Java Version: 11.0.3
Up-time: 1d 22h
CraftBukkit Version: git-Paper-136 (MC: 1.14.4)
Denizen Version: Core: 1.50-SNAPSHOT (Build 332), CraftBukkit: 1.1.0-SNAPSHOT (build 973-DEV)
Active Plugins (23): CoreProtect: 2.17.5, LuckPerms: 4.4.1, dynmap: 3.0-beta-4-213, WorldEdit: 7.0.0;214af8a,
DeluxeTags: 1.7.1, PlaceholderAPI: 2.10.3, WorldBorder: 1.9.10 (beta), Vault: 1.6.11,
WorldGuard: 7.0.0;02b731f, Multiverse-Core: 4.0.0-b766, ProtocolLib: 4.5.0-SNAPSHOT,
WorldGuardExtraFlags: 4.1.2, Citizens: 2.0.25-SNAPSHOT (build 1733), VentureChat: 2.15.1,
Denizen: 1.1.0-SNAPSHOT (build 973-DEV), GadgetsMenu: 4.3.23, TAB: 2.4.14,
Item2Chat: 4.2.0, ExtraContexts: 1.0-SNAPSHOT, SuperVanish: 6.1.2, ParticleHats: 4.0.0-RC3,
CMI: 8.6.7.5, Depenizen: 2.0.0 (build 492)
Loaded Worlds (4): Factions, Factions_nether, Factions_the_end, void
Online Players (1): Xeane(Xeane)
Offline Players: 20
Mode: online
10:39:22 [INFO] Running script event 'EntityDies', event='entity dies' for script 'SYSTEM_LOOT_HANDLER'
10:39:22 [INFO] Starting InstantQueue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers'...
10:39:22 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' Executing: IF "<context.damager.is_player||false>" "&&"
"<context.entity.is_player.not>" ---------+
10:39:22 [INFO] +> Executing 'IF': use_braces='true'
10:39:22 [INFO] Filled tag <context.damager.is_player||false> with 'false'.
10:39:22 [INFO] No part of the if command passed, no block will run.
10:39:22 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' Executing: DETERMINE "NO_DROPS_OR_XP" ---------+
10:39:22 [INFO] +> Executing 'DETERMINE': outcome='NO_DROPS_OR_XP' passively='false'
Queue='q@SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers'
10:39:22 [INFO] Completing queue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' in 0ms.
10:39:23 [INFO] Starting InstantQueue 'SYSTEM_GLOBALMARKET_HtmlMonitoredCompaq' with player 'Xeane'...
10:39:23 [INFO] +- Queue 'SYSTEM_GLOBALMARKET_HtmlMonitoredCompaq' Executing: INVENTORY "open" "d:in@system_globalMarket_inventory" ---------+
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' with player 'Xeane'...
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "li@" ---------+
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel' definition='list' value='li@'
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH "<server.flag[stonksItems]>" "as:item" ---------+
10:39:23 [INFO] Filled tag <server.flag[stonksItems]> with 'li@|diamond|iron_ingot'.
10:39:23 [INFO] +> Executing 'FOREACH': list='li@ | diamond | iron_ingot' as_name='item'
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: ADJUST "<[item]>"
"lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item].material.substring[3]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell"
---------+
10:39:23 [INFO] ...remembering this script entry as 'newitem'!
10:39:23 [INFO] Filled tag <[item]> with ''.
10:39:23 [INFO] Filled tag <&e> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&co> with ':'.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Unfilled attributes 'material.substring[3]' for tag <[item].material.substring[3]>!
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag
<[item].material.substring[3]> is invalid!
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag
<server.flag[stonksValue.[item].material.substring[3]]> is invalid!
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&c> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] +> Executing 'ADJUST': object='li@' mechanism='lore' mechanism_value='Value Per Unit:
$server.flag[stonksValue.<[item].material.substring[3]>]|Left Click to Buy|Right Click to Sell'
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>"
---------+
10:39:23 [INFO] Missing saved entry object 'result'
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag <entry[newitem].result>
is invalid!
10:39:23 [INFO] Filled tag <[list].include[entry[newitem].result]> with 'li@entry[newitem].result'.
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel' definition='list' value='li@entry[newitem].result'
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH " CALLBACK" "as:item" ---------+
10:39:23 [INFO] +- Foreach loop 2 ---------+
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: ADJUST "<[item]>"
"lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item].material.substring[3]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell"
---------+
10:39:23 [INFO] ...remembering this script entry as 'newitem'!
10:39:23 [INFO] Filled tag <[item]> with 'diamond'.
10:39:23 [INFO] Filled tag <&e> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&co> with ':'.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Unfilled attributes 'material.substring[3]' for tag <[item].material.substring[3]>!
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag
<[item].material.substring[3]> is invalid!
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag
<server.flag[stonksValue.[item].material.substring[3]]> is invalid!
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&c> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] +> Executing 'ADJUST': object='li@diamond' mechanism='lore' mechanism_value='Value Per Unit:
$server.flag[stonksValue.<[item].material.substring[3]>]|Left Click to Buy|Right Click to Sell'
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Unable to determine what
object to adjust (missing object notation?), for: diamond
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>"
---------+
10:39:23 [INFO] Filled tag <entry[newitem].result> with 'diamond'.
10:39:23 [INFO] Filled tag <[list].include[diamond]> with 'li@entry[newitem].result | diamond'.
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel' definition='list' value='li@entry[newitem].result |
diamond'
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH " CALLBACK" "as:item" ---------+
10:39:23 [INFO] +- Foreach loop 3 ---------+
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: ADJUST "<[item]>"
"lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item].material.substring[3]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell"
---------+
10:39:23 [INFO] ...remembering this script entry as 'newitem'!
10:39:23 [INFO] Filled tag <[item]> with 'iron_ingot'.
10:39:23 [INFO] Filled tag <&e> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&co> with ':'.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Unfilled attributes 'material.substring[3]' for tag <[item].material.substring[3]>!
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag
<[item].material.substring[3]> is invalid!
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag
<server.flag[stonksValue.[item].material.substring[3]]> is invalid!
10:39:23 [INFO] Filled tag <&a> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&c> with ''.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] Filled tag <&sp> with ' '.
10:39:23 [INFO] +> Executing 'ADJUST': object='li@iron_ingot' mechanism='lore' mechanism_value='Value Per Unit:
$server.flag[stonksValue.<[item].material.substring[3]>]|Left Click to Buy|Right Click to Sell'
10:39:23 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Unable to determine what
object to adjust (missing object notation?), for: iron_ingot
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>"
---------+
10:39:23 [INFO] Filled tag <entry[newitem].result> with 'iron_ingot'.
10:39:23 [INFO] Filled tag <[list].include[iron_ingot]> with 'li@entry[newitem].result | diamond | iron_ingot'.
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel' definition='list' value='li@entry[newitem].result |
diamond | iron_ingot'
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH " CALLBACK" "as:item" ---------+
10:39:23 [INFO] +- Foreach loop complete ---------+
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DETERMINE "<[list]>" ---------+
10:39:23 [INFO] Filled tag <[list]> with 'li@entry[newitem].result | diamond | iron_ingot'.
10:39:23 [INFO] +> Executing 'DETERMINE': outcome='li@entry[newitem].result | diamond | iron_ingot' passively='false'
Queue='q@INV_SCRIPT_ITEM_PROC_GloryDieApparel'
10:39:23 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' in 1ms.
10:39:23 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@SYSTEM_GLOBALMARKET_INVENTORY' slot='1'
10:39:23 [INFO] Completing queue 'SYSTEM_GLOBALMARKET_HtmlMonitoredCompaq' in 2ms.
10:39:23 [INFO] Running script event 'EntityDies', event='entity dies' for script 'SYSTEM_LOOT_HANDLER'
10:39:23 [INFO] Starting InstantQueue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline'...
10:39:23 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' Executing: IF "<context.damager.is_player||false>" "&&"
"<context.entity.is_player.not>" ---------+
10:39:23 [INFO] +> Executing 'IF': use_braces='true'
10:39:23 [INFO] Filled tag <context.damager.is_player||false> with 'false'.
10:39:23 [INFO] No part of the if command passed, no block will run.
10:39:23 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' Executing: DETERMINE "NO_DROPS_OR_XP" ---------+
10:39:23 [INFO] +> Executing 'DETERMINE': outcome='NO_DROPS_OR_XP' passively='false' Queue='q@SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline'
10:39:23 [INFO] Completing queue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' in 0ms.