Date: 2019/05/25 23:12:23 UTC-07:00
Type: Denizen Script
2:
click trigger:
script:
- if <player.inventory.contains[i@denar].quantity[15]>:
- take i@denar qty:15
- zap 3
- if <player.inventory.contains[cooked_salmon].quantity[5]>:
- take cooked_salmon qty:5
- zap 3
- if <player.inventory.contains[cooked_cod].quantity[5]>:
- take cooked_cod qty:5
- zap 3
3:
#what should i put here to start talking without any clicks. P.S: i tried with proximity trigger (only entry branch)
- narrate "<&a>Minerul Sef<&f>: Multumesc! Poftim fierul si carbunele tau!"
- wait 2
- give iron_ore qty:10
- wait 2
- give coal qty:4
- wait 2
- narrate "<&a>Minerul Sef<&f>: Ne mai vedem si cu alta ocazie! Sa ai o zi buna!"