Date: 2019/08/23 05:41:53 UTC-07:00
Type: Denizen Script
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Fisherman:
type: assignment
actions:
on assigment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- fisherman_interact
fisherman_interact:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[fisherman_cooldown]>:
- chat "Hey! You did a really great job, come back in <player.flag[fisherman_cooldown].expiration.formatted> and I'll give you more work" targets:<player>
- disengage
- stop
- if <player.has_flag[fisherman_job]>:
- chat "You're doing a great job, keep it up!"
- queue clear
- chat "Hi! are you looking for work?"
- wait 5t
- chat "I need some fish catching for me, it'll only take a day?"
- wait 5t
- chat "Yes, you'd like to, or No, not this time?"
- wait 5t
chat trigger:
1:
trigger: /Yes/
script:
- engage
- wait 10t
- chat "Excellent, for the next 24hours you'll earn money catching fish!"
- wait 5t
- actionbar "<green> Catching fish will earn you money for the next 24 hours."
- flag <player> fisherman_job duration:24h
- disengage
2:
trigger: /No/
script:
- engage
- random:
- chat "Next time then"
- chat "Aww, that sucks!"
- chat "Ok then, cya."
- disengage
fisherman_job:
type: world
events:
on player fishes *fish :
- if <player.has_flag[fisherman_job>:
- actionbar "<green> you have earned 50p."
- give money quantity:0.5
- stop
expires:
type: world
events:
on player flag fisherman_job expires:
- flag <player> fisherman_cooldown duration:48h