Paste #54275: Denizen Debug Logs From e-6*e-6*e-6*e- 4? 3lDystify Minecraft Community4 ? e-6*e-6*e

Date: 2019/05/24 11:31:52 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_181
Up-time: 12h 22m
CraftBukkit Version: git-Paper-616 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 262), CraftBukkit: 1.0.6-SNAPSHOT (build 797-DEV)
Active Plugins (68): PluginConstructorAPI: 1.0.51, MiningTrophies: 0.7.3-SNAPSHOT, Builder: 2.0.6, 
HiddenLorax: 1.1.1, BlockLocker: 1.5, EnderSurfer: 2.1, SaveRod: 2.4.1, LightAPI: 3.2.9, 
ChestSignOpen: 1.0, CoreProtect: 2.16.3, CratesPlus: 4.5.1, dynmap: 3.0-beta-3-160, 
WorldEdit: 7.0.0-rc-2;7be00cc, GreatKits: 2.9, OpenInv: 3.3.7, NBTEditor: 3.1, 
CrackShot: 0.98.9, ProtocolLib: 4.4.0, LibsDisguises: 9.8.1-SNAPSHOT, UberEnchant: 8.1, 
iDisguise: 5.8.2, PermissionsEx: 1.23.4, Vault: 1.7.2-b107, DailyRewards: 1.3.7b, 
MobHeads: 2.3, MassiveCore: 2.14.0, EpicRename: 3.5, PerWorldInventory: 2.2.2, 
EpicHeads: 3.0.9, CreativeGates: 2.14.0, PlotSquared: 4.277, WorldGuard: 7.0.0-rc-1;d542ba7, 
AddLight: 4.3.2, PetMaster: 1.9.3, Essentials: 2.16.1.154, GadgetsMenu: 4.3.16, 
Paintball: 2.3, Multiverse-Core: 3.0.0-SNAPSHOT-b760, Citizens: 2.0.25-SNAPSHOT (build 1692), 
DiscordSRV: 1.16.7, AdvancedAchievements: 5.12.0, TimeIsMoney: 1.9.6.5, CraftBook: 3.10-rc-1;4cecc6e, 
mcMMO: 2.1.60, Multiverse-Portals: 3.0.0-SNAPSHOT-b790, MiniaturePets: 2.0.9, 
ChestShop: 3.10-SNAPSHOT (build 147), CitizensCMD: 2.2, MythicMobs: 4.5.9-2586, 
WorldGuardExtraFlags: 4.1.2, DeathPenalties: Release-1.3, Denizen: 1.0.6-SNAPSHOT (build 797-DEV), 
Towny: 0.93.0.0, CommandSigns: 1.6.8, Sentinel: 1.9.1 (build 253), TownyFlight: 1.2.5, 
MobArena: 0.103.2, KillerMoney: 4.3.2, Quests: 3.6.8-b747, ProtectionLib: 0.9.8, 
TownyNameUpdater: 2.0, Depenizen: 1.0.0 (build 470), FurnitureLib: 2.0.8, DiceFurniture: 3.3.0.2, 
BossShopPro: 2.0.4, LimitedUses: 1.1.0, GuiShopManager: 1.1.2, ItemShops: 1.1.0,
Loaded Worlds (7): Survival, Survival_nether, Survival_the_end, Adventure, Creative, Superflat, Level_1,
Online Players (2): MykoChan(MykoChan), Dystify(Dystify)
Offline Players: 177
Mode: online

19:30:27 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:30:27 [INFO]  
19:30:27 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:30:27 [INFO] +> [InteractScri...] Current step for this script is: 1 
19:30:27 [INFO] +---------------------+ 
19:30:27 [INFO] +- Parsing CLICK trigger: n@Old Man/p@Dystify ---------+ 
19:30:27 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds'... 
19:30:27 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: NARRATE "format:goldchat" "Hey you, young traveller! 
                   What brings you here?" 
19:30:27 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:27 [INFO] +> Executing 'NARRATE': Narrating='Hey you, young traveller! What brings you here?'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:30:28 [INFO]  Filled tag <&6> with ''. 
19:30:28 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:28 [INFO]  Filled tag <&f> with ''. 
19:30:28 [INFO]  Filled tag <el@val[Hey you, young traveller&exc What brings you here?].unescaped> with 'Hey you, young traveller! What brings 
                   you here?'. 
19:30:28 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: WAIT "10t" 
19:30:28 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:28 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds'  delay='d@0.5s' 
19:30:28 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: NARRATE "[<&c>Options<&f>] Answer with 1 or 2." 
19:30:28 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:28 [INFO]  Filled tag <&c> with ''. 
19:30:28 [INFO]  Filled tag <&f> with ''. 
19:30:28 [INFO] +> Executing 'NARRATE': Narrating='[Options] Answer with 1 or 2.'  Targets='[p@Dystify]' 
19:30:29 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: WAIT "5t" 
19:30:29 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:29 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds'  delay='d@0.25s' 
19:30:29 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: NARRATE "<&2>[1]<&f> ? Nevermind me, what are YOU doing 
                   here?" 
19:30:29 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:29 [INFO]  Filled tag <&2> with ''. 
19:30:29 [INFO]  Filled tag <&f> with ''. 
19:30:29 [INFO] +> Executing 'NARRATE': Narrating='[1] ? Nevermind me, what are YOU doing here?'  Targets='[p@Dystify]' 
19:30:30 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: WAIT "5t" 
19:30:30 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:30 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds'  delay='d@0.25s' 
19:30:30 [INFO]  Queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' Executing: NARRATE "<&2>[2]<&f> ? Oh, what? Sorry. I'll be 
                   leaving. Bye." 
19:30:30 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:30 [INFO]  Filled tag <&2> with ''. 
19:30:30 [INFO]  Filled tag <&f> with ''. 
19:30:30 [INFO] +> Executing 'NARRATE': Narrating='[2] ? Oh, what? Sorry. I'll be leaving. Bye.'  Targets='[p@Dystify]' 
19:30:30 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_RespectiveStrongClassifieds' in 2999ms. 
19:30:31 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:30:31 [INFO]  
19:30:31 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:30:31 [INFO] +> [InteractScri...] Current step for this script is: 1 
19:30:31 [INFO] +---------------------+ 
19:30:31 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:30:31 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:30:31 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla'... 
19:30:31 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: WAIT "2" 
19:30:31 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:31 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla'  delay='d@2.0s' 
19:30:31 [INFO] +> [] CHAT: Dystify: 1 
19:30:33 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: NARRATE "format:goldchat" "Oh, I'm just living out my days 
                   in this lonesome space. It's not too bad around here." 
19:30:33 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:33 [INFO] +> Executing 'NARRATE': Narrating='Oh, I'm just living out my days in this lonesome space. It's not too bad around here.'  
                   Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:30:33 [INFO]  Filled tag <&6> with ''. 
19:30:33 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:33 [INFO]  Filled tag <&f> with ''. 
19:30:33 [INFO]  Filled tag <el@val[Oh, I&sqm just living out my days in this lonesome space&dot It&sqs not too bad around 
                   here&dot].unescaped> with 'Oh, I'm just living out my days in this lonesome space. It's not too bad around here.'. 
19:30:34 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: WAIT "3" 
19:30:34 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:34 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla'  delay='d@3.0s' 
19:30:37 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: NARRATE "format:goldchat" "But hey... It's nice to see 
                   someone so young care about me! Say, do you wanna learn about that mysterious beam out there?" 
19:30:37 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:37 [INFO] +> Executing 'NARRATE': Narrating='But hey... It's nice to see someone so young care about me! Say, do you wanna learn about 
                   that mysterious beam out there?'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:30:37 [INFO]  Filled tag <&6> with ''. 
19:30:37 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:37 [INFO]  Filled tag <&f> with ''. 
19:30:37 [INFO]  Filled tag <el@val[But hey&dot&dot&dot It&sqs nice to see someone so young care about me&exc Say, do you wanna learn about 
                   that mysterious beam out there?].unescaped> with 'But hey... It's nice to see someone so young care about me! Say, do you 
                   wanna learn about that mysterious beam out there?'. 
19:30:37 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: WAIT "3" 
19:30:37 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:37 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla'  delay='d@3.0s' 
19:30:40 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: NARRATE "[<&c>Options<&f>] Answer with 1 or 2." 
19:30:40 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:40 [INFO]  Filled tag <&c> with ''. 
19:30:40 [INFO]  Filled tag <&f> with ''. 
19:30:40 [INFO] +> Executing 'NARRATE': Narrating='[Options] Answer with 1 or 2.'  Targets='[p@Dystify]' 
19:30:40 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:30:40 [INFO]  
19:30:40 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:30:40 [INFO] +> [InteractScri...] Current step for this script is: 1 
19:30:40 [INFO] +---------------------+ 
19:30:40 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:30:40 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:30:40 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling'... 
19:30:40 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: WAIT "2" 
19:30:40 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:40 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_NtRichardsonTraveling'  delay='d@2.0s' 
19:30:40 [INFO] +> [] CHAT: Dystify: 1 
19:30:41 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: WAIT "5t" 
19:30:41 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:41 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla'  delay='d@0.25s' 
19:30:41 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: NARRATE "<&2>[1]<&f> ? Yeah, sure! Tell me more." 
19:30:41 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:41 [INFO]  Filled tag <&2> with ''. 
19:30:41 [INFO]  Filled tag <&f> with ''. 
19:30:41 [INFO] +> Executing 'NARRATE': Narrating='[1] ? Yeah, sure! Tell me more.'  Targets='[p@Dystify]' 
19:30:42 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: WAIT "5t" 
19:30:42 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:42 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla'  delay='d@0.25s' 
19:30:42 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: NARRATE "<&2>[2]<&f> ? No, thanks. I'll be leaving. Bye!" 
19:30:42 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:42 [INFO]  Filled tag <&2> with ''. 
19:30:42 [INFO]  Filled tag <&f> with ''. 
19:30:42 [INFO] +> Executing 'NARRATE': Narrating='[2] ? No, thanks. I'll be leaving. Bye!'  Targets='[p@Dystify]' 
19:30:42 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: NARRATE "format:goldchat" "Oh, I'm just living out my days in 
                   this lonesome space. It's not too bad around here." 
19:30:42 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:42 [INFO] +> Executing 'NARRATE': Narrating='Oh, I'm just living out my days in this lonesome space. It's not too bad around here.'  
                   Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:30:42 [INFO]  Filled tag <&6> with ''. 
19:30:42 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:42 [INFO]  Filled tag <&f> with ''. 
19:30:42 [INFO]  Filled tag <el@val[Oh, I&sqm just living out my days in this lonesome space&dot It&sqs not too bad around 
                   here&dot].unescaped> with 'Oh, I'm just living out my days in this lonesome space. It's not too bad around here.'. 
19:30:43 [INFO]  Queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' Executing: ZAP "step:2" 
19:30:43 [INFO] +- Executing dCommand: ZAP/p@Dystify ---------+ 
19:30:43 [INFO] +> Executing 'ZAP': Player='p@Dystify'  script='OLDMANDESERT8_INTERACT(INTERACT)'  step='2' 
19:30:43 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_DesktopsIndonesiaMozilla' in 11466ms. 
19:30:43 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: WAIT "3" 
19:30:43 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:43 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_NtRichardsonTraveling'  delay='d@3.0s' 
19:30:46 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: NARRATE "format:goldchat" "But hey... It's nice to see 
                   someone so young care about me! Say, do you wanna learn about that mysterious beam out there?" 
19:30:46 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:46 [INFO] +> Executing 'NARRATE': Narrating='But hey... It's nice to see someone so young care about me! Say, do you wanna learn about 
                   that mysterious beam out there?'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:30:46 [INFO]  Filled tag <&6> with ''. 
19:30:46 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:46 [INFO]  Filled tag <&f> with ''. 
19:30:46 [INFO]  Filled tag <el@val[But hey&dot&dot&dot It&sqs nice to see someone so young care about me&exc Say, do you wanna learn about 
                   that mysterious beam out there?].unescaped> with 'But hey... It's nice to see someone so young care about me! Say, do you 
                   wanna learn about that mysterious beam out there?'. 
19:30:46 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: WAIT "3" 
19:30:46 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:46 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_NtRichardsonTraveling'  delay='d@3.0s' 
19:30:49 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: NARRATE "[<&c>Options<&f>] Answer with 1 or 2." 
19:30:49 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:49 [INFO]  Filled tag <&c> with ''. 
19:30:49 [INFO]  Filled tag <&f> with ''. 
19:30:49 [INFO] +> Executing 'NARRATE': Narrating='[Options] Answer with 1 or 2.'  Targets='[p@Dystify]' 
19:30:50 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: WAIT "5t" 
19:30:50 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:50 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_NtRichardsonTraveling'  delay='d@0.25s' 
19:30:50 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: NARRATE "<&2>[1]<&f> ? Yeah, sure! Tell me more." 
19:30:50 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:50 [INFO]  Filled tag <&2> with ''. 
19:30:50 [INFO]  Filled tag <&f> with ''. 
19:30:50 [INFO] +> Executing 'NARRATE': Narrating='[1] ? Yeah, sure! Tell me more.'  Targets='[p@Dystify]' 
19:30:51 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: WAIT "5t" 
19:30:51 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:51 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_NtRichardsonTraveling'  delay='d@0.25s' 
19:30:51 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:30:51 [INFO]  
19:30:51 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:30:51 [INFO] +> [InteractScri...] Current step for this script is: 2 
19:30:51 [INFO] +---------------------+ 
19:30:51 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:30:51 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:30:51 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_FilingCitizensMm'... 
19:30:51 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: WAIT "2" 
19:30:51 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:51 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_FilingCitizensMm'  delay='d@2.0s' 
19:30:51 [INFO] +> [] CHAT: Dystify: 1 
19:30:51 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: NARRATE "<&2>[2]<&f> ? No, thanks. I'll be leaving. Bye!" 
19:30:51 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:51 [INFO]  Filled tag <&2> with ''. 
19:30:51 [INFO]  Filled tag <&f> with ''. 
19:30:51 [INFO] +> Executing 'NARRATE': Narrating='[2] ? No, thanks. I'll be leaving. Bye!'  Targets='[p@Dystify]' 
19:30:52 [INFO]  Queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' Executing: ZAP "step:2" 
19:30:52 [INFO] +- Executing dCommand: ZAP/p@Dystify ---------+ 
19:30:52 [INFO] +> Executing 'ZAP': Player='p@Dystify'  script='OLDMANDESERT8_INTERACT(INTERACT)'  step='2' 
19:30:52 [INFO]  ERROR in script 'OLDMANDESERT8_INTERACT' in queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling'! Zapping to own current 
                   step! 
19:30:52 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_NtRichardsonTraveling' in 11464ms. 
19:30:53 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "format:goldchat" "Apparently that beam is coming out of 
                   something they call ''Beacon''. No one really knows how you can get one of those. Whatever!" 
19:30:53 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:53 [INFO] +> Executing 'NARRATE': Narrating='Apparently that beam is coming out of something they call ''Beacon''. No one really knows 
                   how you can get one of those. Whatever!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:30:53 [INFO]  Filled tag <&6> with ''. 
19:30:53 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:53 [INFO]  Filled tag <&f> with ''. 
19:30:53 [INFO]  Filled tag <el@val[Apparently that beam is coming out of something they call &sq&sqBeacon&sq&sq&dot No one really knows how 
                   you can get one of those&dot Whatever&exc].unescaped> with 'Apparently that beam is coming out of something they call 
                   ''Beacon''. No one really knows how you can get one of those. Whatever!'. 
19:30:53 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: WAIT "3" 
19:30:53 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:53 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_FilingCitizensMm'  delay='d@3.0s' 
19:30:56 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "format:goldchat" "I hear there is a hefty reward if you 
                   manage to get to it." 
19:30:56 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:30:56 [INFO] +> Executing 'NARRATE': Narrating='I hear there is a hefty reward if you manage to get to it.'  Targets='[p@Dystify]'  
                   Format='GOLDCHAT' 
19:30:56 [INFO]  Filled tag <&6> with ''. 
19:30:56 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:30:56 [INFO]  Filled tag <&f> with ''. 
19:30:56 [INFO]  Filled tag <el@val[I hear there is a hefty reward if you manage to get to it&dot].unescaped> with 'I hear there is a hefty 
                   reward if you manage to get to it.'. 
19:30:57 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: WAIT "3" 
19:30:57 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:30:57 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_FilingCitizensMm'  delay='d@3.0s' 
19:31:00 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:00 [INFO]  
19:31:00 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:00 [INFO] +> [InteractScri...] Current step for this script is: 2 
19:31:00 [INFO] +---------------------+ 
19:31:00 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:00 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:00 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_JeffreyBloodService'... 
19:31:00 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: WAIT "2" 
19:31:00 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:00 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_JeffreyBloodService'  delay='d@2.0s' 
19:31:00 [INFO] +> [] CHAT: Dystify: 1 
19:31:00 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "format:goldchat" "However! The entrance to it is 
                   apparently nowhere near here! It is said to be around a huge gate from a foreign civilization!" 
19:31:00 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:00 [INFO] +> Executing 'NARRATE': Narrating='However! The entrance to it is apparently nowhere near here! It is said to be around a huge 
                   gate from a foreign civilization!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:00 [INFO]  Filled tag <&6> with ''. 
19:31:00 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:00 [INFO]  Filled tag <&f> with ''. 
19:31:00 [INFO]  Filled tag <el@val[However&exc The entrance to it is apparently nowhere near here&exc It is said to be around a huge gate 
                   from a foreign civilization&exc].unescaped> with 'However! The entrance to it is apparently nowhere near here! It is said to 
                   be around a huge gate from a foreign civilization!'. 
19:31:00 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: WAIT "3" 
19:31:00 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:00 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_FilingCitizensMm'  delay='d@3.0s' 
19:31:02 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "format:goldchat" "Apparently that beam is coming out 
                   of something they call ''Beacon''. No one really knows how you can get one of those. Whatever!" 
19:31:02 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:02 [INFO] +> Executing 'NARRATE': Narrating='Apparently that beam is coming out of something they call ''Beacon''. No one really knows 
                   how you can get one of those. Whatever!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:02 [INFO]  Filled tag <&6> with ''. 
19:31:02 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:02 [INFO]  Filled tag <&f> with ''. 
19:31:02 [INFO]  Filled tag <el@val[Apparently that beam is coming out of something they call &sq&sqBeacon&sq&sq&dot No one really knows how 
                   you can get one of those&dot Whatever&exc].unescaped> with 'Apparently that beam is coming out of something they call 
                   ''Beacon''. No one really knows how you can get one of those. Whatever!'. 
19:31:02 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: WAIT "3" 
19:31:02 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:02 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_JeffreyBloodService'  delay='d@3.0s' 
19:31:03 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "format:goldchat" "''Drowned in the Desert'', they say. 
                   That just seems like a huge contradiction..." 
19:31:03 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:03 [INFO] +> Executing 'NARRATE': Narrating='''Drowned in the Desert'', they say. That just seems like a huge contradiction...'  
                   Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:03 [INFO]  Filled tag <&6> with ''. 
19:31:03 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:03 [INFO]  Filled tag <&f> with ''. 
19:31:03 [INFO]  Filled tag <el@val[&sq&sqDrowned in the Desert&sq&sq, they say&dot That just seems like a huge 
                   contradiction&dot&dot&dot].unescaped> with '''Drowned in the Desert'', they say. That just seems like a huge 
                   contradiction...'. 
19:31:04 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "[<&c>Options<&f>] Answer with 1 or 2." 
19:31:04 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:04 [INFO]  Filled tag <&c> with ''. 
19:31:04 [INFO]  Filled tag <&f> with ''. 
19:31:04 [INFO] +> Executing 'NARRATE': Narrating='[Options] Answer with 1 or 2.'  Targets='[p@Dystify]' 
19:31:04 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: WAIT "5t" 
19:31:04 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:04 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_FilingCitizensMm'  delay='d@0.25s' 
19:31:05 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:05 [INFO]  
19:31:05 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:05 [INFO] +> [InteractScri...] Current step for this script is: 2 
19:31:05 [INFO] +---------------------+ 
19:31:05 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:05 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:05 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_ThusNsVariation'... 
19:31:05 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: WAIT "2" 
19:31:05 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:05 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ThusNsVariation'  delay='d@2.0s' 
19:31:05 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "<&2>[1]<&f> ? Alright, thanks! I'll be on the lookout. 
                   See you." 
19:31:05 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:05 [INFO]  Filled tag <&2> with ''. 
19:31:05 [INFO]  Filled tag <&f> with ''. 
19:31:05 [INFO] +> Executing 'NARRATE': Narrating='[1] ? Alright, thanks! I'll be on the lookout. See you.'  Targets='[p@Dystify]' 
19:31:05 [INFO] +> [] CHAT: Dystify: 1 
19:31:05 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "format:goldchat" "I hear there is a hefty reward if 
                   you manage to get to it." 
19:31:05 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:05 [INFO] +> Executing 'NARRATE': Narrating='I hear there is a hefty reward if you manage to get to it.'  Targets='[p@Dystify]'  
                   Format='GOLDCHAT' 
19:31:05 [INFO]  Filled tag <&6> with ''. 
19:31:05 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:05 [INFO]  Filled tag <&f> with ''. 
19:31:05 [INFO]  Filled tag <el@val[I hear there is a hefty reward if you manage to get to it&dot].unescaped> with 'I hear there is a hefty 
                   reward if you manage to get to it.'. 
19:31:05 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: WAIT "5t" 
19:31:05 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:05 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_FilingCitizensMm'  delay='d@0.25s' 
19:31:06 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: WAIT "3" 
19:31:06 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:06 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_JeffreyBloodService'  delay='d@3.0s' 
19:31:06 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: NARRATE "<&2>[2]<&f> ? Who are ''they''? And how do you even know 
                   all of this? Suspicious..." 
19:31:06 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:06 [INFO]  Filled tag <&2> with ''. 
19:31:06 [INFO]  Filled tag <&f> with ''. 
19:31:06 [INFO] +> Executing 'NARRATE': Narrating='[2] ? Who are ''they''? And how do you even know all of this? Suspicious...'  
                   Targets='[p@Dystify]' 
19:31:06 [INFO]  Queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' Executing: ZAP "step:3" 
19:31:06 [INFO] +- Executing dCommand: ZAP/p@Dystify ---------+ 
19:31:06 [INFO] +> Executing 'ZAP': Player='p@Dystify'  script='OLDMANDESERT8_INTERACT(INTERACT)'  step='3' 
19:31:06 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_FilingCitizensMm' in 15459ms. 
19:31:07 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "format:goldchat" "Apparently that beam is coming out of 
                   something they call ''Beacon''. No one really knows how you can get one of those. Whatever!" 
19:31:07 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:07 [INFO] +> Executing 'NARRATE': Narrating='Apparently that beam is coming out of something they call ''Beacon''. No one really knows 
                   how you can get one of those. Whatever!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:07 [INFO]  Filled tag <&6> with ''. 
19:31:07 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:07 [INFO]  Filled tag <&f> with ''. 
19:31:07 [INFO]  Filled tag <el@val[Apparently that beam is coming out of something they call &sq&sqBeacon&sq&sq&dot No one really knows how 
                   you can get one of those&dot Whatever&exc].unescaped> with 'Apparently that beam is coming out of something they call 
                   ''Beacon''. No one really knows how you can get one of those. Whatever!'. 
19:31:07 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: WAIT "3" 
19:31:07 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:07 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ThusNsVariation'  delay='d@3.0s' 
19:31:09 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "format:goldchat" "However! The entrance to it is 
                   apparently nowhere near here! It is said to be around a huge gate from a foreign civilization!" 
19:31:09 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:09 [INFO] +> Executing 'NARRATE': Narrating='However! The entrance to it is apparently nowhere near here! It is said to be around a huge 
                   gate from a foreign civilization!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:09 [INFO]  Filled tag <&6> with ''. 
19:31:09 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:09 [INFO]  Filled tag <&f> with ''. 
19:31:09 [INFO]  Filled tag <el@val[However&exc The entrance to it is apparently nowhere near here&exc It is said to be around a huge gate 
                   from a foreign civilization&exc].unescaped> with 'However! The entrance to it is apparently nowhere near here! It is said to 
                   be around a huge gate from a foreign civilization!'. 
19:31:09 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: WAIT "3" 
19:31:09 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:09 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_JeffreyBloodService'  delay='d@3.0s' 
19:31:10 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:10 [INFO]  
19:31:10 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:10 [INFO] +> [InteractScri...] Current step for this script is: 3 
19:31:10 [INFO] +---------------------+ 
19:31:10 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:10 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:10 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_MereMarginInd'... 
19:31:10 [INFO]  Queue 'OLDMANDESERT8_INTERACT_MereMarginInd' Executing: WAIT "2" 
19:31:10 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:10 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_MereMarginInd'  delay='d@2.0s' 
19:31:10 [INFO] +> [] CHAT: Dystify: 1 
19:31:10 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "format:goldchat" "I hear there is a hefty reward if you 
                   manage to get to it." 
19:31:10 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:10 [INFO] +> Executing 'NARRATE': Narrating='I hear there is a hefty reward if you manage to get to it.'  Targets='[p@Dystify]'  
                   Format='GOLDCHAT' 
19:31:10 [INFO]  Filled tag <&6> with ''. 
19:31:10 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:10 [INFO]  Filled tag <&f> with ''. 
19:31:10 [INFO]  Filled tag <el@val[I hear there is a hefty reward if you manage to get to it&dot].unescaped> with 'I hear there is a hefty 
                   reward if you manage to get to it.'. 
19:31:11 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: WAIT "3" 
19:31:11 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:11 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ThusNsVariation'  delay='d@3.0s' 
19:31:12 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "format:goldchat" "''Drowned in the Desert'', they say. 
                   That just seems like a huge contradiction..." 
19:31:12 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:12 [INFO] +> Executing 'NARRATE': Narrating='''Drowned in the Desert'', they say. That just seems like a huge contradiction...'  
                   Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:12 [INFO]  Filled tag <&6> with ''. 
19:31:12 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:12 [INFO]  Filled tag <&f> with ''. 
19:31:12 [INFO]  Filled tag <el@val[&sq&sqDrowned in the Desert&sq&sq, they say&dot That just seems like a huge 
                   contradiction&dot&dot&dot].unescaped> with '''Drowned in the Desert'', they say. That just seems like a huge 
                   contradiction...'. 
19:31:12 [INFO]  Queue 'OLDMANDESERT8_INTERACT_MereMarginInd' Executing: NARRATE "format:goldchat" "See you, young traveller. It was nice 
                   chatting with you. It does get lonely around here sometimes." 
19:31:12 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:12 [INFO] +> Executing 'NARRATE': Narrating='See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:12 [INFO]  Filled tag <&6> with ''. 
19:31:12 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:12 [INFO]  Filled tag <&f> with ''. 
19:31:12 [INFO]  Filled tag <el@val[See you, young traveller&dot It was nice chatting with you&dot It does get lonely around here 
                   sometimes&dot].unescaped> with 'See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'. 
19:31:13 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "[<&c>Options<&f>] Answer with 1 or 2." 
19:31:13 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:13 [INFO]  Filled tag <&c> with ''. 
19:31:13 [INFO]  Filled tag <&f> with ''. 
19:31:13 [INFO] +> Executing 'NARRATE': Narrating='[Options] Answer with 1 or 2.'  Targets='[p@Dystify]' 
19:31:13 [INFO]  Queue 'OLDMANDESERT8_INTERACT_MereMarginInd' Executing: QUEUE "clear" 
19:31:13 [INFO] +- Executing dCommand: QUEUE/p@Dystify ---------+ 
19:31:13 [INFO] +> Executing 'QUEUE': queue='q@OLDMANDESERT8_INTERACT_MereMarginInd'  Action='CLEAR' 
19:31:13 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_MereMarginInd' in 2451ms. 
19:31:13 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: WAIT "5t" 
19:31:13 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:13 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_JeffreyBloodService'  delay='d@0.25s' 
19:31:14 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "<&2>[1]<&f> ? Alright, thanks! I'll be on the lookout. 
                   See you." 
19:31:14 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:14 [INFO]  Filled tag <&2> with ''. 
19:31:14 [INFO]  Filled tag <&f> with ''. 
19:31:14 [INFO] +> Executing 'NARRATE': Narrating='[1] ? Alright, thanks! I'll be on the lookout. See you.'  Targets='[p@Dystify]' 
19:31:14 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "format:goldchat" "However! The entrance to it is 
                   apparently nowhere near here! It is said to be around a huge gate from a foreign civilization!" 
19:31:14 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:14 [INFO] +> Executing 'NARRATE': Narrating='However! The entrance to it is apparently nowhere near here! It is said to be around a huge 
                   gate from a foreign civilization!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:14 [INFO]  Filled tag <&6> with ''. 
19:31:14 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:14 [INFO]  Filled tag <&f> with ''. 
19:31:14 [INFO]  Filled tag <el@val[However&exc The entrance to it is apparently nowhere near here&exc It is said to be around a huge gate 
                   from a foreign civilization&exc].unescaped> with 'However! The entrance to it is apparently nowhere near here! It is said to 
                   be around a huge gate from a foreign civilization!'. 
19:31:14 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: WAIT "5t" 
19:31:14 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:14 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_JeffreyBloodService'  delay='d@0.25s' 
19:31:14 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: WAIT "3" 
19:31:14 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:14 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ThusNsVariation'  delay='d@3.0s' 
19:31:15 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: NARRATE "<&2>[2]<&f> ? Who are ''they''? And how do you even 
                   know all of this? Suspicious..." 
19:31:15 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:15 [INFO]  Filled tag <&2> with ''. 
19:31:15 [INFO]  Filled tag <&f> with ''. 
19:31:15 [INFO] +> Executing 'NARRATE': Narrating='[2] ? Who are ''they''? And how do you even know all of this? Suspicious...'  
                   Targets='[p@Dystify]' 
19:31:15 [INFO]  Queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' Executing: ZAP "step:3" 
19:31:15 [INFO] +- Executing dCommand: ZAP/p@Dystify ---------+ 
19:31:15 [INFO] +> Executing 'ZAP': Player='p@Dystify'  script='OLDMANDESERT8_INTERACT(INTERACT)'  step='3' 
19:31:15 [INFO]  ERROR in script 'OLDMANDESERT8_INTERACT' in queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService'! Zapping to own current step! 
19:31:15 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_JeffreyBloodService' in 15460ms. 
19:31:17 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:17 [INFO]  
19:31:17 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:17 [INFO] +> [InteractScri...] Current step for this script is: 3 
19:31:17 [INFO] +---------------------+ 
19:31:17 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:17 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:17 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_MeetingsProtDiet'... 
19:31:17 [INFO]  Queue 'OLDMANDESERT8_INTERACT_MeetingsProtDiet' Executing: WAIT "2" 
19:31:17 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:17 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_MeetingsProtDiet'  delay='d@2.0s' 
19:31:17 [INFO] +> [] CHAT: Dystify: 1 
19:31:17 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "format:goldchat" "''Drowned in the Desert'', they say. 
                   That just seems like a huge contradiction..." 
19:31:17 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:17 [INFO] +> Executing 'NARRATE': Narrating='''Drowned in the Desert'', they say. That just seems like a huge contradiction...'  
                   Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:17 [INFO]  Filled tag <&6> with ''. 
19:31:17 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:17 [INFO]  Filled tag <&f> with ''. 
19:31:17 [INFO]  Filled tag <el@val[&sq&sqDrowned in the Desert&sq&sq, they say&dot That just seems like a huge 
                   contradiction&dot&dot&dot].unescaped> with '''Drowned in the Desert'', they say. That just seems like a huge 
                   contradiction...'. 
19:31:18 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "[<&c>Options<&f>] Answer with 1 or 2." 
19:31:18 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:18 [INFO]  Filled tag <&c> with ''. 
19:31:18 [INFO]  Filled tag <&f> with ''. 
19:31:18 [INFO] +> Executing 'NARRATE': Narrating='[Options] Answer with 1 or 2.'  Targets='[p@Dystify]' 
19:31:18 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: WAIT "5t" 
19:31:18 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:18 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ThusNsVariation'  delay='d@0.25s' 
19:31:19 [INFO]  Queue 'OLDMANDESERT8_INTERACT_MeetingsProtDiet' Executing: NARRATE "format:goldchat" "See you, young traveller. It was nice 
                   chatting with you. It does get lonely around here sometimes." 
19:31:19 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:19 [INFO] +> Executing 'NARRATE': Narrating='See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:19 [INFO]  Filled tag <&6> with ''. 
19:31:19 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:19 [INFO]  Filled tag <&f> with ''. 
19:31:19 [INFO]  Filled tag <el@val[See you, young traveller&dot It was nice chatting with you&dot It does get lonely around here 
                   sometimes&dot].unescaped> with 'See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'. 
19:31:19 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "<&2>[1]<&f> ? Alright, thanks! I'll be on the lookout. See 
                   you." 
19:31:19 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:19 [INFO]  Filled tag <&2> with ''. 
19:31:19 [INFO]  Filled tag <&f> with ''. 
19:31:19 [INFO] +> Executing 'NARRATE': Narrating='[1] ? Alright, thanks! I'll be on the lookout. See you.'  Targets='[p@Dystify]' 
19:31:19 [INFO]  Queue 'OLDMANDESERT8_INTERACT_MeetingsProtDiet' Executing: QUEUE "clear" 
19:31:19 [INFO] +- Executing dCommand: QUEUE/p@Dystify ---------+ 
19:31:19 [INFO] +> Executing 'QUEUE': queue='q@OLDMANDESERT8_INTERACT_MeetingsProtDiet'  Action='CLEAR' 
19:31:19 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_MeetingsProtDiet' in 2449ms. 
19:31:19 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: WAIT "5t" 
19:31:19 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:19 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ThusNsVariation'  delay='d@0.25s' 
19:31:20 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: NARRATE "<&2>[2]<&f> ? Who are ''they''? And how do you even know 
                   all of this? Suspicious..." 
19:31:20 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:20 [INFO]  Filled tag <&2> with ''. 
19:31:20 [INFO]  Filled tag <&f> with ''. 
19:31:20 [INFO] +> Executing 'NARRATE': Narrating='[2] ? Who are ''they''? And how do you even know all of this? Suspicious...'  
                   Targets='[p@Dystify]' 
19:31:20 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:20 [INFO]  
19:31:20 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:20 [INFO] +> [InteractScri...] Current step for this script is: 3 
19:31:20 [INFO] +---------------------+ 
19:31:20 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:20 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:20 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_PlotsCampsProtection'... 
19:31:20 [INFO]  Queue 'OLDMANDESERT8_INTERACT_PlotsCampsProtection' Executing: WAIT "2" 
19:31:20 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:20 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_PlotsCampsProtection'  delay='d@2.0s' 
19:31:20 [INFO] +> [] CHAT: Dystify: 1 
19:31:20 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' Executing: ZAP "step:3" 
19:31:20 [INFO] +- Executing dCommand: ZAP/p@Dystify ---------+ 
19:31:20 [INFO] +> Executing 'ZAP': Player='p@Dystify'  script='OLDMANDESERT8_INTERACT(INTERACT)'  step='3' 
19:31:20 [INFO]  ERROR in script 'OLDMANDESERT8_INTERACT' in queue 'OLDMANDESERT8_INTERACT_ThusNsVariation'! Zapping to own current step! 
19:31:20 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_ThusNsVariation' in 15452ms. 
19:31:22 [INFO]  Queue 'OLDMANDESERT8_INTERACT_PlotsCampsProtection' Executing: NARRATE "format:goldchat" "See you, young traveller. It was 
                   nice chatting with you. It does get lonely around here sometimes." 
19:31:22 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:22 [INFO] +> Executing 'NARRATE': Narrating='See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:22 [INFO]  Filled tag <&6> with ''. 
19:31:22 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:22 [INFO]  Filled tag <&f> with ''. 
19:31:22 [INFO]  Filled tag <el@val[See you, young traveller&dot It was nice chatting with you&dot It does get lonely around here 
                   sometimes&dot].unescaped> with 'See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'. 
19:31:23 [INFO]  Queue 'OLDMANDESERT8_INTERACT_PlotsCampsProtection' Executing: QUEUE "clear" 
19:31:23 [INFO] +- Executing dCommand: QUEUE/p@Dystify ---------+ 
19:31:23 [INFO] +> Executing 'QUEUE': queue='q@OLDMANDESERT8_INTERACT_PlotsCampsProtection'  Action='CLEAR' 
19:31:23 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_PlotsCampsProtection' in 2450ms. 
19:31:28 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:28 [INFO]  
19:31:28 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:28 [INFO] +> [InteractScri...] Current step for this script is: 3 
19:31:28 [INFO] +---------------------+ 
19:31:28 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:28 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:28 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_ExtCreamDominant'... 
19:31:28 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ExtCreamDominant' Executing: WAIT "2" 
19:31:28 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:28 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_ExtCreamDominant'  delay='d@2.0s' 
19:31:29 [INFO] +> [] CHAT: Dystify: 1 
19:31:30 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ExtCreamDominant' Executing: NARRATE "format:goldchat" "See you, young traveller. It was nice 
                   chatting with you. It does get lonely around here sometimes." 
19:31:30 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:30 [INFO] +> Executing 'NARRATE': Narrating='See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:30 [INFO]  Filled tag <&6> with ''. 
19:31:30 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:30 [INFO]  Filled tag <&f> with ''. 
19:31:30 [INFO]  Filled tag <el@val[See you, young traveller&dot It was nice chatting with you&dot It does get lonely around here 
                   sometimes&dot].unescaped> with 'See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'. 
19:31:31 [INFO]  Queue 'OLDMANDESERT8_INTERACT_ExtCreamDominant' Executing: QUEUE "clear" 
19:31:31 [INFO] +- Executing dCommand: QUEUE/p@Dystify ---------+ 
19:31:31 [INFO] +> Executing 'QUEUE': queue='q@OLDMANDESERT8_INTERACT_ExtCreamDominant'  Action='CLEAR' 
19:31:31 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_ExtCreamDominant' in 2450ms. 
19:31:33 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:33 [INFO]  
19:31:33 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:33 [INFO] +> [InteractScri...] Current step for this script is: 3 
19:31:33 [INFO] +---------------------+ 
19:31:33 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='1'  LOS='true'  
                   Facing='true' 
19:31:33 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:33 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_BeastBuildingTerminology'... 
19:31:33 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeastBuildingTerminology' Executing: WAIT "2" 
19:31:33 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:33 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_BeastBuildingTerminology'  delay='d@2.0s' 
19:31:33 [INFO] +> [] CHAT: Dystify: 1 
19:31:35 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeastBuildingTerminology' Executing: NARRATE "format:goldchat" "See you, young traveller. It 
                   was nice chatting with you. It does get lonely around here sometimes." 
19:31:35 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:35 [INFO] +> Executing 'NARRATE': Narrating='See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:35 [INFO]  Filled tag <&6> with ''. 
19:31:35 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:35 [INFO]  Filled tag <&f> with ''. 
19:31:35 [INFO]  Filled tag <el@val[See you, young traveller&dot It was nice chatting with you&dot It does get lonely around here 
                   sometimes&dot].unescaped> with 'See you, young traveller. It was nice chatting with you. It does get lonely around here 
                   sometimes.'. 
19:31:35 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeastBuildingTerminology' Executing: QUEUE "clear" 
19:31:35 [INFO] +- Executing dCommand: QUEUE/p@Dystify ---------+ 
19:31:35 [INFO] +> Executing 'QUEUE': queue='q@OLDMANDESERT8_INTERACT_BeastBuildingTerminology'  Action='CLEAR' 
19:31:35 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_BeastBuildingTerminology' in 2451ms. 
19:31:37 [INFO] +- Getting interact script: n@Old Man/p@Dystify ---------+ 
19:31:37 [INFO]  
19:31:37 [INFO]  OKAY! Highest scoring script is OLDMANDESERT8_INTERACT. 
19:31:37 [INFO] +> [InteractScri...] Current step for this script is: 3 
19:31:37 [INFO] +---------------------+ 
19:31:37 [INFO] +> Executing 'CHAT': Player='Dystify'  NPC='n@44'  Radius(Max)='1.9569267925621598(3.0)'  Trigger text='2'  LOS='true'  
                   Facing='true' 
19:31:37 [INFO] +- Parsing CHAT trigger: n@Old Man/p@Dystify ---------+ 
19:31:37 [INFO]  Starting TimedQueue 'OLDMANDESERT8_INTERACT_BeansHsAssembled'... 
19:31:37 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: WAIT "3s" 
19:31:37 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:37 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_BeansHsAssembled'  delay='d@3.0s' 
19:31:37 [INFO] +> [] CHAT: Dystify: 2 
19:31:40 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: NARRATE "format:goldchat" "Hah! You'd like to know that, young 
                   traveller! An old man's gotta keep his secrets, though!" 
19:31:40 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:40 [INFO] +> Executing 'NARRATE': Narrating='Hah! You'd like to know that, young traveller! An old man's gotta keep his secrets, 
                   though!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:40 [INFO]  Filled tag <&6> with ''. 
19:31:40 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:40 [INFO]  Filled tag <&f> with ''. 
19:31:40 [INFO]  Filled tag <el@val[Hah&exc You&sqd like to know that, young traveller&exc An old man&sqs gotta keep his secrets, 
                   though&exc].unescaped> with 'Hah! You'd like to know that, young traveller! An old man's gotta keep his secrets, though!'. 
19:31:41 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: WAIT "3s" 
19:31:41 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:41 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_BeansHsAssembled'  delay='d@3.0s' 
19:31:44 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: NARRATE "format:goldchat" "You better be leaving now. Fare thee 
                   well!" 
19:31:44 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:44 [INFO] +> Executing 'NARRATE': Narrating='You better be leaving now. Fare thee well!'  Targets='[p@Dystify]'  Format='GOLDCHAT' 
19:31:44 [INFO]  Filled tag <&6> with ''. 
19:31:44 [INFO]  Filled tag <npc.name> with 'Old Man'. 
19:31:44 [INFO]  Filled tag <&f> with ''. 
19:31:44 [INFO]  Filled tag <el@val[You better be leaving now&dot Fare thee well&exc].unescaped> with 'You better be leaving now. Fare thee 
                   well!'. 
19:31:44 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: WAIT "2s" 
19:31:44 [INFO] +- Executing dCommand: WAIT/p@Dystify ---------+ 
19:31:44 [INFO] +> Executing 'WAIT': queue='OLDMANDESERT8_INTERACT_BeansHsAssembled'  delay='d@2.0s' 
19:31:46 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: NARRATE "format:playerchat" "Whatever, old man." 
19:31:46 [INFO] +- Executing dCommand: NARRATE/p@Dystify ---------+ 
19:31:46 [INFO] +> Executing 'NARRATE': Narrating='Whatever, old man.'  Targets='[p@Dystify]'  Format='PLAYERCHAT' 
19:31:46 [INFO]  Filled tag <&2> with ''. 
19:31:46 [INFO]  Filled tag <player.name> with 'Dystify'. 
19:31:46 [INFO]  Filled tag <&f> with ''. 
19:31:46 [INFO]  Filled tag <el@val[Whatever, old man&dot].unescaped> with 'Whatever, old man.'. 
19:31:47 [INFO]  Queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' Executing: QUEUE "clear" 
19:31:47 [INFO] +- Executing dCommand: QUEUE/p@Dystify ---------+ 
19:31:47 [INFO] +> Executing 'QUEUE': queue='q@OLDMANDESERT8_INTERACT_BeansHsAssembled'  Action='CLEAR' 
19:31:47 [INFO]  Completing queue 'OLDMANDESERT8_INTERACT_BeansHsAssembled' in 9449ms.