Java Version: 1.8.0_212
Up-time: 50m
CraftBukkit Version: git-Paper-632 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 297), CraftBukkit: 1.0.6-SNAPSHOT (build 896-DEV)
Active Plugins (34): LuckPerms: 4.4.1, Wild: 3.15.2, WorldEdit: 7.0.1-SNAPSHOT;4372-6e833a9, ColoredSigns: 2.2,
PVPControl: 1.4.2, PlaceholderAPI: 2.10.3, DungeonFIX: 1.0, WorldGuard: 7.0.0-SNAPSHOT;1914-75bb0ad,
Clans: 0.3.5, OldCombatMechanics: 1.7.3, CombatElite: 1, MaxLevelCap: 1.0,
ViaVersion: 2.1.2, ClansKillAddon: 0.0.2, Vault: 1.7.2-b107, ShopGUIPlus: 1.19.5,
ChestShop: 3.9.2 (build 86), Essentials: 2.16.1.0, ClansCreateAddon: 0.0.2,
ProtocolLib: 4.4.0, LibsDisguises: 9.8.2, Citizens: 2.0.25-SNAPSHOT (build 1702),
MythicMobs: 4.5.9-2586, EssentialsProtect: 2.16.1.0, CrazyAuctions: 1.2.9,
EssentialsChat: 2.16.1.0, TAB: 2.4.10, EssentialsSpawn: 2.16.1.0, Denizen: 1.0.6-SNAPSHOT (build 896-DEV),
Jobs: 4.13.0, HolographicDisplays: 2.3.2, HolographicDisplaysExtension: 1.6.5,
GriefPrevention: 16.11.6, Depenizen: 1.0.0 (build 476)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (4): [Dev] Xeane(Xeane), [High-Crew] NorthSkullengine(NorthSkullengine),
[Spelare] Saghzify(Saghzify), [Spelare] ImJimmyJones(ImJimmyJones),
Offline Players: 149
Mode: online
20:15:10 [INFO] Starting InstantQueue 'EXCOMMAND_FyObviouslyMaterials'...
20:15:10 [INFO] Queue 'EXCOMMAND_FyObviouslyMaterials' Executing: INVENTORY "open" "d:in@testInventorynew"
20:15:10 [INFO] +- Executing dCommand: INVENTORY/p@Xeane ---------+
20:15:10 [INFO] Filled tag <&4> with ''.
20:15:10 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip'...
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "list" "li@"
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip' definition='list' value='li@'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "iteration" "1"
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip' definition='iteration' value='1'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "list" "<def[list].include[i@HardDifficultyBlock]>"
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
20:15:10 [INFO] Filled tag <def[list].include[i@HardDifficultyBlock]> with 'li@i@HardDifficultyBlock'.
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip' definition='list' value='li@i@HardDifficultyBlock'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "item" "i@i@<server.flag[bosses.SkeletonKnight.displayValue]>"
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
20:15:10 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.displayValue]> with 'diamond_helmet'.
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip' definition='item' value='i@i@diamond_helmet'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<def[item]>"
"display_name:"display_name:<&e><server.flag[bosses.SkeletonKnight.itemDisplayName]>""
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
20:15:10 [INFO] ...remembering this script entry as 'newitem'!
20:15:10 [INFO] Filled tag <def[item]> with 'i@diamond_helmet'.
20:15:10 [INFO] Filled tag <&e> with ''.
20:15:10 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.itemDisplayName]> with 'SkeletonKnight'.
20:15:10 [INFO] +> Executing 'ADJUST': object='li@i@diamond_helmet' mechanism='display_name' mechanism_value='"display_name:SkeletonKnight"'
20:15:10 [INFO] Adjust mechanism 'display_name' on object of type 'Item'...
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<entry[newitem].result>"
"lore:<&e>Boss<&sp>Status:<&sp><&a>Alive|<&a>Click<&sp>to<&sp>teleport."
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
20:15:10 [INFO] ...remembering this script entry as 'newitem'!
20:15:10 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo]'.
20:15:10 [INFO] Filled tag <&e> with ''.
20:15:10 [INFO] Filled tag <&sp> with ' '.
20:15:10 [INFO] Filled tag <&sp> with ' '.
20:15:10 [INFO] Filled tag <&a> with ''.
20:15:10 [INFO] Filled tag <&a> with ''.
20:15:10 [INFO] Filled tag <&sp> with ' '.
20:15:10 [INFO] Filled tag <&sp> with ' '.
20:15:10 [INFO] +> Executing 'ADJUST': object='li@i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo]' mechanism='lore'
mechanism_value='Boss Status: Alive|Click to teleport.'
20:15:10 [INFO] Applying property 'display_name' on object of type 'Item'...
20:15:10 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<entry[newitem].result>" "flags:HIDE_ATTRIBUTES|HIDE_ENCHANTS"
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
20:15:10 [INFO] ...remembering this script entry as 'newitem'!
20:15:10 [INFO] Filled tag <entry[newitem].result> with
'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;lore=&sseBoss Status&co &ssaAlive|&ssaClick to
teleport&dot]'.
20:15:10 [INFO] +> Executing 'ADJUST': object='li@i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport&dot]' mechanism='flags' mechanism_value='HIDE_ATTRIBUTES|HIDE_ENCHANTS'
20:15:10 [INFO] Applying property 'display_name' on object of type 'Item'...
20:15:10 [INFO] Applying property 'lore' on object of type 'Item'...
20:15:10 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: ADJUST "<entry[newitem].result>"
"nbt:li@bosses.bosshead/SkeletonKnight"
20:15:10 [INFO] +- Executing dCommand: ADJUST/p@Xeane ---------+
20:15:10 [INFO] ...remembering this script entry as 'newitem'!
20:15:10 [INFO] Filled tag <entry[newitem].result> with
'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport&dot]'.
20:15:10 [INFO] +> Executing 'ADJUST':
object='li@i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport&dot]' mechanism='nbt' mechanism_value='li@bosses.bosshead/SkeletonKnight'
20:15:10 [INFO] Applying property 'display_name' on object of type 'Item'...
20:15:10 [INFO] Applying property 'flags' on object of type 'Item'...
20:15:10 [INFO] Applying property 'lore' on object of type 'Item'...
20:15:10 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "position"
"<def[iteration].-[1].*[18].+[1].+[<server.flag[bosses.SkeletonKnight.priority]>]>"
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
20:15:10 [INFO] Filled tag <server.flag[bosses.SkeletonKnight.priority]> with '1'.
20:15:10 [INFO] Filled tag <def[iteration].-[1].*[18].+[1].+[1]> with '2'.
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip' definition='position' value='2'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DEFINE "list"
"<def[list].insert[<entry[newitem].result>].at[<def[position]>]>"
20:15:10 [INFO] +- Executing dCommand: DEFINE/p@Xeane ---------+
20:15:10 [INFO] Filled tag <entry[newitem].result> with
'i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]'.
20:15:10 [INFO] Filled tag <def[position]> with '2'.
20:15:10 [INFO] Filled tag
<def[list].insert[i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]].at[2]> with
'li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]'.
20:15:10 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_DenizenCsChip' definition='list'
value='li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: NARRATE "<def[list]>"
20:15:10 [INFO] +- Executing dCommand: NARRATE/p@Xeane ---------+
20:15:10 [INFO] Filled tag <def[list]> with
'li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]'.
20:15:10 [INFO] +> Executing 'NARRATE':
Narrating='li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]' Targets='[p@Xeane]'
20:15:10 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' Executing: DETERMINE "<def[list]>"
20:15:10 [INFO] +- Executing dCommand: DETERMINE/p@Xeane ---------+
20:15:10 [INFO] Filled tag <def[list]> with
'li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]'.
20:15:10 [INFO] +> Executing 'DETERMINE':
outcome='li@i@HardDifficultyBlock|i@diamond_helmet[display_name=&quodisplay_name&co&sseSkeletonKnight&quo;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES;lore=&sseBoss
Status&co &ssaAlive|&ssaClick to teleport˙nbt=li@bosses&dotbosshead/SkeletonKnight]' passively='false'
20:15:10 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_DenizenCsChip' in 5ms.
20:15:10 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@TESTINVENTORYNEW' slot='1'
20:15:10 [INFO] Completing queue 'EXCOMMAND_FyObviouslyMaterials' in 8ms.