Paste #57857: Untitled Paste

Date: 2019/09/06 08:25:22 UTC-07:00
Type: Denizen Script

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banditquest:
    type: assignment
    actions:
        on assignment:
        - trigger name:click state:true
        - trigger name:chat state:true
    interact scripts:
    - npc_killquest_interact

cchat:
    type: format
    format: "<&b><npc.name> <&f>to you<&co> <&2><text>"


npc_killquest_interact:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - if <player.has_flag[npc_engaged]>:
                    - stop
                    - if <player.flag[kill_witherskeleton_quest_cooldown]>:
                    - narrate "You can repeat this quest in <player.flag[kill_witherskeleton_quest_cooldown].expiration.formatted>"
                    - queue clear
                - flag player npc_engaged
                - if <player.flag[kill_witherskeleton_quest_count]> == 10:
                    - narrate format:cchat "Great! You've completed the quest! Here is your reward."
                    - give 1@diamond
                    - flag player kill_witherskeleton_quest_count:!
                    - flag player kill_witherskeleton_quest_cooldown duration:168h
                    - disengage
                    - queue clear



                - engage
                - narrate format:cchat "Psst. Hey, you! Would you like to risk your life and in return get rich!?!"
                - wait 5t
                - narrate format:cchat "This challenge will be very difficult, but with the right person, it'll be easy!"
                - wait 5t
                - narrate format:cchat "Do you accept this challenge??"
                - narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b>No<&7>]"
                - disengage
                - flag player npc_engaged:!
         chat trigger:
                    trigger: /Yes/ I accept the quest
                    script:
                    - if <player.flag[kill_witherskeleton_quest_cooldown]> {
                    - narrate "You can repeat this quest in <player.flag[kill_witherskeleton_quest_cooldown].expiration.formatted>"
                    - queue clear
                    }
                        - if <player.flag[kill_witherskeleton_quest]> queue clear
                    - engage
                    - narrate "Okay, great!" format:cchat
                    - wait 5t
                    - flag player kill_witherskeleton_quest
                    - flag player kill_witherskeleton_quest_count:0
                    - narrate "[Kill 10 Wither Skeletons!]"
                    - disengage

                2.
                trigger: /No/ I don't
                    script:
                     - if <player.flag[kill_witherskeleton_quest]>
                     - stop
                    - random {
                    - narrate format:cchat "Okay, suit yourself!"
                    - narrate format:cchat "Okay then."
                    - narrate format:cchat "Screw you then!"
                    }

killquest_witherskeleton_world:
    type: world
    events:
        on player kills wither_skeleton:
        - if !<player.has_flag[kill_witherskeleton_quest]> queue clear
        - flag player kill_witherskeleton_quest_count:++
        - if <player.flag.kill_witherskeleton_quest_count]> == 10 {
            - narrate "[Return to the Bandit for more information.]"
            - flag player kill_witherskeleton_quest:!
                }