Date: 2019/07/02 10:16:55 UTC-07:00
Type: Denizen Script
guards:
type: assignment
actions:
on assignment:
- triger name:proximity state:true
ineract scripts:
- 10 guards_action
guards_action:
type: ineract
steps:
1:
proximity trigger:
entry:
script:
if <player.flag[angry]>==true {
- attack <player.uuid>
}
exit:
script:
move:
script: