Paste #56023: Denizen Debug Logs From Hello team! Things to work on are building mines, quarries, lumberyards. Als

Date: 2019/07/25 07:41:52 UTC-07:00
Type: Server Log

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Java Version: 11.0.3
Up-time: 1d 23h
CraftBukkit Version: git-Paper-136 (MC: 1.14.4)
Denizen Version: Core: 1.50-SNAPSHOT (Build 332), CraftBukkit: 1.1.0-SNAPSHOT (build 973-DEV)
Active Plugins (23): CoreProtect: 2.17.5, LuckPerms: 4.4.1, dynmap: 3.0-beta-4-213, WorldEdit: 7.0.0;214af8a, 
DeluxeTags: 1.7.1, PlaceholderAPI: 2.10.3, WorldBorder: 1.9.10 (beta), Vault: 1.6.11, 
WorldGuard: 7.0.0;02b731f, Multiverse-Core: 4.0.0-b766, ProtocolLib: 4.5.0-SNAPSHOT, 
WorldGuardExtraFlags: 4.1.2, Citizens: 2.0.25-SNAPSHOT (build 1733), VentureChat: 2.15.1, 
Denizen: 1.1.0-SNAPSHOT (build 973-DEV), GadgetsMenu: 4.3.23, TAB: 2.4.14, 
Item2Chat: 4.2.0, ExtraContexts: 1.0-SNAPSHOT, SuperVanish: 6.1.2, ParticleHats: 4.0.0-RC3, 
CMI: 8.6.7.5, Depenizen: 2.0.0 (build 492)
Loaded Worlds (4): Factions, Factions_nether, Factions_the_end, void
Online Players (1): Xeane(Xeane)
Offline Players: 20
Mode: online

10:41:45 [INFO]  Starting InstantQueue 'SYSTEM_GLOBALMARKET_FinderNobleStudied' with player 'Xeane'... 
10:41:45 [INFO] +- Queue 'SYSTEM_GLOBALMARKET_FinderNobleStudied' Executing: INVENTORY "open" "d:in@system_globalMarket_inventory" ---------+ 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' with player 'Xeane'... 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "li@" ---------+ 
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'  definition='list'  value='li@' 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH "<server.flag[stonksItems]>" "as:item" ---------+ 
10:41:45 [INFO]  Filled tag <server.flag[stonksItems]> with 'li@|diamond|iron_ingot'. 
10:41:45 [INFO] +> Executing 'FOREACH': list='li@ | diamond | iron_ingot'  as_name='item' 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: ADJUST "<item[<[item]>]>" 
                   "lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell" 
                   ---------+ 
10:41:45 [INFO]  ...remembering this script entry as 'newitem'! 
10:41:45 [INFO]  Filled tag <[item]> with ''. 
10:41:45 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'! Tag <item[]> is invalid! 
10:41:45 [INFO]  Filled tag <&e> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&co> with ':'. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Filled tag <[item]> with ''. 
10:41:45 [INFO]  Filled tag <server.flag[stonksValue.]> with 'MemorySection[path='Global.Flags.STONKSVALUE', root='YamlConfiguration']'. 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&c> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO] +> Executing 'ADJUST': object='li@item[<[item]>]'  mechanism='lore'  mechanism_value='Value Per Unit: 
                   $MemorySection[path='Global.Flags.STONKSVALUE', root='YamlConfiguration']|Left Click to Buy|Right Click to Sell' 
10:41:45 [INFO]  ERROR in script 'SYSTEM_GLOBALMARKET_INVENTORY' in queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'! Unable to determine what 
                   object to adjust (missing object notation?), for: item[<[item]>] 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>" 
                   ---------+ 
10:41:45 [INFO]  Filled tag <entry[newitem].result> with 'item[<[item]>]'. 
10:41:45 [INFO]  Filled tag <[list].include[item[<[item]>]]> with 'li@item[<[item]>]'. 
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'  definition='list'  value='li@item[<[item]>]' 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH " CALLBACK" "as:item" ---------+ 
10:41:45 [INFO] +- Foreach loop 2 ---------+ 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: ADJUST "<item[<[item]>]>" 
                   "lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell" 
                   ---------+ 
10:41:45 [INFO]  ...remembering this script entry as 'newitem'! 
10:41:45 [INFO]  Filled tag <[item]> with 'diamond'. 
10:41:45 [INFO]  Filled tag <item[diamond]> with 'i@diamond'. 
10:41:45 [INFO]  Filled tag <&e> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&co> with ':'. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Filled tag <[item]> with 'diamond'. 
10:41:45 [INFO]  Filled tag <server.flag[stonksValue.diamond]> with '10'. 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&c> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO] +> Executing 'ADJUST': object='li@i@diamond'  mechanism='lore'  mechanism_value='Value Per Unit: $10|Left Click to Buy|Right 
                   Click to Sell' 
10:41:45 [INFO]  Adjust mechanism 'lore' on object of type 'Item'... 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>" 
                   ---------+ 
10:41:45 [INFO]  Filled tag <entry[newitem].result> with 'i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click 
                   to Sell]'. 
10:41:45 [INFO]  Filled tag <[list].include[i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell]]> with 
                   'li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell]'. 
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'  definition='list'  value='li@item[<[item]>] | 
                   i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell]' 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH " CALLBACK" "as:item" ---------+ 
10:41:45 [INFO] +- Foreach loop 3 ---------+ 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: ADJUST "<item[<[item]>]>" 
                   "lore:<&e>Value<&sp>Per<&sp>Unit<&co><&sp><&a>$<server.flag[stonksValue.<[item]>]>|<&a>Left<&sp>Click<&sp>to<&sp>Buy|<&c>Right<&sp>Click<&sp>to<&sp>Sell" 
                   ---------+ 
10:41:45 [INFO]  ...remembering this script entry as 'newitem'! 
10:41:45 [INFO]  Filled tag <[item]> with 'iron_ingot'. 
10:41:45 [INFO]  Filled tag <item[iron_ingot]> with 'i@iron_ingot'. 
10:41:45 [INFO]  Filled tag <&e> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&co> with ':'. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Filled tag <[item]> with 'iron_ingot'. 
10:41:45 [INFO]  Filled tag <server.flag[stonksValue.iron_ingot]> with '5'. 
10:41:45 [INFO]  Filled tag <&a> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&c> with ''. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO]  Filled tag <&sp> with ' '. 
10:41:45 [INFO] +> Executing 'ADJUST': object='li@i@iron_ingot'  mechanism='lore'  mechanism_value='Value Per Unit: $5|Left Click to Buy|Right 
                   Click to Sell' 
10:41:45 [INFO]  Adjust mechanism 'lore' on object of type 'Item'... 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DEFINE "list" "<[list].include[<entry[newitem].result>]>" 
                   ---------+ 
10:41:45 [INFO]  Filled tag <entry[newitem].result> with 'i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click 
                   to Sell]'. 
10:41:45 [INFO]  Filled tag <[list].include[i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]]> 
                   with 'li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell] | 
                   i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'. 
10:41:45 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal'  definition='list'  value='li@item[<[item]>] | 
                   i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight Click to Sell] | i@iron_ingot[lore=&sseValue Per 
                   Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]' 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: FOREACH " CALLBACK" "as:item" ---------+ 
10:41:45 [INFO] +- Foreach loop complete ---------+ 
10:41:45 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' Executing: DETERMINE "<[list]>" ---------+ 
10:41:45 [INFO]  Filled tag <[list]> with 'li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to Buy|&sscRight 
                   Click to Sell] | i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'. 
10:41:45 [INFO] +> Executing 'DETERMINE': outcome='li@item[<[item]>] | i@diamond[lore=&sseValue Per Unit&co &ssa$10|&ssaLeft Click to 
                   Buy|&sscRight Click to Sell] | i@iron_ingot[lore=&sseValue Per Unit&co &ssa$5|&ssaLeft Click to Buy|&sscRight Click to Sell]'  
                   passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' 
10:41:45 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_EffectsEngineerSeal' in 5ms. 
10:41:45 [INFO]  Applying property 'lore' on object of type 'Item'... 
10:41:45 [INFO]  Applying property 'lore' on object of type 'Item'... 
10:41:45 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SYSTEM_GLOBALMARKET_INVENTORY'  slot='1' 
10:41:45 [INFO]  Completing queue 'SYSTEM_GLOBALMARKET_FinderNobleStudied' in 6ms.