Date: 2019/07/10 12:36:47 UTC-07:00
Type: Denizen Script
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ClasseAtri
type: assignment
interact script:
-1 ClasseAtri
ClasseAtri:
type:interact
steps:
1:
Click Trigger:
script:
-chat "<green>Bonjour a vous <player.name>."
-wait 5
2:
script:
-open inventory d:in@Menu_Classe
Menu_Classe
type: inventory
title: Menu Choix de la Classe
size: 27
slots:
-"[noir][noir][noir][noir][noir][noir][noir][noir][noir]"
-"[noir][guerrier][noir][voleur][noir][archer][noir][illusionniste][noir]"
-"[noir][noir][noir][noir][noir][noir][noir][noir][noir]"
events:
on player clicks in Menu_Classe:
-determine cancelled
on player drags in Menu_Classe:
-determine cancelled
on player clicks in guerrier in Menu_Classe:
-narrate "<aqua>Vous avez selectionner le <green>Guerrier."
-open inventory d:in@gconfirmation
on player clicks in voleur in Menu_Classe:
-narrate "<aqua>Vous avez selectionner le <green>Voleur."
-open inventory d:in@vconfirmation
on player clicks in archer in Menu_Classe:
-narrate "<aqua>Vous avez selectionner l<&sq><green>Archer."
-open inventory d:in@aconfirmation
on player clicks in illusionniste in Menu_Classe:
-narrate "<aqua>Vous avez selectionner l<&sq><green>Illusionniste."
-open inventory d:in@iconfirmation
guerrier
type: item
material: golden_sword
name: Épée Du Novice
display name: Classe Guerrier
gconfirmation
type: inventory
title: Confirmer votre choix
size: 9
slots:
-"[oui][oui][oui][oui][noir][non][non][non][non]"
oui
type: item
material: lime_glass_pane
display name: Oui
gnon
type: item
material: red_glass_pane
display name: Non
noir
type: item
material: black_lime_glass_pane
events:
on player clicks in gconfirmation:
-determine cancelled
on player drags in gconfirmation:
-determine cancelled
on player clicks in oui in gconfirmation:
-narrate "<green>Vous etes maintenant un guerrier"
-zap 'step:3'
on player clicks in non in gconfirmation:
-zap 'step:2'
voleur
type: item
material: golden_hoe
name: Zaoan Rouiller
display name: Classe voleur
vconfirmation
type: inventory
title: Confirmer votre choix
size: 9
slots:
-"[oui][oui][oui][oui][noir][non][non][non][non]"
events:
on player clicks in vconfirmation:
-determine cancelled
on player drags in vconfirmation:
-determine cancelled
on player clicks in oui in vconfirmation:
-narrate "<green>Vous êtes maintenant un Voleur"
-zap 'step:3'
on player clicks in non in vconfirmation:
-zap 'step:2'
archer
type: item
material: bow
name: Arc En Bois
display name: Classe Archer
aconfirmation
type: inventory
title: Confirmer votre choix
size:9
slots:
-"[oui][oui][oui][oui][noir][non][non][non][non]"
events:
on player clicks in aconfirmation:
-determine cancelled
on player drags in aconfirmation:
-determine cancelled
on player clicks in oui in aconfirmation:
-narrate "<green>Vous etes maintenant un Archer"
-zap 'step:3'
on player clicks in non in aconfirmation:
-zap 'step:2'
illusionniste
type:item
material:bow
name:Arc En Bois
display name:Classe Archer
iconfirmation
type: inventory
title: Confirmer votre choix
size: 9
slots:
-"[oui][oui][oui][oui][noir][non][non][non][non]"
events:
on player clicks in iconfirmation:
-determine cancelled
on player drags in iconfirmation:
-determine cancelled
on player clicks in oui in iconfirmation:
-narrate "<green>Vous êtes maintenant un Illusionniste"
-zap 'step:3'
on player clicks in non in iconfirmation:
-zap 'step:2'
3:
Click Trigger:
script:
-chat "<green>Tu a déjà obtenue ta classe <player.name>."