Java Version: 1.8.0_201
Up-time: 15h 22m
CraftBukkit Version: git-Paper-610 (MC: 1.13.2)
Denizen Version: Core: 1.40-SNAPSHOT (Build 261), CraftBukkit: 1.0.6-SNAPSHOT (build 794-DEV)
Active Plugins (47): TigerReports: 4.5, CoreProtect: 2.15.1, LuckPerms: 4.3.73, WorldEdit: 7.0.0-beta-04;17f52cb,
PhantomSpawnControl: 1.07, Skript: 2.3.5, KeepItems: 1.3.2, WordGamesPlus: 1.3.2,
PlaceholderAPI: 2.9.2, MineableSpawners: 1.4, spark: 1.1.0, Elevator: 2.16.1,
WorldBorder: 1.9.0, BuycraftX: 11.0.0, Votifier: 2.4.1, SimpleHolograms: 1.1,
WorldGuard: 7.0.0-beta01;01dfebe, ezBroadcast: 1.1.1, CustomPolls: 1.1.1, VotingPlugin: 5.17.5,
iDisguise: 5.8.2, ViaVersion: 2.1.2, StaffChatReloaded: 1.0.1, SimpleAPI: 3.8-SNAPSHOT,
Vault: 1.7.1-b91, PlayerParticles: 6.3, Essentials: 2.16.0.34, PerWorldInventory: 2.2.2,
ezAuctions: 1.3.9, SimplePets: 4.1.2-SNAPSHOT, DeluxeChat: 1.14.3, Citizens: 2.0.24-SNAPSHOT (build 1628),
EssentialsGeoIP: 2.16.0.34, Shop: 1.8.0.1, MobMoney: 2.5, EssentialsSpawn: 2.16.0.34,
Denizen: 1.0.6-SNAPSHOT (build 794-DEV), PlotSquared: 4.15, Multiverse-Core: 3.0.0-SNAPSHOT-b760,
CitizensServerSelector: 0.2.4, CitizensCMD: 2.2, DiscordSRV: 1.16.6, Quests: 3.6.3-b668,
GriefPrevention: 16.11.5, AreaShop: 2.6.0, UltimateTimber: 1.0.5, HorseTpWithMe: 3.2.0,
Loaded Worlds (10): world, world_nether, world_the_end, new, be, parkour, pvp, arena, ap, Shops
Online Players (17): xNashix(xNashix), Bad_Mistake(Bad_Mistake), Regginald256(Regginald256), robinschapendonk(robinschapendonk),
Mr_Wheedles(Mr_Wheedles), Faustulus(Faustulus), 0ctosquid(0ctosquid), ImLeos(ImLeos),
alyesto(alyesto), gogo458(gogo458), Fiosaika(Fiosaika), monkeydude40(monkeydude40),
AapoA(AapoA), ZenosXFallenGods(ZenosXFallenGods), RataTA6351(RataTA6351), xenmai(xenmai),
munttiii(munttiii)
Offline Players: 4211
Mode: offline (BungeeCoord)
11:39:22 [INFO] +> Executing 'Event': Type='on player clicks in ARENA_SELECTOR_INVENTORY' Container='ARENA_FLOW_HANDLER(WORLD)'
player=p@xenmaiContext='{item=i@skeleton_skull[display_name=Undead Realm], cursor_item=i@air, raw_slot=1,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL, clicked_inventory=in@ARENA_SELECTOR_INVENTORY, slot=1,
inventory=in@ARENA_SELECTOR_INVENTORY, click=LEFT, hotbar_button=0}'
11:39:22 [INFO] +- Building event 'ON PLAYER CLICKS IN ARENA_SELECTOR_INVENTORY' for ARENA_FLOW_HANDLER ---------+
11:39:22 [INFO] Starting InstantQueue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation'...
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: DETERMINE "passively" "cancelled"
11:39:22 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: DEFINE "arena"
"<server.list_scripts.filter[yaml_key[arena]].filter[yaml_key[name].is[==].to[<context.item.display>]].get[1].name>"
11:39:22 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:22 [INFO] Filled tag <context.item.display> with 'Undead Realm'.
11:39:22 [INFO] Filled tag <server.list_scripts.filter[yaml_key[arena]].filter[yaml_key[name].is[==].to[Undead Realm]].get[1].name> with
'UNDEAD_REALM'.
11:39:22 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_RunsRuthOrganisation' definition='arena' value='UNDEAD_REALM'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: INJECT "instantly" "arena_flow_handler.arena_join"
11:39:22 [INFO] +- Executing dCommand: INJECT/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'INJECT': script='ARENA_FLOW_HANDLER(WORLD)' instant='true' path='arena_join'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: IF "<server.flag[<def[arena]>.state]>" "==" "started"
11:39:22 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'IF': use_braces='true'
11:39:22 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:22 [INFO] Filled tag <server.flag[UNDEAD_REALM.state]> with 'lobby'.
11:39:22 [INFO] Comparable='Element(lobby)', Operator='EQUALS', ComparedTo='Element(started)' --> OUTCOME='false'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: NARRATE "Joining arena <def[arena]>..."
11:39:22 [INFO] +- Executing dCommand: NARRATE/p@xenmai ---------+
11:39:22 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:22 [INFO] +> Executing 'NARRATE': Narrating='Joining arena UNDEAD_REALM...' Targets='[p@xenmai]'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: FLAG "server" "<def[arena]>.players:->:<player>"
11:39:22 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:22 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] +> Executing 'FLAG': flag_name='UNDEAD_REALM.PLAYERS' Action/Value='INSERT(p@4f6cb058-42f2-4290-b962-bcac121d4e70)'
flag_target='server'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: FLAG "<player>" "arena.current:<def[arena]>"
11:39:22 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:22 [INFO] +> Executing 'FLAG': flag_name='ARENA.CURRENT' Action/Value='SET_VALUE(UNDEAD_REALM)' flag_target='p@xenmai'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: FLAG "<player>" "arena.class:!"
11:39:22 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] +> Executing 'FLAG': flag_name='ARENA.CLASS' Action/Value='DELETE(false)' flag_target='p@xenmai'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: FLAG "<player>" "arena.prev_location:<player.location>"
11:39:22 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] Filled tag <player.location> with 'l@6803.409387033763,11,11339.888745384773,4.199804782867432,-94.20053100585938,parkour'.
11:39:22 [INFO] +> Executing 'FLAG': flag_name='ARENA.PREV_LOCATION'
Action/Value='SET_VALUE(l@6803.409387033763,11,11339.888745384773,4.199804782867432,-94.20053100585938,parkour)'
flag_target='p@xenmai'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: FLAG "<player>" "arena.prev_health:<player.health>"
11:39:22 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] Filled tag <player.health> with '20'.
11:39:22 [INFO] +> Executing 'FLAG': flag_name='ARENA.PREV_HEALTH' Action/Value='SET_VALUE(20)' flag_target='p@xenmai'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: FLAG "<player>" "arena.prev_food:<player.food_level>"
11:39:22 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] Filled tag <player.food_level> with '20'.
11:39:22 [INFO] +> Executing 'FLAG': flag_name='ARENA.PREV_FOOD' Action/Value='SET_VALUE(20)' flag_target='p@xenmai'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: TELEPORT "<player>"
"<def[arena].as_script.yaml_key[lobby_spawn].as_location>"
11:39:22 [INFO] +- Executing dCommand: TELEPORT/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] Filled tag <def[arena].as_script.yaml_key[lobby_spawn].as_location> with 'l@6804,11,11340,parkour'.
11:39:22 [INFO] +> Executing 'TELEPORT': location='l@6804,11,11340,parkour' entities='[p@4f6cb058-42f2-4290-b962-bcac121d4e70]'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: WAIT "5t"
11:39:22 [INFO] +- Executing dCommand: WAIT/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'WAIT': queue='ARENA_FLOW_HANDLER_RunsRuthOrganisation' delay='d@0.25s'
11:39:22 [INFO] Forcing queue ARENA_FLOW_HANDLER_RunsRuthOrganisation into a timed queue...
11:39:22 [INFO] Completing queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' in 123ms.
11:39:22 [INFO] Starting TimedQueue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation'...
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: ADJUST "<player>" "gamemode:adventure"
11:39:22 [INFO] +- Executing dCommand: ADJUST/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] +> Executing 'ADJUST': object='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' mechanism='gamemode' mechanism_value='adventure'
11:39:22 [INFO] Adjust mechanism 'gamemode' on object of type 'Player'...
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: INVENTORY "clear"
11:39:22 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'INVENTORY': actions='[clear]' Inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' slot='1'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: HEAL "20"
11:39:22 [INFO] +- Executing dCommand: HEAL/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'HEAL': amount='20' entities='[p@4f6cb058-42f2-4290-b962-bcac121d4e70]'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: ADJUST "<player>" "food_level:12"
11:39:22 [INFO] +- Executing dCommand: ADJUST/p@xenmai ---------+
11:39:22 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:22 [INFO] +> Executing 'ADJUST': object='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' mechanism='food_level' mechanism_value='12'
11:39:22 [INFO] Adjust mechanism 'food_level' on object of type 'Player'...
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: INVENTORY "close"
11:39:22 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' slot='1'
11:39:22 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: WAIT "5t"
11:39:22 [INFO] +- Executing dCommand: WAIT/p@xenmai ---------+
11:39:22 [INFO] +> Executing 'WAIT': queue='ARENA_FLOW_HANDLER_RunsRuthOrganisation' delay='d@0.25s'
11:39:23 [INFO] Queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' Executing: INVENTORY "open" "destination:in@class_selector_inventory"
11:39:23 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:23 [INFO] Filled tag <player.has_flag[arena.class]> with 'false'.
11:39:23 [INFO] Filled tag <tern[false]:arena_ready_item||air> with 'air'.
11:39:23 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd'...
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "li@"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list' value='li@'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "script" "<player.flag[arena.current].as_script>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <player.flag[arena.current].as_script> with 's@UNDEAD_REALM'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='script' value='UNDEAD_REALM(YAML DATA)'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH "<def[script].list_keys[classes]>" "as:class"
11:39:23 [INFO] +- Executing dCommand: FOREACH/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[script].list_keys[classes]> with 'li@barbarian|knight|priest|wizard|hunter|assassin'.
11:39:23 [INFO] +> Executing 'FOREACH': list='li@barbarian|knight|priest|wizard|hunter|assassin' as_name='class'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[class]> with 'barbarian'.
11:39:23 [INFO] Filled tag <def[class]> with 'barbarian'.
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Filled tag <def[script].yaml_key[classes.barbarian.icon].as_item.with[display_name=barbarian;flags=hide_attributes]> with
'i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='item'
value='i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[item]> with 'i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] Filled tag <def[list].include[i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH " CALLBACK" "as:class"
11:39:23 [INFO] +- Foreach loop 2 ---------+
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[class]> with 'knight'.
11:39:23 [INFO] Filled tag <def[class]> with 'knight'.
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Filled tag <def[script].yaml_key[classes.knight.icon].as_item.with[display_name=knight;flags=hide_attributes]> with
'i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='item'
value='i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[item]> with 'i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] Filled tag <def[list].include[i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH " CALLBACK" "as:class"
11:39:23 [INFO] +- Foreach loop 3 ---------+
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[class]> with 'priest'.
11:39:23 [INFO] Filled tag <def[script].yaml_key[classes.priest.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]> with
'null'.
11:39:23 [INFO] ERROR in script 'CLASS_SELECTOR_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd'! Tag
<def[script].yaml_key[classes.priest.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]> is invalid!
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='item'
value='def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[item]> with
'def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'.
11:39:23 [INFO] Filled tag
<def[list].include[def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]]>
with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH " CALLBACK" "as:class"
11:39:23 [INFO] +- Foreach loop 4 ---------+
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:23 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Filled tag <def[script].yaml_key[classes.wizard.icon].as_item.with[display_name=wizard;flags=hide_attributes]> with
'i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='item'
value='i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[item]> with 'i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] Filled tag <def[list].include[i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH " CALLBACK" "as:class"
11:39:23 [INFO] +- Foreach loop 5 ---------+
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[class]> with 'hunter'.
11:39:23 [INFO] Filled tag <def[class]> with 'hunter'.
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Filled tag <def[script].yaml_key[classes.hunter.icon].as_item.with[display_name=hunter;flags=hide_attributes]> with
'i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='item'
value='i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[item]> with 'i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] Filled tag <def[list].include[i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH " CALLBACK" "as:class"
11:39:23 [INFO] +- Foreach loop 6 ---------+
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:23 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Filled tag <def[script].yaml_key[classes.assassin.icon].as_item.with[display_name=assassin;flags=hide_attributes]> with
'i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='item'
value='i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:23 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[item]> with 'i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] Filled tag <def[list].include[i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_OmEuroLtd' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: FOREACH " CALLBACK" "as:class"
11:39:23 [INFO] +- Foreach loop complete ---------+
11:39:23 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' Executing: DETERMINE "<def[list]>"
11:39:23 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:23 [INFO] Filled tag <def[list]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:23 [INFO] +> Executing 'DETERMINE':
outcome='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
passively='false'
11:39:23 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_OmEuroLtd' in 11ms.
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:23 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:23 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@CLASS_SELECTOR_INVENTORY' slot='1'
11:39:23 [INFO] Completing queue 'ARENA_FLOW_HANDLER_RunsRuthOrganisation' in 688ms.
11:39:24 [INFO] +> Executing 'Event': Type='on player clicks in CLASS_SELECTOR_INVENTORY' Container='ARENA_FLOW_HANDLER(WORLD)'
player=p@xenmaiContext='{item=i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES], cursor_item=i@air, raw_slot=3,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL, clicked_inventory=in@CLASS_SELECTOR_INVENTORY, slot=3,
inventory=in@CLASS_SELECTOR_INVENTORY, click=LEFT, hotbar_button=0}'
11:39:24 [INFO] +- Building event 'ON PLAYER CLICKS IN CLASS_SELECTOR_INVENTORY' for ARENA_FLOW_HANDLER ---------+
11:39:24 [INFO] Starting InstantQueue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry'...
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: DETERMINE "passively" "cancelled"
11:39:24 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:24 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: DEFINE "clicked" "<context.item.script.name||null>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <context.item.script.name||null> with 'null'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_NutritionFranchiseJerry' definition='clicked' value='null'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: DEFINE "arena" "<player.flag[arena.current]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <player.flag[arena.current]> with 'UNDEAD_REALM'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_NutritionFranchiseJerry' definition='arena' value='UNDEAD_REALM'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: IF "<def[clicked]>" "==" "arena_leave_item"
11:39:24 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:24 [INFO] +> Executing 'IF': use_braces='true'
11:39:24 [INFO] Filled tag <def[clicked]> with 'null'.
11:39:24 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(arena_leave_item)' --> OUTCOME='false'
11:39:24 [INFO] Filled tag <def[clicked]> with 'null'.
11:39:24 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(arena_ready_item)' --> OUTCOME='false'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: DEFINE "class" "<context.item.display>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <context.item.display> with 'wizard'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_NutritionFranchiseJerry' definition='class' value='wizard'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: INJECT "instantly" "arena_flow_handler.class_select"
11:39:24 [INFO] +- Executing dCommand: INJECT/p@xenmai ---------+
11:39:24 [INFO] +> Executing 'INJECT': script='ARENA_FLOW_HANDLER(WORLD)' instant='true' path='class_select'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: INVENTORY "clear"
11:39:24 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:24 [INFO] +> Executing 'INVENTORY': actions='[clear]' Inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' slot='1'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: ADJUST "<player>"
"equipment:<def[arena].as_script.yaml_key[classes.<def[class]>.equipment]>"
11:39:24 [INFO] +- Executing dCommand: ADJUST/p@xenmai ---------+
11:39:24 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] Filled tag <def[arena].as_script.yaml_key[classes.wizard.equipment]> with
'golden_boots|leather_leggings|leather_chestplate|air'.
11:39:24 [INFO] +> Executing 'ADJUST': object='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' mechanism='equipment'
mechanism_value='golden_boots|leather_leggings|leather_chestplate|air'
11:39:24 [INFO] Adjust mechanism 'equipment' on object of type 'Player'...
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: FOREACH
"<def[arena].as_script.yaml_key[classes.<def[class]>.inventory]>" "as:item"
11:39:24 [INFO] +- Executing dCommand: FOREACH/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] Filled tag <def[arena].as_script.yaml_key[classes.wizard.inventory]> with 'li@wizard_staff/1'.
11:39:24 [INFO] +> Executing 'FOREACH': list='li@wizard_staff/1' as_name='item'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: GIVE "<def[item].before[/]>" "quantity:<def[item].after[/]>"
11:39:24 [INFO] +- Executing dCommand: GIVE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item].before[/]> with 'wizard_staff'.
11:39:24 [INFO] Filled tag <def[item].after[/]> with '1'.
11:39:24 [INFO] +> Executing 'GIVE': Type='ITEM' inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' Quantity='1.0'
engrave='false' unlimit_stack_size='false' Items='[i@golden_hoe[enchantments=FIRE_ASPECT,2;lore=Sets your enemies on
fire˙script=WIZARD_STAFF;unbreakable=true]]' slot='1'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: FOREACH " CALLBACK" "as:item"
11:39:24 [INFO] +- Foreach loop complete ---------+
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: DEFINE "offhand"
"<def[arena].as_script.yaml_key[classes.<def[class]>.offhand]||null>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] Filled tag <def[arena].as_script.yaml_key[classes.wizard.offhand]||null> with 'wizard_wand'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_NutritionFranchiseJerry' definition='offhand' value='wizard_wand'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: IF "<def[offhand]>" "!=" "null"
11:39:24 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:24 [INFO] +> Executing 'IF': use_braces='true'
11:39:24 [INFO] Filled tag <def[offhand]> with 'wizard_wand'.
11:39:24 [INFO] Logic='NEGATIVE', Comparable='Element(wizard_wand)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: ADJUST "<player>" "item_in_offhand:<def[offhand]>"
11:39:24 [INFO] +- Executing dCommand: ADJUST/p@xenmai ---------+
11:39:24 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:24 [INFO] Filled tag <def[offhand]> with 'wizard_wand'.
11:39:24 [INFO] +> Executing 'ADJUST': object='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' mechanism='item_in_offhand'
mechanism_value='wizard_wand'
11:39:24 [INFO] Adjust mechanism 'item_in_offhand' on object of type 'Player'...
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: FLAG "<player>" "arena.class:<def[class]>"
11:39:24 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:24 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] +> Executing 'FLAG': flag_name='ARENA.CLASS' Action/Value='SET_VALUE(wizard)' flag_target='p@xenmai'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: NARRATE "<def[class]> class selected!"
11:39:24 [INFO] +- Executing dCommand: NARRATE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] +> Executing 'NARRATE': Narrating='wizard class selected!' Targets='[p@xenmai]'
11:39:24 [INFO] Queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' Executing: INVENTORY "open" "destination:in@class_selector_inventory"
11:39:24 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:24 [INFO] Filled tag <player.has_flag[arena.class]> with 'true'.
11:39:24 [INFO] Filled tag <tern[true]:arena_ready_item||air> with 'arena_ready_item'.
11:39:24 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy'...
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "li@"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list' value='li@'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "script" "<player.flag[arena.current].as_script>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <player.flag[arena.current].as_script> with 's@UNDEAD_REALM'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='script' value='UNDEAD_REALM(YAML DATA)'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH "<def[script].list_keys[classes]>" "as:class"
11:39:24 [INFO] +- Executing dCommand: FOREACH/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[script].list_keys[classes]> with 'li@barbarian|knight|priest|wizard|hunter|assassin'.
11:39:24 [INFO] +> Executing 'FOREACH': list='li@barbarian|knight|priest|wizard|hunter|assassin' as_name='class'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'barbarian'.
11:39:24 [INFO] Filled tag <def[class]> with 'barbarian'.
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Filled tag <def[script].yaml_key[classes.barbarian.icon].as_item.with[display_name=barbarian;flags=hide_attributes]> with
'i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='item'
value='i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item]> with 'i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] Filled tag <def[list].include[i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH " CALLBACK" "as:class"
11:39:24 [INFO] +- Foreach loop 2 ---------+
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'knight'.
11:39:24 [INFO] Filled tag <def[class]> with 'knight'.
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Filled tag <def[script].yaml_key[classes.knight.icon].as_item.with[display_name=knight;flags=hide_attributes]> with
'i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='item'
value='i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item]> with 'i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] Filled tag <def[list].include[i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH " CALLBACK" "as:class"
11:39:24 [INFO] +- Foreach loop 3 ---------+
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'priest'.
11:39:24 [INFO] Filled tag <def[script].yaml_key[classes.priest.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]> with
'null'.
11:39:24 [INFO] ERROR in script 'CLASS_SELECTOR_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy'! Tag
<def[script].yaml_key[classes.priest.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]> is invalid!
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='item'
value='def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item]> with
'def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'.
11:39:24 [INFO] Filled tag
<def[list].include[def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]]>
with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH " CALLBACK" "as:class"
11:39:24 [INFO] +- Foreach loop 4 ---------+
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Filled tag <def[script].yaml_key[classes.wizard.icon].as_item.with[display_name=wizard;flags=hide_attributes]> with
'i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='item'
value='i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item]> with 'i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] Filled tag <def[list].include[i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH " CALLBACK" "as:class"
11:39:24 [INFO] +- Foreach loop 5 ---------+
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'hunter'.
11:39:24 [INFO] Filled tag <def[class]> with 'hunter'.
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Filled tag <def[script].yaml_key[classes.hunter.icon].as_item.with[display_name=hunter;flags=hide_attributes]> with
'i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='item'
value='i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item]> with 'i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] Filled tag <def[list].include[i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH " CALLBACK" "as:class"
11:39:24 [INFO] +- Foreach loop 6 ---------+
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:24 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Filled tag <def[script].yaml_key[classes.assassin.icon].as_item.with[display_name=assassin;flags=hide_attributes]> with
'i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='item'
value='i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:24 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[item]> with 'i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] Filled tag <def[list].include[i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: FOREACH " CALLBACK" "as:class"
11:39:24 [INFO] +- Foreach loop complete ---------+
11:39:24 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' Executing: DETERMINE "<def[list]>"
11:39:24 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:24 [INFO] Filled tag <def[list]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:24 [INFO] +> Executing 'DETERMINE':
outcome='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
passively='false'
11:39:24 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_RisksDenizenWhy' in 7ms.
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:24 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:24 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@CLASS_SELECTOR_INVENTORY' slot='1'
11:39:24 [INFO] Completing queue 'ARENA_FLOW_HANDLER_NutritionFranchiseJerry' in 15ms.
11:39:25 [INFO] +> Executing 'Event': Type='on player clicks in CLASS_SELECTOR_INVENTORY' Container='ARENA_FLOW_HANDLER(WORLD)'
player=p@xenmaiContext='{item=i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES], cursor_item=i@air, raw_slot=5,
is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL, clicked_inventory=in@CLASS_SELECTOR_INVENTORY, slot=5,
inventory=in@CLASS_SELECTOR_INVENTORY, click=LEFT, hotbar_button=0}'
11:39:25 [INFO] +- Building event 'ON PLAYER CLICKS IN CLASS_SELECTOR_INVENTORY' for ARENA_FLOW_HANDLER ---------+
11:39:25 [INFO] Starting InstantQueue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates'...
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: DETERMINE "passively" "cancelled"
11:39:25 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:25 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: DEFINE "clicked" "<context.item.script.name||null>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <context.item.script.name||null> with 'null'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_DiscoveredRidingStates' definition='clicked' value='null'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: DEFINE "arena" "<player.flag[arena.current]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <player.flag[arena.current]> with 'UNDEAD_REALM'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_DiscoveredRidingStates' definition='arena' value='UNDEAD_REALM'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: IF "<def[clicked]>" "==" "arena_leave_item"
11:39:25 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:25 [INFO] +> Executing 'IF': use_braces='true'
11:39:25 [INFO] Filled tag <def[clicked]> with 'null'.
11:39:25 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(arena_leave_item)' --> OUTCOME='false'
11:39:25 [INFO] Filled tag <def[clicked]> with 'null'.
11:39:25 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(arena_ready_item)' --> OUTCOME='false'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: DEFINE "class" "<context.item.display>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <context.item.display> with 'assassin'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_DiscoveredRidingStates' definition='class' value='assassin'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: INJECT "instantly" "arena_flow_handler.class_select"
11:39:25 [INFO] +- Executing dCommand: INJECT/p@xenmai ---------+
11:39:25 [INFO] +> Executing 'INJECT': script='ARENA_FLOW_HANDLER(WORLD)' instant='true' path='class_select'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: INVENTORY "clear"
11:39:25 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:25 [INFO] +> Executing 'INVENTORY': actions='[clear]' Inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' slot='1'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: ADJUST "<player>"
"equipment:<def[arena].as_script.yaml_key[classes.<def[class]>.equipment]>"
11:39:25 [INFO] +- Executing dCommand: ADJUST/p@xenmai ---------+
11:39:25 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] Filled tag <def[arena].as_script.yaml_key[classes.assassin.equipment]> with
'leather_boots|chainmail_leggings|leather_chestplate|chainmail_helmet'.
11:39:25 [INFO] +> Executing 'ADJUST': object='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' mechanism='equipment'
mechanism_value='leather_boots|chainmail_leggings|leather_chestplate|chainmail_helmet'
11:39:25 [INFO] Adjust mechanism 'equipment' on object of type 'Player'...
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: FOREACH
"<def[arena].as_script.yaml_key[classes.<def[class]>.inventory]>" "as:item"
11:39:25 [INFO] +- Executing dCommand: FOREACH/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] Filled tag <def[arena].as_script.yaml_key[classes.assassin.inventory]> with 'li@assassin_dagger/1'.
11:39:25 [INFO] +> Executing 'FOREACH': list='li@assassin_dagger/1' as_name='item'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: GIVE "<def[item].before[/]>" "quantity:<def[item].after[/]>"
11:39:25 [INFO] +- Executing dCommand: GIVE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item].before[/]> with 'assassin_dagger'.
11:39:25 [INFO] Filled tag <def[item].after[/]> with '1'.
11:39:25 [INFO] +> Executing 'GIVE': Type='ITEM' inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' Quantity='1.0'
engrave='false' unlimit_stack_size='false' Items='[i@diamond_sword[lore=Sharper than the average
sword˙script=ASSASSIN_DAGGER;unbreakable=true]]' slot='1'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: FOREACH " CALLBACK" "as:item"
11:39:25 [INFO] +- Foreach loop complete ---------+
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: DEFINE "offhand"
"<def[arena].as_script.yaml_key[classes.<def[class]>.offhand]||null>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] Filled tag <def[arena].as_script.yaml_key[classes.assassin.offhand]||null> with 'assassin_shuriken'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_DiscoveredRidingStates' definition='offhand' value='assassin_shuriken'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: IF "<def[offhand]>" "!=" "null"
11:39:25 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:25 [INFO] +> Executing 'IF': use_braces='true'
11:39:25 [INFO] Filled tag <def[offhand]> with 'assassin_shuriken'.
11:39:25 [INFO] Logic='NEGATIVE', Comparable='Element(assassin_shuriken)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: ADJUST "<player>" "item_in_offhand:<def[offhand]>"
11:39:25 [INFO] +- Executing dCommand: ADJUST/p@xenmai ---------+
11:39:25 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:25 [INFO] Filled tag <def[offhand]> with 'assassin_shuriken'.
11:39:25 [INFO] +> Executing 'ADJUST': object='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' mechanism='item_in_offhand'
mechanism_value='assassin_shuriken'
11:39:25 [INFO] Adjust mechanism 'item_in_offhand' on object of type 'Player'...
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: FLAG "<player>" "arena.class:<def[class]>"
11:39:25 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:25 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] +> Executing 'FLAG': flag_name='ARENA.CLASS' Action/Value='SET_VALUE(assassin)' flag_target='p@xenmai'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: NARRATE "<def[class]> class selected!"
11:39:25 [INFO] +- Executing dCommand: NARRATE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] +> Executing 'NARRATE': Narrating='assassin class selected!' Targets='[p@xenmai]'
11:39:25 [INFO] Queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' Executing: INVENTORY "open" "destination:in@class_selector_inventory"
11:39:25 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:25 [INFO] Filled tag <player.has_flag[arena.class]> with 'true'.
11:39:25 [INFO] Filled tag <tern[true]:arena_ready_item||air> with 'arena_ready_item'.
11:39:25 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial'...
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "li@"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list' value='li@'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "script" "<player.flag[arena.current].as_script>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <player.flag[arena.current].as_script> with 's@UNDEAD_REALM'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='script'
value='UNDEAD_REALM(YAML DATA)'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH "<def[script].list_keys[classes]>" "as:class"
11:39:25 [INFO] +- Executing dCommand: FOREACH/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[script].list_keys[classes]> with 'li@barbarian|knight|priest|wizard|hunter|assassin'.
11:39:25 [INFO] +> Executing 'FOREACH': list='li@barbarian|knight|priest|wizard|hunter|assassin' as_name='class'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'barbarian'.
11:39:25 [INFO] Filled tag <def[class]> with 'barbarian'.
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Filled tag <def[script].yaml_key[classes.barbarian.icon].as_item.with[display_name=barbarian;flags=hide_attributes]> with
'i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='item'
value='i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item]> with 'i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] Filled tag <def[list].include[i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH " CALLBACK" "as:class"
11:39:25 [INFO] +- Foreach loop 2 ---------+
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'knight'.
11:39:25 [INFO] Filled tag <def[class]> with 'knight'.
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Filled tag <def[script].yaml_key[classes.knight.icon].as_item.with[display_name=knight;flags=hide_attributes]> with
'i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='item'
value='i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item]> with 'i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] Filled tag <def[list].include[i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH " CALLBACK" "as:class"
11:39:25 [INFO] +- Foreach loop 3 ---------+
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'priest'.
11:39:25 [INFO] Filled tag <def[script].yaml_key[classes.priest.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]> with
'null'.
11:39:25 [INFO] ERROR in script 'CLASS_SELECTOR_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial'! Tag
<def[script].yaml_key[classes.priest.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]> is invalid!
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='item'
value='def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item]> with
'def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'.
11:39:25 [INFO] Filled tag
<def[list].include[def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]]>
with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH " CALLBACK" "as:class"
11:39:25 [INFO] +- Foreach loop 4 ---------+
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:25 [INFO] Filled tag <def[class]> with 'wizard'.
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Filled tag <def[script].yaml_key[classes.wizard.icon].as_item.with[display_name=wizard;flags=hide_attributes]> with
'i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='item'
value='i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item]> with 'i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] Filled tag <def[list].include[i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH " CALLBACK" "as:class"
11:39:25 [INFO] +- Foreach loop 5 ---------+
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'hunter'.
11:39:25 [INFO] Filled tag <def[class]> with 'hunter'.
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Filled tag <def[script].yaml_key[classes.hunter.icon].as_item.with[display_name=hunter;flags=hide_attributes]> with
'i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='item'
value='i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item]> with 'i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] Filled tag <def[list].include[i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH " CALLBACK" "as:class"
11:39:25 [INFO] +- Foreach loop 6 ---------+
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "item"
"<def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] Filled tag <def[class]> with 'assassin'.
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Filled tag <def[script].yaml_key[classes.assassin.icon].as_item.with[display_name=assassin;flags=hide_attributes]> with
'i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='item'
value='i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DEFINE "list" "<def[list].include[<def[item]>]>"
11:39:25 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[item]> with 'i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] Filled tag <def[list].include[i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' definition='list'
value='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: FOREACH " CALLBACK" "as:class"
11:39:25 [INFO] +- Foreach loop complete ---------+
11:39:25 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' Executing: DETERMINE "<def[list]>"
11:39:25 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:25 [INFO] Filled tag <def[list]> with
'li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'.
11:39:25 [INFO] +> Executing 'DETERMINE':
outcome='li@i@diamond_axe[display_name=barbarian;flags=li@HIDE_ATTRIBUTES]|i@shield[display_name=knight;flags=li@HIDE_ATTRIBUTES]|def[script].yaml_key[classes.<def[class]>.icon].as_item.with[display_name=<def[class]>;flags=hide_attributes]|i@blaze_rod[display_name=wizard;flags=li@HIDE_ATTRIBUTES]|i@bow[display_name=hunter;flags=li@HIDE_ATTRIBUTES]|i@flint[display_name=assassin;flags=li@HIDE_ATTRIBUTES]'
passively='false'
11:39:25 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_SubjectiveChaptersProvincial' in 7ms.
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:39:25 [INFO] Applying property 'flags' on object of type 'Item'...
11:39:25 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@CLASS_SELECTOR_INVENTORY' slot='1'
11:39:25 [INFO] Completing queue 'ARENA_FLOW_HANDLER_DiscoveredRidingStates' in 52ms.
11:39:27 [INFO] +> Executing 'Event': Type='on player clicks in CLASS_SELECTOR_INVENTORY' Container='ARENA_FLOW_HANDLER(WORLD)'
player=p@xenmaiContext='{item=i@iron_sword[display_name=Ready;flags=li@HIDE_ATTRIBUTES;lore=Mark yourself as
ready˙script=ARENA_READY_ITEM], cursor_item=i@air, raw_slot=27, is_shift_click=false, slot_type=CONTAINER,
action=PICKUP_ALL, clicked_inventory=in@CLASS_SELECTOR_INVENTORY, slot=27, inventory=in@CLASS_SELECTOR_INVENTORY, click=LEFT,
hotbar_button=0}'
11:39:27 [INFO] +- Building event 'ON PLAYER CLICKS IN CLASS_SELECTOR_INVENTORY' for ARENA_FLOW_HANDLER ---------+
11:39:27 [INFO] Starting InstantQueue 'ARENA_FLOW_HANDLER_GentlyBlankInspections'...
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: DETERMINE "passively" "cancelled"
11:39:27 [INFO] +- Executing dCommand: DETERMINE/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: DEFINE "clicked" "<context.item.script.name||null>"
11:39:27 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:27 [INFO] Filled tag <context.item.script.name||null> with 'ARENA_READY_ITEM'.
11:39:27 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_GentlyBlankInspections' definition='clicked' value='ARENA_READY_ITEM'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: DEFINE "arena" "<player.flag[arena.current]>"
11:39:27 [INFO] +- Executing dCommand: DEFINE/p@xenmai ---------+
11:39:27 [INFO] Filled tag <player.flag[arena.current]> with 'UNDEAD_REALM'.
11:39:27 [INFO] +> Executing 'DEFINE': queue='ARENA_FLOW_HANDLER_GentlyBlankInspections' definition='arena' value='UNDEAD_REALM'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: IF "<def[clicked]>" "==" "arena_leave_item"
11:39:27 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'IF': use_braces='true'
11:39:27 [INFO] Filled tag <def[clicked]> with 'ARENA_READY_ITEM'.
11:39:27 [INFO] Comparable='Element(ARENA_READY_ITEM)', Operator='EQUALS', ComparedTo='Element(arena_leave_item)' --> OUTCOME='false'
11:39:27 [INFO] Filled tag <def[clicked]> with 'ARENA_READY_ITEM'.
11:39:27 [INFO] Comparable='Element(ARENA_READY_ITEM)', Operator='EQUALS', ComparedTo='Element(arena_ready_item)' --> OUTCOME='true'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: INVENTORY "close"
11:39:27 [INFO] +- Executing dCommand: INVENTORY/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@4f6cb058-42f2-4290-b962-bcac121d4e70]' slot='1'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: INJECT "instantly" "arena_flow_handler.arena_ready"
11:39:27 [INFO] +- Executing dCommand: INJECT/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'INJECT': script='ARENA_FLOW_HANDLER(WORLD)' instant='true' path='arena_ready'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: IF "<server.flag[<def[arena]>.ready].contains[<player>]||false>"
11:39:27 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'IF': use_braces='true'
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] Filled tag <server.flag[UNDEAD_REALM.ready].contains[<player>]||false> with 'false'.
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: FLAG "server" "<def[arena]>.ready:->:<player>"
11:39:27 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] Filled tag <player> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:27 [INFO] +> Executing 'FLAG': flag_name='UNDEAD_REALM.READY' Action/Value='INSERT(p@4f6cb058-42f2-4290-b962-bcac121d4e70)'
flag_target='server'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: NARRATE "Marked as ready!"
11:39:27 [INFO] +- Executing dCommand: NARRATE/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'NARRATE': Narrating='Marked as ready!' Targets='[p@xenmai]'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: IF
"<server.flag[<def[arena]>.players].exclude[<server.flag[<def[arena]>.ready]>].is_empty>" "&&"
"<server.flag[<def[arena]>.state]>" "==" "lobby"
11:39:27 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'IF': use_braces='true'
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] Filled tag <server.flag[UNDEAD_REALM.ready]> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:27 [INFO] Filled tag <server.flag[UNDEAD_REALM.players].exclude[p@4f6cb058-42f2-4290-b962-bcac121d4e70].is_empty> with 'true'.
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] Filled tag <server.flag[UNDEAD_REALM.state]> with 'lobby'.
11:39:27 [INFO] Comparable='Element(lobby)', Operator='EQUALS', ComparedTo='Element(lobby)' --> OUTCOME='true'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: INJECT "instantly" "arena_flow_handler.arena_start"
11:39:27 [INFO] +- Executing dCommand: INJECT/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'INJECT': script='ARENA_FLOW_HANDLER(WORLD)' instant='true' path='arena_start'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: FLAG "server" "<def[arena]>.state:started"
11:39:27 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] +> Executing 'FLAG': flag_name='UNDEAD_REALM.STATE' Action/Value='SET_VALUE(started)' flag_target='server'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: NARRATE "targets:<server.flag[<def[arena]>.players]>" "Arena
<def[arena]> starting soon!"
11:39:27 [INFO] +- Executing dCommand: NARRATE/p@xenmai ---------+
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] Filled tag <server.flag[UNDEAD_REALM.players]> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:27 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:27 [INFO] +> Executing 'NARRATE': Narrating='Arena UNDEAD_REALM starting soon!' Targets='[p@xenmai]'
11:39:27 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: WAIT "5s"
11:39:27 [INFO] +- Executing dCommand: WAIT/p@xenmai ---------+
11:39:27 [INFO] +> Executing 'WAIT': queue='ARENA_FLOW_HANDLER_GentlyBlankInspections' delay='d@5.0s'
11:39:27 [INFO] Forcing queue ARENA_FLOW_HANDLER_GentlyBlankInspections into a timed queue...
11:39:27 [INFO] Completing queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' in 3ms.
11:39:27 [INFO] Starting TimedQueue 'ARENA_FLOW_HANDLER_GentlyBlankInspections'...
11:39:31 [INFO] +> [] CHAT: gogo458: does anyone have dark oak
11:39:34 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: TELEPORT "<server.flag[<def[arena]>.players]>"
"<def[arena].as_script.yaml_key[arena_spawn].as_location>"
11:39:34 [INFO] +- Executing dCommand: TELEPORT/p@xenmai ---------+
11:39:34 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:34 [INFO] Filled tag <server.flag[UNDEAD_REALM.players]> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:34 [INFO] Filled tag <def[arena].as_script.yaml_key[arena_spawn].as_location> with 'l@6804,3,11340,parkour'.
11:39:34 [INFO] +> Executing 'TELEPORT': location='l@6804,3,11340,parkour' entities='[p@4f6cb058-42f2-4290-b962-bcac121d4e70]'
11:39:34 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: FOREACH "<server.flag[<def[arena]>.players]>" "as:player"
11:39:34 [INFO] +- Executing dCommand: FOREACH/p@xenmai ---------+
11:39:34 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:34 [INFO] Filled tag <server.flag[UNDEAD_REALM.players]> with 'p@4f6cb058-42f2-4290-b962-bcac121d4e70'.
11:39:34 [INFO] +> Executing 'FOREACH': list='li@p@4f6cb058-42f2-4290-b962-bcac121d4e70' as_name='player'
11:39:34 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: IF "<def[player].flag[arena.class]>" "==" "barbarian"
11:39:34 [INFO] +- Executing dCommand: IF/p@xenmai ---------+
11:39:34 [INFO] +> Executing 'IF': use_braces='true'
11:39:34 [INFO] Filled tag <def[player].flag[arena.class]> with 'assassin'.
11:39:34 [INFO] Comparable='Element(assassin)', Operator='EQUALS', ComparedTo='Element(barbarian)' --> OUTCOME='false'
11:39:34 [INFO] Filled tag <def[player].flag[arena.class]> with 'assassin'.
11:39:34 [INFO] Comparable='Element(assassin)', Operator='EQUALS', ComparedTo='Element(hunter)' --> OUTCOME='false'
11:39:34 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: FOREACH " CALLBACK" "as:player"
11:39:34 [INFO] +- Foreach loop complete ---------+
11:39:34 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: FLAG "server" "<def[arena]>.wave:1"
11:39:34 [INFO] +- Executing dCommand: FLAG/p@xenmai ---------+
11:39:34 [INFO] Filled tag <def[arena]> with 'UNDEAD_REALM'.
11:39:34 [INFO] +> Executing 'FLAG': flag_name='UNDEAD_REALM.WAVE' Action/Value='SET_VALUE(1)' flag_target='server'
11:39:34 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: WAIT "5s"
11:39:34 [INFO] +- Executing dCommand: WAIT/p@xenmai ---------+
11:39:34 [INFO] +> Executing 'WAIT': queue='ARENA_FLOW_HANDLER_GentlyBlankInspections' delay='d@5.0s'
11:39:37 [INFO] +> [] CHAT: robinschapendonk: maybe
11:39:38 [INFO] Queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' Executing: INJECT "instantly" "arena_spawn_wave"
11:39:38 [INFO] +- Executing dCommand: INJECT/p@xenmai ---------+
11:39:38 [INFO] ERROR in script 'ARENA_FLOW_HANDLER' in queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections'! Woah! Invalid arguments were
specified!
11:39:38 [INFO] +> [Denizen] +> MESSAGE follows: 'Must define a SCRIPT to be injected.'
11:39:38 [INFO] +> [Denizen] Usage: inject (locally) [<script>] (path:<name>) (instantly)
11:39:38 [INFO] +> [Denizen] (Attempted: INJECT "instantly" "arena_spawn_wave")
11:39:38 [INFO] +---------------------+
11:39:38 [INFO] Completing queue 'ARENA_FLOW_HANDLER_GentlyBlankInspections' in 10700ms.
11:39:47 [INFO] +> [] CHAT: RataTA6351: cooooool
11:39:48 [INFO] +> [] CHAT: robinschapendonk: uep