Java Version: 1.8.0_211
Up-time: 32m
CraftBukkit Version: git-Paper-651 (MC: 1.13.2)
Denizen Version: Core: 1.60-SNAPSHOT (Build 441), CraftBukkit: 1.1.1-SNAPSHOT (build 4304-DEV)
Active Plugins (9): EffectLib: 6.1, Citizens: 2.0.25-SNAPSHOT (build 1760), Sentinel: 1.9.2 (build 262),
WorldEdit: 7.0.0;214af8a, Denizen: 1.1.1-SNAPSHOT (build 4304-DEV), mcMMO: 2.1.11,
Werewolf: 1.3.1, Essentials: 2.17.1.0, Depenizen: 2.0.0 (build 540)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): ~Bailey(Baileyc889)
Offline Players: 0
Mode: online
17:34:34 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:34 [INFO] Starting InstantQueue 'NOANVILREPAIR_MiHamiltonHazards' with player 'Baileyc889'...
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MiHamiltonHazards' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'false'.
17:34:34 [INFO] No part of the if command passed, no block will run.
17:34:34 [INFO] Completing queue 'NOANVILREPAIR_MiHamiltonHazards' in 2ms.
17:34:34 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:34 [INFO] Starting InstantQueue 'NOANVILREPAIR_PriorHarleyConvinced' with player 'Baileyc889'...
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_PriorHarleyConvinced' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'false'.
17:34:34 [INFO] No part of the if command passed, no block will run.
17:34:34 [INFO] Completing queue 'NOANVILREPAIR_PriorHarleyConvinced' in 6ms.
17:34:34 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:34 [INFO] Starting InstantQueue 'NOANVILREPAIR_UtilizeGovernorApproaches' with player 'Baileyc889'...
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'.
17:34:34 [INFO] If command passed, running block.
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 187) IF
"<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'false'.
17:34:34 [INFO] No part of the if command passed, running ELSE block.
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 205) DETERMINE "air" "passively" ---------+
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='air' passively='true' Queue='q@NOANVILREPAIR_UtilizeGovernorApproaches'
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 206) DETERMINE "0" ---------+
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false' Queue='q@NOANVILREPAIR_UtilizeGovernorApproaches'
17:34:34 [INFO] Completing queue 'NOANVILREPAIR_UtilizeGovernorApproaches' in 24ms.
17:34:34 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:34 [INFO] Starting InstantQueue 'NOANVILREPAIR_DivineEveryExposed' with player 'Baileyc889'...
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'.
17:34:34 [INFO] If command passed, running block.
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 187) IF
"<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'false'.
17:34:34 [INFO] No part of the if command passed, running ELSE block.
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 205) DETERMINE "air" "passively" ---------+
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='air' passively='true' Queue='q@NOANVILREPAIR_DivineEveryExposed'
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 206) DETERMINE "0" ---------+
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false' Queue='q@NOANVILREPAIR_DivineEveryExposed'
17:34:34 [INFO] Completing queue 'NOANVILREPAIR_DivineEveryExposed' in 4ms.
17:34:34 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:34 [INFO] Starting InstantQueue 'NOANVILREPAIR_MoldSupplementsAnyone' with player 'Baileyc889'...
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'.
17:34:34 [INFO] If command passed, running block.
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 187) IF
"<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+
17:34:34 [INFO] +> Executing 'IF': use_braces='true'
17:34:34 [INFO] Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'false'.
17:34:34 [INFO] No part of the if command passed, running ELSE block.
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 205) DETERMINE "air" "passively" ---------+
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='air' passively='true' Queue='q@NOANVILREPAIR_MoldSupplementsAnyone'
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 206) DETERMINE "0" ---------+
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false' Queue='q@NOANVILREPAIR_MoldSupplementsAnyone'
17:34:34 [INFO] Completing queue 'NOANVILREPAIR_MoldSupplementsAnyone' in 2ms.
17:34:36 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:36 [INFO] Starting InstantQueue 'NOANVILREPAIR_CleanersVernonClassifieds' with player 'Baileyc889'...
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 187) IF
"<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 188) DEFINE "armor" "<context.inventory.slot[1]>"
---------+
17:34:36 [INFO] Filled tag <context.inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds' definition='armor'
value='i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 189) FLAG "player" "itemscript:<[armor].scriptname>"
---------+
17:34:36 [INFO] Filled tag <[armor].scriptname> with 'CUSTOMARMOR_GODCHEST'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT' Action/Value='SET_VALUE(CUSTOMARMOR_GODCHEST)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 190) DEFINE "imbueitem" "<context.inventory.slot[2]>"
---------+
17:34:36 [INFO] Filled tag <context.inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co
&ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to
pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds' definition='imbueitem'
value='i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co
&ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It
longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 191) DEFINE "newimbueschool"
"<[imbueitem].lore.get[1].after[<&sq>].before[<&sq>]>" ---------+
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <[imbueitem].lore.get[1].after['].before[']> with 'Electric'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds' definition='newimbueschool' value='Electric'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 192) DEFINE "newlevel"
"<[imbueitem].lore.get[2].after[<&sq>].before[<&sq>]>" ---------+
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <[imbueitem].lore.get[2].after['].before[']> with 'Greater'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds' definition='newlevel' value='Greater'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 193) IF "<[newlevel].contains[god]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[god]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 195) IF "<[newlevel].contains[great]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[great]> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 196) DEFINE "imbuepoints" "10" ---------+
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds' definition='imbuepoints' value='10'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 197) IF "<[newlevel].contains[inter]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[inter]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 199) IF "<[newlevel].contains[less]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[less]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 201) FLAG "player" "newimbueschool:<[newimbueschool]>"
---------+
17:34:36 [INFO] Filled tag <[newimbueschool]> with 'Electric'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL' Action/Value='SET_VALUE(Electric)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 202) FLAG "player" "newlevel:<[imbuepoints]>" ---------+
17:34:36 [INFO] Filled tag <[imbuepoints]> with '10'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL' Action/Value='SET_VALUE(10)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 203) DETERMINE "<item[ImbueResult]>" ---------+
17:34:36 [INFO] Filled tag <&2> with ''.
17:34:36 [INFO] Filled tag <&e> with ''.
17:34:36 [INFO] Filled tag <&e> with ''.
17:34:36 [INFO] Filled tag <item[ImbueResult]> with 'i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe
imbuement&exc;script=IMBUERESULT]'.
17:34:36 [INFO] +> Executing 'DETERMINE': outcome='i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe
imbuement&exc;script=IMBUERESULT]' passively='false' Queue='q@NOANVILREPAIR_CleanersVernonClassifieds'
17:34:36 [INFO] Completing queue 'NOANVILREPAIR_CleanersVernonClassifieds' in 86ms.
17:34:36 [INFO] Applying property 'display_name' on object of type 'Item'...
17:34:36 [INFO] Applying property 'lore' on object of type 'Item'...
17:34:36 [INFO] Applying property 'script' on object of type 'Item'...
17:34:36 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:36 [INFO] Starting InstantQueue 'NOANVILREPAIR_AssumedAuDeviant' with player 'Baileyc889'...
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 187) IF
"<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 188) DEFINE "armor" "<context.inventory.slot[1]>" ---------+
17:34:36 [INFO] Filled tag <context.inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant' definition='armor'
value='i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 189) FLAG "player" "itemscript:<[armor].scriptname>" ---------+
17:34:36 [INFO] Filled tag <[armor].scriptname> with 'CUSTOMARMOR_GODCHEST'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT' Action/Value='SET_VALUE(CUSTOMARMOR_GODCHEST)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 190) DEFINE "imbueitem" "<context.inventory.slot[2]>" ---------+
17:34:36 [INFO] Filled tag <context.inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co
&ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to
pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant' definition='imbueitem'
value='i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co
&ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It
longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 191) DEFINE "newimbueschool"
"<[imbueitem].lore.get[1].after[<&sq>].before[<&sq>]>" ---------+
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <[imbueitem].lore.get[1].after['].before[']> with 'Electric'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant' definition='newimbueschool' value='Electric'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 192) DEFINE "newlevel"
"<[imbueitem].lore.get[2].after[<&sq>].before[<&sq>]>" ---------+
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <[imbueitem].lore.get[2].after['].before[']> with 'Greater'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant' definition='newlevel' value='Greater'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 193) IF "<[newlevel].contains[god]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[god]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 195) IF "<[newlevel].contains[great]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[great]> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 196) DEFINE "imbuepoints" "10" ---------+
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant' definition='imbuepoints' value='10'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 197) IF "<[newlevel].contains[inter]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[inter]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 199) IF "<[newlevel].contains[less]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[less]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 201) FLAG "player" "newimbueschool:<[newimbueschool]>" ---------+
17:34:36 [INFO] Filled tag <[newimbueschool]> with 'Electric'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL' Action/Value='SET_VALUE(Electric)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 202) FLAG "player" "newlevel:<[imbuepoints]>" ---------+
17:34:36 [INFO] Filled tag <[imbuepoints]> with '10'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL' Action/Value='SET_VALUE(10)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 203) DETERMINE "<item[ImbueResult]>" ---------+
17:34:36 [INFO] Filled tag <&2> with ''.
17:34:36 [INFO] Filled tag <&e> with ''.
17:34:36 [INFO] Filled tag <&e> with ''.
17:34:36 [INFO] Filled tag <item[ImbueResult]> with 'i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe
imbuement&exc;script=IMBUERESULT]'.
17:34:36 [INFO] +> Executing 'DETERMINE': outcome='i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe
imbuement&exc;script=IMBUERESULT]' passively='false' Queue='q@NOANVILREPAIR_AssumedAuDeviant'
17:34:36 [INFO] Completing queue 'NOANVILREPAIR_AssumedAuDeviant' in 79ms.
17:34:36 [INFO] Applying property 'display_name' on object of type 'Item'...
17:34:36 [INFO] Applying property 'lore' on object of type 'Item'...
17:34:36 [INFO] Applying property 'script' on object of type 'Item'...
17:34:36 [INFO] Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR'
17:34:36 [INFO] Starting InstantQueue 'NOANVILREPAIR_LikelihoodArrangeAssisted' with player 'Baileyc889'...
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 186) IF
"<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 187) IF
"<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 188) DEFINE "armor" "<context.inventory.slot[1]>"
---------+
17:34:36 [INFO] Filled tag <context.inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted' definition='armor'
value='i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 189) FLAG "player" "itemscript:<[armor].scriptname>"
---------+
17:34:36 [INFO] Filled tag <[armor].scriptname> with 'CUSTOMARMOR_GODCHEST'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT' Action/Value='SET_VALUE(CUSTOMARMOR_GODCHEST)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 190) DEFINE "imbueitem" "<context.inventory.slot[2]>"
---------+
17:34:36 [INFO] Filled tag <context.inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co
&ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to
pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted' definition='imbueitem'
value='i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co
&ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It
longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 191) DEFINE "newimbueschool"
"<[imbueitem].lore.get[1].after[<&sq>].before[<&sq>]>" ---------+
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <[imbueitem].lore.get[1].after['].before[']> with 'Electric'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted' definition='newimbueschool' value='Electric'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 192) DEFINE "newlevel"
"<[imbueitem].lore.get[2].after[<&sq>].before[<&sq>]>" ---------+
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <&sq> with '''.
17:34:36 [INFO] Filled tag <[imbueitem].lore.get[2].after['].before[']> with 'Greater'.
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted' definition='newlevel' value='Greater'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 193) IF "<[newlevel].contains[god]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[god]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 195) IF "<[newlevel].contains[great]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[great]> with 'true'.
17:34:36 [INFO] If command passed, running block.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 196) DEFINE "imbuepoints" "10" ---------+
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted' definition='imbuepoints' value='10'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 197) IF "<[newlevel].contains[inter]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[inter]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 199) IF "<[newlevel].contains[less]>" ---------+
17:34:36 [INFO] +> Executing 'IF': use_braces='true'
17:34:36 [INFO] Filled tag <[newlevel].contains[less]> with 'false'.
17:34:36 [INFO] No part of the if command passed, no block will run.
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 201) FLAG "player" "newimbueschool:<[newimbueschool]>"
---------+
17:34:36 [INFO] Filled tag <[newimbueschool]> with 'Electric'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL' Action/Value='SET_VALUE(Electric)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 202) FLAG "player" "newlevel:<[imbuepoints]>" ---------+
17:34:36 [INFO] Filled tag <[imbuepoints]> with '10'.
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL' Action/Value='SET_VALUE(10)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 203) DETERMINE "<item[ImbueResult]>" ---------+
17:34:36 [INFO] Filled tag <&2> with ''.
17:34:36 [INFO] Filled tag <&e> with ''.
17:34:36 [INFO] Filled tag <&e> with ''.
17:34:36 [INFO] Filled tag <item[ImbueResult]> with 'i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe
imbuement&exc;script=IMBUERESULT]'.
17:34:36 [INFO] +> Executing 'DETERMINE': outcome='i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe
imbuement&exc;script=IMBUERESULT]' passively='false' Queue='q@NOANVILREPAIR_LikelihoodArrangeAssisted'
17:34:36 [INFO] Completing queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' in 36ms.
17:34:36 [INFO] Applying property 'display_name' on object of type 'Item'...
17:34:36 [INFO] Applying property 'lore' on object of type 'Item'...
17:34:36 [INFO] Applying property 'script' on object of type 'Item'...
17:34:41 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks ImbueResult in anvil' for script 'NOANVILREPAIR'
17:34:41 [INFO] Starting InstantQueue 'NOANVILREPAIR_TimelineMoreoverStatutes' with player 'Baileyc889'...
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 208) IF
"<context.clicked_inventory.as_element.contains[anvil]>" ---------+
17:34:41 [INFO] +> Executing 'IF': use_braces='true'
17:34:41 [INFO] Filled tag <context.clicked_inventory.as_element.contains[anvil]> with 'true'.
17:34:41 [INFO] If command passed, running block.
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 209) IF "<context.slot.is[==].to[3]>" ---------+
17:34:41 [INFO] +> Executing 'IF': use_braces='true'
17:34:41 [INFO] Filled tag <context.slot.is[==].to[3]> with 'true'.
17:34:41 [INFO] If command passed, running block.
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 210) FLAG "player"
"anvilslot1:<context.clicked_inventory.slot[1]>" ---------+
17:34:41 [INFO] Filled tag <context.clicked_inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'.
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT1' Action/Value='SET_VALUE(i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST])'
flag_target='p@bdc3e87b-43ba... * snip! *
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 211) FLAG "player"
"anvilslot2:<context.clicked_inventory.slot[2]>" ---------+
17:34:41 [INFO] Filled tag <context.clicked_inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued
with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis
stone seems to pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened
steel&dot&dot˙script=IMBUEITEM]'.
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT2' Action/Value='SET_VALUE(i@nether_star[display_name=&ssc&sslImbue
Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co
&ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened
steel&dot&dot˙script=IMBUEITEM])' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 215) INVENTORY "close" ---------+
17:34:41 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]' slot='1'
17:34:41 [INFO] Running script event 'PlayerClosesInv', event='player closes anvil' for script 'NOANVILREPAIR'
17:34:41 [INFO] Starting InstantQueue 'NOANVILREPAIR_NeededTaMoscow' with player 'Baileyc889'...
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 225) IF "<player.has_flag[anvilslot1]>" ---------+
17:34:41 [INFO] +> Executing 'IF': use_braces='true'
17:34:41 [INFO] Filled tag <player.has_flag[anvilslot1]> with 'true'.
17:34:41 [INFO] If command passed, running block.
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 226) DEFINE "item" "<player.flag[anvilslot1].as_item>" ---------+
17:34:41 [INFO] ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file
'\scripts\imbue_itemV2.yml' on line '226' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
Error Message: No such color field 'I@IRON_CHESTPLATE[DISPLAY_NAME=&SS1GOD
CHESTPLATE;ENCHANTMENTS=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;FLAGS=LI@HIDE_ATTRIBUTES;LORE=&SSETIER&SS7&CO
&SS610|&SSEIMBUED WITH&SS7&CO &SS6&SQELECTRIC&SQ|&SSEIMBUE POINTS&SS7&CO &SS6&SQ10&SQ|&SSEFORGED BY&SS7&CO
&SS6&SQ&LBITEM&RB&DOTLORE&DOTGET&LB4&RB&DOTAFTER&LB<&SQ>&RB&DOTBEFORE&LB<&SQ>&RB&DOTAS_ELEMENT&SQ|&SSEDURABILITY
BONUS&SS7&CO 250&FS250|&SSEDURABILITY BUFFER&SS7&CO 100&FS100|&SSATHE RAREST OF ARMOR&DOT IT|&SSAPROVIDES THE
ULTIMATE|&SSAPROTECTION AGAINST ANY
FOE&DOT;NBT=LI@TIER/10|VERSION/2&DOT02;NBT_ATTRIBUTES=LI@GENERIC&DOTMAXHEALTH/CHEST/0/5.0|GENERIC&DOTKNOCKBACKRESISTANCE/CHEST/0/0.25|GENERIC&DOTARMORTOUGHNESS/CHEST/0/2.2|GENERIC&DOTATTACKSPEED/CHEST/0/0.25|GENERIC&DOTARMOR/CHEST/0/5.0|GENERIC&DOTMOVEMENTSPEED/CHEST/0/0.01;SCRIPT=CUSTOMARMOR_GODCHEST]'!
17:34:41 [INFO] ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file
'\scripts\imbue_itemV2.yml' on line '226' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
Error Message: 'i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'
is an invalid ItemTag!
17:34:41 [INFO] ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file
'\scripts\imbue_itemV2.yml' on line '226' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
Error Message: Tag <player.flag[anvilslot1].as_item> is invalid!
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow' definition='item' value='player.flag[anvilslot1].as_item'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 227) DEFINE "enchants" "<[item].enchantments.with_levels>" ---------+
17:34:41 [INFO] Unfilled attributes 'enchantments.with_levels' for tag <[item].enchantments.with_levels>!
17:34:41 [INFO] ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file
'\scripts\imbue_itemV2.yml' on line '227' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
Error Message: Tag <[item].enchantments.with_levels> is invalid!
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow' definition='enchants' value='[item].enchantments.with_levels'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 228) FLAG "player" "imbueschool:<player.flag[newimbueschool]>"
---------+
17:34:41 [INFO] Filled tag <player.flag[newimbueschool]> with 'li@ Electric'.
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUESCHOOL' Action/Value='SET_VALUE(Electric)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 229) FLAG "player" "imbuepoints:<player.flag[newlevel]>" ---------+
17:34:41 [INFO] Filled tag <player.flag[newlevel]> with 'li@ 10'.
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUEPOINTS' Action/Value='SET_VALUE(10)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 230) FLAG "player"
"forger:<[item].lore.get[4].after[<&sq>].before[<&sq>].as_element>" ---------+
17:34:41 [INFO] Unfilled attributes 'lore.get[4].after[<&sq>].before[<&sq>].as_element' for tag
<[item].lore.get[4].after[<&sq>].before[<&sq>].as_element>!
17:34:41 [INFO] ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'FLAG' in file
'\scripts\imbue_itemV2.yml' on line '230' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
Error Message: Tag <[item].lore.get[4].after[<&sq>].before[<&sq>].as_element> is invalid!
17:34:41 [INFO] +> Executing 'FLAG': flag_name='FORGER' Action/Value='SET_VALUE([item].lore.get[4].after[<&sq>].before[<&sq>].as_element)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 231) DEFINE "itemscript" "<player.flag[itemscript]>" ---------+
17:34:41 [INFO] Filled tag <player.flag[itemscript]> with 'li@ CUSTOMARMOR_GODCHEST'.
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow' definition='itemscript' value='li@ CUSTOMARMOR_GODCHEST'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 234) GIVE "<[itemscript]>" ---------+
17:34:41 [INFO] Filled tag <[itemscript]> with 'li@ CUSTOMARMOR_GODCHEST'.
17:34:41 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
17:34:41 [INFO] Filled tag <&1> with ''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <player.flag[imbueschool]||<player.flag[chest_imbueschool]||NOTHING>> with 'li@ Electric'.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <player.flag[imbuepoints]||<player.flag[chest_imbuepoints]||0>> with 'li@ 10'.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <player.flag[forger]||<player.flag[chest_forger]||<player.name||null>>> with 'li@
[item].lore.get[4].after[<&sq>].before[<&sq>].as_element'.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&a> with ''.
17:34:41 [INFO] Filled tag <&a> with ''.
17:34:41 [INFO] Filled tag <&a> with ''.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2].round_down||0> with '5'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] +> Executing 'GIVE': Type='ITEM' inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]' Quantity='1.0'
engrave='false' unlimit_stack_size='false' Items='[i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25...
* snip! *
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 235) DEFINE "slot" "<player.inventory.find[<[itemscript]>]>"
---------+
17:34:41 [INFO] Filled tag <[itemscript]> with 'li@ CUSTOMARMOR_GODCHEST'.
17:34:41 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
17:34:41 [INFO] Filled tag <&1> with ''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <player.flag[imbueschool]||<player.flag[chest_imbueschool]||NOTHING>> with 'li@ Electric'.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <player.flag[imbuepoints]||<player.flag[chest_imbuepoints]||0>> with 'li@ 10'.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&6> with ''.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <player.flag[forger]||<player.flag[chest_forger]||<player.name||null>>> with 'li@
[item].lore.get[4].after[<&sq>].before[<&sq>].as_element'.
17:34:41 [INFO] Filled tag <&sq> with '''.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&e> with ''.
17:34:41 [INFO] Filled tag <&7> with ''.
17:34:41 [INFO] Filled tag <&co> with ':'.
17:34:41 [INFO] Filled tag <&a> with ''.
17:34:41 [INFO] Filled tag <&a> with ''.
17:34:41 [INFO] Filled tag <&a> with ''.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2].round_down||0> with '5'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'.
17:34:41 [INFO] Filled tag <player.inventory.find[CUSTOMARMOR_GODCHEST]> with '1'.
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow' definition='slot' value='1'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 236) WAIT "1t" ---------+
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_NeededTaMoscow' delay='d@0.05s (0.05s)'
17:34:41 [INFO] Forcing queue NOANVILREPAIR_NeededTaMoscow into a timed queue...
17:34:41 [INFO] Completing queue 'NOANVILREPAIR_NeededTaMoscow' in 85ms.
17:34:41 [INFO] Starting TimedQueue 'NOANVILREPAIR_NeededTaMoscow' with player 'Baileyc889'...
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 216) PLAYSOUND "<player.location>"
"sound:block_beacon_power_select" "volume:1" "pitch:0.8" ---------+
17:34:41 [INFO] Filled tag <player.location> with 'l@-117.78426185075566, 77, 228.6461703355573, 33.28749465942383, 16.311552047729492,
world'.
17:34:41 [INFO] +> Executing 'PLAYSOUND': locations='[l@-117.78426185075566,77,228.6461703355573,33.28749465942383,16.311552047729492,world]'
sound='block_beacon_power_select' volume='1' pitch='0.8' custom='false'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 217) PLAYEFFECT "at:<player.location.add[0,1,0]>"
"effect:crit" "quantity:50" ---------+
17:34:41 [INFO] Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.28749465942383,
16.311552047729492, world'.
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'
locations='[l@-117.78426185075566,78,228.6461703355573,33.28749465942383,16.311552047729492,world]' radius='15' data='0'
qty='50' offset='l@0.5, 0.5, 0.5'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 218) WAIT "2t" ---------+
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_TimelineMoreoverStatutes' delay='d@0.1s (0.1s)'
17:34:41 [INFO] Forcing queue NOANVILREPAIR_TimelineMoreoverStatutes into a timed queue...
17:34:41 [INFO] Completing queue 'NOANVILREPAIR_TimelineMoreoverStatutes' in 172ms.
17:34:41 [INFO] Starting TimedQueue 'NOANVILREPAIR_TimelineMoreoverStatutes' with player 'Baileyc889'...
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 237) INVENTORY "adjust" "slot:<[slot]>" "enchantments:<[enchants]>"
---------+
17:34:41 [INFO] Filled tag <[slot]> with '1'.
17:34:41 [INFO] Filled tag <[enchants]> with '[item].enchantments.with_levels'.
17:34:41 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]'
mechanism='enchantments' mechanism_value='[item].enchantments.with_levels' slot='1'
17:34:41 [INFO] Adjust mechanism 'enchantments' on object of type 'Item'...
17:34:41 [INFO] ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'INVENTORY' in file
'\scripts\imbue_itemV2.yml' on line '237' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
Error Message: Invalid enchantment format, use name,level|...
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 238) TAKE "<player.flag[anvilslot1]>|<player.flag[anvilslot2]>"
---------+
17:34:41 [INFO] Filled tag <player.flag[anvilslot1]> with 'li@ i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'.
17:34:41 [INFO] Filled tag <player.flag[anvilslot2]> with 'li@ i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co
&ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to
pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot˙script=IMBUEITEM]'.
17:34:41 [INFO] Applying property 'display_name' on object of type 'Item'...
17:34:41 [INFO] Applying property 'enchantments' on object of type 'Item'...
17:34:41 [INFO] Applying property 'flags' on object of type 'Item'...
17:34:41 [INFO] Applying property 'lore' on object of type 'Item'...
17:34:41 [INFO] Applying property 'nbt' on object of type 'Item'...
17:34:41 [INFO] Applying property 'nbt_attributes' on object of type 'Item'...
17:34:41 [INFO] Applying property 'script' on object of type 'Item'...
17:34:41 [INFO] Applying property 'display_name' on object of type 'Item'...
17:34:41 [INFO] Applying property 'lore' on object of type 'Item'...
17:34:41 [INFO] Applying property 'script' on object of type 'Item'...
17:34:41 [INFO] +> Executing 'TAKE': Type='ITEM' qty='1' inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]'
Items='[i@iron_chestplate[display_name=&ss1God
Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co
&ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co
&ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb<&sq>&rb&dotbefore&lb<&sq>&rb&dotas_element&sq|&sseDurability
Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the
ultimate|&ssaprotection against any
foe˙nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;sc...
* snip! *
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 240) FLAG "player" "anvilslot1:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT1' Action/Value='DELETE(false)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 241) FLAG "player" "anvilslot2:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT2' Action/Value='DELETE(false)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 242) FLAG "player" "newimbueschool:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL' Action/Value='DELETE(false)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 243) FLAG "player" "newlevel:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL' Action/Value='DELETE(false)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 244) FLAG "player" "imbueschool:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUESCHOOL' Action/Value='DELETE(false)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 245) FLAG "player" "imbuepoints:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUEPOINTS' Action/Value='DELETE(false)'
flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 246) FLAG "player" "forger:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='FORGER' Action/Value='DELETE(false)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 247) FLAG "player" "itemscript:!" ---------+
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT' Action/Value='DELETE(false)' flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34
(Baileyc889)'
17:34:41 [INFO] Completing queue 'NOANVILREPAIR_NeededTaMoscow' in 207ms.
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 219) PLAYEFFECT "at:<player.location.add[0,1,0]>"
"effect:crit" "quantity:50" ---------+
17:34:41 [INFO] Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.437496185302734,
16.311552047729492, world'.
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'
locations='[l@-117.78426185075566,78,228.6461703355573,33.437496185302734,16.311552047729492,world]' radius='15' data='0'
qty='50' offset='l@0.5, 0.5, 0.5'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 220) WAIT "2t" ---------+
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_TimelineMoreoverStatutes' delay='d@0.1s (0.1s)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 221) PLAYEFFECT "at:<player.location.add[0,1,0]>"
"effect:crit" "quantity:50" ---------+
17:34:41 [INFO] Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.58749771118164,
16.311552047729492, world'.
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'
locations='[l@-117.78426185075566,78,228.6461703355573,33.58749771118164,16.311552047729492,world]' radius='15' data='0'
qty='50' offset='l@0.5, 0.5, 0.5'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 222) WAIT "2t" ---------+
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_TimelineMoreoverStatutes' delay='d@0.1s (0.1s)'
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 223) PLAYEFFECT "at:<player.location.add[0,1,0]>"
"effect:crit" "quantity:50" ---------+
17:34:41 [INFO] Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.73749923706055,
16.311552047729492, world'.
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'
locations='[l@-117.78426185075566,78,228.6461703355573,33.73749923706055,16.311552047729492,world]' radius='15' data='0'
qty='50' offset='l@0.5, 0.5, 0.5'
17:34:41 [INFO] Completing queue 'NOANVILREPAIR_TimelineMoreoverStatutes' in 305ms.