savannah: type: assignment actions: on assigment: - trigger name:click state:true - trigger name:chat state:true interact scripts: - 10 savannah_interact savannah_interact: type: interact steps: 1: click trigger: script: - if { - chat "My gentle friend, you have helped me so much! I won't need new ingredients for another ." targets: - disengage - stop } - if && { - chat "My friend, I thank you. Please, take this humble reward." - flag scute_quest:! - take gunpowder quantity:5 - execute as_op "points give 2" - money give quantity:100 - narrate "You have received a reward" - flag savannah_quest_cooldown duration:48h - disengage - stop } - if && { - chat "Thank you! I still need more items to finish my potions though!" - flag scute_quest:! - take gunpowder quantity:5 - money give quantity:50 - narrate "Collect 16 redstone dust for Savannah" - flag savannah_quest_cooldown duration:48h - disengage - stop } - if { - chat "Have you collected the ingredients yet?" - queue clear } - chat "Welcome to the Glade weary traveller." - wait 5t - chat "I make potions and special weapons for people." - wait 5t - chat "Can you help me by collecting items for my potions?[Yes] or [No]" - wait 5t chat trigger: 1: trigger: /Yes/ script: - engage - wait 10t - chat "Awesome dude! I need you to collect me 5 scutes, they make like the best drinks cups" - wait 5t - narrate "[Collect 5 scutes for Skye's bar]" - flag scute_quest:1 - disengage 2: trigger: /No/ script: - engage - random { - chat "Not cool bro" - chat "Aww, that sucks!" - chat "Ok then, cya." } - disengage