Java Version: 1.8.0_161
Up-time: 36s
CraftBukkit Version: git-Paper-525 (MC: 1.13.2)
Denizen Version: Core: 1.40 (Build 229), CraftBukkit: 1.0.3-SNAPSHOT (build 686-DEV)
Active Plugins (5): Citizens: 2.0.24-SNAPSHOT (build 1620), WorldEdit: 7.0.0-beta-05;6bbf29b, Denizen: 1.0.3-SNAPSHOT (build 686-DEV),
Essentials: 2.16.0.3, Depenizen: 1.0.0 (build 434)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Baileyc889(Baileyc889)
Offline Players: 0
Mode: online
17:55:40 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:40 [INFO] Starting InstantQueue 'BOWNBT_GulfInspectorPhrase'...
17:55:40 [INFO] Queue 'BOWNBT_GulfInspectorPhrase' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:40 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:40 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:40 [INFO] Queue 'BOWNBT_GulfInspectorPhrase' Executing: NARRATE "<player.item_in_hand.full>"
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:40 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:40 [INFO] Queue 'BOWNBT_GulfInspectorPhrase' Executing: FOREACH " CALLBACK" "as:value"
17:55:40 [INFO] +- Foreach loop complete ---------+
17:55:40 [INFO] Completing queue 'BOWNBT_GulfInspectorPhrase' in 96ms.
17:55:40 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:40 [INFO] Starting InstantQueue 'BOWNBT_AgedTimesExtras'...
17:55:40 [INFO] Queue 'BOWNBT_AgedTimesExtras' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:40 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:40 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:40 [INFO] Queue 'BOWNBT_AgedTimesExtras' Executing: NARRATE "<player.item_in_hand.full>"
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:40 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:40 [INFO] Queue 'BOWNBT_AgedTimesExtras' Executing: FOREACH " CALLBACK" "as:value"
17:55:40 [INFO] +- Foreach loop complete ---------+
17:55:40 [INFO] Completing queue 'BOWNBT_AgedTimesExtras' in 107ms.
17:55:40 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:40 [INFO] Starting InstantQueue 'BOWNBT_StickerDivineTerrace'...
17:55:40 [INFO] Queue 'BOWNBT_StickerDivineTerrace' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:40 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:40 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:40 [INFO] Queue 'BOWNBT_StickerDivineTerrace' Executing: NARRATE "<player.item_in_hand.full>"
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:40 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:40 [INFO] Queue 'BOWNBT_StickerDivineTerrace' Executing: FOREACH " CALLBACK" "as:value"
17:55:40 [INFO] +- Foreach loop complete ---------+
17:55:40 [INFO] Completing queue 'BOWNBT_StickerDivineTerrace' in 114ms.
17:55:40 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:40 [INFO] Starting InstantQueue 'BOWNBT_PlannedPartiesListed'...
17:55:40 [INFO] Queue 'BOWNBT_PlannedPartiesListed' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:40 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:40 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:40 [INFO] Queue 'BOWNBT_PlannedPartiesListed' Executing: NARRATE "<player.item_in_hand.full>"
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:40 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:40 [INFO] Queue 'BOWNBT_PlannedPartiesListed' Executing: FOREACH " CALLBACK" "as:value"
17:55:40 [INFO] +- Foreach loop complete ---------+
17:55:40 [INFO] Completing queue 'BOWNBT_PlannedPartiesListed' in 39ms.
17:55:40 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:40 [INFO] Starting InstantQueue 'BOWNBT_OrganismsRouletteOccasions'...
17:55:40 [INFO] Queue 'BOWNBT_OrganismsRouletteOccasions' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:41 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:41 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:41 [INFO] Queue 'BOWNBT_OrganismsRouletteOccasions' Executing: NARRATE "<player.item_in_hand.full>"
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:41 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:41 [INFO] Queue 'BOWNBT_OrganismsRouletteOccasions' Executing: FOREACH " CALLBACK" "as:value"
17:55:41 [INFO] +- Foreach loop complete ---------+
17:55:41 [INFO] Completing queue 'BOWNBT_OrganismsRouletteOccasions' in 680ms.
17:55:41 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:41 [INFO] Starting InstantQueue 'BOWNBT_AppealsMarcDistinction'...
17:55:41 [INFO] Queue 'BOWNBT_AppealsMarcDistinction' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:41 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:41 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:41 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:41 [INFO] Queue 'BOWNBT_AppealsMarcDistinction' Executing: NARRATE "<player.item_in_hand.full>"
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:41 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:41 [INFO] Queue 'BOWNBT_AppealsMarcDistinction' Executing: FOREACH " CALLBACK" "as:value"
17:55:41 [INFO] +- Foreach loop complete ---------+
17:55:41 [INFO] Completing queue 'BOWNBT_AppealsMarcDistinction' in 20ms.
17:55:41 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:41 [INFO] Starting InstantQueue 'BOWNBT_HongReactionAccessories'...
17:55:41 [INFO] Queue 'BOWNBT_HongReactionAccessories' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:41 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:41 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:41 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:41 [INFO] Queue 'BOWNBT_HongReactionAccessories' Executing: NARRATE "<player.item_in_hand.full>"
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:41 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:41 [INFO] Queue 'BOWNBT_HongReactionAccessories' Executing: FOREACH " CALLBACK" "as:value"
17:55:41 [INFO] +- Foreach loop complete ---------+
17:55:41 [INFO] Completing queue 'BOWNBT_HongReactionAccessories' in 14ms.
17:55:41 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:41 [INFO] Starting InstantQueue 'BOWNBT_CitizensConversationDamaged'...
17:55:41 [INFO] Queue 'BOWNBT_CitizensConversationDamaged' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:41 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:41 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:41 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:41 [INFO] Queue 'BOWNBT_CitizensConversationDamaged' Executing: NARRATE "<player.item_in_hand.full>"
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:41 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:41 [INFO] Queue 'BOWNBT_CitizensConversationDamaged' Executing: FOREACH " CALLBACK" "as:value"
17:55:41 [INFO] +- Foreach loop complete ---------+
17:55:41 [INFO] Completing queue 'BOWNBT_CitizensConversationDamaged' in 5ms.
17:55:42 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:42 [INFO] Starting InstantQueue 'BOWNBT_CountingMacedoniaUpdate'...
17:55:42 [INFO] Queue 'BOWNBT_CountingMacedoniaUpdate' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:42 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:42 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:42 [INFO] Queue 'BOWNBT_CountingMacedoniaUpdate' Executing: NARRATE "<player.item_in_hand.full>"
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:42 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:42 [INFO] Queue 'BOWNBT_CountingMacedoniaUpdate' Executing: FOREACH " CALLBACK" "as:value"
17:55:42 [INFO] +- Foreach loop complete ---------+
17:55:42 [INFO] Completing queue 'BOWNBT_CountingMacedoniaUpdate' in 52ms.
17:55:42 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:42 [INFO] Starting InstantQueue 'BOWNBT_ShotsRingPerformed'...
17:55:42 [INFO] Queue 'BOWNBT_ShotsRingPerformed' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:42 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:42 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:42 [INFO] Queue 'BOWNBT_ShotsRingPerformed' Executing: NARRATE "<player.item_in_hand.full>"
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:42 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:42 [INFO] Queue 'BOWNBT_ShotsRingPerformed' Executing: FOREACH " CALLBACK" "as:value"
17:55:42 [INFO] +- Foreach loop complete ---------+
17:55:42 [INFO] Completing queue 'BOWNBT_ShotsRingPerformed' in 4ms.
17:55:42 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:42 [INFO] Starting InstantQueue 'BOWNBT_DenizenEspnAnniversary'...
17:55:42 [INFO] Queue 'BOWNBT_DenizenEspnAnniversary' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:42 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:42 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:42 [INFO] Queue 'BOWNBT_DenizenEspnAnniversary' Executing: NARRATE "<player.item_in_hand.full>"
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:42 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:42 [INFO] Queue 'BOWNBT_DenizenEspnAnniversary' Executing: FOREACH " CALLBACK" "as:value"
17:55:42 [INFO] +- Foreach loop complete ---------+
17:55:42 [INFO] Completing queue 'BOWNBT_DenizenEspnAnniversary' in 16ms.
17:55:42 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:42 [INFO] Starting InstantQueue 'BOWNBT_AnimalMeritShield'...
17:55:42 [INFO] Queue 'BOWNBT_AnimalMeritShield' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:42 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:42 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:42 [INFO] Queue 'BOWNBT_AnimalMeritShield' Executing: NARRATE "<player.item_in_hand.full>"
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:42 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:42 [INFO] Queue 'BOWNBT_AnimalMeritShield' Executing: FOREACH " CALLBACK" "as:value"
17:55:42 [INFO] +- Foreach loop complete ---------+
17:55:42 [INFO] Completing queue 'BOWNBT_AnimalMeritShield' in 13ms.
17:55:43 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:43 [INFO] Starting InstantQueue 'BOWNBT_TotalsBroadcastingAccommodation'...
17:55:43 [INFO] Queue 'BOWNBT_TotalsBroadcastingAccommodation' Executing: FOREACH
"<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:43 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:43 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:43 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:43 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:43 [INFO] Queue 'BOWNBT_TotalsBroadcastingAccommodation' Executing: NARRATE "<player.item_in_hand.full>"
17:55:43 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:43 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:43 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:43 [INFO] Queue 'BOWNBT_TotalsBroadcastingAccommodation' Executing: FOREACH " CALLBACK" "as:value"
17:55:43 [INFO] +- Foreach loop complete ---------+
17:55:43 [INFO] Completing queue 'BOWNBT_TotalsBroadcastingAccommodation' in 9ms.
17:55:43 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:43 [INFO] Starting InstantQueue 'BOWNBT_PrepaidRecordingsAnytime'...
17:55:43 [INFO] Queue 'BOWNBT_PrepaidRecordingsAnytime' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:43 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:43 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:43 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:43 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:43 [INFO] Queue 'BOWNBT_PrepaidRecordingsAnytime' Executing: NARRATE "<player.item_in_hand.full>"
17:55:43 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:43 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:43 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:43 [INFO] Queue 'BOWNBT_PrepaidRecordingsAnytime' Executing: FOREACH " CALLBACK" "as:value"
17:55:43 [INFO] +- Foreach loop complete ---------+
17:55:43 [INFO] Completing queue 'BOWNBT_PrepaidRecordingsAnytime' in 7ms.
17:55:44 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:44 [INFO] Starting InstantQueue 'BOWNBT_SpecializedApprovalKeywords'...
17:55:44 [INFO] Queue 'BOWNBT_SpecializedApprovalKeywords' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:44 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:44 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:44 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:44 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:44 [INFO] Queue 'BOWNBT_SpecializedApprovalKeywords' Executing: NARRATE "<player.item_in_hand.full>"
17:55:44 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:44 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:44 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:44 [INFO] Queue 'BOWNBT_SpecializedApprovalKeywords' Executing: FOREACH " CALLBACK" "as:value"
17:55:44 [INFO] +- Foreach loop complete ---------+
17:55:44 [INFO] Completing queue 'BOWNBT_SpecializedApprovalKeywords' in 22ms.
17:55:44 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:44 [INFO] Starting InstantQueue 'BOWNBT_YourDeliveredFrom'...
17:55:44 [INFO] Queue 'BOWNBT_YourDeliveredFrom' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:44 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:44 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:44 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:44 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:44 [INFO] Queue 'BOWNBT_YourDeliveredFrom' Executing: NARRATE "<player.item_in_hand.full>"
17:55:44 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:44 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:44 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:44 [INFO] Queue 'BOWNBT_YourDeliveredFrom' Executing: FOREACH " CALLBACK" "as:value"
17:55:44 [INFO] +- Foreach loop complete ---------+
17:55:44 [INFO] Completing queue 'BOWNBT_YourDeliveredFrom' in 6ms.
17:55:44 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:44 [INFO] Starting InstantQueue 'BOWNBT_LnBoss'...
17:55:44 [INFO] Queue 'BOWNBT_LnBoss' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:44 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:44 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:44 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:44 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:44 [INFO] Queue 'BOWNBT_LnBoss' Executing: NARRATE "<player.item_in_hand.full>"
17:55:44 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:44 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:44 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:44 [INFO] Queue 'BOWNBT_LnBoss' Executing: FOREACH " CALLBACK" "as:value"
17:55:44 [INFO] +- Foreach loop complete ---------+
17:55:44 [INFO] Completing queue 'BOWNBT_LnBoss' in 53ms.
17:55:45 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:45 [INFO] Starting InstantQueue 'BOWNBT_SheepTwentyMime'...
17:55:45 [INFO] Queue 'BOWNBT_SheepTwentyMime' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:45 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:45 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:45 [INFO] Queue 'BOWNBT_SheepTwentyMime' Executing: NARRATE "<player.item_in_hand.full>"
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:45 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:45 [INFO] Queue 'BOWNBT_SheepTwentyMime' Executing: FOREACH " CALLBACK" "as:value"
17:55:45 [INFO] +- Foreach loop complete ---------+
17:55:45 [INFO] Completing queue 'BOWNBT_SheepTwentyMime' in 10ms.
17:55:45 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:45 [INFO] Starting InstantQueue 'BOWNBT_BbAdjustmentCompatible'...
17:55:45 [INFO] Queue 'BOWNBT_BbAdjustmentCompatible' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:45 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:45 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:45 [INFO] Queue 'BOWNBT_BbAdjustmentCompatible' Executing: NARRATE "<player.item_in_hand.full>"
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:45 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:45 [INFO] Queue 'BOWNBT_BbAdjustmentCompatible' Executing: FOREACH " CALLBACK" "as:value"
17:55:45 [INFO] +- Foreach loop complete ---------+
17:55:45 [INFO] Completing queue 'BOWNBT_BbAdjustmentCompatible' in 12ms.
17:55:45 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:45 [INFO] Starting InstantQueue 'BOWNBT_NewslettersFoldLocator'...
17:55:45 [INFO] Queue 'BOWNBT_NewslettersFoldLocator' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:45 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:45 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:45 [INFO] Queue 'BOWNBT_NewslettersFoldLocator' Executing: NARRATE "<player.item_in_hand.full>"
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:45 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:45 [INFO] Queue 'BOWNBT_NewslettersFoldLocator' Executing: FOREACH " CALLBACK" "as:value"
17:55:45 [INFO] +- Foreach loop complete ---------+
17:55:45 [INFO] Completing queue 'BOWNBT_NewslettersFoldLocator' in 19ms.
17:55:45 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:45 [INFO] Starting InstantQueue 'BOWNBT_FgParksRomantic'...
17:55:45 [INFO] Queue 'BOWNBT_FgParksRomantic' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:45 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:45 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:45 [INFO] Queue 'BOWNBT_FgParksRomantic' Executing: NARRATE "<player.item_in_hand.full>"
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:45 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:45 [INFO] Queue 'BOWNBT_FgParksRomantic' Executing: FOREACH " CALLBACK" "as:value"
17:55:45 [INFO] +- Foreach loop complete ---------+
17:55:45 [INFO] Completing queue 'BOWNBT_FgParksRomantic' in 14ms.
17:55:45 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:45 [INFO] Starting InstantQueue 'BOWNBT_OutsourcingThrowDenizen'...
17:55:45 [INFO] Queue 'BOWNBT_OutsourcingThrowDenizen' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:45 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:45 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:45 [INFO] Queue 'BOWNBT_OutsourcingThrowDenizen' Executing: NARRATE "<player.item_in_hand.full>"
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:45 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:45 [INFO] Queue 'BOWNBT_OutsourcingThrowDenizen' Executing: FOREACH " CALLBACK" "as:value"
17:55:45 [INFO] +- Foreach loop complete ---------+
17:55:45 [INFO] Completing queue 'BOWNBT_OutsourcingThrowDenizen' in 4ms.
17:55:45 [INFO] Running script event 'Tick', event='tick every:5' for script 'BOWNBT'
17:55:45 [INFO] Starting InstantQueue 'BOWNBT_GroupRequiredCt'...
17:55:45 [INFO] Queue 'BOWNBT_GroupRequiredCt' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>"
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+
17:55:45 [INFO] Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>!
17:55:45 [INFO] Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'.
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]' as_name='value'
17:55:45 [INFO] Queue 'BOWNBT_GroupRequiredCt' Executing: NARRATE "<player.item_in_hand.full>"
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+
17:55:45 [INFO] Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'.
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full' Targets='null'
17:55:45 [INFO] Queue 'BOWNBT_GroupRequiredCt' Executing: FOREACH " CALLBACK" "as:value"
17:55:45 [INFO] +- Foreach loop complete ---------+
17:55:45 [INFO] Completing queue 'BOWNBT_GroupRequiredCt' in 23ms.