Date: 2014/06/30 15:44:30 UTC-07:00
Type: Denizen Script
- define npc <player.location.find.npcs.within[5].get[1]>
- if %npc% != null && <player.can_see[%npc%]> {
- define a <player.location.yaw>
- define b <player.location.direction[<%npc%.location>].yaw>
- if %a% - %b% > 20 queue clear
- if %b% - %a% > 20 queue clear
}