Date: 2019/09/06 08:25:22 UTC-07:00
Type: Denizen Script
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banditquest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- npc_killquest_interact
cchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text>"
npc_killquest_interact:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]>:
- stop
- if <player.flag[kill_witherskeleton_quest_cooldown]>:
- narrate "You can repeat this quest in <player.flag[kill_witherskeleton_quest_cooldown].expiration.formatted>"
- queue clear
- flag player npc_engaged
- if <player.flag[kill_witherskeleton_quest_count]> == 10:
- narrate format:cchat "Great! You've completed the quest! Here is your reward."
- give 1@diamond
- flag player kill_witherskeleton_quest_count:!
- flag player kill_witherskeleton_quest_cooldown duration:168h
- disengage
- queue clear
- engage
- narrate format:cchat "Psst. Hey, you! Would you like to risk your life and in return get rich!?!"
- wait 5t
- narrate format:cchat "This challenge will be very difficult, but with the right person, it'll be easy!"
- wait 5t
- narrate format:cchat "Do you accept this challenge??"
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
trigger: /Yes/ I accept the quest
script:
- if <player.flag[kill_witherskeleton_quest_cooldown]> {
- narrate "You can repeat this quest in <player.flag[kill_witherskeleton_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_witherskeleton_quest]> queue clear
- engage
- narrate "Okay, great!" format:cchat
- wait 5t
- flag player kill_witherskeleton_quest
- flag player kill_witherskeleton_quest_count:0
- narrate "[Kill 10 Wither Skeletons!]"
- disengage
2.
trigger: /No/ I don't
script:
- if <player.flag[kill_witherskeleton_quest]>
- stop
- random {
- narrate format:cchat "Okay, suit yourself!"
- narrate format:cchat "Okay then."
- narrate format:cchat "Screw you then!"
}
killquest_witherskeleton_world:
type: world
events:
on player kills wither_skeleton:
- if !<player.has_flag[kill_witherskeleton_quest]> queue clear
- flag player kill_witherskeleton_quest_count:++
- if <player.flag.kill_witherskeleton_quest_count]> == 10 {
- narrate "[Return to the Bandit for more information.]"
- flag player kill_witherskeleton_quest:!
}