Java Version: 1.8.0_211
Up-time: 21m
CraftBukkit Version: git-Paper-171 (MC: 1.14.4)
Denizen Version: Core: 1.50-SNAPSHOT (Build 346), CraftBukkit: 1.1.0-SNAPSHOT (build 4021-DEV)
Active Plugins (5): Citizens: 2.0.25-SNAPSHOT (build 1743), Sentinel: 1.9.5 (build 282), Denizen: 1.1.0-SNAPSHOT (build 4021-DEV),
Depenizen: 2.0.0 (build 513), dDiscordBot: 0.6 (build 36)
Loaded Worlds (4): world, world_nether, world_the_end, Hub
Online Players (1): Behr_Riley(Behr_Riley)
Offline Players: 0
Mode: online
11:57:25 [INFO] +- Queue 'CASTLEWARSHANDLER_WalesQRoom' Executing: (line 75) MODIFYBLOCK "l@691,169,-58,hub" "red_banner" ---------+
11:57:25 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@l@691,169,-58,hub' materials='li@red_banner' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
11:57:25 [INFO] +- Queue 'CASTLEWARSHANDLER_WalesQRoom' Executing: (line 76) ADJUST "l@691,169,-58,hub" "block_facing:l@0.7,0,0.7" ---------+
11:57:25 [INFO] +> Executing 'ADJUST': object='li@l@691,169,-58,hub' mechanism='block_facing' mechanism_value='l@0.7,0,0.7'
11:57:25 [INFO] Adjust mechanism 'block_facing' on object of type 'Location'...
11:57:25 [INFO] +- Queue 'CASTLEWARSHANDLER_WalesQRoom' Executing: (line 77) FLAG "server" "CastleWars.Scores.Red:++" ---------+
11:57:25 [INFO] +> Executing 'FLAG': flag_name='CASTLEWARS.SCORES.RED' Action/Value='INCREASE(1)' flag_target='server'
11:57:25 [INFO] +- Queue 'CASTLEWARSHANDLER_WalesQRoom' Executing: (line 78) RUN "FlagReturn" "Instantly"
"def:True|Red|<server.flag[CastleWars.Scores.Red]||1>|<server.flag[CastleWars.Scores.Blue]||0>|<player>" ---------+
11:57:25 [INFO] Filled tag <server.flag[CastleWars.Scores.Red]||1> with '2'.
11:57:25 [INFO] Filled tag <server.flag[CastleWars.Scores.Blue]||0> with '0'.
11:57:25 [INFO] Filled tag <player> with 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'.
11:57:25 [INFO] +> Executing 'RUN': script='s@FLAGRETURN (TASK)' instant='true'
definitions='True|Red|2|0|p@4fbca51c-2c03-4d4f-b1fb-f2462609a058'
11:57:25 [INFO] Adding definition 'TeamScored' as True
11:57:25 [INFO] Adding definition 'Team' as Red
11:57:25 [INFO] Adding definition 'RedScore' as 2
11:57:25 [INFO] Adding definition 'BlueScore' as 0
11:57:25 [INFO] Adding definition 'FlagHolder' as p@4fbca51c-2c03-4d4f-b1fb-f2462609a058
11:57:25 [INFO] Starting InstantQueue 'FLAGRETURN_SoapMarbleEmpire' with player 'Behr_Riley'...
11:57:25 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 272) DEFINE "Players"
"<server.list_online_players.filter[flag[Event].is[EQUALS].to[CastleWars]]>" ---------+
11:57:25 [INFO] Filled tag <server.list_online_players.filter[flag[Event].is[EQUALS].to[CastleWars]]> with
'li@p@4fbca51c-2c03-4d4f-b1fb-f2462609a058'.
11:57:25 [INFO] +> Executing 'DEFINE': queue='FLAGRETURN_SoapMarbleEmpire' definition='players'
value='li@p@4fbca51c-2c03-4d4f-b1fb-f2462609a058'
11:57:25 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 274) IF "<[TeamScored]>" "==" "true" ---------+
11:57:25 [INFO] +> Executing 'IF': use_braces='true'
11:57:25 [INFO] Filled tag <[TeamScored]> with 'True'.
11:57:25 [INFO] Comparable='Element(True)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='true'
11:57:25 [INFO] If command passed, running block.
11:57:25 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 275) IF "<[Team]>" "==" "red" ---------+
11:57:25 [INFO] +> Executing 'IF': use_braces='true'
11:57:25 [INFO] Filled tag <[Team]> with 'Red'.
11:57:25 [INFO] Comparable='Element(Red)', Operator='EQUALS', ComparedTo='Element(red)' --> OUTCOME='true'
11:57:25 [INFO] If command passed, running block.
11:57:25 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 276) EQUIP "<[FlagHolder]>"
"head:i@leather_helmet[color=co@176,46,38;enchantments=BINDING_CURSE,1;display_name=<&4>R<&c>ed <&4>T<&c>eam <&4>H<&a>elmet]"
---------+
11:57:25 [INFO] Filled tag <[FlagHolder]> with 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'.
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <&c> with ''.
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <&c> with ''.
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <&a> with ''.
11:57:25 [INFO] Applying property 'color' on object of type 'Item'...
11:57:25 [INFO] Applying property 'enchantments' on object of type 'Item'...
11:57:25 [INFO] Applying property 'display_name' on object of type 'Item'...
11:57:25 [INFO] +> Executing 'EQUIP': entities='[p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]'
equipment='{head=i@leather_helmet[display_name=&ss4R&ssced &ss4T&ssceam
&ss4H&ssaelmet;color=co@176,46,38;enchantments=BINDING_CURSE,1]}'
11:57:25 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 277) TITLE "subtitle:<&4>R<&c>ed <&4>T<&c>eam <&4>S<&c>cored<&4>!"
"fade_in:1s" "stay:1t" "fade_out:1s" "targets:<[Players]>" ---------+
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <&c> with ''.
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <&c> with ''.
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <&c> with ''.
11:57:25 [INFO] Filled tag <&4> with ''.
11:57:25 [INFO] Filled tag <[Players]> with 'li@p@4fbca51c-2c03-4d4f-b1fb-f2462609a058'.
11:57:25 [INFO] +> Executing 'TITLE': subtitle='Red Team Scored!' fade_in='d@1.0s (1s)' stay='d@0.05s (0.05s)' fade_out='d@1.0s (1s)'
targets='[p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]'
11:57:25 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 278) WAIT "22t" ---------+
11:57:25 [INFO] +> Executing 'WAIT': queue='q@FLAGRETURN_SoapMarbleEmpire' delay='d@1.1s (1s)'
11:57:25 [INFO] Forcing queue FLAGRETURN_SoapMarbleEmpire into a timed queue...
11:57:25 [INFO] Completing queue 'FLAGRETURN_SoapMarbleEmpire' in 5ms.
11:57:25 [INFO] Starting TimedQueue 'FLAGRETURN_SoapMarbleEmpire' with player 'Behr_Riley'...
11:57:25 [INFO] Completing queue 'CASTLEWARSHANDLER_WalesQRoom' in 16ms.
11:57:25 [INFO] +- Queue 'FLAGEFFECT_DenizenInformativeReveal' Executing: (line 259) IF "<[loop_index].mod[5]>" "==" "1" ---------+
11:57:25 [INFO] +> Executing 'IF': use_braces='true'
11:57:25 [INFO] Filled tag <[loop_index].mod[5]> with '1'.
11:57:25 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
11:57:25 [INFO] If command passed, running block.
11:57:25 [INFO] +- Queue 'FLAGEFFECT_DenizenInformativeReveal' Executing: (line 260) PLAYEFFECT "at:<Player.location.add[0,20,0]>"
"quantity:1" "offset:0.01,0.01,0.01" "visibility:500" "effect:REDSTONE" "special_data:5|0,0,255" "data:0" ---------+
11:57:25 [INFO] Filled tag <player.location.add[0,20,0]> with
'l@692.7868482760631,189.38082892010402,-56.3496658901283,59.55038833618164,-228.31134033203125,Hub'.
11:57:25 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@692.7868482760631,189.38082892010402,-56.3496658901283,59.55038833618164,-228.31134033203125,Hub]' radius='500'
data='0' qty='1' offset='l@0.01, 0.01, 0.01' special_data='5|0,0,255'
11:57:25 [INFO] +- Queue 'FLAGEFFECT_DenizenInformativeReveal' Executing: (line 0) WHILE " CALLBACK" ---------+
11:57:25 [INFO] Filled tag <player.has_flag[FlagHolder]> with 'false'.
11:57:25 [INFO] +- While loop complete ---------+
11:57:25 [INFO] Completing queue 'FLAGEFFECT_DenizenInformativeReveal' in 6256ms.
11:57:26 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 279) TITLE "title:<&6>S<&e>core<&6>:"
"subtitle:<&3>[<&b><[BlueScore]><&6><&3>] - <&4>[<&c><[RedSCore]><&4>]" "fade_in:1s" "stay:1s" "fade_out:1s"
"targets:<[Players]>" ---------+
11:57:26 [INFO] Filled tag <&6> with ''.
11:57:26 [INFO] Filled tag <&e> with ''.
11:57:26 [INFO] Filled tag <&6> with ''.
11:57:26 [INFO] Filled tag <&3> with ''.
11:57:26 [INFO] Filled tag <&b> with ''.
11:57:26 [INFO] Filled tag <[BlueScore]> with '0'.
11:57:26 [INFO] Filled tag <&6> with ''.
11:57:26 [INFO] Filled tag <&3> with ''.
11:57:26 [INFO] Filled tag <&4> with ''.
11:57:26 [INFO] Filled tag <&c> with ''.
11:57:26 [INFO] Filled tag <[RedSCore]> with '2'.
11:57:26 [INFO] Filled tag <&4> with ''.
11:57:26 [INFO] Filled tag <[Players]> with 'li@p@4fbca51c-2c03-4d4f-b1fb-f2462609a058'.
11:57:26 [INFO] +> Executing 'TITLE': title='Score:' subtitle='[0] - [2]' fade_in='d@1.0s (1s)' stay='d@1.0s (1s)' fade_out='d@1.0s (1s)'
targets='[p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]'
11:57:26 [INFO] +- Queue 'FLAGRETURN_SoapMarbleEmpire' Executing: (line 285) SIDEBAR "title:<&6>S<&e>core<&6>:"
"scores:<[RedSCore]>|<[BlueScore]>" "values:<&4>R<&c>ed <&4>T<&c>eam|<&3>B<&b>lue <&3>T<&b>eam" "players:<[Players]>"
---------+
11:57:26 [INFO] Filled tag <[Players]> with 'li@p@4fbca51c-2c03-4d4f-b1fb-f2462609a058'.
11:57:26 [INFO] Filled tag <&6> with ''.
11:57:26 [INFO] Filled tag <&e> with ''.
11:57:26 [INFO] Filled tag <&6> with ''.
11:57:26 [INFO] Filled tag <[RedSCore]> with '2'.
11:57:26 [INFO] Filled tag <[BlueScore]> with '0'.
11:57:26 [INFO] Filled tag <&4> with ''.
11:57:26 [INFO] Filled tag <&c> with ''.
11:57:26 [INFO] Filled tag <&4> with ''.
11:57:26 [INFO] Filled tag <&c> with ''.
11:57:26 [INFO] Filled tag <&3> with ''.
11:57:26 [INFO] Filled tag <&b> with ''.
11:57:26 [INFO] Filled tag <&3> with ''.
11:57:26 [INFO] Filled tag <&b> with ''.
11:57:26 [INFO] +> Executing 'SIDEBAR': action='SET' element='Score:' scores='li@2 | 0' value='li@Red Team | Blue Team'
players='List='li@p@4fbca51c-2c03-4d4f-b1fb-f2462609a058' '
11:57:26 [INFO] Completing queue 'FLAGRETURN_SoapMarbleEmpire' in 1039ms.