Java Version: 1.8.0_161
Up-time: 1m 47s
CraftBukkit Version: git-Spigot-1a3504a-84f3da3 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 270), CraftBukkit: 1.0.6-SNAPSHOT (build 846-DEV)
Active Plugins (1): Denizen: 1.0.6-SNAPSHOT (build 846-DEV)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): MoreUmph(MoreUmph)
Offline Players: 0
Mode: online
20:58:22 [INFO] Running script event 'EntityDamaged', event='entity damaged by player' for script 'BUFFS'
20:58:22 [INFO] Starting InstantQueue 'BUFFS_HungaryItsSaw'...
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "buffs:<yaml[buffs].read[players.Umph.buffs]>"
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:22 [INFO] Filled tag <yaml[buffs].read[players.Umph.buffs]> with 'li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab'.
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw'
action='(buffs[0]:SET:li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab)'
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "modifier:1"
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw' action='(modifier[0]:SET:1)'
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_Damage].split_by[/]||>"
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:22 [INFO] Filled tag <[buffs].as_list.map_get[buff_Damage].split_by[/]||> with '0.10'.
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw' action='(modifier[0]:ADD:0.10)'
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[sword]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <player.item_in_hand.material.contains[sword]> with 'true'.
20:58:22 [INFO] If command passed, running block.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0>"
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:22 [INFO] Filled tag <[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0> with '0.10'.
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw' action='(modifier[0]:ADD:0.10)'
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[axe]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <player.item_in_hand.material.contains[axe]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[bow]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <player.item_in_hand.material.contains[bow]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[hoe]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <player.item_in_hand.material.contains[hoe]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[spade]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <player.item_in_hand.material.contains[spade]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[pickaxe]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <player.item_in_hand.material.contains[pickaxe]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_Backstab]>" "&&" "<player.location>" "=="
"<context.entity.location.backward>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <[buffs].contains[buff_Backstab]> with 'true'.
20:58:22 [INFO] Filled tag <player.location> with 'l@482.82417106346446,72,160.84613431461105,9.299310684204102,-115.6505355834961,world'.
20:58:22 [INFO] Filled tag <context.entity.location.backward> with 'l@484.25942945708925,72,161.11822484949155,0,144.90748596191406,world'.
20:58:22 [INFO] Comparable='Element(l@482.82417106346446,72,160.84613431461105,9.299310684204102,-115.6505355834961,world)',
Operator='EQUALS', ComparedTo='Element(l@484.25942945708925,72,161.11822484949155,0,144.90748596191406,world)' -->
OUTCOME='false'
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_AoE]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <[buffs].contains[buff_AoE]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_Poison]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <[buffs].contains[buff_Poison]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_Bleed]>"
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:22 [INFO] +> Executing 'IF': use_braces='true'
20:58:22 [INFO] Filled tag <[buffs].contains[buff_Bleed]> with 'false'.
20:58:22 [INFO] No part of the if command passed, no block will run.
20:58:22 [INFO] Queue 'BUFFS_HungaryItsSaw' Executing: DETERMINE "<context.final_damage.*[<[modifier]>]>"
20:58:22 [INFO] +- Executing dCommand: DETERMINE/p@MoreUmph ---------+
20:58:22 [INFO] Filled tag <[modifier]> with '1.20'.
20:58:22 [INFO] Filled tag <context.final_damage.*[1.20]> with '4.72320013046264640'.
20:58:22 [INFO] +> Executing 'DETERMINE': outcome='4.72320013046264640' passively='false'
20:58:22 [INFO] Completing queue 'BUFFS_HungaryItsSaw' in 106ms.
20:58:27 [INFO] Running script event 'EntityDamaged', event='entity damaged by player' for script 'BUFFS'
20:58:27 [INFO] Starting InstantQueue 'BUFFS_CraftInterfacesQuoted'...
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "buffs:<yaml[buffs].read[players.Umph.buffs]>"
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:27 [INFO] Filled tag <yaml[buffs].read[players.Umph.buffs]> with 'li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab'.
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted'
action='(buffs[0]:SET:li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab)'
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "modifier:1"
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted' action='(modifier[0]:SET:1)'
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_Damage].split_by[/]||>"
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:27 [INFO] Filled tag <[buffs].as_list.map_get[buff_Damage].split_by[/]||> with '0.10'.
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted' action='(modifier[0]:ADD:0.10)'
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[sword]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <player.item_in_hand.material.contains[sword]> with 'true'.
20:58:27 [INFO] If command passed, running block.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0>"
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:27 [INFO] Filled tag <[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0> with '0.10'.
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted' action='(modifier[0]:ADD:0.10)'
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[axe]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <player.item_in_hand.material.contains[axe]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[bow]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <player.item_in_hand.material.contains[bow]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[hoe]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <player.item_in_hand.material.contains[hoe]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[spade]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <player.item_in_hand.material.contains[spade]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[pickaxe]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <player.item_in_hand.material.contains[pickaxe]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_Backstab]>" "&&" "<player.location>" "=="
"<context.entity.location.backward>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <[buffs].contains[buff_Backstab]> with 'true'.
20:58:27 [INFO] Filled tag <player.location> with
'l@484.94102616233914,75.17675927506424,159.1998461551578,6.599287986755371,-113.10054016113281,world'.
20:58:27 [INFO] Filled tag <context.entity.location.backward> with 'l@485.3749826199106,75,159.22813984422575,0,237.19952392578125,world'.
20:58:27 [INFO] Comparable='Element(l@484.94102616233914,75.17675927506424,159.1998461551578,6.599287986755371,-113.10054016113281,world)',
Operator='EQUALS', ComparedTo='Element(l@485.3749826199106,75,159.22813984422575,0,237.19952392578125,world)' -->
OUTCOME='false'
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_AoE]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <[buffs].contains[buff_AoE]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_Poison]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <[buffs].contains[buff_Poison]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_Bleed]>"
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:27 [INFO] +> Executing 'IF': use_braces='true'
20:58:27 [INFO] Filled tag <[buffs].contains[buff_Bleed]> with 'false'.
20:58:27 [INFO] No part of the if command passed, no block will run.
20:58:27 [INFO] Queue 'BUFFS_CraftInterfacesQuoted' Executing: DETERMINE "<context.final_damage.*[<[modifier]>]>"
20:58:27 [INFO] +- Executing dCommand: DETERMINE/p@MoreUmph ---------+
20:58:27 [INFO] Filled tag <[modifier]> with '1.20'.
20:58:27 [INFO] Filled tag <context.final_damage.*[1.20]> with '7.08480033874511760'.
20:58:27 [INFO] +> Executing 'DETERMINE': outcome='7.08480033874511760' passively='false'
20:58:27 [INFO] Completing queue 'BUFFS_CraftInterfacesQuoted' in 50ms.
20:58:32 [INFO] Running script event 'EntityDamaged', event='entity damaged by player' for script 'BUFFS'
20:58:32 [INFO] Starting InstantQueue 'BUFFS_BehindRobinLover'...
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "buffs:<yaml[buffs].read[players.Umph.buffs]>"
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:32 [INFO] Filled tag <yaml[buffs].read[players.Umph.buffs]> with 'li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab'.
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover'
action='(buffs[0]:SET:li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab)'
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "modifier:1"
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover' action='(modifier[0]:SET:1)'
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_Damage].split_by[/]||>"
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:32 [INFO] Filled tag <[buffs].as_list.map_get[buff_Damage].split_by[/]||> with '0.10'.
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover' action='(modifier[0]:ADD:0.10)'
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[sword]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <player.item_in_hand.material.contains[sword]> with 'true'.
20:58:32 [INFO] If command passed, running block.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0>"
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+
20:58:32 [INFO] Filled tag <[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0> with '0.10'.
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover' action='(modifier[0]:ADD:0.10)'
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[axe]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <player.item_in_hand.material.contains[axe]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[bow]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <player.item_in_hand.material.contains[bow]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[hoe]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <player.item_in_hand.material.contains[hoe]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[spade]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <player.item_in_hand.material.contains[spade]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[pickaxe]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <player.item_in_hand.material.contains[pickaxe]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_Backstab]>" "&&" "<player.location>" "=="
"<context.entity.location.backward>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <[buffs].contains[buff_Backstab]> with 'true'.
20:58:32 [INFO] Filled tag <player.location> with 'l@487.3563495287379,75,157.7993675395053,33.14926528930664,-107.85022735595703,world'.
20:58:32 [INFO] Filled tag <context.entity.location.backward> with 'l@489.4102650661992,75,157.085974023451,0,65.54200744628906,world'.
20:58:32 [INFO] Comparable='Element(l@487.3563495287379,75,157.7993675395053,33.14926528930664,-107.85022735595703,world)',
Operator='EQUALS', ComparedTo='Element(l@489.4102650661992,75,157.085974023451,0,65.54200744628906,world)' --> OUTCOME='false'
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_AoE]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <[buffs].contains[buff_AoE]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_Poison]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <[buffs].contains[buff_Poison]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_Bleed]>"
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+
20:58:32 [INFO] +> Executing 'IF': use_braces='true'
20:58:32 [INFO] Filled tag <[buffs].contains[buff_Bleed]> with 'false'.
20:58:32 [INFO] No part of the if command passed, no block will run.
20:58:32 [INFO] Queue 'BUFFS_BehindRobinLover' Executing: DETERMINE "<context.final_damage.*[<[modifier]>]>"
20:58:32 [INFO] +- Executing dCommand: DETERMINE/p@MoreUmph ---------+
20:58:32 [INFO] Filled tag <[modifier]> with '1.20'.
20:58:32 [INFO] Filled tag <context.final_damage.*[1.20]> with '4.72320013046264640'.
20:58:32 [INFO] +> Executing 'DETERMINE': outcome='4.72320013046264640' passively='false'
20:58:32 [INFO] Completing queue 'BUFFS_BehindRobinLover' in 34ms.