Paste #58770: Proximity problem

Date: 2019/09/30 07:59:31 UTC-07:00
Type: Denizen Script

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fisherman:
    type: assignment
    debug: true
    actions:
       on assignment:
       - trigger name:click state:true
       - trigger name:proximity state:true radius:3
    interact scripts:
    - 10 fisherman_interact

fisherman_interact:
    type: interact
    steps:
        1:
              proximity trigger:
                  entry:
                      script:
                      - narrate "Once upon a time..."
                  exit:
                      script:
                      - chat "Bye, <player.name>!"
                  move:
                      script:
                      - narrate "Test"