Date: 2014/07/02 22:06:14 UTC-07:00
Type: Denizen Script
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stats:
type: world
events:
on player closes inventory:
- ^if <player.gamemode.is[==].to[CREATIVE]> queue clear
- ^if <npc.is[!=].to[null]> queue clear
- ^define armorList li@
- ^if <player.equipment.boots.is[!=].to[null]> define armorList <def[armorList].include[<player.equipment.boots>]>
- ^if <player.equipment.leggings.is[!=].to[null]> define armorList <def[armorList].include[<player.equipment.leggings>]>
- ^if <player.equipment.chestplate.is[!=].to[null]> define armorList <def[armorList].include[<player.equipment.chestplate>]>
- ^if <player.equipment.helmet.is[!=].to[null]> define armorList <def[armorList].include[<player.equipment.helmet>]>
- ^if <def[armorList].is[==].to[null]> queue clear
- ^define health 50
- ^define healthRegen 0
- ^define Mana 0
- ^define ManaRegen 0
- ^define moveSpeed 0
- ^define armor 0
- ^define rawDamage 0
- ^define strength 0
- ^define agility 0
- ^define intelligence 0
- ^define spellResistance 0
- ^define spellDamage 0
- ^foreach <def[armorList]> {
- ^if <%value%.has_lore> {
- if <%value%.lore.size> < 2 {
- ^define lore <%value%.lore>
- ^define code <def[lore].after[li@].replace[<green.substring[1,1]>].with[&].substring[1,4]>
- ^define amount "<def[lore].after[<&co> ]>"
- ^inject statUtility instantly
}
else {
- ^foreach <%value%.lore> {
- ^define lore %value%
- ^define code <def[lore].replace[<green.substring[1,1]>].with[&].substring[1,4]>
- ^define amount "<def[lore].after[<&co> ]>"
- ^inject statUtility instantly
}
}
}
}
- ^flag player health:<def[health].add[<def[strength].mul[2]>].as_int>"
- ^flag player healthRegen:<def[healthRegen].add[<def[strength]>].as_int>"
- ^flag player Mana:<def[Mana].add[<def[intelligence].mul[2]>].as_int>"
- ^flag player ManaRegen:<def[ManaRegen].add[<def[intelligence]>].as_int>"
- ^flag player moveSpeed:<def[moveSpeed].add[<def[agility].div[4]>].as_int>"
- ^flag player armor:<def[armor].add[<def[agility]>].as_int>"
- ^flag player rawDamage:<def[rawDamage].add[<def[strength].mul[2]>].as_int>"
- ^flag player strength:<def[strength].as_int>"
- ^flag player agility:<def[agility].as_int>"
- ^flag player intelligence:<def[intelligence].as_int>"
- ^flag player spellResistance:<def[spellResistance].add[<def[agility]>].as_int>"
- ^flag player spellDamage:<def[spellDamage].add[<def[intelligence].mul[2]>].as_int>"
- ^adjust <player> walk_speed:<player.flag[moveSpeed].div[100].add[.25]>
- ^if <queue.exists[<player.name>_updatebar]> queue queue:<player.name>_updatebar clear
- ^run locally updatebar def:<player> id:<player.name>_updatebar
updatebar:
- if <player.flag[has_scoreboard]> queue clear
- flag player has_scoreboard duration:12s
- ^adjust <player> "show_boss_bar:200|<&9>New Stat's Calculated Based on Armor Changes"
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>Health<&co>' score:<player.flag[health]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>HealthRegen<&co>' score:<player.flag[healthRegen]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>Mana<&co>' score:<player.flag[Mana]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>ManaRegen<&c>' score:<player.flag[ManaRegen]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>Speed<&co>' score:<player.flag[moveSpeed]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>Armor<&co>' score:<player.flag[armor]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>Raw Damage<&co>' score:<player.flag[rawDamage]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>SpellResist<&co>' score:<player.flag[spellResistance]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Raw Stats' 'lines:<&a>SpellDMG<&co>' score:<player.flag[spellDamage]> id:<player.name>_stats
- ^scoreboard add id:<player.name>_stats viewers:%1%
- ^wait 6s
- ^scoreboard remove id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Base Stats' id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Base Stats' 'lines:<&b>Strength<&co>' score:<player.flag[strength]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Base Stats' 'lines:<&b>Agility<&co>' score:<player.flag[agility]> id:<player.name>_stats
- ^scoreboard add 'obj:<&6><&n><&l>Base Stats' 'lines:<&b>Intel<&co>' score:<player.flag[intelligence]> id:<player.name>_stats
- ^scoreboard add id:<player.name>_stats viewers:<player>
- ^wait 6s
- ^scoreboard remove id:<player.name>_stats
- ^adjust <player> show_boss_bar
statUtility:
type: task
script:
- if <def[code].is[==].to[&0&0]> define health <def[health].add[%amount%]>
else if <def[code].is[==].to[&0&1]> define healthRegen <def[healthRegen].add[%amount%]>
else if <def[code].is[==].to[&1&0]> define Mana <def[Mana].add[%amount%]>
else if <def[code].is[==].to[&1&1]> define ManaRegen <def[ManaRegen].add[%amount%]>
else if <def[code].is[==].to[&2&0]> define moveSpeed <def[moveSpeed].add[%amount%]>
else if <def[code].is[==].to[&3&0]> define armor <def[armor].add[%amount%]>
else if <def[code].is[==].to[&3&1]> define rawDamage <def[rawDamage].add[%amount%]>
else if <def[code].is[==].to[&4&0]> define strength <def[strength].add[%amount%]>
else if <def[code].is[==].to[&5&0]> define agility <def[agility].add[%amount%]>
else if <def[code].is[==].to[&6&0]> define intelligence <def[intelligence].add[%amount%]>
else if <def[code].is[==].to[&7&0]> define spellResistance <def[spellResistance].add[%amount%]>
else if <def[code].is[==].to[&7&1]> define spellDamage <def[spellResistance].add[%amount%]>