TreasureChestEvents: type: world events: on player opens chest: - if == l@ChestLocation inventory open d:in@TreasureChestInv TreasureChestInv: type: inventory inventory: chest title: Treasure Chest slots: - "[] [] [] [] [] [] [] [] []" - "[] [] [] [i@gold_ingot] [i@gold_nugget] [i@diamond] [] [] []" - "[] [] [] [] [] [] [] [] []"