Paste #56020: Denizen Debug Logs From Hello team! Things to work on are building mines, quarries, lumberyards. Als

Date: 2019/07/25 07:39:26 UTC-07:00
Type: Server Log

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Java Version: 11.0.3
Up-time: 1d 22h
CraftBukkit Version: git-Paper-136 (MC: 1.14.4)
Denizen Version: Core: 1.50-SNAPSHOT (Build 332), CraftBukkit: 1.1.0-SNAPSHOT (build 973-DEV)
Active Plugins (23): CoreProtect: 2.17.5, LuckPerms: 4.4.1, dynmap: 3.0-beta-4-213, WorldEdit: 7.0.0;214af8a, 
DeluxeTags: 1.7.1, PlaceholderAPI: 2.10.3, WorldBorder: 1.9.10 (beta), Vault: 1.6.11, 
WorldGuard: 7.0.0;02b731f, Multiverse-Core: 4.0.0-b766, ProtocolLib: 4.5.0-SNAPSHOT, 
WorldGuardExtraFlags: 4.1.2, Citizens: 2.0.25-SNAPSHOT (build 1733), VentureChat: 2.15.1, 
Denizen: 1.1.0-SNAPSHOT (build 973-DEV), GadgetsMenu: 4.3.23, TAB: 2.4.14, 
Item2Chat: 4.2.0, ExtraContexts: 1.0-SNAPSHOT, SuperVanish: 6.1.2, ParticleHats: 4.0.0-RC3, 
CMI: 8.6.7.5, Depenizen: 2.0.0 (build 492)
Loaded Worlds (4): Factions, Factions_nether, Factions_the_end, void
Online Players (1): Xeane(Xeane)
Offline Players: 20
Mode: online

10:39:22 [INFO]  Running script event 'EntityDies', event='entity dies' for script 'SYSTEM_LOOT_HANDLER' 
10:39:22 [INFO]  Starting InstantQueue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers'... 
10:39:22 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' Executing: IF "<context.damager.is_player||false>" "&&" 
                   "<context.entity.is_player.not>" ---------+ 
10:39:22 [INFO] +> Executing 'IF': use_braces='true' 
10:39:22 [INFO]  Filled tag <context.damager.is_player||false> with 'false'. 
10:39:22 [INFO]  No part of the if command passed, no block will run. 
10:39:22 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' Executing: DETERMINE "NO_DROPS_OR_XP" ---------+ 
10:39:22 [INFO] +> Executing 'DETERMINE': outcome='NO_DROPS_OR_XP'  passively='false'  
                   Queue='q@SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' 
10:39:22 [INFO]  Completing queue 'SYSTEM_LOOT_HANDLER_CanadianPromotedSubscribers' in 0ms. 
10:39:23 [INFO]  Starting InstantQueue 'SYSTEM_GLOBALMARKET_HtmlMonitoredCompaq' with player 'Xeane'... 
10:39:23 [INFO] +- Queue 'SYSTEM_GLOBALMARKET_HtmlMonitoredCompaq' Executing: INVENTORY "open" "d:in@system_globalMarket_inventory" ---------+ 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' with player 'Xeane'... 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "li@" ---------+ 
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel'  definition='list'  value='li@' 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH "<server.flag[stonksItems]>" "as:item" ---------+ 
10:39:23 [INFO]  Filled tag <server.flag[stonksItems]> with 'li@|diamond|iron_ingot'. 
10:39:23 [INFO] +> Executing 'FOREACH': list='li@ | diamond | iron_ingot'  as_name='item' 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: ADJUST "<[item]>" 
                   "lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item].material.substring[3]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell" 
                   ---------+ 
10:39:23 [INFO]  ...remembering this script entry as 'newitem'! 
10:39:23 [INFO]  Filled tag <[item]> with ''. 
10:39:23 [INFO]  Filled tag <&e> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&co> with ':'. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Unfilled attributes 'material.substring[3]' for tag <[item].material.substring[3]>! 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag 
                   <[item].material.substring[3]> is invalid! 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag 
                   <server.flag[stonksValue.[item].material.substring[3]]> is invalid! 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&c> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO] +> Executing 'ADJUST': object='li@'  mechanism='lore'  mechanism_value='Value Per Unit: 
                   $server.flag[stonksValue.<[item].material.substring[3]>]|Left Click to Buy|Right Click to Sell' 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>" 
                   ---------+ 
10:39:23 [INFO]  Missing saved entry object 'result' 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag <entry[newitem].result> 
                   is invalid! 
10:39:23 [INFO]  Filled tag <[list].include[entry[newitem].result]> with 'li@entry[newitem].result'. 
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel'  definition='list'  value='li@entry[newitem].result' 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH " CALLBACK" "as:item" ---------+ 
10:39:23 [INFO] +- Foreach loop 2 ---------+ 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: ADJUST "<[item]>" 
                   "lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item].material.substring[3]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell" 
                   ---------+ 
10:39:23 [INFO]  ...remembering this script entry as 'newitem'! 
10:39:23 [INFO]  Filled tag <[item]> with 'diamond'. 
10:39:23 [INFO]  Filled tag <&e> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&co> with ':'. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Unfilled attributes 'material.substring[3]' for tag <[item].material.substring[3]>! 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag 
                   <[item].material.substring[3]> is invalid! 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag 
                   <server.flag[stonksValue.[item].material.substring[3]]> is invalid! 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&c> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO] +> Executing 'ADJUST': object='li@diamond'  mechanism='lore'  mechanism_value='Value Per Unit: 
                   $server.flag[stonksValue.<[item].material.substring[3]>]|Left Click to Buy|Right Click to Sell' 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Unable to determine what 
                   object to adjust (missing object notation?), for: diamond 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>" 
                   ---------+ 
10:39:23 [INFO]  Filled tag <entry[newitem].result> with 'diamond'. 
10:39:23 [INFO]  Filled tag <[list].include[diamond]> with 'li@entry[newitem].result | diamond'. 
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel'  definition='list'  value='li@entry[newitem].result | 
                   diamond' 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH " CALLBACK" "as:item" ---------+ 
10:39:23 [INFO] +- Foreach loop 3 ---------+ 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: ADJUST "<[item]>" 
                   "lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item].material.substring[3]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell" 
                   ---------+ 
10:39:23 [INFO]  ...remembering this script entry as 'newitem'! 
10:39:23 [INFO]  Filled tag <[item]> with 'iron_ingot'. 
10:39:23 [INFO]  Filled tag <&e> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&co> with ':'. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Unfilled attributes 'material.substring[3]' for tag <[item].material.substring[3]>! 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag 
                   <[item].material.substring[3]> is invalid! 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Tag 
                   <server.flag[stonksValue.[item].material.substring[3]]> is invalid! 
10:39:23 [INFO]  Filled tag <&a> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&c> with ''. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO]  Filled tag <&sp> with ' '. 
10:39:23 [INFO] +> Executing 'ADJUST': object='li@iron_ingot'  mechanism='lore'  mechanism_value='Value Per Unit: 
                   $server.flag[stonksValue.<[item].material.substring[3]>]|Left Click to Buy|Right Click to Sell' 
10:39:23 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel'! Unable to determine what 
                   object to adjust (missing object notation?), for: iron_ingot 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>" 
                   ---------+ 
10:39:23 [INFO]  Filled tag <entry[newitem].result> with 'iron_ingot'. 
10:39:23 [INFO]  Filled tag <[list].include[iron_ingot]> with 'li@entry[newitem].result | diamond | iron_ingot'. 
10:39:23 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_GloryDieApparel'  definition='list'  value='li@entry[newitem].result | 
                   diamond | iron_ingot' 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: FOREACH " CALLBACK" "as:item" ---------+ 
10:39:23 [INFO] +- Foreach loop complete ---------+ 
10:39:23 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' Executing: DETERMINE "<[list]>" ---------+ 
10:39:23 [INFO]  Filled tag <[list]> with 'li@entry[newitem].result | diamond | iron_ingot'. 
10:39:23 [INFO] +> Executing 'DETERMINE': outcome='li@entry[newitem].result | diamond | iron_ingot'  passively='false'  
                   Queue='q@INV_SCRIPT_ITEM_PROC_GloryDieApparel' 
10:39:23 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_GloryDieApparel' in 1ms. 
10:39:23 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SYSTEM_GLOBALMARKET_INVENTORY'  slot='1' 
10:39:23 [INFO]  Completing queue 'SYSTEM_GLOBALMARKET_HtmlMonitoredCompaq' in 2ms. 
10:39:23 [INFO]  Running script event 'EntityDies', event='entity dies' for script 'SYSTEM_LOOT_HANDLER' 
10:39:23 [INFO]  Starting InstantQueue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline'... 
10:39:23 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' Executing: IF "<context.damager.is_player||false>" "&&" 
                   "<context.entity.is_player.not>" ---------+ 
10:39:23 [INFO] +> Executing 'IF': use_braces='true' 
10:39:23 [INFO]  Filled tag <context.damager.is_player||false> with 'false'. 
10:39:23 [INFO]  No part of the if command passed, no block will run. 
10:39:23 [INFO] +- Queue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' Executing: DETERMINE "NO_DROPS_OR_XP" ---------+ 
10:39:23 [INFO] +> Executing 'DETERMINE': outcome='NO_DROPS_OR_XP'  passively='false'  Queue='q@SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' 
10:39:23 [INFO]  Completing queue 'SYSTEM_LOOT_HANDLER_ArchivedCalculatedOnline' in 0ms.