Date: 2019/08/15 15:39:31 UTC-07:00
Type: Denizen Script
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my_inventory_menu:
type: inventory
title: My Inventory Menu
size: 27
slots:
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [i@my_inventory_menu_slot12] [] [i@my_inventory_menu_slot14] [] [] []"
- "[] [] [] [] [] [] [] [] []"
my_inventory_menu_slot12:
type: item
material: diamond
display name: Diamonds --> Money
my_inventory_menu_slot14:
type: item
material: diamond
display name: Money --> Diamonds
my_inventory_menu_handler:
type: world
events:
on player clicks in my_inventory_menu:
- determine cancelled
on player drags in my_inventory_menu:
- determine cancelled
on player clicks my_inventory_menu_slot12 in my_inventory_menu:
- if <player.inventory.contains[diamond]>:
- narrate "hey"
else:
- narrate "No diamonds."
on player clicks my_inventory_menu_slot14 in my_inventory_menu:
- narrate "Hey"
inventorychange_command:
type: command
debug: false
name: inventorychange
usage: /inventorychange
description: Makes an NPC execute commands!
script:
- narrate "Opening GUI"
- inventory open d:in@my_inventory_menu