Java Version: 11.0.3
Up-time: 3h 18m
CraftBukkit Version: git-Paper-126 (MC: 1.14.3)
Denizen Version: Core: 1.50-SNAPSHOT (Build 319), CraftBukkit: 1.1.0-SNAPSHOT (build 951-DEV)
Active Plugins (24): CoreProtect: 2.17.5, LuckPerms: 4.4.1, dynmap: 3.0-beta-4-213, WorldEdit: 7.0.0;214af8a,
DeluxeTags: 1.7.1, PlaceholderAPI: 2.10.3, WorldBorder: 1.9.10 (beta), Vault: 1.6.11,
ProtocolSupport: 4.29-dev, WorldGuard: 7.0.0;02b731f, Multiverse-Core: 4.0.0-b766,
ProtocolLib: 4.5.0-SNAPSHOT, WorldGuardExtraFlags: 4.1.2, Citizens: 2.0.25-SNAPSHOT (build 1729),
VentureChat: 2.15.1, Denizen: 1.1.0-SNAPSHOT (build 951-DEV), GadgetsMenu: 4.3.22,
TAB: 2.4.10, Item2Chat: 4.2.0, ExtraContexts: 1.0-SNAPSHOT, SuperVanish: 6.1.2,
ParticleHats: 4.0.0-RC3, CMI: 8.6.7.1, Depenizen: 2.0.0 (build 489)
Loaded Worlds (4): Factions, Factions_nether, Factions_the_end, void
Online Players (2): Xeane(Xeane), LeafWarrior254(LeafWarrior254)
Offline Players: 17
Mode: online
14:36:19 [INFO] Adjust mechanism 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] +> Executing 'Event': Type='on player LEFT clicks GUIITEM_ACCEPT in SYSTEM_CRAFTING_BLACKSMITH_INVENTORY'
Container='s@SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS (WORLD)'
player=p@XeaneContext='{item=i@green_stained_glass_pane[custom_model_data=10000001;script=GUIITEM_ACCEPT], cursor_item=i@air,
raw_slot=54, is_shift_click=false, slot_type=CONTAINER, action=PICKUP_ALL,
clicked_inventory=in@SYSTEM_CRAFTING_BLACKSMITH_INVENTORY, slot=54, inventory=in@SYSTEM_CRAFTING_BLACKSMITH_INVENTORY,
click=LEFT, hotbar_button=0}'
14:36:26 [INFO] +- Building event 'ON PLAYER LEFT CLICKS GUIITEM_ACCEPT IN SYSTEM_CRAFTING_BLACKSMITH_INVENTORY' for
SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS ---------+
14:36:26 [INFO] Starting InstantQueue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' with player 'Xeane'...
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: DEFINE "itemCreated"
"<proc[system_crafting_blacksmith_determine_recipe].context[<context.inventory.list_contents.escaped>]>" ---------+
14:36:26 [INFO] Filled tag <context.inventory.list_contents.escaped> with
'li&ati&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atair&pipei&atair&pipei&atiron_ingot&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atair&pipei&atair&pipei&atiron_ingot&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_g...
* snip! *
14:36:26 [INFO] Adding definition 'craftInventoryContents' as
li&ati&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atair&pipei&atair&pipei&atiron_ingot&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atair&pipei&atair&pipei&atiron_ingot&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_n...
* snip! *
14:36:26 [INFO] Starting InstantQueue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' with player 'Xeane'...
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "craftInventory"
"in@generic[contents=<[craftInventoryContents].unescaped>]" ---------+
14:36:26 [INFO] Filled tag <[craftInventoryContents].unescaped> with
'li@i@air|i@air|i@air|i@air|i@air|i@air|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@air|i@air|i@iron_ingot|i@air|i@air|i@air|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@air|i@air|i@iron_ingot|i@air|i@air|i@air|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glas... * snip! *
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='craftinventory'
value='in@generic[contents=li@i@air|i@air|i@air|i@air|i@air|i@air|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@air|i@air|i@iron_ingot|i@air|i@air|i@air|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@air|i@air|i@iron_ingot|i@air|i@air|i@air|i@black_stained_glass_pane[display_name=&ss7Unused
Slot;script=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT]|i@black_stained_glass_pa... * snip! *
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "bestMatch" "null"
---------+
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' definition='bestmatch'
value='null'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "matchProbability" "0"
---------+
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='matchprobability' value='0'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotsUsed"
"<element[54].-[18].-[<[craftInventory].empty_slots>]>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[craftInventory].empty_slots> with '31'.
14:36:26 [INFO] Filled tag <element[54].-[18].-[31]> with '5'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotsused' value='5'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH
"<server.flag[blacksmithRecipes]>" "as:recipe" ---------+
14:36:26 [INFO] Filled tag <server.flag[blacksmithRecipes]> with 'IRONLONGSWORD'.
14:36:26 [INFO] +> Executing 'FOREACH': list='li@IRONLONGSWORD |' as_name='recipe'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "fitsRecipe" "true"
---------+
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' definition='fitsrecipe'
value='true'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotTotal"
"<script[item_smithable_<[recipe]>_data].yaml_key[recipeSlots_total]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[recipeSlots_total]> with '5'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslottotal' value='5'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH
"<script[item_smithable_<[recipe]>_data].yaml_key[slots_used]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slots_used]> with 'li@48|39|30|21|12'.
14:36:26 [INFO] +> Executing 'FOREACH': list='li@48 | 39 | 30 | 21 | 12 |' as_name='value'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotItem"
"<[craftInventory].slot[<[value]>]>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '48'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[48]> with 'i@stick'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotitem' value='i@stick'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotQuantity"
"<[craftInventory].slot[<[value]>].quantity>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '48'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[48].quantity> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotMaterial"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_material]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '48'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot48_material]> with 'm@stick'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotmaterial' value='m@stick'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotQuantity"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_quantity]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '48'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot48_quantity]> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF
"<[inventorySlotItem].material>" "!=" "<[recipeSlotMaterial]>" "||" "<[inventorySlotQuantity]>" "<" "<[recipeSlotQuantity]>"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[inventorySlotItem].material> with 'm@stick'.
14:36:26 [INFO] Filled tag <[recipeSlotMaterial]> with 'm@stick'.
14:36:26 [INFO] Logic='NEGATIVE', Comparable='Element(m@stick)', Operator='EQUALS', ComparedTo='Element(m@stick)' --> OUTCOME='false'
14:36:26 [INFO] Filled tag <[inventorySlotQuantity]> with '1'.
14:36:26 [INFO] Filled tag <[recipeSlotQuantity]> with '1'.
14:36:26 [INFO] Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[fitsRecipe]>" "==" "false"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[fitsRecipe]> with 'true'.
14:36:26 [INFO] Comparable='Element(true)', Operator='EQUALS', ComparedTo='Element(false)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH " CALLBACK" "as:value"
---------+
14:36:26 [INFO] +- Foreach loop 2 ---------+
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotItem"
"<[craftInventory].slot[<[value]>]>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '39'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[39]> with 'i@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotitem' value='i@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotQuantity"
"<[craftInventory].slot[<[value]>].quantity>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '39'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[39].quantity> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotMaterial"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_material]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '39'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot39_material]> with 'm@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotmaterial' value='m@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotQuantity"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_quantity]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '39'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot39_quantity]> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF
"<[inventorySlotItem].material>" "!=" "<[recipeSlotMaterial]>" "||" "<[inventorySlotQuantity]>" "<" "<[recipeSlotQuantity]>"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[inventorySlotItem].material> with 'm@iron_ingot'.
14:36:26 [INFO] Filled tag <[recipeSlotMaterial]> with 'm@iron_ingot'.
14:36:26 [INFO] Logic='NEGATIVE', Comparable='Element(m@iron_ingot)', Operator='EQUALS', ComparedTo='Element(m@iron_ingot)' -->
OUTCOME='false'
14:36:26 [INFO] Filled tag <[inventorySlotQuantity]> with '1'.
14:36:26 [INFO] Filled tag <[recipeSlotQuantity]> with '1'.
14:36:26 [INFO] Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[fitsRecipe]>" "==" "false"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[fitsRecipe]> with 'true'.
14:36:26 [INFO] Comparable='Element(true)', Operator='EQUALS', ComparedTo='Element(false)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH " CALLBACK" "as:value"
---------+
14:36:26 [INFO] +- Foreach loop 3 ---------+
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotItem"
"<[craftInventory].slot[<[value]>]>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '30'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[30]> with 'i@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotitem' value='i@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotQuantity"
"<[craftInventory].slot[<[value]>].quantity>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '30'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[30].quantity> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotMaterial"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_material]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '30'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot30_material]> with 'm@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotmaterial' value='m@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotQuantity"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_quantity]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '30'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot30_quantity]> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF
"<[inventorySlotItem].material>" "!=" "<[recipeSlotMaterial]>" "||" "<[inventorySlotQuantity]>" "<" "<[recipeSlotQuantity]>"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[inventorySlotItem].material> with 'm@iron_ingot'.
14:36:26 [INFO] Filled tag <[recipeSlotMaterial]> with 'm@iron_ingot'.
14:36:26 [INFO] Logic='NEGATIVE', Comparable='Element(m@iron_ingot)', Operator='EQUALS', ComparedTo='Element(m@iron_ingot)' -->
OUTCOME='false'
14:36:26 [INFO] Filled tag <[inventorySlotQuantity]> with '1'.
14:36:26 [INFO] Filled tag <[recipeSlotQuantity]> with '1'.
14:36:26 [INFO] Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[fitsRecipe]>" "==" "false"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[fitsRecipe]> with 'true'.
14:36:26 [INFO] Comparable='Element(true)', Operator='EQUALS', ComparedTo='Element(false)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH " CALLBACK" "as:value"
---------+
14:36:26 [INFO] +- Foreach loop 4 ---------+
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotItem"
"<[craftInventory].slot[<[value]>]>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '21'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[21]> with 'i@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotitem' value='i@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotQuantity"
"<[craftInventory].slot[<[value]>].quantity>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '21'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[21].quantity> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotMaterial"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_material]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '21'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot21_material]> with 'm@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotmaterial' value='m@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotQuantity"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_quantity]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '21'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot21_quantity]> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF
"<[inventorySlotItem].material>" "!=" "<[recipeSlotMaterial]>" "||" "<[inventorySlotQuantity]>" "<" "<[recipeSlotQuantity]>"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[inventorySlotItem].material> with 'm@iron_ingot'.
14:36:26 [INFO] Filled tag <[recipeSlotMaterial]> with 'm@iron_ingot'.
14:36:26 [INFO] Logic='NEGATIVE', Comparable='Element(m@iron_ingot)', Operator='EQUALS', ComparedTo='Element(m@iron_ingot)' -->
OUTCOME='false'
14:36:26 [INFO] Filled tag <[inventorySlotQuantity]> with '1'.
14:36:26 [INFO] Filled tag <[recipeSlotQuantity]> with '1'.
14:36:26 [INFO] Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[fitsRecipe]>" "==" "false"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[fitsRecipe]> with 'true'.
14:36:26 [INFO] Comparable='Element(true)', Operator='EQUALS', ComparedTo='Element(false)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH " CALLBACK" "as:value"
---------+
14:36:26 [INFO] +- Foreach loop 5 ---------+
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotItem"
"<[craftInventory].slot[<[value]>]>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '12'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[12]> with 'i@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotitem' value='i@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "inventorySlotQuantity"
"<[craftInventory].slot[<[value]>].quantity>" ---------+
14:36:26 [INFO] Applying property 'contents' on object of type 'Inventory'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[value]> with '12'.
14:36:26 [INFO] Filled tag <[craftInventory].slot[12].quantity> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='inventoryslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotMaterial"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_material]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '12'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot12_material]> with 'm@iron_ingot'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotmaterial' value='m@iron_ingot'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "recipeSlotQuantity"
"<script[item_smithable_<[recipe]>_data].yaml_key[slot<[value]>_quantity]>" ---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <[value]> with '12'.
14:36:26 [INFO] Filled tag <script[item_smithable_IRONLONGSWORD_data].yaml_key[slot12_quantity]> with '1'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='recipeslotquantity' value='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF
"<[inventorySlotItem].material>" "!=" "<[recipeSlotMaterial]>" "||" "<[inventorySlotQuantity]>" "<" "<[recipeSlotQuantity]>"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[inventorySlotItem].material> with 'm@iron_ingot'.
14:36:26 [INFO] Filled tag <[recipeSlotMaterial]> with 'm@iron_ingot'.
14:36:26 [INFO] Logic='NEGATIVE', Comparable='Element(m@iron_ingot)', Operator='EQUALS', ComparedTo='Element(m@iron_ingot)' -->
OUTCOME='false'
14:36:26 [INFO] Filled tag <[inventorySlotQuantity]> with '1'.
14:36:26 [INFO] Filled tag <[recipeSlotQuantity]> with '1'.
14:36:26 [INFO] Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[fitsRecipe]>" "==" "false"
---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[fitsRecipe]> with 'true'.
14:36:26 [INFO] Comparable='Element(true)', Operator='EQUALS', ComparedTo='Element(false)' --> OUTCOME='false'
14:36:26 [INFO] No part of the if command passed, no block will run.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH " CALLBACK" "as:value"
---------+
14:36:26 [INFO] +- Foreach loop complete ---------+
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[fitsRecipe]>" ---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[fitsRecipe]> with 'true'.
14:36:26 [INFO] If command passed, running block.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "probability"
"<[recipeSlotTotal]./[<[inventorySlotsUsed]>]>" ---------+
14:36:26 [INFO] Filled tag <[inventorySlotsUsed]> with '5'.
14:36:26 [INFO] Filled tag <[recipeSlotTotal]./[5]> with '1.'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='probability' value='1.'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: IF "<[probability]>" ">"
"<[matchProbability]>" ---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Filled tag <[probability]> with '1.'.
14:36:26 [INFO] Filled tag <[matchProbability]> with '0'.
14:36:26 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
14:36:26 [INFO] If command passed, running block.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "bestMatch" "<[recipe]>"
---------+
14:36:26 [INFO] Filled tag <[recipe]> with 'IRONLONGSWORD'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' definition='bestmatch'
value='IRONLONGSWORD'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DEFINE "matchProbability"
"<[probability]>" ---------+
14:36:26 [INFO] Filled tag <[probability]> with '1.'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed'
definition='matchprobability' value='1.'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: FOREACH " CALLBACK" "as:recipe"
---------+
14:36:26 [INFO] +- Foreach loop complete ---------+
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' Executing: DETERMINE "<[bestMatch]>"
---------+
14:36:26 [INFO] Filled tag <[bestMatch]> with 'IRONLONGSWORD'.
14:36:26 [INFO] +> Executing 'DETERMINE': outcome='IRONLONGSWORD' passively='false'
14:36:26 [INFO] Completing queue 'SYSTEM_CRAFTING_BLACKSMITH_DETERMINE_RECIPE_BowlingFacilitiesProcessed' in 22ms.
14:36:26 [INFO] Filled tag
<proc[system_crafting_blacksmith_determine_recipe].context[li&ati&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atair&pipei&atair&pipei&atiron_ingot&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atblack_stained_glass_pane&lbdisplay_name=&ss7Unused
Slot&scscript=SYSTEM_CRAFTING_BLACKSMITH_UNUSEDSLOT&rb&pipei&atair&pipei&atair&pipei&atiron_ingot&pipei&atair&pipei&atair&pipei&atair&pipei&atblack_st...
* snip! *
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' definition='itemcreated'
value='IRONLONGSWORD'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: DEFINE "item"
"<item[item_smithable_<[itemCreated]>]>" ---------+
14:36:26 [INFO] Filled tag <[itemCreated]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <item[item_smithable_IRONLONGSWORD]> with 'i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' definition='item'
value='i@diamond_sword[display_name=Iron Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: NBT "<[item]>"
"creator:<player.name>" ---------+
14:36:26 [INFO] ...remembering this script entry as 'newitem'!
14:36:26 [INFO] Filled tag <[item]> with 'i@diamond_sword[display_name=Iron Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] Filled tag <player.name> with 'Xeane'.
14:36:26 [INFO] +> Executing 'NBT': item='i@diamond_sword[display_name=Iron Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'
key='creator' value='Xeane'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: DEFINE "item"
"<proc[system_crafting_blacksmith_lore].context[<entry[newitem].new_item>]>" ---------+
14:36:26 [INFO] Filled tag <entry[newitem].new_item> with 'i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] Adding definition 'item' as i@diamond_sword[display_name=Iron Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]
14:36:26 [INFO] Starting InstantQueue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' with player 'Xeane'...
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: DEFINE "list" "li@" ---------+
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' definition='list' value='li@'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: IF "<[item].lore||null>" "!=" "null" ---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'lore' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[item].lore||null> with 'li@One Handed Sword'.
14:36:26 [INFO] Logic='NEGATIVE', Comparable='dList(li@One Handed Sword)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
14:36:26 [INFO] If command passed, running block.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: DEFINE "list" "<[list].include[<[item].lore>]>"
---------+
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'lore' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[item].lore> with 'li@One Handed Sword'.
14:36:26 [INFO] Filled tag <[list].include[li@One Handed Sword]> with 'li@One Handed Sword'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' definition='list' value='li@One Handed
Sword |'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: IF "<[item].has_nbt[creator]>" ---------+
14:36:26 [INFO] +> Executing 'IF': use_braces='true'
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'lore' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[item].has_nbt[creator]> with 'true'.
14:36:26 [INFO] If command passed, running block.
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: DEFINE "list"
"<[list].include[<&e>Forged<&sp>by<&co><&sp><&a><player.name>]" ---------+
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' definition='list'
value='<[list].include[<&e>Forged<&sp>by<&co><&sp><&a><player.name>]'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: ADJUST "<[item]>" "lore:<[list]>" ---------+
14:36:26 [INFO] ...remembering this script entry as 'newitem'!
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'lore' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Filled tag <[item]> with 'i@diamond_sword[display_name=Iron Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] Filled tag <[list]> with '<[list].include[<&e>Forged<&sp>by<&co><&sp><&a><player.name>]'.
14:36:26 [INFO] +> Executing 'ADJUST': object='li@i@diamond_sword[display_name=Iron Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]
|' mechanism='lore' mechanism_value='<[list].include[<&e>Forged<&sp>by<&co><&sp><&a><player.name>]'
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'lore' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' Executing: DETERMINE "<entry[newitem].result>" ---------+
14:36:26 [INFO] Filled tag <entry[newitem].result> with 'i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=<&lblist&rb&dotinclude&lb<&e>Forged< >by<&co><
><&a><player&dotname>&rb;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] +> Executing 'DETERMINE': outcome='i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=<&lblist&rb&dotinclude&lb<&e>Forged< >by<&co><
><&a><player&dotname>&rb;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'
passively='false'
14:36:26 [INFO] Completing queue 'SYSTEM_CRAFTING_BLACKSMITH_LORE_TwoPhraseSomewhere' in 6ms.
14:36:26 [INFO] Filled tag <proc[system_crafting_blacksmith_lore].context[i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=&ssaOne Handed
Sword;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]]>
with 'i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=<&lblist&rb&dotinclude&lb<&e>Forged< >by<&co><
><&a><player&dotname>&rb;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] +> Executing 'DEFINE': queue='SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' definition='item'
value='i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=<&lblist&rb&dotinclude&lb<&e>Forged< >by<&co><
><&a><player&dotname>&rb;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: GIVE "<[item]>" ---------+
14:36:26 [INFO] Filled tag <[item]> with 'i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=<&lblist&rb&dotinclude&lb<&e>Forged< >by<&co><
><&a><player&dotname>&rb;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]'.
14:36:26 [INFO] Applying property 'display_name' on object of type 'Item'...
14:36:26 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
14:36:26 [INFO] Applying property 'lore' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt' on object of type 'Item'...
14:36:26 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
14:36:26 [INFO] Applying property 'script' on object of type 'Item'...
14:36:26 [INFO] +> Executing 'GIVE': Type='ITEM' inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]' Quantity='1.0'
engrave='false' unlimit_stack_size='false' Items='[i@diamond_sword[display_name=Iron
Longsword;custom_model_data=10000002;lore=<&lblist&rb&dotinclude&lb<&e>Forged< >by<&co><
><&a><player&dotname>&rb;nbt=li@creator/Xeane|itemtype/weapon|base&dotlevelrequirement/6|base&dotattackdamage/9|weapontype/onehand&dotsword;nbt_attributes=li@generic&dotattackDamage/mainhand/0/9.0|generic&dotattackSpeed/mainhand/0/60.0;script=ITEM_SMITHABLE_IRONLONGSWORD]]'
slot='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: INVENTORY "close" ---------+
14:36:26 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]' slot='1'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: NARRATE "<&a>You have created<&co>
<item[item_smithable_<[itemCreated]>].display>" ---------+
14:36:26 [INFO] Filled tag <&a> with ''.
14:36:26 [INFO] Filled tag <&co> with ':'.
14:36:26 [INFO] Filled tag <[itemCreated]> with 'IRONLONGSWORD'.
14:36:26 [INFO] Filled tag <item[item_smithable_IRONLONGSWORD].display> with 'Iron Longsword'.
14:36:26 [INFO] +> Executing 'NARRATE': Narrating='You have created: Iron Longsword' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5
(Xeane)]'
14:36:26 [INFO] +- Queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' Executing: DETERMINE "cancelled" ---------+
14:36:26 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false'
14:36:26 [INFO] Completing queue 'SYSTEM_CRAFTING_BLACKSMITH_INVENTORY_EVENTS_StudiedAudioFurnishings' in 40ms.