Java Version: 1.8.0_212
Up-time: 3h 29m
CraftBukkit Version: git-Paper-632 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 280), CraftBukkit: 1.0.6-SNAPSHOT (build 860-DEV)
Active Plugins (32): LuckPerms: 4.4.1, Wild: 3.15.2, WorldEdit: 7.0.1-SNAPSHOT;4372-6e833a9, ColoredSigns: 2.2,
PlaceholderAPI: 2.10.3, DungeonFIX: 1.0, WorldGuard: 7.0.0-SNAPSHOT;1914-75bb0ad,
Clans: 0.3.5, OldCombatMechanics: 1.7.3, CombatElite: 1, ViaVersion: 2.1.2,
ClansKillAddon: 0.0.2, Vault: 1.7.2-b107, ShopGUIPlus: 1.19.5, ChestShop: 3.9.2 (build 86),
Essentials: 2.16.1.0, ClansCreateAddon: 0.0.2, ProtocolLib: 4.4.0, LibsDisguises: 9.8.2,
Citizens: 2.0.25-SNAPSHOT (build 1702), MythicMobs: 4.5.9-2586, EssentialsProtect: 2.16.1.0,
CrazyAuctions: 1.2.9, EssentialsChat: 2.16.1.0, TAB: 2.4.10, EssentialsSpawn: 2.16.1.0,
Denizen: 1.0.6-SNAPSHOT (build 860-DEV), Jobs: 4.13.0, HolographicDisplays: 2.3.2,
HolographicDisplaysExtension: 1.6.5, GriefPrevention: 16.11.6, Depenizen: 1.0.0 (build 476),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (15): [Spelare] Xeane(Xeane), [High-Crew] NorthSkullengine(NorthSkullengine),
[Spelare] Nailauri(Nailauri), [Spelare] adidas021(adidas021),
[Spelare] zickEnergi(zickEnergi), [Spelare] ReeicY(ReeicY), [Spelare] BonZinga(BonZinga),
[Spelare] bobban2929(bobban2929), [Spelare] Luke2Gamer(Luke2Gamer),
[VIP] Pareath(Pareath), [Spelare] Krillow_(Krillow_), [Admin] oioAlexoio(oioAlexoio),
[Spelare] MartzzzZ(MartzzzZ), [Spelare] Melvisch(Melvisch), [VIP] Marrik(SlavenGreger),
Offline Players: 126
Mode: online
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "li@"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list' value='li@'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "iteration" "1"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='iteration' value='1'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "li@Hard|Medium|Easy" "as:difficulty"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': list='li@Hard|Medium|Easy' as_name='difficulty'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list"
"<def[list].include[i@<def[difficulty]>DifficultyBlock]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Filled tag <def[list].include[i@HardDifficultyBlock]> with 'li@i@HardDifficultyBlock'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list' value='li@i@HardDifficultyBlock'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "<server.flag[bossRespawns]>"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] Filled tag <server.flag[bossRespawns]> with
'Gigor|SkeletonKnight|WitherKnight|Undying|Butcher|Beast|DeathStrider|Reaper|Angelic|Cowking'.
21:04:51 [INFO] +> Executing 'FOREACH': list='li@Gigor|SkeletonKnight|WitherKnight|Undying|Butcher|Beast|DeathStrider|Reaper|Angelic|Cowking'
as_name='value'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 2 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 3 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.WitherKnight.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 4 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Undying.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 5 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Butcher.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 6 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Beast.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 7 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 8 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 9 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Angelic.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 10 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Cowking.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Hard'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Hard)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop complete ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "airNeeded" "<def[iteration].*[18].-[<def[list].size>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[list].size> with '1'.
21:04:51 [INFO] Filled tag <def[iteration].*[18].-[1]> with '17'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='airneeded' value='17'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].pad_right[<def[airNeeded]>].with[i@air]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[airNeeded]> with '17'.
21:04:51 [INFO] Filled tag <def[list].pad_right[17].with[i@air]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "iteration:++"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' action='(iteration[0]:INCREMENT:null)'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:difficulty"
21:04:51 [INFO] +- Foreach loop 2 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list"
"<def[list].include[i@<def[difficulty]>DifficultyBlock]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Filled tag <def[list].include[i@MediumDifficultyBlock]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "<server.flag[bossRespawns]>"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] Filled tag <server.flag[bossRespawns]> with
'Gigor|SkeletonKnight|WitherKnight|Undying|Butcher|Beast|DeathStrider|Reaper|Angelic|Cowking'.
21:04:51 [INFO] +> Executing 'FOREACH': list='li@Gigor|SkeletonKnight|WitherKnight|Undying|Butcher|Beast|DeathStrider|Reaper|Angelic|Cowking'
as_name='value'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 2 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 3 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.WitherKnight.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 4 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Undying.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 5 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Butcher.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 6 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Beast.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 7 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 8 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 9 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Angelic.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 10 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Cowking.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Medium'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Medium)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "next"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'FOREACH': next='true'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop complete ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "airNeeded" "<def[iteration].*[18].-[<def[list].size>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[list].size> with '18'.
21:04:51 [INFO] Filled tag <def[iteration].*[18].-[18]> with '18'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='airneeded' value='18'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].pad_right[<def[airNeeded]>].with[i@air]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[airNeeded]> with '18'.
21:04:51 [INFO] Filled tag <def[list].pad_right[18].with[i@air]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "iteration:++"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' action='(iteration[0]:INCREMENT:null)'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:difficulty"
21:04:51 [INFO] +- Foreach loop 3 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list"
"<def[list].include[i@<def[difficulty]>DifficultyBlock]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[list].include[i@EasyDifficultyBlock]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH "<server.flag[bossRespawns]>"
21:04:51 [INFO] +- Executing dCommand: FOREACH/p@Xeane ---------+
21:04:51 [INFO] Filled tag <server.flag[bossRespawns]> with
'Gigor|SkeletonKnight|WitherKnight|Undying|Butcher|Beast|DeathStrider|Reaper|Angelic|Cowking'.
21:04:51 [INFO] +> Executing 'FOREACH': list='li@Gigor|SkeletonKnight|WitherKnight|Undying|Butcher|Beast|DeathStrider|Reaper|Angelic|Cowking'
as_name='value'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='Gigor'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseGigor]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseGigor]' mechanism='lore' mechanism_value='Boss Status: Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.priority]||99> with '1'.
21:04:51 [INFO] Filled tag <def[list].size> with '19'.
21:04:51 [INFO] Comparable='Decimal(1.0)', Operator='OR_LESS', ComparedTo='Decimal(19.0)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "position"
"<def[iteration].-[1].*[18].+[1].+[<server.flag[bosses.<def[value]>.priority]>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[value]> with 'Gigor'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Gigor.priority]> with '1'.
21:04:51 [INFO] Filled tag <def[iteration].-[1].*[18].+[1].+[1]> with '38'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='position' value='38'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list"
"<def[list].insert[<entry[newitem].result>].at[<def[position]>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseGigor;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[position]> with '38'.
21:04:51 [INFO] Filled tag <def[list].insert[i@gunpowder[display_name=&sseGigor;lore=&sseBoss Status&co &ss4Dead]].at[38]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 2 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='SkeletonKnight'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseSkeletonKnight]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseSkeletonKnight]' mechanism='lore' mechanism_value='Boss
Status: Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'SkeletonKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '20'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(20.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co &ss4Dead]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 3 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.WitherKnight.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.WitherKnight.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.WitherKnight.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='WitherKnight'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseWitherKnight]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseWitherKnight]' mechanism='lore' mechanism_value='Boss Status:
Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'WitherKnight'.
21:04:51 [INFO] Filled tag <server.flag[bosses.WitherKnight.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '21'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(21.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co &ss4Dead]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 4 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Undying.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Undying.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Undying.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='Undying'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseUndying]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseUndying]' mechanism='lore' mechanism_value='Boss Status:
Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Undying'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Undying.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '22'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(22.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co &ss4Dead]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 5 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Butcher.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Butcher.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Butcher.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='Butcher'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseButcher]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseButcher]' mechanism='lore' mechanism_value='Boss Status:
Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Butcher'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Butcher.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '23'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(23.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co &ss4Dead]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 6 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Beast.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Beast.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Beast.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='Beast'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseBeast]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseBeast]' mechanism='lore' mechanism_value='Boss Status: Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Beast'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Beast.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '24'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(24.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co &ss4Dead]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 7 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.status]> with 'alive'.
21:04:51 [INFO] Comparable='Element(alive)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.displayType]>" "==" "item"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.displayType]> with 'item'.
21:04:51 [INFO] Comparable='Element(item)', Operator='EQUALS', ComparedTo='Element(item)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@<server.flag[bosses.<def[value]>.displayValue]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.displayValue]> with 'diamond_shovel'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@diamond_shovel'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "nbt:li@bosses.bosshead/<def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@diamond_shovel'.
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_shovel' mechanism='nbt' mechanism_value='li@bosses.bosshead/DeathStrider'
21:04:51 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_shovel[nbt=li@bosses&dotbosshead/DeathStrider]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_shovel[nbt=li@bosses&dotbosshead/DeathStrider]' mechanism='display_name'
mechanism_value='DeathStrider'
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.lore3]>" "!=" "null"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.lore3]> with 'null'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.lore2]> with 'null'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.lore1]> with 'null'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&a>Alive|<&a>Click to teleport."
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with
'i@diamond_shovel[display_name=&sseDeathStrider;nbt=li@bosses&dotbosshead/DeathStrider]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&a> with ''.
21:04:51 [INFO] Filled tag <&a> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_shovel[display_name=&sseDeathStrider;nbt=li@bosses&dotbosshead/DeathStrider]'
mechanism='lore' mechanism_value='Boss Status: Alive|Click to teleport.'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>"
"flags:HIDE_ATTRIBUTES|HIDE_ENCHANTS"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_shovel[display_name=&sseDeathStrider;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_shovel[display_name=&sseDeathStrider;lore=&sseBoss Status&co &ssaAlive|&ssaClick
to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]' mechanism='flags' mechanism_value='HIDE_ATTRIBUTES|HIDE_ENCHANTS'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'DeathStrider'.
21:04:51 [INFO] Filled tag <server.flag[bosses.DeathStrider.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '25'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(25.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with
'i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]'.
21:04:51 [INFO] Filled tag
<def[list].include[i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 8 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.status]> with 'alive'.
21:04:51 [INFO] Comparable='Element(alive)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.displayType]>" "==" "item"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.displayType]> with 'item'.
21:04:51 [INFO] Comparable='Element(item)', Operator='EQUALS', ComparedTo='Element(item)' --> OUTCOME='true'
21:04:51 [INFO] If command passed, running block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@<server.flag[bosses.<def[value]>.displayValue]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.displayValue]> with 'diamond_axe'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@diamond_axe'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "nbt:li@bosses.bosshead/<def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@diamond_axe'.
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_axe' mechanism='nbt' mechanism_value='li@bosses.bosshead/Reaper'
21:04:51 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_axe[nbt=li@bosses&dotbosshead/Reaper]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_axe[nbt=li@bosses&dotbosshead/Reaper]' mechanism='display_name'
mechanism_value='Reaper'
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.lore3]>" "!=" "null"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.lore3]> with 'null'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.lore2]> with 'null'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.lore1]> with 'null'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&a>Alive|<&a>Click to teleport."
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_axe[display_name=&sseReaper;nbt=li@bosses&dotbosshead/Reaper]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&a> with ''.
21:04:51 [INFO] Filled tag <&a> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_axe[display_name=&sseReaper;nbt=li@bosses&dotbosshead/Reaper]' mechanism='lore'
mechanism_value='Boss Status: Alive|Click to teleport.'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>"
"flags:HIDE_ATTRIBUTES|HIDE_ENCHANTS"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_axe[display_name=&sseReaper;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Reaper]'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@diamond_axe[display_name=&sseReaper;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Reaper]' mechanism='flags' mechanism_value='HIDE_ATTRIBUTES|HIDE_ENCHANTS'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Reaper'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Reaper.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '26'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(26.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with
'i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Reaper]'.
21:04:51 [INFO] Filled tag <def[list].include[i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/Reaper]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[displ... * snip! *
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=l... * snip! *
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 9 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Angelic.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Angelic.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Angelic.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='Angelic'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseAngelic]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseAngelic]' mechanism='lore' mechanism_value='Boss Status:
Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Angelic'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Angelic.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '27'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(27.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseAngelic;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseAngelic;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClic... * snip! *
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=l... * snip! *
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop 10 ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.difficulty]>" "!="
"<def[difficulty]>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Cowking.difficulty]> with 'Easy'.
21:04:51 [INFO] Filled tag <def[difficulty]> with 'Easy'.
21:04:51 [INFO] Logic='NEGATIVE', Comparable='Element(Easy)', Operator='EQUALS', ComparedTo='Element(Easy)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, no block will run.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.status]>" "==" "alive" "||"
"<server.flag[bosses.<def[value]>.status]>" "==" "spawning:"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Cowking.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(alive)' --> OUTCOME='false'
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Cowking.status]> with 'dead'.
21:04:51 [INFO] Comparable='Element(dead)', Operator='EQUALS', ComparedTo='Element(spawning:)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "item" "i@gunpowder"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='item' value='i@gunpowder'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<def[item]>" "display_name:<&e><def[value]>"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <def[item]> with 'i@gunpowder'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder' mechanism='display_name' mechanism_value='Cowking'
21:04:51 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: ADJUST "<entry[newitem].result>" "lore:<&e>Boss Status<&co>
<&4>Dead"
21:04:51 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
21:04:51 [INFO] ...remembering this script entry as 'newitem'!
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseCowking]'.
21:04:51 [INFO] Filled tag <&e> with ''.
21:04:51 [INFO] Filled tag <&co> with ':'.
21:04:51 [INFO] Filled tag <&4> with ''.
21:04:51 [INFO] +> Executing 'ADJUST': object='li@i@gunpowder[display_name=&sseCowking]' mechanism='lore' mechanism_value='Boss Status:
Dead'
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: IF "<server.flag[bosses.<def[value]>.priority]||99>" "<="
"<def[list].size>"
21:04:51 [INFO] +- Executing dCommand: IF/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'IF': use_braces='true'
21:04:51 [INFO] Filled tag <def[value]> with 'Cowking'.
21:04:51 [INFO] Filled tag <server.flag[bosses.Cowking.priority]||99> with '99'.
21:04:51 [INFO] Filled tag <def[list].size> with '28'.
21:04:51 [INFO] Comparable='Decimal(99.0)', Operator='OR_LESS', ComparedTo='Decimal(28.0)' --> OUTCOME='false'
21:04:51 [INFO] No part of the if command passed, running ELSE block.
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].include[<entry[newitem].result>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <entry[newitem].result> with 'i@gunpowder[display_name=&sseCowking;lore=&sseBoss Status&co &ss4Dead]'.
21:04:51 [INFO] Filled tag <def[list].include[i@gunpowder[display_name=&sseCowking;lore=&sseBoss Status&co &ss4Dead]]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClic... * snip! *
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=l... * snip! *
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:value"
21:04:51 [INFO] +- Foreach loop complete ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "airNeeded" "<def[iteration].*[18].-[<def[list].size>]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[list].size> with '29'.
21:04:51 [INFO] Filled tag <def[iteration].*[18].-[29]> with '25'.
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='airneeded' value='25'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "list" "<def[list].pad_right[<def[airNeeded]>].with[i@air]>"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[airNeeded]> with '25'.
21:04:51 [INFO] Filled tag <def[list].pad_right[25].with[i@air]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/Reaper]|i@... * snip! *
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' definition='list'
value='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=l... * snip! *
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DEFINE "iteration:++"
21:04:51 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
21:04:51 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_VhsExtendPicture' action='(iteration[0]:INCREMENT:null)'
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: FOREACH " CALLBACK" "as:difficulty"
21:04:51 [INFO] +- Foreach loop complete ---------+
21:04:51 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' Executing: DETERMINE "<def[list]>"
21:04:51 [INFO] +- Executing dCommand: DETERMINE/p@Xeane ---------+
21:04:51 [INFO] Filled tag <def[list]> with
'li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/Reaper]|i@gunpowder[display_name=&ss... * snip! *
21:04:51 [INFO] +> Executing 'DETERMINE':
outcome='li@i@HardDifficultyBlock|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@MediumDifficultyBlock|i@EasyDifficultyBlock|i@gunpowder[display_name=&sseGigor;lore=&sseBoss
Status&co &ss4Dead]|i@gunpowder[display_name=&sseSkeletonKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseWitherKnight;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseUndying;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseButcher;lore=&sseBoss Status&co
&ss4Dead]|i@gunpowder[display_name=&sseBeast;lore=&sseBoss Status&co
&ss4Dead]|i@diamond_shovel[display_name=&sseDeathStrider;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss Status&co
&ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/DeathStrider]|i@diamond_axe[display_name=&sseReaper;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to
teleport˙nbt=li@bosses&dotbosshead/Reaper]|i@gunpowder[display_name=&sseAngelic;lore=&sseBoss... * snip! *
21:04:51 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_VhsExtendPicture' in 189ms.
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'flags' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'flags' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'nbt' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:51 [INFO] Applying property 'display_name' on object of type 'Item'...
21:04:51 [INFO] Applying property 'lore' on object of type 'Item'...
21:04:52 [INFO] +> [] CHAT: zickEnergi: hur claimar man sig själv?