Paste #55142: Untitled Paste

Date: 2019/07/02 10:16:55 UTC-07:00
Type: Denizen Script

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guards:
    type: assignment
    actions:
        on assignment:
        - triger name:proximity state:true
    ineract scripts:
    - 10 guards_action

guards_action:
    type: ineract
    steps:
        1:
            proximity trigger:
                entry:
                    script:
                    if <player.flag[angry]>==true {
                        - attack <player.uuid>
                    }
                exit:
                    script:
                move:
                    script: