questinv: type: inventory title: <&3>Quests size: 10 slots: - "[] [] [i@inv_1] [i@inv_2] [i@inv_3] [i@inv_4] [i@inv_5] [] []" - "[] [] [i@inv_6] [i@inv_7] [i@inv_8] [i@inv_9] [i@inv_10] [] []" inv_1: type: item material: zombie_head display name: <&f>Zombie Slayer inv_2: type: item material: rose_bush display name: Petal Picker inv_3: type: item material: raw_salmon display name: Kitty Lover inv_4: type: item material: redstone display name: Red Wire inv_5: type: item material: egg display name: Egg Cracker inv_6: type: item material: fire_charge display name: Ping Pong inv_7: type: item material: fishing_rod display name: Gone Fishing inv_8: type: item material: name_tag display name: Elroy Meming inv_9: type: item material: pumpkin_pie display name: Pie Plz inv_10: type: item material: mossy_cobblestone display name: Dungeon Destroyer questass: type: assignment actions: on assignment: - trigger name:click state:true interact scripts: - 10 quest_int quest_int: type: interact steps: 1: click trigger: script: - inventory open d:in@questinv quest handler: type: world events: on player clicks in questinv: - determine cancelled on player drags in questinv: - determine cancelled on player clicks inv_1 in questinv: - narrate "coming soon" on player clicks inv_2 in questinv: - narrate "coming soon" on player clicks inv_3 in questinv: - narrate "coming soon" on player clicks inv_4 in questinv: - narrate "coming soon" on player clicks inv_5 in questinv: - narrate "coming soon" on player clicks inv_6 in questinv: - narrate "coming soon" on player clicks inv_7 in questinv: - narrate "coming soon" on player clicks inv_8 in questinv: - narrate "coming soon" on player clicks inv_9 in questinv: - narrate "coming soon" on player clicks inv_10 in questinv: - narrate "coming soon"