Date: 2019/07/25 03:54:33 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
retrievewood:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- npc_retrievequest_interact
cchat:
type: format
format: "<&l><npc.name> <&f>to you<&co> <&2><text>"
npc_retrievequest_interact:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- flag player npc_engaged
- if <player.inventory.contains[jungle_log|oak_log|spruce_log|birch_log|dark_oak_log].quantity[25]>:
- narrate format:cchat "Hey, i could use some of those wood you have. Can i buy it?"
- wait 5
- narrate format:cchat "<proc[msgChat].context[<&e>Sure|Sure|Click this]><proc[msgChat].context[<&e>Can't|Can't|Click this]>"
- zap 2
- flag player npc_engaged:!
- else:
- narrate format:cchat "can you help me get some wood?"
- wait 5t
- narrate format:cchat "<proc[msgChat].context[<&e>Yes|Yes|Click this]><proc[msgChat].context[<&e>No|No|Click this]>"
- flag player npc_engaged:!
chat trigger:
1:
trigger: "/Yes/,i accept the quest."
script:
- narrate format:cchat "Excellent, i need you to get 25 wood."
- zap 3
2:
trigger: "/No/, maybe later."
script:
- random:
- narrate format:cchat "Alright, come back later if you're intereted."
- narrate format:cchat "Maybe later then."
- narrate format:cchat "That's disappointing."
- zap 1
2:
chat trigger:
1:
trigger: "/Sure/, you can have it."
script:
- if <player.inventory.contains[jungle_log|oak_log|spruce_log|birch_log|dark_oak_log].quantity[25]>:
- take jungle_log|oak_log|spruce_log|birch_log|dark_oak_log quantity:25
- wait 1t
- narrate format:cchat "Thanks! here's to compensate"
- wait 1t
- give money quantity:1000
- give exp quanty:500
- zap 1
- else:
- narrate format:cchat "I'm still waiting for those logs"
2:
trigger: /Can't/ i need it.
script:
- random:
- narrate format:cchat "That's too bad."
- narrate format:cchat "Darn, maybe next time."
- narrate format:cchat "Alright, maybe next time."
3:
click trigger:
script:
- if <player.inventory.contains[jungle_log|oak_log|spruce_log|birch_log|dark_oak_log].quantity[25]>:
- take jungle_log|oak_log|spruce_log|birch_log|dark_oak_log quantity:25
- wait 1t
- narrate format:cchat "Thanks! here's to compensate"
- wait 1t
- give money quantity:1000
- give exp quantity:100
- zap 1
- else:
- narrate format:cchat "I'm still waiting for those logs"