Date: 2019/09/22 12:25:34 UTC-07:00
Type: Denizen Script
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cchat:
type: format
format: "<&b><npc.name><&f><&co> <&a><text>"
lamo:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 lamo_interact
lamo_interact:
type: interact
steps:
1:
click trigger:
script:
- narrate format:cchat "Hello, and welcome to the Sparkzcade. Would you like a tour?"
- narrate "Say /yes/ or /no/"
chat trigger:
1:
trigger: /Yes/ I'd love to
script:
- narrate format:cchat "Okay great, follow me!"
- ^create player lamo <npc.location> save:mynpc
- ^adjust <player> hide_entity:<npc>
- ^adjust <server.list_online_players.exclude[<player>]> hide_entity:<entry[mynpc].created_npc>
- ^run lamo_path npc:<entry[mynpc].created_npc> def:<^npc>
- ^run lamo_talk npc:<entry[mynpc].created_npc>
- zap 2
2:
trigger: /No/ I don't want to
script:
- narrate format:cchat "Okay, bye!"
lamo_path:
type: task
definitions: masternpc
script:
- ^flag <npc> step:1
- ~walk <def[masternpc].anchor[spot1]> auto_range
- ^inject lamo_trypause
- flag <npc> step:2
- ~walk <def[masternpc].anchor[spot2]> auto_range
- ^inject lamo_trypause
- flag <npc> step:3
- ~walk <def[masternpc].anchor[spot3]> auto_range
- wait 1
- remove <npc>
- adjust <player> show_entity:<def[masternpc]>
- zap 1 script:s@lamo_interact
lamo_trypause:
type: task
script:
- ^while <npc.location.distance[<player.location>].is[OR_MORE].than[5]> {
- narrate format:cchat "try to keep up!"
- wait 1
}
lamo_talk:
type: task
script:
- narrate format:cchat "Hello and welcome"
- wait 2
- narrate format:cchat "This server is a cool place!"
- while <npc.flag[step].is[OR_LESS].than[1]> {
- wait 1
}
- narrate format:cchat "Over here is <&9>THE THING"