Paste #54748: Denizen Debug Logs From A Minecraft Server

Date: 2019/06/19 20:58:41 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_161
Up-time: 1m 47s
CraftBukkit Version: git-Spigot-1a3504a-84f3da3 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 270), CraftBukkit: 1.0.6-SNAPSHOT (build 846-DEV)
Active Plugins (1): Denizen: 1.0.6-SNAPSHOT (build 846-DEV)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): MoreUmph(MoreUmph)
Offline Players: 0
Mode: online

20:58:22 [INFO]  Running script event 'EntityDamaged', event='entity damaged by player' for script 'BUFFS' 
20:58:22 [INFO]  Starting InstantQueue 'BUFFS_HungaryItsSaw'... 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "buffs:<yaml[buffs].read[players.Umph.buffs]>" 
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:22 [INFO]  Filled tag <yaml[buffs].read[players.Umph.buffs]> with 'li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab'. 
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw'  
                   action='(buffs[0]:SET:li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab)' 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "modifier:1" 
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw'  action='(modifier[0]:SET:1)' 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_Damage].split_by[/]||>" 
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:22 [INFO]  Filled tag <[buffs].as_list.map_get[buff_Damage].split_by[/]||> with '0.10'. 
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw'  action='(modifier[0]:ADD:0.10)' 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[sword]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <player.item_in_hand.material.contains[sword]> with 'true'. 
20:58:22 [INFO]  If command passed, running block. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0>" 
20:58:22 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:22 [INFO]  Filled tag <[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0> with '0.10'. 
20:58:22 [INFO] +> Executing 'DEFINE': queue='BUFFS_HungaryItsSaw'  action='(modifier[0]:ADD:0.10)' 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[axe]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <player.item_in_hand.material.contains[axe]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[bow]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <player.item_in_hand.material.contains[bow]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[hoe]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <player.item_in_hand.material.contains[hoe]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[spade]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <player.item_in_hand.material.contains[spade]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<player.item_in_hand.material.contains[pickaxe]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <player.item_in_hand.material.contains[pickaxe]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_Backstab]>" "&&" "<player.location>" "==" 
                   "<context.entity.location.backward>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <[buffs].contains[buff_Backstab]> with 'true'. 
20:58:22 [INFO]  Filled tag <player.location> with 'l@482.82417106346446,72,160.84613431461105,9.299310684204102,-115.6505355834961,world'. 
20:58:22 [INFO]  Filled tag <context.entity.location.backward> with 'l@484.25942945708925,72,161.11822484949155,0,144.90748596191406,world'. 
20:58:22 [INFO]  Comparable='Element(l@482.82417106346446,72,160.84613431461105,9.299310684204102,-115.6505355834961,world)', 
                   Operator='EQUALS', ComparedTo='Element(l@484.25942945708925,72,161.11822484949155,0,144.90748596191406,world)' --> 
                   OUTCOME='false' 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_AoE]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <[buffs].contains[buff_AoE]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_Poison]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <[buffs].contains[buff_Poison]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: IF "<[buffs].contains[buff_Bleed]>" 
20:58:22 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:22 [INFO] +> Executing 'IF': use_braces='true' 
20:58:22 [INFO]  Filled tag <[buffs].contains[buff_Bleed]> with 'false'. 
20:58:22 [INFO]  No part of the if command passed, no block will run. 
20:58:22 [INFO]  Queue 'BUFFS_HungaryItsSaw' Executing: DETERMINE "<context.final_damage.*[<[modifier]>]>" 
20:58:22 [INFO] +- Executing dCommand: DETERMINE/p@MoreUmph ---------+ 
20:58:22 [INFO]  Filled tag <[modifier]> with '1.20'. 
20:58:22 [INFO]  Filled tag <context.final_damage.*[1.20]> with '4.72320013046264640'. 
20:58:22 [INFO] +> Executing 'DETERMINE': outcome='4.72320013046264640'  passively='false' 
20:58:22 [INFO]  Completing queue 'BUFFS_HungaryItsSaw' in 106ms. 
20:58:27 [INFO]  Running script event 'EntityDamaged', event='entity damaged by player' for script 'BUFFS' 
20:58:27 [INFO]  Starting InstantQueue 'BUFFS_CraftInterfacesQuoted'... 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "buffs:<yaml[buffs].read[players.Umph.buffs]>" 
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:27 [INFO]  Filled tag <yaml[buffs].read[players.Umph.buffs]> with 'li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab'. 
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted'  
                   action='(buffs[0]:SET:li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab)' 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "modifier:1" 
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted'  action='(modifier[0]:SET:1)' 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_Damage].split_by[/]||>" 
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:27 [INFO]  Filled tag <[buffs].as_list.map_get[buff_Damage].split_by[/]||> with '0.10'. 
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted'  action='(modifier[0]:ADD:0.10)' 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[sword]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <player.item_in_hand.material.contains[sword]> with 'true'. 
20:58:27 [INFO]  If command passed, running block. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0>" 
20:58:27 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:27 [INFO]  Filled tag <[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0> with '0.10'. 
20:58:27 [INFO] +> Executing 'DEFINE': queue='BUFFS_CraftInterfacesQuoted'  action='(modifier[0]:ADD:0.10)' 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[axe]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <player.item_in_hand.material.contains[axe]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[bow]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <player.item_in_hand.material.contains[bow]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[hoe]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <player.item_in_hand.material.contains[hoe]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[spade]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <player.item_in_hand.material.contains[spade]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<player.item_in_hand.material.contains[pickaxe]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <player.item_in_hand.material.contains[pickaxe]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_Backstab]>" "&&" "<player.location>" "==" 
                   "<context.entity.location.backward>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <[buffs].contains[buff_Backstab]> with 'true'. 
20:58:27 [INFO]  Filled tag <player.location> with 
                   'l@484.94102616233914,75.17675927506424,159.1998461551578,6.599287986755371,-113.10054016113281,world'. 
20:58:27 [INFO]  Filled tag <context.entity.location.backward> with 'l@485.3749826199106,75,159.22813984422575,0,237.19952392578125,world'. 
20:58:27 [INFO]  Comparable='Element(l@484.94102616233914,75.17675927506424,159.1998461551578,6.599287986755371,-113.10054016113281,world)', 
                   Operator='EQUALS', ComparedTo='Element(l@485.3749826199106,75,159.22813984422575,0,237.19952392578125,world)' --> 
                   OUTCOME='false' 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_AoE]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <[buffs].contains[buff_AoE]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_Poison]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <[buffs].contains[buff_Poison]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: IF "<[buffs].contains[buff_Bleed]>" 
20:58:27 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:27 [INFO] +> Executing 'IF': use_braces='true' 
20:58:27 [INFO]  Filled tag <[buffs].contains[buff_Bleed]> with 'false'. 
20:58:27 [INFO]  No part of the if command passed, no block will run. 
20:58:27 [INFO]  Queue 'BUFFS_CraftInterfacesQuoted' Executing: DETERMINE "<context.final_damage.*[<[modifier]>]>" 
20:58:27 [INFO] +- Executing dCommand: DETERMINE/p@MoreUmph ---------+ 
20:58:27 [INFO]  Filled tag <[modifier]> with '1.20'. 
20:58:27 [INFO]  Filled tag <context.final_damage.*[1.20]> with '7.08480033874511760'. 
20:58:27 [INFO] +> Executing 'DETERMINE': outcome='7.08480033874511760'  passively='false' 
20:58:27 [INFO]  Completing queue 'BUFFS_CraftInterfacesQuoted' in 50ms. 
20:58:32 [INFO]  Running script event 'EntityDamaged', event='entity damaged by player' for script 'BUFFS' 
20:58:32 [INFO]  Starting InstantQueue 'BUFFS_BehindRobinLover'... 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "buffs:<yaml[buffs].read[players.Umph.buffs]>" 
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:32 [INFO]  Filled tag <yaml[buffs].read[players.Umph.buffs]> with 'li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab'. 
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover'  
                   action='(buffs[0]:SET:li@buff_Damage/0.10|buff_SwordDamage/0.10|buff_Backstab)' 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "modifier:1" 
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover'  action='(modifier[0]:SET:1)' 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_Damage].split_by[/]||>" 
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:32 [INFO]  Filled tag <[buffs].as_list.map_get[buff_Damage].split_by[/]||> with '0.10'. 
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover'  action='(modifier[0]:ADD:0.10)' 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[sword]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <player.item_in_hand.material.contains[sword]> with 'true'. 
20:58:32 [INFO]  If command passed, running block. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: DEFINE "modifier:+:<[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0>" 
20:58:32 [INFO] +- Executing dCommand: DEFINE/p@MoreUmph ---------+ 
20:58:32 [INFO]  Filled tag <[buffs].as_list.map_get[buff_sworddamage].split_by[/]||0> with '0.10'. 
20:58:32 [INFO] +> Executing 'DEFINE': queue='BUFFS_BehindRobinLover'  action='(modifier[0]:ADD:0.10)' 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[axe]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <player.item_in_hand.material.contains[axe]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[bow]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <player.item_in_hand.material.contains[bow]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[hoe]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <player.item_in_hand.material.contains[hoe]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[spade]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <player.item_in_hand.material.contains[spade]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<player.item_in_hand.material.contains[pickaxe]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <player.item_in_hand.material.contains[pickaxe]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_Backstab]>" "&&" "<player.location>" "==" 
                   "<context.entity.location.backward>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <[buffs].contains[buff_Backstab]> with 'true'. 
20:58:32 [INFO]  Filled tag <player.location> with 'l@487.3563495287379,75,157.7993675395053,33.14926528930664,-107.85022735595703,world'. 
20:58:32 [INFO]  Filled tag <context.entity.location.backward> with 'l@489.4102650661992,75,157.085974023451,0,65.54200744628906,world'. 
20:58:32 [INFO]  Comparable='Element(l@487.3563495287379,75,157.7993675395053,33.14926528930664,-107.85022735595703,world)', 
                   Operator='EQUALS', ComparedTo='Element(l@489.4102650661992,75,157.085974023451,0,65.54200744628906,world)' --> OUTCOME='false' 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_AoE]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <[buffs].contains[buff_AoE]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_Poison]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <[buffs].contains[buff_Poison]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: IF "<[buffs].contains[buff_Bleed]>" 
20:58:32 [INFO] +- Executing dCommand: IF/p@MoreUmph ---------+ 
20:58:32 [INFO] +> Executing 'IF': use_braces='true' 
20:58:32 [INFO]  Filled tag <[buffs].contains[buff_Bleed]> with 'false'. 
20:58:32 [INFO]  No part of the if command passed, no block will run. 
20:58:32 [INFO]  Queue 'BUFFS_BehindRobinLover' Executing: DETERMINE "<context.final_damage.*[<[modifier]>]>" 
20:58:32 [INFO] +- Executing dCommand: DETERMINE/p@MoreUmph ---------+ 
20:58:32 [INFO]  Filled tag <[modifier]> with '1.20'. 
20:58:32 [INFO]  Filled tag <context.final_damage.*[1.20]> with '4.72320013046264640'. 
20:58:32 [INFO] +> Executing 'DETERMINE': outcome='4.72320013046264640'  passively='false' 
20:58:32 [INFO]  Completing queue 'BUFFS_BehindRobinLover' in 34ms.