Java Version: 11.0.3
Up-time: 1d 23h
CraftBukkit Version: git-Paper-136 (MC: 1.14.4)
Denizen Version: Core: 1.50-SNAPSHOT (Build 332), CraftBukkit: 1.1.0-SNAPSHOT (build 973-DEV)
Active Plugins (23): CoreProtect: 2.17.5, LuckPerms: 4.4.1, dynmap: 3.0-beta-4-213, WorldEdit: 7.0.0;214af8a,
DeluxeTags: 1.7.1, PlaceholderAPI: 2.10.3, WorldBorder: 1.9.10 (beta), Vault: 1.6.11,
WorldGuard: 7.0.0;02b731f, Multiverse-Core: 4.0.0-b766, ProtocolLib: 4.5.0-SNAPSHOT,
WorldGuardExtraFlags: 4.1.2, Citizens: 2.0.25-SNAPSHOT (build 1733), VentureChat: 2.15.1,
Denizen: 1.1.0-SNAPSHOT (build 973-DEV), GadgetsMenu: 4.3.23, TAB: 2.4.14,
Item2Chat: 4.2.0, ExtraContexts: 1.0-SNAPSHOT, SuperVanish: 6.1.2, ParticleHats: 4.0.0-RC3,
CMI: 8.6.7.5, Depenizen: 2.0.0 (build 492)
Loaded Worlds (4): Factions, Factions_nether, Factions_the_end, void
Online Players (1): Xeane(Xeane)
Offline Players: 20
Mode: online
10:41:45 [INFO] Starting InstantQueue 'SYSTEM_GLOBALMARKET_FinderNobleStudied' with player 'Xeane'...
10:41:45 [INFO] +- Queue 'SYSTEM_GLOBALMARKET_FinderNobleStudied' Executing: INVENTORY "open" "d:in@system_globalMarket_inventory" ---------+
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' with player 'Xeane'...
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "li@" ---------+
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' definition='list' value='li@'
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH "<server.flag[stonksItems]>" "as:item" ---------+
10:41:45 [INFO] Filled tag <server.flag[stonksItems]> with 'li@|diamond|iron_ingot'.
10:41:45 [INFO] +> Executing 'FOREACH': list='li@ | diamond | iron_ingot' as_name='item'
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: ADJUST "<item[<[item]>]>"
"lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell"
---------+
10:41:45 [INFO] ...remembering this script entry as 'newitem'!
10:41:45 [INFO] Filled tag <[item]> with ''.
10:41:45 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'! Tag <item[]> is invalid!
10:41:45 [INFO] Filled tag <&e> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&co> with ':'.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Filled tag <[item]> with ''.
10:41:45 [INFO] Filled tag <server.flag[stonksValue.]> with 'MemorySection[path='Global.Flags.STONKSVALUE', root='YamlConfiguration']'.
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&c> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] +> Executing 'ADJUST': object='li@item[<[item]>]' mechanism='lore' mechanism_value='Value Per Unit:
$MemorySection[path='Global.Flags.STONKSVALUE', root='YamlConfiguration']|Left Click to Buy|Right Click to Sell'
10:41:45 [INFO] ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'! Unable to determine what
object to adjust (missing object notation?), for: item[<[item]>]
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>"
---------+
10:41:45 [INFO] Filled tag <entry[newitem].result> with 'item[<[item]>]'.
10:41:45 [INFO] Filled tag <[list].include[item[<[item]>]]> with 'li@item[<[item]>]'.
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' definition='list' value='li@item[<[item]>]'
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH " CALLBACK" "as:item" ---------+
10:41:45 [INFO] +- Foreach loop 2 ---------+
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: ADJUST "<item[<[item]>]>"
"lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell"
---------+
10:41:45 [INFO] ...remembering this script entry as 'newitem'!
10:41:45 [INFO] Filled tag <[item]> with 'diamond'.
10:41:45 [INFO] Filled tag <item[diamond]> with 'i@diamond'.
10:41:45 [INFO] Filled tag <&e> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&co> with ':'.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Filled tag <[item]> with 'diamond'.
10:41:45 [INFO] Filled tag <server.flag[stonksValue.diamond]> with '10'.
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&c> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] +> Executing 'ADJUST': object='li@i@diamond' mechanism='lore' mechanism_value='Value Per Unit: $10|Left Click to Buy|Right
Click to Sell'
10:41:45 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>"
---------+
10:41:45 [INFO] Filled tag <entry[newitem].result> with 'i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click
to Sell]'.
10:41:45 [INFO] Filled tag <[list].include[i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell]]> with
'li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell]'.
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' definition='list' value='li@item[<[item]>] |
i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell]'
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH " CALLBACK" "as:item" ---------+
10:41:45 [INFO] +- Foreach loop 3 ---------+
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: ADJUST "<item[<[item]>]>"
"lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell"
---------+
10:41:45 [INFO] ...remembering this script entry as 'newitem'!
10:41:45 [INFO] Filled tag <[item]> with 'iron_ingot'.
10:41:45 [INFO] Filled tag <item[iron_ingot]> with 'i@iron_ingot'.
10:41:45 [INFO] Filled tag <&e> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&co> with ':'.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Filled tag <[item]> with 'iron_ingot'.
10:41:45 [INFO] Filled tag <server.flag[stonksValue.iron_ingot]> with '5'.
10:41:45 [INFO] Filled tag <&a> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&c> with ''.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] Filled tag <&sp> with ' '.
10:41:45 [INFO] +> Executing 'ADJUST': object='li@i@iron_ingot' mechanism='lore' mechanism_value='Value Per Unit: $5|Left Click to Buy|Right
Click to Sell'
10:41:45 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>"
---------+
10:41:45 [INFO] Filled tag <entry[newitem].result> with 'i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click
to Sell]'.
10:41:45 [INFO] Filled tag <[list].include[i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]]>
with 'li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell] |
i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'.
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' definition='list' value='li@item[<[item]>] |
i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell] | i@iron_ingot[lore=&sseValue Per
Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH " CALLBACK" "as:item" ---------+
10:41:45 [INFO] +- Foreach loop complete ---------+
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DETERMINE "<[list]>" ---------+
10:41:45 [INFO] Filled tag <[list]> with 'li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight
Click to Sell] | i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'.
10:41:45 [INFO] +> Executing 'DETERMINE': outcome='li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to
Buy|&sscRight Click to Sell] | i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'
passively='false' Queue='q@INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'
10:41:45 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' in 5ms.
10:41:45 [INFO] Applying property 'lore' on object of type 'Item'...
10:41:45 [INFO] Applying property 'lore' on object of type 'Item'...
10:41:45 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@SYSTEM_GLOBALMARKET_INVENTORY' slot='1'
10:41:45 [INFO] Completing queue 'SYSTEM_GLOBALMARKET_FinderNobleStudied' in 6ms.