Date: 2019/10/09 08:26:14 UTC-07:00
Type: Denizen Script
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QuestNameFormat:
type: format
format: "<green>Quest: <gold><text>"
QuestDescriptionFormat:
type: format
format: "<aqua>Description:<&r> <text>"
QuestDataHandler:
debug: false
type: world
events:
on player joins:
- define data <player.uuid>_quest_data
- if <server.has_file[playerdata/<player.uuid>/quest_data.yml]>:
- ~yaml load:playerdata/<player.uuid>/quest_data.yml id:<[data]>
- else:
- yaml create id:<[data]>
- yaml id:<[data]> set player_uuid:<player.uuid>
- ~yaml id:<[data]> savefile:playerdata/<player.uuid>/quest_data.yml
- yaml set id:<[data]> set player_last_known_name:<player.name>
on player quits:
- ~yaml id:<script.yaml_key[data]> savefile:playerdata/<player.uuid>/quest_data.yml
QuestAcceptHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- yaml id:<[quest_internalname]> copykey:player_data.<[quest_internalname]> quests.active.<[quest_internalname]> to_id:<[data]>
- yaml id:<[data]> set quests.active.<[quest_internalname]>.current_stage:1
- run QuestResetTimeHandler player:<player> def:<[quest_internalname]>
- define current_stage 1
- narrate "<yaml[<[quest_internalname]>].read[messages.offer]>"
- narrate format:QuestNameFormat "<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.name]>"
- narrate format:QuestDescriptionFormat "<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.description]>"
- narrate "<green>Stage <[current_stage]>: <&r><yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.description]>"
- foreach <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives]>:
- narrate "• <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.name]>: <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.progress]>/<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.total]>"
QuestStageProgressHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- define current_stage <yaml[<[data]>].read[quests.active.<[quest_internalname]>.current_stage]>
- yaml id:<[data]> set quests.active.<[quest_internalname]>.stages.<[current_stage]>.progress:++
- if <yaml[<[data]>].read[quests.active.<[quest_internalname]>.stages.<[current_stage]>.progress]> >= <yaml[<[data]>].read[quests.active.<[quest_internalname]>.stages.<[current_stage]>.total]>:
- if <yaml[<[data]>].contains[quests.active.<[quest_internalname]>.stages.<[current_stage].add[1]>]>:
- run QuestStageAdvanceHandler def:<[quest_internalname]> player:<player>
- else:
- run QuestCompletionHandler def:<[quest_internalname]> player:<player>
QuestProgressHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- define current_stage <yaml[<[data]>].read[quests.active.<[quest_internalname]>.current_stage]>
- narrate format:QuestNameFormat "<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.name]>"
- narrate format:QuestDescriptionFormat "<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.description]>"
- narrate "<green>Stage <[current_stage]>: <&r><yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.description]>"
- foreach <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives]>:
- narrate "• <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.name]>: <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.progress]>/<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.total]>"
QuestStageAdvanceHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- yaml id:<[data]> set quests.active.<[quest-quest_internalname]>.current_stage:++
- define current_stage <yaml[<[data]>].read[quests.active.<[quest_internalname]>.current_stage]>
- narrate format:QuestNameFormat "<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.name]>"
- narrate format:QuestDescriptionFormat "<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.description]>"
- narrate "<green>Stage <[current_stage]>: <&r><yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.description]>"
- foreach <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives]>:
- narrate "• <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.name]>: <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.progress]>/<yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.stages.<[current_stage]>.objectives.<[value]>.total]>"
QuestQuitHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- yaml id:<[data]> set quests.active.<[quest_internalname]>:!
- narrate "<red>QUEST QUIT: <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.name]>"
QuestCompletionHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- yaml id:<[data]> set quests.active.<[quest_internalname]>:!
- yaml id:<[data]> set quests.completed.<[quest_internalname]>.completion_count:++
- yaml id:<[data]> set quests.completed.<[quest_internalname]>.last_completed:<util.date.time.duration>
- narrate "<gold>QUEST COMPLETE: <yaml[<[quest_internalname]>].read[player_data.<[quest_internalname]>.name]>"
- narrate "<yaml[<[quest_internalname]>].read[messages.completion]>"
- narrate "<green>Rewards:"
- run QuestRewardHandler def:<[quest_internalname]> player:<player>
QuestRepeatableHandler:
debug: false
type: procedure
definitions: quest_internalname
script:
- define data:<player.uuid>_quest_data
- define current_week:<util.date.time.duration.in_weeks.round_to[0]>
- define current_day:<util.date.time.duration.in_days.round_to[0]>
- define last_completed:<yaml[<[data]>].read[quests.completed.<[quest_internalname]>.last_completed].as_duration>
- choose <yaml[<[quest_internalname]>].read[config.reset.period]>:
- case 7d:
- if <[current_week]> > <[last_completed].in_weeks>:
- determine true
- else if <[current_week]> == <[last_completed].in_weeks> && <util.date.time.day_of_week> > 6:
- determine true
- else if <util.date.time.day_of_week> == 6 && <util.date.time.hour> >= 19:
- determine true
- else:
- determine false
- case 1d:
- if <[current_day].sub[1]> > <[last_completed].in_days>:
- determine true
- else if <[current_day].sub[1]> == <[last_completed].in_days> && <[last_completed].time.hour> < 19:
- determine true
- else if <[last_completed].time.hour> >= 19:
- determine false
- else if <[current_day]> == <[last_completed].in_days> && <util.date.time.hour> >= 19 && <[last_completed].time.hour> < 19:
- determine true
- else:
- determine false
QuestRewardHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- if <yaml[<[quest_internalname]>].contains[rewards.money]>:
- money give quantity:<yaml[<[quest_internalname]>].read[rewards.money]> players:<player>
- narrate "<gold><yaml[<[quest_internalname]>].read[rewards.money]> gold"
- if <yaml[<[quest_internalname]>].contains[rewards.items]>:
- foreach <yaml[<[quest_internalname]>].read[rewards.items]>:
- give <[value]> player:<player>
- narrate "<[value].quantity>x <[value].display>"
- if <yaml[<[quest_internalname]>].contains[rewards.quest_points]>:
- yaml id:<[data]> set career.quest_points:+:<yaml[<[quest_internalname]>].read[rewards.quest_points]>
- if <yaml[<[quest_internalname]>].contains[rewards.scripts]>:
- foreach <yaml[<[quest_internalname]>].read[rewards.scripts]>:
- run <[value]> def:<[quest_internalname]> player:<player>
- if <yaml[<[quest_internalname]>].contains[rewards.commands]>:
- foreach <yaml[<[quest_internalname]>].read[rewards.commands]>:
- execute as_server <[value]>
- foreach <yaml[<[quest_internalname]>].read[rewards.command_text]>:
- narrate <[value]>
QuestDailyResetHandler:
debug: false
type: world
events:
on player joins:
- define data <player.uuid>_quest_data
- foreach <yaml[<[data]>].read[quests.active.<[quest_internalname]>]>
QuestResetTimeHandler:
debug: false
type: task
definitions: quest_internalname
script:
- define data <player.uuid>_quest_data
- define current_week:<util.date.time.duration.in_weeks.round_to[0]>
- define current_day:<util.date.time.duration.in_days.round_to[0]>
- choose <yaml[<[quest_internalname]>].read[config.reset.period]>:
- case 7d:
- if <util.date.time.day_of_week> > 6:
- yaml id:<[data]> set quests.active.<[quest_internalname]>.reset_time:<util.date.time.duration.sub[<util.date.time.day_of_week>d].sub[<util.date.time.hour>h].sub[<util.date.time.minute>m].sub[<util.date.time.second>s].add[19h].add[6d].add[1w]>
- else if <util.date.time.day_of_week> == 6 && <util.date.time.hour> >= 19:
- yaml id:<[data]> set quests.active.<[quest_internalname]>.reset_time:<util.date.time.duration.sub[<util.date.time.day_of_week>d].sub[<util.date.time.hour>h].sub[<util.date.time.minute>m].sub[<util.date.time.second>s].add[19h].add[6d].add[1w]>
- else:
- yaml id:<[data]> set quests.active.<[quest_internalname]>.reset_time:<util.date.time.duration.sub[<util.date.time.day_of_week>d].sub[<util.date.time.hour>h].sub[<util.date.time.minute>m].sub[<util.date.time.second>s].add[19h].add[6d]>
- case 1d:
- if <util.date.time.hour> >= 19:
- yaml id:<[data]> set quests.active.<[quest_internalname]>.reset_time:<util.date.time.duration.sub[<util.date.time.hour>h].sub[<util.date.time.minute>m].sub[<util.date.time.second>s].add[1d].add[19h]>
- else:
- yaml id:<[data]> set quests.active.<[quest_internalname]>.reset_time:<util.date.time.duration.sub[<util.date.time.hour>h].sub[<util.date.time.minute>m].sub[<util.date.time.second>s].add[19h]>