Java Version: 1.8.0_212
Up-time: 54m
CraftBukkit Version: git-Paper-632 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 280), CraftBukkit: 1.0.6-SNAPSHOT (build 860-DEV)
Active Plugins (28): LuckPerms: 4.4.1, Wild: 3.15.2, WorldEdit: 7.0.1-SNAPSHOT;4372-6e833a9, ColoredSigns: 2.2,
DungeonFIX: 1.0, WorldGuard: 7.0.0-SNAPSHOT;1914-75bb0ad, Clans: 0.3.5, OldCombatMechanics: 1.7.3,
CombatElite: 1, ViaVersion: 2.1.1, ClansKillAddon: 0.0.2, Vault: 1.7.2-b107,
ShopGUIPlus: 1.19.5, ChestShop: 3.9.2 (build 86), Essentials: 2.16.1.0, ClansCreateAddon: 0.0.2,
ProtocolLib: 4.5.0-SNAPSHOT, Citizens: 2.0.25-SNAPSHOT (build 1702), MythicMobs: 4.5.9-2586,
EssentialsProtect: 2.16.1.0, EssentialsChat: 2.16.1.0, EssentialsSpawn: 2.16.1.0,
Denizen: 1.0.6-SNAPSHOT (build 860-DEV), Jobs: 4.13.0, HolographicDisplays: 2.3.2,
HolographicDisplaysExtension: 1.6.5, GriefPrevention: 16.11.6, Depenizen: 1.0.0 (build 476),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (13): [High-Crew] NorthSkullengine(NorthSkullengine), [Spelare] Xeane(Xeane),
[Spelare] Marrik(SlavenGreger), [Spelare] meatiestgunns(meatiestgunns),
[Spelare] MelTNG(MelTNG), [Spelare] Thanel02(Thanel02), [Spelare] adidas021(adidas021),
[Spelare] Luke2Gamer(Luke2Gamer), [Spelare] XxMartz_PvPxX(XxMartz_PvPxX),
[Spelare] ToastyMonster(ToastyMonster), Vän EnergiLudde(EnergiLudde),
[Spelare] Grodann(Grodann), [Spelare] IsachMadaj(IsachMadaj),
Offline Players: 105
Mode: online
19:39:21 [INFO] Filled tag <&4> with ''.
19:39:21 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge'...
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: DEFINE "list" "li@"
19:39:21 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
19:39:21 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' definition='list' value='li@'
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: FOREACH "<server.flag[bossRespawns]>"
19:39:21 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
19:39:21 [INFO] Filled tag <server.flag[bossRespawns]> with 'Event321'.
19:39:21 [INFO] +> Executing 'FOREACH': list='li@Event321' as_name='value'
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive"
19:39:21 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
19:39:21 [INFO] +> Executing 'IF': use_braces='true'
19:39:21 [INFO] Filled tag <def[value]> with 'Event321'.
19:39:21 [INFO] Filled tag <server.flag[bosses.Event321.status]> with 'alive'.
19:39:21 [INFO] Comparable='Element(alive)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='true'
19:39:21 [INFO] If command passed, running block.
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: IF "<server.flag[bosses.<def[value]>.headName]||null>" "!=" "null"
19:39:21 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
19:39:21 [INFO] +> Executing 'IF': use_braces='true'
19:39:21 [INFO] Filled tag <def[value]> with 'Event321'.
19:39:21 [INFO] Filled tag <server.flag[bosses.Event321.headName]||null> with 'GIANT'.
19:39:21 [INFO] Logic='NEGATIVE', Comparable='Element(GIANT)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
19:39:21 [INFO] If command passed, running block.
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: DEFINE "item"
"i@human_skull[skull_skin=MHF_<server.flag[bosses.<def[value]>.headName]>]"
19:39:21 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
19:39:21 [INFO] Filled tag <def[value]> with 'Event321'.
19:39:21 [INFO] Filled tag <server.flag[bosses.Event321.headName]> with 'GIANT'.
19:39:21 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' definition='item'
value='i@human_skull[skull_skin=MHF_GIANT]'
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: ADJUST "<def[item]>" "nbt:li@bosses.bosshead/<def[value]>"
19:39:21 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
19:39:21 [INFO] ...remembering this script entry as 'newitem'!
19:39:21 [INFO] Applying property 'skull_skin' on object of type 'Item'...
19:39:21 [INFO] Filled tag <def[item]> with 'i@skeleton_skull[skull_skin=mhf_giant]'.
19:39:21 [INFO] Filled tag <def[value]> with 'Event321'.
19:39:21 [INFO] +> Executing 'ADJUST': object='li@i@skeleton_skull[skull_skin=mhf_giant]' mechanism='nbt'
mechanism_value='li@bosses.bosshead/Event321'
19:39:21 [INFO] Applying property 'skull_skin' on object of type 'Item'...
19:39:21 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: ADJUST "<entry[newitem].result>" "display_name:<&e><def[value]>"
19:39:21 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
19:39:21 [INFO] ...remembering this script entry as 'newitem'!
19:39:21 [INFO] Filled tag <entry[newitem].result> with 'i@skeleton_skull[nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'.
19:39:21 [INFO] Filled tag <&e> with ''.
19:39:21 [INFO] Filled tag <def[value]> with 'Event321'.
19:39:21 [INFO] +> Executing 'ADJUST': object='li@i@skeleton_skull[nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'
mechanism='display_name' mechanism_value='Event321'
19:39:21 [INFO] Applying property 'nbt' on object of type 'Item'...
19:39:21 [INFO] Applying property 'skull_skin' on object of type 'Item'...
19:39:21 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
19:39:21 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&a>Alive|<&a>Click to teleport."
19:39:21 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
19:39:21 [INFO] ...remembering this script entry as 'newitem'!
19:39:21 [INFO] Filled tag <entry[newitem].result> with
'i@skeleton_skull[display_name=&sseEvent321;nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'.
19:39:21 [INFO] Filled tag <&e> with ''.
19:39:21 [INFO] Filled tag <&co> with ':'.
19:39:21 [INFO] Filled tag <&a> with ''.
19:39:21 [INFO] Filled tag <&a> with ''.
19:39:21 [INFO] +> Executing 'ADJUST':
object='li@i@skeleton_skull[display_name=&sseEvent321;nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'
mechanism='lore' mechanism_value='Boss Status: Alive|Click to teleport.'
19:39:21 [INFO] Applying property 'display_name' on object of type 'Item'...
19:39:21 [INFO] Applying property 'nbt' on object of type 'Item'...
19:39:21 [INFO] Applying property 'skull_skin' on object of type 'Item'...
19:39:22 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
19:39:22 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
19:39:22 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
19:39:22 [INFO] Filled tag <entry[newitem].result> with 'i@skeleton_skull[display_name=&sseEvent321;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'.
19:39:22 [INFO] Filled tag <def[list].include[i@skeleton_skull[display_name=&sseEvent321;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]]> with
'li@i@skeleton_skull[display_name=&sseEvent321;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'.
19:39:22 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' definition='list'
value='li@i@skeleton_skull[display_name=&sseEvent321;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'
19:39:22 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: FOREACH " CALLBACK" "as:value"
19:39:22 [INFO] +- Foreach loop complete ---------+
19:39:22 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' Executing: DETERMINE "<def[list]>"
19:39:22 [INFO] +- Executing dCommand: DETERMINE/p@Xeane ---------+
19:39:22 [INFO] Filled tag <def[list]> with 'li@i@skeleton_skull[display_name=&sseEvent321;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]'.
19:39:22 [INFO] +> Executing 'DETERMINE': outcome='li@i@skeleton_skull[display_name=&sseEvent321;lore=&sseBoss Status&co &ssaAlive|&ssaClick
to teleport˙nbt=li@bosses&dotbosshead/Event321;skull_skin=mhf_giant]' passively='false'
19:39:22 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_MaritimeTelBridge' in 1183ms.
19:39:22 [INFO] Applying property 'display_name' on object of type 'Item'...
19:39:22 [INFO] Applying property 'lore' on object of type 'Item'...
19:39:22 [INFO] Applying property 'nbt' on object of type 'Item'...
19:39:22 [INFO] Applying property 'skull_skin' on object of type 'Item'...