Date: 2019/06/11 06:29:51 UTC-07:00
Type: Denizen Script
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#Simple assignment script for Pets and Citizen by Pogryziony
petshopassistant_assignment:
type: assignment
debug: false
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true radius:2
on enter proximity:
- narrate format:petshopassistantChat "Co chcesz zrobic ze swoim zwierzeciem?"
- narrate "Kliknij na mnie prawym przyciskiem, aby otworzyc menu."
on click:
- inventory open d:in@petshopassistant_Inventory:
petshopassistant_Inventory:
type: inventory
title: "<&6>Sklep Zoologiczny"
size: 27
slots:
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [i@Pet] [] [i@ChangePet] [] [] []"
- "[] [] [] [] [] [] [] [] []"
Pet:
type: item
material: "383"
display name: "<&a>Zakup zwierze"
lore:
- ""
- "<&e>Kliknij lewym aby otworzyc sklep"
- "<&e>Kliknij prawym przyciskiem, aby wyswietlic informacje"
ChangePet:
type: item
material: "383"
display name: "<&a>Wymien zwierze"
lore:
- ""
- "<&e>Kliknij lewym aby otworzyc sklep"
- "<&e>Kliknij prawym przyciskiem, aby wyswietlic informacje"
petshopassistantChat:
type: format
debug: false
format: <&6>Zoolog:<&f> <text>
petshopassistant_Inventory_Handler:
type: world
events:
on player clicks in petshopassistant_Inventory:
- determine cancelled
on player drags in petshopassistant_Inventory:
- determine cancelled
on player left clicks Pet in petshopassistant_Inventory:
- execute as_player "pet shop"
- inventory close
on player right clicks Pet in petshopassistant_Inventory:
- execute as_player "pet"
- inventory close
on player left clicks ChangePet in petshopassistant_Inventory:
- execute as_player "pet change"
- inventory close
on player right clicks ChangePet in petshopassistant_Inventory:
- execute as_player "pet"
- inventory close