Paste #54958: Denizen Debug Logs From a EnergiOnline c[1.13.2 - 1.14.3]r2l SURVIVAL / DUNGEO

Date: 2019/06/26 13:15:14 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_212
Up-time: 50m
CraftBukkit Version: git-Paper-632 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 297), CraftBukkit: 1.0.6-SNAPSHOT (build 896-DEV)
Active Plugins (34): LuckPerms: 4.4.1, Wild: 3.15.2, WorldEdit: 7.0.1-SNAPSHOT;4372-6e833a9, ColoredSigns: 2.2, 
PVPControl: 1.4.2, PlaceholderAPI: 2.10.3, DungeonFIX: 1.0, WorldGuard: 7.0.0-SNAPSHOT;1914-75bb0ad, 
Clans: 0.3.5, OldCombatMechanics: 1.7.3, CombatElite: 1, MaxLevelCap: 1.0, 
ViaVersion: 2.1.2, ClansKillAddon: 0.0.2, Vault: 1.7.2-b107, ShopGUIPlus: 1.19.5, 
ChestShop: 3.9.2 (build 86), Essentials: 2.16.1.0, ClansCreateAddon: 0.0.2, 
ProtocolLib: 4.4.0, LibsDisguises: 9.8.2, Citizens: 2.0.25-SNAPSHOT (build 1702), 
MythicMobs: 4.5.9-2586, EssentialsProtect: 2.16.1.0, CrazyAuctions: 1.2.9, 
EssentialsChat: 2.16.1.0, TAB: 2.4.10, EssentialsSpawn: 2.16.1.0, Denizen: 1.0.6-SNAPSHOT (build 896-DEV), 
Jobs: 4.13.0, HolographicDisplays: 2.3.2, HolographicDisplaysExtension: 1.6.5, 
GriefPrevention: 16.11.6, Depenizen: 1.0.0 (build 476)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (4): [Dev] Xeane(Xeane), [High-Crew] NorthSkullengine(NorthSkullengine), 
[Spelare] Saghzify(Saghzify), [Spelare] ImJimmyJones(ImJimmyJones),
Offline Players: 149
Mode: online

20:15:10 [INFO]  Starting InstantQueue 'EXCOMMAND_FyObviouslyMaterials'... 
20:15:10 [INFO]  Queue 'EXCOMMAND_FyObviouslyMaterials' Executing: INVENTORY "open" "d:in@testInventorynew" 
20:15:10 [INFO] +- Executing dCommand: INVENTORY/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <&4> with ''. 
20:15:10 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip'... 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "list" "li@" 
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+ 
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip'  definition='list'  value='li@' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "iteration" "1" 
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+ 
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip'  definition='iteration'  value='1' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "list" "<def[list].include[i@HardDifficultyBlock]>" 
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <def[list].include[i@HardDifficultyBlock]> with 'li@i@HardDifficultyBlock'. 
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip'  definition='list'  value='li@i@HardDifficultyBlock' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "item" "i@i@<server.flag[bosses.SkeletonKnight.displayValue]>" 
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <server.flag[bosses.SkeletonKnight.displayValue]> with 'diamond_helmet'. 
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip'  definition='item'  value='i@i@diamond_helmet' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<def[item]>" 
                   "display_name:"display_name:<&e><server.flag[bosses.SkeletonKnight.itemDisplayName]>"" 
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+ 
20:15:10 [INFO]  ...remembering this script entry as 'newitem'! 
20:15:10 [INFO]  Filled tag <def[item]> with 'i@diamond_helmet'. 
20:15:10 [INFO]  Filled tag <&e> with ''. 
20:15:10 [INFO]  Filled tag <server.flag[bosses.SkeletonKnight.itemDisplayName]> with 'SkeletonKnight'. 
20:15:10 [INFO] +> Executing 'ADJUST': object='li@i@diamond_helmet'  mechanism='display_name'  mechanism_value='"display_name:SkeletonKnight"' 
20:15:10 [INFO]  Adjust mechanism 'display_name' on object of type 'Item'... 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<entry[newitem].result>" 
                   "lore:<&e>Boss<&sp>Status:<&sp><&a>Alive|<&a>Click<&sp>to<&sp>teleport." 
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+ 
20:15:10 [INFO]  ...remembering this script entry as 'newitem'! 
20:15:10 [INFO]  Filled tag <entry[newitem].result> with 'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo]'. 
20:15:10 [INFO]  Filled tag <&e> with ''. 
20:15:10 [INFO]  Filled tag <&sp> with ' '. 
20:15:10 [INFO]  Filled tag <&sp> with ' '. 
20:15:10 [INFO]  Filled tag <&a> with ''. 
20:15:10 [INFO]  Filled tag <&a> with ''. 
20:15:10 [INFO]  Filled tag <&sp> with ' '. 
20:15:10 [INFO]  Filled tag <&sp> with ' '. 
20:15:10 [INFO] +> Executing 'ADJUST': object='li@i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo]'  mechanism='lore'  
                   mechanism_value='Boss Status: Alive|Click to teleport.' 
20:15:10 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:15:10 [INFO]  Adjust mechanism 'lore' on object of type 'Item'... 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<entry[newitem].result>" "flags:HIDE_ATTRIBUTES|HIDE_ENCHANTS" 
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+ 
20:15:10 [INFO]  ...remembering this script entry as 'newitem'! 
20:15:10 [INFO]  Filled tag <entry[newitem].result> with 
                   'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;lore=&sseBoss Status&co &ssaAlive|&ssaClick to 
                   teleport&dot]'. 
20:15:10 [INFO] +> Executing 'ADJUST': object='li@i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot]'  mechanism='flags'  mechanism_value='HIDE_ATTRIBUTES|HIDE_ENCHANTS' 
20:15:10 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:15:10 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:15:10 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<entry[newitem].result>" 
                   "nbt:li@bosses.bosshead/SkeletonKnight" 
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+ 
20:15:10 [INFO]  ...remembering this script entry as 'newitem'! 
20:15:10 [INFO]  Filled tag <entry[newitem].result> with 
                   'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot]'. 
20:15:10 [INFO] +> Executing 'ADJUST': 
                   object='li@i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot]'  mechanism='nbt'  mechanism_value='li@bosses.bosshead/SkeletonKnight' 
20:15:10 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:15:10 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:15:10 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:15:10 [INFO]  Adjust mechanism 'nbt' on object of type 'Item'... 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "position" 
                   "<def[iteration].-[1].*[18].+[1].+[<server.flag[bosses.SkeletonKnight.priority]>]>" 
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <server.flag[bosses.SkeletonKnight.priority]> with '1'. 
20:15:10 [INFO]  Filled tag <def[iteration].-[1].*[18].+[1].+[1]> with '2'. 
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip'  definition='position'  value='2' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "list" 
                   "<def[list].insert[<entry[newitem].result>].at[<def[position]>]>" 
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <entry[newitem].result> with 
                   'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]'. 
20:15:10 [INFO]  Filled tag <def[position]> with '2'. 
20:15:10 [INFO]  Filled tag 
                   <def[list].insert[i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]].at[2]> with 
                   'li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]'. 
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip'  definition='list'  
                   value='li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: NARRATE "<def[list]>" 
20:15:10 [INFO] +- Executing dCommand: NARRATE/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <def[list]> with 
                   'li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]'. 
20:15:10 [INFO] +> Executing 'NARRATE': 
                   Narrating='li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]'  Targets='[p@Xeane]' 
20:15:10 [INFO]  Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DETERMINE "<def[list]>" 
20:15:10 [INFO] +- Executing dCommand: DETERMINE/p@Xeane ---------+ 
20:15:10 [INFO]  Filled tag <def[list]> with 
                   'li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]'. 
20:15:10 [INFO] +> Executing 'DETERMINE': 
                   outcome='li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss 
                   Status&co &ssaAlive|&ssaClick to teleport&dot;nbt=li@bosses&dotbosshead/SkeletonKnight]'  passively='false' 
20:15:10 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' in 5ms. 
20:15:10 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@TESTINVENTORYNEW'  slot='1' 
20:15:10 [INFO]  Completing queue 'EXCOMMAND_FyObviouslyMaterials' in 8ms.