Date: 2019/03/21 17:53:04 UTC-07:00
Type: Denizen Script
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Nickname:
type: command
debug: false
name: nick
usage: /nick
alisaes:
- nickname
permission: dchatmod
script:
- narrate "<&6>Do <&2>/nick (playername) (nickname) <&6>to give a player a nickname"
- narrate "<&6>Maximum of 4 words in the nickname"
##Admin
- if <context.args.size.is[==].to[2]> && <player.has_permission[dchatadmin]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&9><&lb><context.args.get[2]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[3]> && <player.has_permission[dchatadmin]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&9><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[4]> && <player.has_permission[dchatadmin]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&9><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[5]> && <player.has_permission[dchatadmin]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&9><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&sp><context.args.get[5]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
##Mod
- if <context.args.size.is[==].to[2]> && <player.has_permission[dchatmod]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&3><&lb><context.args.get[2]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[3]> && <player.has_permission[dchatmod]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&3><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[4]> && <player.has_permission[dchatmod]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&3><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[5]> && <player.has_permission[dchatmod]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&3><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&sp><context.args.get[5]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
##Builder
- if <context.args.size.is[==].to[2]> && <player.has_permission[dchatbuilder]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&e><&lb><context.args.get[2]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[3]> && <player.has_permission[dchatbuilder]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&e><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[4]> && <player.has_permission[dchatbuilder]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&e><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[5]> && <player.has_permission[dchatbuilder]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&e><&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&sp><context.args.get[5]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
##Member
- if <context.args.size.is[==].to[2]> && <player.has_permission[dchatmember]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&lb><context.args.get[2]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[3]> && <player.has_permission[dchatmember]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&lb><context.args.get[2]||><&sp><context.args.get[3]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[4]> && <player.has_permission[dchatmember]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
- if <context.args.size.is[==].to[5]> && <player.has_permission[dchatmember]>:
- flag <server.match_player[<context.args.get[1]>]> nickname:<&lb><context.args.get[2]||><&sp><context.args.get[3]||><&sp><context.args.get[4]||><&sp><context.args.get[5]||><&rb>
- narrate "<&6><bold>This players nickname is now <&2><server.match_player[<context.args.get[1]>].flag[nickname]>"
- narrate "<&6><bold>Your nickname has been changed to <&2><server.match_player[<context.args.get[1]>].flag[nickname]>" targets:<server.match_player[<context.args.get[1]>]>
- queue clear
ICChatEnter:
type: command
debug: false
name: ic
usage: /ic
script:
- if <player.flag[chatchannel].is[!=].to[ICChat]>:
- flag player chatchannel:ICChat
- narrate "<&6>You enter the <&2>IC <&6>chat channel"
- queue clear
- if <player.flag[chatchannel].is[==].to[ICChat]>:
- narrate "<&6>You are already in the <&2>IC <&6>chat channel"
- queue clear
OOCChatEnter:
type: command
debug: false
name: ooc
usage: /ooc
script:
- if <player.flag[chatchannel].is[!=].to[OOCChat]>:
- flag player chatchannel:OOCChat
- narrate "<&6>You enter <&2>OOC <&6>chat channel"
- queue clear
- if <player.flag[chatchannel].is[==].to[OOCChat]>:
- narrate "<&6>You are already in the <&2>OOC <&6>chat channel"
- queue clear
WhisperChatEnter:
type: command
debug: false
name: whis
usage: /whis
aliases:
- whisper
- wh
script:
- if <player.flag[chatchannel].is[!=].to[WhisperChat]>:
- flag player chatchannel:WhisperChat
- narrate "<&6>You enter the <&2>Whisper <&6>chat channel"
- queue clear
- if <player.flag[chatchannel].is[==].to[WhisperChat]>:
- narrate "<&6>You are already in the <&2>Whisper <&6>chat channel"
- queue clear
BuilderChatEnter:
type: command
debug: false
name: builder
usage: /builder
aliases:
- build
- bu
script:
- if <player.flag[chatchannel].is[!=].to[BuilderChat]>:
- flag player chatchannel:BuilderChat
- narrate "<&6>You enter <&2>Builder <&6>chat channel"
- queue clear
- if <player.flag[chatchannel].is[==].to[BuilderChat]>:
- narrate "<&6>You are already in the <&2>Builder <&6>chat channel"
- queue clear
ModChatEnter:
type: command
debug: false
name: mod
usage: /mod
aliases:
- m
- moderator
script:
- if <player.flag[chatchannel].is[!=].to[ModChat]>:
- flag player chatchannel:ModChat
- narrate "<&6>You enter <&2>Mod <&6>chat channel"
- queue clear
- if <player.flag[chatchannel].is[==].to[ModChat]>:
- narrate "<&6>You are already in the <&2>Mod <&6>chat channel"
- queue clear
AdminChatEnter:
type: command
debug: false
name: admin
usage: /admin
aliases:
- a
script:
- if <player.flag[chatchannel].is[!=].to[AdminChat]>:
- flag player chatchannel:AdminChat
- narrate "<&6>You enter <&2>Admin <&6>chat channel"
- queue clear
- if <player.flag[chatchannel].is[==].to[AdminChat]>:
- narrate "<&6>You are already in the <&2>Admin <&6>chat channel"
- queue clear
OOCChatViewToggle:
type: command
debug: false
name: ooctoggle
usage: /ooctoggle
script:
- if !<player.has_flag[OOCMute]>:
- flag player OOCMute
- narrate "<&6>The OOC channel is now muted for you."
- queue clear
- if <player.has_flag[OOCMute]>:
- flag player OOCMute:!
- narrate "<&6>The OOC channel is no longer muted for you."
- queue clear
ICSpy:
type: command
debug: false
name: icspy
usage: /icspy
script:
- if !<player.has_flag[ICSpy]>:
- flag player ICSpy
- narrate "<&6>All IC chat channels are now visible for you."
- queue clear
- if <player.has_flag[ICSpy]>:
- flag player ICSpy:!
- narrate "<&6>All IC chat channels are no longer visible for you."
- queue clear
ICChatFormat:
type: format
debug: false
format: "<bold><&lb><player.flag[chatchannel]><&rb><&r><&lb><player.town.name||><&rb> <player.flag[nickname]><&co> <&e><italic><text>"
OOCChatFormat:
type: format
debug: false
format: "<bold><&lb><player.flag[chatchannel]><&rb><&r><&lb><player.town.name||><&rb> <player.flag[nickname]><&co> <&f><text>"
WhisperFormat:
type: format
debug: false
format: "<bold><&lb><player.flag[chatchannel]><&rb><&r><&lb><player.town.name||><&rb> <player.flag[nickname]><&co> <&7><italic><text>"
BuilderChatFormat:
type: format
debug: false
format: "<bold><&lb><player.flag[chatchannel]><&rb><&r><player.flag[nickname]><&co> <&e><italic><text>"
ModChatFormat:
type: format
debug: false
format: "<bold><&lb><player.flag[chatchannel]><&r><&rb><player.flag[nickname]><&co> <&c><italic><text>"
AdminChatFormat:
type: format
debug: false
format: "<bold><&lb><player.flag[chatchannel]><&r><&rb><player.flag[nickname]><&co> <&b><italic><text>"
ChatChannels:
type: world
debug: true
events:
on player chats:
- if <player.flag[chatchannel].is[==].to[ICChat]>:
- foreach <player.location.find.players.within[20]>|<server.list_online_players.filter[ICSpy]>:
- determine "FORMAT:ICChatFormat"
- if <player.flag[chatchannel].is[==].to[WhisperChat]>:
- foreach <player.location.find.players.within[4]|<server.list_online_players.filter[ICSpy]>:
- determine "FORMAT:WhisperFormat"
- if <player.flag[chatchannel].is[==].to[OOCChat]>:
- foreach <server.list_online_players.filter[OOCMute].not>:
- determine "FORMAT:OOCChatFormat"
- if <player.flag[chatchannel].is[==].to[BuilderChat]>:
- foreach <server.list_online_players> as:listener:
- if <def[listener].has_permission[dchatbuilder]>:
- determine "FORMAT:BuilderChatFormat"
- if <player.flag[chatchannel].is[==].to[ModChat]>:
- foreach <server.list_online_players> as:listener:
- if <def[listener].has_permission[dchatmod]>:
- determine "FORMAT:ModChatFormat"
- if <player.flag[chatchannel].is[==].to[AdminChat]>:
- foreach <server.list_online_players> as:listener:
- if <def[listener].has_permission[dchatadmin]>:
- determine "FORMAT:AdminChatFormat"