Paste #53975: Denizen Debug Logs From A Minecraft Server

Date: 2019/04/22 14:55:48 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_161
Up-time: 36s
CraftBukkit Version: git-Paper-525 (MC: 1.13.2)
Denizen Version: Core: 1.40 (Build 229), CraftBukkit: 1.0.3-SNAPSHOT (build 686-DEV)
Active Plugins (5): Citizens: 2.0.24-SNAPSHOT (build 1620), WorldEdit: 7.0.0-beta-05;6bbf29b, Denizen: 1.0.3-SNAPSHOT (build 686-DEV), 
Essentials: 2.16.0.3, Depenizen: 1.0.0 (build 434)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Baileyc889(Baileyc889)
Offline Players: 0
Mode: online

17:55:40 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:40 [INFO]  Starting InstantQueue 'BOWNBT_GulfInspectorPhrase'... 
17:55:40 [INFO]  Queue 'BOWNBT_GulfInspectorPhrase' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:40 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:40 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:40 [INFO]  Queue 'BOWNBT_GulfInspectorPhrase' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:40 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:40 [INFO]  Queue 'BOWNBT_GulfInspectorPhrase' Executing: FOREACH " CALLBACK" "as:value" 
17:55:40 [INFO] +- Foreach loop complete ---------+ 
17:55:40 [INFO]  Completing queue 'BOWNBT_GulfInspectorPhrase' in 96ms. 
17:55:40 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:40 [INFO]  Starting InstantQueue 'BOWNBT_AgedTimesExtras'... 
17:55:40 [INFO]  Queue 'BOWNBT_AgedTimesExtras' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:40 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:40 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:40 [INFO]  Queue 'BOWNBT_AgedTimesExtras' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:40 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:40 [INFO]  Queue 'BOWNBT_AgedTimesExtras' Executing: FOREACH " CALLBACK" "as:value" 
17:55:40 [INFO] +- Foreach loop complete ---------+ 
17:55:40 [INFO]  Completing queue 'BOWNBT_AgedTimesExtras' in 107ms. 
17:55:40 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:40 [INFO]  Starting InstantQueue 'BOWNBT_StickerDivineTerrace'... 
17:55:40 [INFO]  Queue 'BOWNBT_StickerDivineTerrace' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:40 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:40 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:40 [INFO]  Queue 'BOWNBT_StickerDivineTerrace' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:40 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:40 [INFO]  Queue 'BOWNBT_StickerDivineTerrace' Executing: FOREACH " CALLBACK" "as:value" 
17:55:40 [INFO] +- Foreach loop complete ---------+ 
17:55:40 [INFO]  Completing queue 'BOWNBT_StickerDivineTerrace' in 114ms. 
17:55:40 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:40 [INFO]  Starting InstantQueue 'BOWNBT_PlannedPartiesListed'... 
17:55:40 [INFO]  Queue 'BOWNBT_PlannedPartiesListed' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:40 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:40 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:40 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:40 [INFO]  Queue 'BOWNBT_PlannedPartiesListed' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:40 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:40 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:40 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:40 [INFO]  Queue 'BOWNBT_PlannedPartiesListed' Executing: FOREACH " CALLBACK" "as:value" 
17:55:40 [INFO] +- Foreach loop complete ---------+ 
17:55:40 [INFO]  Completing queue 'BOWNBT_PlannedPartiesListed' in 39ms. 
17:55:40 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:40 [INFO]  Starting InstantQueue 'BOWNBT_OrganismsRouletteOccasions'... 
17:55:40 [INFO]  Queue 'BOWNBT_OrganismsRouletteOccasions' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:40 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:41 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:41 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:41 [INFO]  Queue 'BOWNBT_OrganismsRouletteOccasions' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:41 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:41 [INFO]  Queue 'BOWNBT_OrganismsRouletteOccasions' Executing: FOREACH " CALLBACK" "as:value" 
17:55:41 [INFO] +- Foreach loop complete ---------+ 
17:55:41 [INFO]  Completing queue 'BOWNBT_OrganismsRouletteOccasions' in 680ms. 
17:55:41 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:41 [INFO]  Starting InstantQueue 'BOWNBT_AppealsMarcDistinction'... 
17:55:41 [INFO]  Queue 'BOWNBT_AppealsMarcDistinction' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:41 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:41 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:41 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:41 [INFO]  Queue 'BOWNBT_AppealsMarcDistinction' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:41 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:41 [INFO]  Queue 'BOWNBT_AppealsMarcDistinction' Executing: FOREACH " CALLBACK" "as:value" 
17:55:41 [INFO] +- Foreach loop complete ---------+ 
17:55:41 [INFO]  Completing queue 'BOWNBT_AppealsMarcDistinction' in 20ms. 
17:55:41 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:41 [INFO]  Starting InstantQueue 'BOWNBT_HongReactionAccessories'... 
17:55:41 [INFO]  Queue 'BOWNBT_HongReactionAccessories' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:41 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:41 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:41 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:41 [INFO]  Queue 'BOWNBT_HongReactionAccessories' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:41 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:41 [INFO]  Queue 'BOWNBT_HongReactionAccessories' Executing: FOREACH " CALLBACK" "as:value" 
17:55:41 [INFO] +- Foreach loop complete ---------+ 
17:55:41 [INFO]  Completing queue 'BOWNBT_HongReactionAccessories' in 14ms. 
17:55:41 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:41 [INFO]  Starting InstantQueue 'BOWNBT_CitizensConversationDamaged'... 
17:55:41 [INFO]  Queue 'BOWNBT_CitizensConversationDamaged' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:41 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:41 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:41 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:41 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:41 [INFO]  Queue 'BOWNBT_CitizensConversationDamaged' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:41 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:41 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:41 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:41 [INFO]  Queue 'BOWNBT_CitizensConversationDamaged' Executing: FOREACH " CALLBACK" "as:value" 
17:55:41 [INFO] +- Foreach loop complete ---------+ 
17:55:41 [INFO]  Completing queue 'BOWNBT_CitizensConversationDamaged' in 5ms. 
17:55:42 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:42 [INFO]  Starting InstantQueue 'BOWNBT_CountingMacedoniaUpdate'... 
17:55:42 [INFO]  Queue 'BOWNBT_CountingMacedoniaUpdate' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:42 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:42 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:42 [INFO]  Queue 'BOWNBT_CountingMacedoniaUpdate' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:42 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:42 [INFO]  Queue 'BOWNBT_CountingMacedoniaUpdate' Executing: FOREACH " CALLBACK" "as:value" 
17:55:42 [INFO] +- Foreach loop complete ---------+ 
17:55:42 [INFO]  Completing queue 'BOWNBT_CountingMacedoniaUpdate' in 52ms. 
17:55:42 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:42 [INFO]  Starting InstantQueue 'BOWNBT_ShotsRingPerformed'... 
17:55:42 [INFO]  Queue 'BOWNBT_ShotsRingPerformed' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:42 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:42 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:42 [INFO]  Queue 'BOWNBT_ShotsRingPerformed' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:42 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:42 [INFO]  Queue 'BOWNBT_ShotsRingPerformed' Executing: FOREACH " CALLBACK" "as:value" 
17:55:42 [INFO] +- Foreach loop complete ---------+ 
17:55:42 [INFO]  Completing queue 'BOWNBT_ShotsRingPerformed' in 4ms. 
17:55:42 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:42 [INFO]  Starting InstantQueue 'BOWNBT_DenizenEspnAnniversary'... 
17:55:42 [INFO]  Queue 'BOWNBT_DenizenEspnAnniversary' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:42 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:42 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:42 [INFO]  Queue 'BOWNBT_DenizenEspnAnniversary' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:42 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:42 [INFO]  Queue 'BOWNBT_DenizenEspnAnniversary' Executing: FOREACH " CALLBACK" "as:value" 
17:55:42 [INFO] +- Foreach loop complete ---------+ 
17:55:42 [INFO]  Completing queue 'BOWNBT_DenizenEspnAnniversary' in 16ms. 
17:55:42 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:42 [INFO]  Starting InstantQueue 'BOWNBT_AnimalMeritShield'... 
17:55:42 [INFO]  Queue 'BOWNBT_AnimalMeritShield' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:42 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:42 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:42 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:42 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:42 [INFO]  Queue 'BOWNBT_AnimalMeritShield' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:42 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:42 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:42 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:42 [INFO]  Queue 'BOWNBT_AnimalMeritShield' Executing: FOREACH " CALLBACK" "as:value" 
17:55:42 [INFO] +- Foreach loop complete ---------+ 
17:55:42 [INFO]  Completing queue 'BOWNBT_AnimalMeritShield' in 13ms. 
17:55:43 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:43 [INFO]  Starting InstantQueue 'BOWNBT_TotalsBroadcastingAccommodation'... 
17:55:43 [INFO]  Queue 'BOWNBT_TotalsBroadcastingAccommodation' Executing: FOREACH 
                   "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:43 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:43 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:43 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:43 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:43 [INFO]  Queue 'BOWNBT_TotalsBroadcastingAccommodation' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:43 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:43 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:43 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:43 [INFO]  Queue 'BOWNBT_TotalsBroadcastingAccommodation' Executing: FOREACH " CALLBACK" "as:value" 
17:55:43 [INFO] +- Foreach loop complete ---------+ 
17:55:43 [INFO]  Completing queue 'BOWNBT_TotalsBroadcastingAccommodation' in 9ms. 
17:55:43 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:43 [INFO]  Starting InstantQueue 'BOWNBT_PrepaidRecordingsAnytime'... 
17:55:43 [INFO]  Queue 'BOWNBT_PrepaidRecordingsAnytime' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:43 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:43 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:43 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:43 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:43 [INFO]  Queue 'BOWNBT_PrepaidRecordingsAnytime' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:43 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:43 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:43 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:43 [INFO]  Queue 'BOWNBT_PrepaidRecordingsAnytime' Executing: FOREACH " CALLBACK" "as:value" 
17:55:43 [INFO] +- Foreach loop complete ---------+ 
17:55:43 [INFO]  Completing queue 'BOWNBT_PrepaidRecordingsAnytime' in 7ms. 
17:55:44 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:44 [INFO]  Starting InstantQueue 'BOWNBT_SpecializedApprovalKeywords'... 
17:55:44 [INFO]  Queue 'BOWNBT_SpecializedApprovalKeywords' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:44 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:44 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:44 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:44 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:44 [INFO]  Queue 'BOWNBT_SpecializedApprovalKeywords' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:44 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:44 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:44 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:44 [INFO]  Queue 'BOWNBT_SpecializedApprovalKeywords' Executing: FOREACH " CALLBACK" "as:value" 
17:55:44 [INFO] +- Foreach loop complete ---------+ 
17:55:44 [INFO]  Completing queue 'BOWNBT_SpecializedApprovalKeywords' in 22ms. 
17:55:44 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:44 [INFO]  Starting InstantQueue 'BOWNBT_YourDeliveredFrom'... 
17:55:44 [INFO]  Queue 'BOWNBT_YourDeliveredFrom' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:44 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:44 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:44 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:44 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:44 [INFO]  Queue 'BOWNBT_YourDeliveredFrom' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:44 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:44 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:44 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:44 [INFO]  Queue 'BOWNBT_YourDeliveredFrom' Executing: FOREACH " CALLBACK" "as:value" 
17:55:44 [INFO] +- Foreach loop complete ---------+ 
17:55:44 [INFO]  Completing queue 'BOWNBT_YourDeliveredFrom' in 6ms. 
17:55:44 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:44 [INFO]  Starting InstantQueue 'BOWNBT_LnBoss'... 
17:55:44 [INFO]  Queue 'BOWNBT_LnBoss' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:44 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:44 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:44 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:44 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:44 [INFO]  Queue 'BOWNBT_LnBoss' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:44 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:44 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:44 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:44 [INFO]  Queue 'BOWNBT_LnBoss' Executing: FOREACH " CALLBACK" "as:value" 
17:55:44 [INFO] +- Foreach loop complete ---------+ 
17:55:44 [INFO]  Completing queue 'BOWNBT_LnBoss' in 53ms. 
17:55:45 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:45 [INFO]  Starting InstantQueue 'BOWNBT_SheepTwentyMime'... 
17:55:45 [INFO]  Queue 'BOWNBT_SheepTwentyMime' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:45 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:45 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:45 [INFO]  Queue 'BOWNBT_SheepTwentyMime' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:45 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:45 [INFO]  Queue 'BOWNBT_SheepTwentyMime' Executing: FOREACH " CALLBACK" "as:value" 
17:55:45 [INFO] +- Foreach loop complete ---------+ 
17:55:45 [INFO]  Completing queue 'BOWNBT_SheepTwentyMime' in 10ms. 
17:55:45 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:45 [INFO]  Starting InstantQueue 'BOWNBT_BbAdjustmentCompatible'... 
17:55:45 [INFO]  Queue 'BOWNBT_BbAdjustmentCompatible' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:45 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:45 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:45 [INFO]  Queue 'BOWNBT_BbAdjustmentCompatible' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:45 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:45 [INFO]  Queue 'BOWNBT_BbAdjustmentCompatible' Executing: FOREACH " CALLBACK" "as:value" 
17:55:45 [INFO] +- Foreach loop complete ---------+ 
17:55:45 [INFO]  Completing queue 'BOWNBT_BbAdjustmentCompatible' in 12ms. 
17:55:45 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:45 [INFO]  Starting InstantQueue 'BOWNBT_NewslettersFoldLocator'... 
17:55:45 [INFO]  Queue 'BOWNBT_NewslettersFoldLocator' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:45 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:45 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:45 [INFO]  Queue 'BOWNBT_NewslettersFoldLocator' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:45 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:45 [INFO]  Queue 'BOWNBT_NewslettersFoldLocator' Executing: FOREACH " CALLBACK" "as:value" 
17:55:45 [INFO] +- Foreach loop complete ---------+ 
17:55:45 [INFO]  Completing queue 'BOWNBT_NewslettersFoldLocator' in 19ms. 
17:55:45 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:45 [INFO]  Starting InstantQueue 'BOWNBT_FgParksRomantic'... 
17:55:45 [INFO]  Queue 'BOWNBT_FgParksRomantic' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:45 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:45 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:45 [INFO]  Queue 'BOWNBT_FgParksRomantic' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:45 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:45 [INFO]  Queue 'BOWNBT_FgParksRomantic' Executing: FOREACH " CALLBACK" "as:value" 
17:55:45 [INFO] +- Foreach loop complete ---------+ 
17:55:45 [INFO]  Completing queue 'BOWNBT_FgParksRomantic' in 14ms. 
17:55:45 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:45 [INFO]  Starting InstantQueue 'BOWNBT_OutsourcingThrowDenizen'... 
17:55:45 [INFO]  Queue 'BOWNBT_OutsourcingThrowDenizen' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:45 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:45 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:45 [INFO]  Queue 'BOWNBT_OutsourcingThrowDenizen' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:45 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:45 [INFO]  Queue 'BOWNBT_OutsourcingThrowDenizen' Executing: FOREACH " CALLBACK" "as:value" 
17:55:45 [INFO] +- Foreach loop complete ---------+ 
17:55:45 [INFO]  Completing queue 'BOWNBT_OutsourcingThrowDenizen' in 4ms. 
17:55:45 [INFO]  Running script event 'Tick', event='tick every:5' for script 'BOWNBT' 
17:55:45 [INFO]  Starting InstantQueue 'BOWNBT_GroupRequiredCt'... 
17:55:45 [INFO]  Queue 'BOWNBT_GroupRequiredCt' Executing: FOREACH "<server.list_online_players.item_in_hand.is[==].to[i@bow]>" 
17:55:45 [INFO] +- Executing dCommand: FOREACH ---------+ 
17:55:45 [INFO]  Unfilled attributes 'item_in_hand.is[==].to[i@bow]' for tag <server.list_online_players.item_in_hand.is[==].to[i@bow]>! 
17:55:45 [INFO]  Filled tag <server.list_online_players.item_in_hand.is[==].to[i@bow]> with 'null'. 
17:55:45 [INFO] +> Executing 'FOREACH': list='li@server.list_online_players.item_in_hand.is[==].to[i@bow]'  as_name='value' 
17:55:45 [INFO]  Queue 'BOWNBT_GroupRequiredCt' Executing: NARRATE "<player.item_in_hand.full>" 
17:55:45 [INFO] +- Executing dCommand: NARRATE ---------+ 
17:55:45 [INFO]  Filled tag <player.item_in_hand.full> with 'player.item_in_hand.full'. 
17:55:45 [INFO] +> Executing 'NARRATE': Narrating='player.item_in_hand.full'  Targets='null' 
17:55:45 [INFO]  Queue 'BOWNBT_GroupRequiredCt' Executing: FOREACH " CALLBACK" "as:value" 
17:55:45 [INFO] +- Foreach loop complete ---------+ 
17:55:45 [INFO]  Completing queue 'BOWNBT_GroupRequiredCt' in 23ms.