Paste #61968: Denizen Debug Logs From A Minecraft Server

Date: 2019/11/12 14:34:51 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_211
Up-time: 32m
CraftBukkit Version: git-Paper-651 (MC: 1.13.2)
Denizen Version: Core: 1.60-SNAPSHOT (Build 441), CraftBukkit: 1.1.1-SNAPSHOT (build 4304-DEV)
Active Plugins (9): EffectLib: 6.1, Citizens: 2.0.25-SNAPSHOT (build 1760), Sentinel: 1.9.2 (build 262), 
WorldEdit: 7.0.0;214af8a, Denizen: 1.1.1-SNAPSHOT (build 4304-DEV), mcMMO: 2.1.11, 
Werewolf: 1.3.1, Essentials: 2.17.1.0, Depenizen: 2.0.0 (build 540)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): ~Bailey(Baileyc889)
Offline Players: 0
Mode: online

17:34:34 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:34 [INFO]  Starting InstantQueue 'NOANVILREPAIR_MiHamiltonHazards' with player 'Baileyc889'... 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MiHamiltonHazards' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'false'. 
17:34:34 [INFO]  No part of the if command passed, no block will run. 
17:34:34 [INFO]  Completing queue 'NOANVILREPAIR_MiHamiltonHazards' in 2ms. 
17:34:34 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:34 [INFO]  Starting InstantQueue 'NOANVILREPAIR_PriorHarleyConvinced' with player 'Baileyc889'... 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_PriorHarleyConvinced' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'false'. 
17:34:34 [INFO]  No part of the if command passed, no block will run. 
17:34:34 [INFO]  Completing queue 'NOANVILREPAIR_PriorHarleyConvinced' in 6ms. 
17:34:34 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:34 [INFO]  Starting InstantQueue 'NOANVILREPAIR_UtilizeGovernorApproaches' with player 'Baileyc889'... 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'. 
17:34:34 [INFO]  If command passed, running block. 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 187) IF 
                   "<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'false'. 
17:34:34 [INFO]  No part of the if command passed, running ELSE block. 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 205) DETERMINE "air" "passively" ---------+ 
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='air'  passively='true'  Queue='q@NOANVILREPAIR_UtilizeGovernorApproaches' 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_UtilizeGovernorApproaches' Executing: (line 206) DETERMINE "0" ---------+ 
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='0'  passively='false'  Queue='q@NOANVILREPAIR_UtilizeGovernorApproaches' 
17:34:34 [INFO]  Completing queue 'NOANVILREPAIR_UtilizeGovernorApproaches' in 24ms. 
17:34:34 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:34 [INFO]  Starting InstantQueue 'NOANVILREPAIR_DivineEveryExposed' with player 'Baileyc889'... 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'. 
17:34:34 [INFO]  If command passed, running block. 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 187) IF 
                   "<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'false'. 
17:34:34 [INFO]  No part of the if command passed, running ELSE block. 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 205) DETERMINE "air" "passively" ---------+ 
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='air'  passively='true'  Queue='q@NOANVILREPAIR_DivineEveryExposed' 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_DivineEveryExposed' Executing: (line 206) DETERMINE "0" ---------+ 
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='0'  passively='false'  Queue='q@NOANVILREPAIR_DivineEveryExposed' 
17:34:34 [INFO]  Completing queue 'NOANVILREPAIR_DivineEveryExposed' in 4ms. 
17:34:34 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:34 [INFO]  Starting InstantQueue 'NOANVILREPAIR_MoldSupplementsAnyone' with player 'Baileyc889'... 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'. 
17:34:34 [INFO]  If command passed, running block. 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 187) IF 
                   "<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+ 
17:34:34 [INFO] +> Executing 'IF': use_braces='true' 
17:34:34 [INFO]  Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'false'. 
17:34:34 [INFO]  No part of the if command passed, running ELSE block. 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 205) DETERMINE "air" "passively" ---------+ 
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='air'  passively='true'  Queue='q@NOANVILREPAIR_MoldSupplementsAnyone' 
17:34:34 [INFO] +- Queue 'NOANVILREPAIR_MoldSupplementsAnyone' Executing: (line 206) DETERMINE "0" ---------+ 
17:34:34 [INFO] +> Executing 'DETERMINE': outcome='0'  passively='false'  Queue='q@NOANVILREPAIR_MoldSupplementsAnyone' 
17:34:34 [INFO]  Completing queue 'NOANVILREPAIR_MoldSupplementsAnyone' in 2ms. 
17:34:36 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:36 [INFO]  Starting InstantQueue 'NOANVILREPAIR_CleanersVernonClassifieds' with player 'Baileyc889'... 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 187) IF 
                   "<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 188) DEFINE "armor" "<context.inventory.slot[1]>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <context.inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds'  definition='armor'  
                   value='i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 189) FLAG "player" "itemscript:<[armor].scriptname>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <[armor].scriptname> with 'CUSTOMARMOR_GODCHEST'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT'  Action/Value='SET_VALUE(CUSTOMARMOR_GODCHEST)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 190) DEFINE "imbueitem" "<context.inventory.slot[2]>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <context.inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co 
                   &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to 
                   pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds'  definition='imbueitem'  
                   value='i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co 
                   &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It 
                   longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 191) DEFINE "newimbueschool" 
                   "<[imbueitem].lore.get[1].after[<&sq>].before[<&sq>]>" ---------+ 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <[imbueitem].lore.get[1].after['].before[']> with 'Electric'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds'  definition='newimbueschool'  value='Electric' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 192) DEFINE "newlevel" 
                   "<[imbueitem].lore.get[2].after[<&sq>].before[<&sq>]>" ---------+ 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <[imbueitem].lore.get[2].after['].before[']> with 'Greater'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds'  definition='newlevel'  value='Greater' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 193) IF "<[newlevel].contains[god]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[god]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 195) IF "<[newlevel].contains[great]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[great]> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 196) DEFINE "imbuepoints" "10" ---------+ 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_CleanersVernonClassifieds'  definition='imbuepoints'  value='10' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 197) IF "<[newlevel].contains[inter]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[inter]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 199) IF "<[newlevel].contains[less]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[less]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 201) FLAG "player" "newimbueschool:<[newimbueschool]>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <[newimbueschool]> with 'Electric'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL'  Action/Value='SET_VALUE(Electric)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 202) FLAG "player" "newlevel:<[imbuepoints]>" ---------+ 
17:34:36 [INFO]  Filled tag <[imbuepoints]> with '10'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL'  Action/Value='SET_VALUE(10)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_CleanersVernonClassifieds' Executing: (line 203) DETERMINE "<item[ImbueResult]>" ---------+ 
17:34:36 [INFO]  Filled tag <&2> with ''. 
17:34:36 [INFO]  Filled tag <&e> with ''. 
17:34:36 [INFO]  Filled tag <&e> with ''. 
17:34:36 [INFO]  Filled tag <item[ImbueResult]> with 'i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe 
                   imbuement&exc;script=IMBUERESULT]'. 
17:34:36 [INFO] +> Executing 'DETERMINE': outcome='i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe 
                   imbuement&exc;script=IMBUERESULT]'  passively='false'  Queue='q@NOANVILREPAIR_CleanersVernonClassifieds' 
17:34:36 [INFO]  Completing queue 'NOANVILREPAIR_CleanersVernonClassifieds' in 86ms. 
17:34:36 [INFO]  Applying property 'display_name' on object of type 'Item'... 
17:34:36 [INFO]  Applying property 'lore' on object of type 'Item'... 
17:34:36 [INFO]  Applying property 'script' on object of type 'Item'... 
17:34:36 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:36 [INFO]  Starting InstantQueue 'NOANVILREPAIR_AssumedAuDeviant' with player 'Baileyc889'... 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 187) IF 
                   "<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 188) DEFINE "armor" "<context.inventory.slot[1]>" ---------+ 
17:34:36 [INFO]  Filled tag <context.inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant'  definition='armor'  
                   value='i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 189) FLAG "player" "itemscript:<[armor].scriptname>" ---------+ 
17:34:36 [INFO]  Filled tag <[armor].scriptname> with 'CUSTOMARMOR_GODCHEST'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT'  Action/Value='SET_VALUE(CUSTOMARMOR_GODCHEST)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 190) DEFINE "imbueitem" "<context.inventory.slot[2]>" ---------+ 
17:34:36 [INFO]  Filled tag <context.inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co 
                   &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to 
                   pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant'  definition='imbueitem'  
                   value='i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co 
                   &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It 
                   longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 191) DEFINE "newimbueschool" 
                   "<[imbueitem].lore.get[1].after[<&sq>].before[<&sq>]>" ---------+ 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <[imbueitem].lore.get[1].after['].before[']> with 'Electric'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant'  definition='newimbueschool'  value='Electric' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 192) DEFINE "newlevel" 
                   "<[imbueitem].lore.get[2].after[<&sq>].before[<&sq>]>" ---------+ 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <[imbueitem].lore.get[2].after['].before[']> with 'Greater'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant'  definition='newlevel'  value='Greater' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 193) IF "<[newlevel].contains[god]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[god]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 195) IF "<[newlevel].contains[great]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[great]> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 196) DEFINE "imbuepoints" "10" ---------+ 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_AssumedAuDeviant'  definition='imbuepoints'  value='10' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 197) IF "<[newlevel].contains[inter]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[inter]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 199) IF "<[newlevel].contains[less]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[less]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 201) FLAG "player" "newimbueschool:<[newimbueschool]>" ---------+ 
17:34:36 [INFO]  Filled tag <[newimbueschool]> with 'Electric'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL'  Action/Value='SET_VALUE(Electric)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 202) FLAG "player" "newlevel:<[imbuepoints]>" ---------+ 
17:34:36 [INFO]  Filled tag <[imbuepoints]> with '10'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL'  Action/Value='SET_VALUE(10)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_AssumedAuDeviant' Executing: (line 203) DETERMINE "<item[ImbueResult]>" ---------+ 
17:34:36 [INFO]  Filled tag <&2> with ''. 
17:34:36 [INFO]  Filled tag <&e> with ''. 
17:34:36 [INFO]  Filled tag <&e> with ''. 
17:34:36 [INFO]  Filled tag <item[ImbueResult]> with 'i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe 
                   imbuement&exc;script=IMBUERESULT]'. 
17:34:36 [INFO] +> Executing 'DETERMINE': outcome='i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe 
                   imbuement&exc;script=IMBUERESULT]'  passively='false'  Queue='q@NOANVILREPAIR_AssumedAuDeviant' 
17:34:36 [INFO]  Completing queue 'NOANVILREPAIR_AssumedAuDeviant' in 79ms. 
17:34:36 [INFO]  Applying property 'display_name' on object of type 'Item'... 
17:34:36 [INFO]  Applying property 'lore' on object of type 'Item'... 
17:34:36 [INFO]  Applying property 'script' on object of type 'Item'... 
17:34:36 [INFO]  Running script event 'PlayerPreparesAnvilCraft', event='player prepares anvil craft item' for script 'NOANVILREPAIR' 
17:34:36 [INFO]  Starting InstantQueue 'NOANVILREPAIR_LikelihoodArrangeAssisted' with player 'Baileyc889'... 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 186) IF 
                   "<context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <context.inventory.slot[1].scriptname.contains[CUSTOMARMOR]||false> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 187) IF 
                   "<context.inventory.slot[2].scriptname.contains[ImbueItem]||false>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <context.inventory.slot[2].scriptname.contains[ImbueItem]||false> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 188) DEFINE "armor" "<context.inventory.slot[1]>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <context.inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted'  definition='armor'  
                   value='i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 189) FLAG "player" "itemscript:<[armor].scriptname>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <[armor].scriptname> with 'CUSTOMARMOR_GODCHEST'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT'  Action/Value='SET_VALUE(CUSTOMARMOR_GODCHEST)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 190) DEFINE "imbueitem" "<context.inventory.slot[2]>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <context.inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co 
                   &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to 
                   pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted'  definition='imbueitem'  
                   value='i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co 
                   &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It 
                   longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 191) DEFINE "newimbueschool" 
                   "<[imbueitem].lore.get[1].after[<&sq>].before[<&sq>]>" ---------+ 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <[imbueitem].lore.get[1].after['].before[']> with 'Electric'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted'  definition='newimbueschool'  value='Electric' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 192) DEFINE "newlevel" 
                   "<[imbueitem].lore.get[2].after[<&sq>].before[<&sq>]>" ---------+ 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <&sq> with '''. 
17:34:36 [INFO]  Filled tag <[imbueitem].lore.get[2].after['].before[']> with 'Greater'. 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted'  definition='newlevel'  value='Greater' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 193) IF "<[newlevel].contains[god]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[god]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 195) IF "<[newlevel].contains[great]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[great]> with 'true'. 
17:34:36 [INFO]  If command passed, running block. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 196) DEFINE "imbuepoints" "10" ---------+ 
17:34:36 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_LikelihoodArrangeAssisted'  definition='imbuepoints'  value='10' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 197) IF "<[newlevel].contains[inter]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[inter]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 199) IF "<[newlevel].contains[less]>" ---------+ 
17:34:36 [INFO] +> Executing 'IF': use_braces='true' 
17:34:36 [INFO]  Filled tag <[newlevel].contains[less]> with 'false'. 
17:34:36 [INFO]  No part of the if command passed, no block will run. 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 201) FLAG "player" "newimbueschool:<[newimbueschool]>" 
                   ---------+ 
17:34:36 [INFO]  Filled tag <[newimbueschool]> with 'Electric'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL'  Action/Value='SET_VALUE(Electric)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 202) FLAG "player" "newlevel:<[imbuepoints]>" ---------+ 
17:34:36 [INFO]  Filled tag <[imbuepoints]> with '10'. 
17:34:36 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL'  Action/Value='SET_VALUE(10)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:36 [INFO] +- Queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' Executing: (line 203) DETERMINE "<item[ImbueResult]>" ---------+ 
17:34:36 [INFO]  Filled tag <&2> with ''. 
17:34:36 [INFO]  Filled tag <&e> with ''. 
17:34:36 [INFO]  Filled tag <&e> with ''. 
17:34:36 [INFO]  Filled tag <item[ImbueResult]> with 'i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe 
                   imbuement&exc;script=IMBUERESULT]'. 
17:34:36 [INFO] +> Executing 'DETERMINE': outcome='i@nether_star[display_name=&ss2Click here&exc;lore=&sseClick here to finish|&ssethe 
                   imbuement&exc;script=IMBUERESULT]'  passively='false'  Queue='q@NOANVILREPAIR_LikelihoodArrangeAssisted' 
17:34:36 [INFO]  Completing queue 'NOANVILREPAIR_LikelihoodArrangeAssisted' in 36ms. 
17:34:36 [INFO]  Applying property 'display_name' on object of type 'Item'... 
17:34:36 [INFO]  Applying property 'lore' on object of type 'Item'... 
17:34:36 [INFO]  Applying property 'script' on object of type 'Item'... 
17:34:41 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks ImbueResult in anvil' for script 'NOANVILREPAIR' 
17:34:41 [INFO]  Starting InstantQueue 'NOANVILREPAIR_TimelineMoreoverStatutes' with player 'Baileyc889'... 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 208) IF 
                   "<context.clicked_inventory.as_element.contains[anvil]>" ---------+ 
17:34:41 [INFO] +> Executing 'IF': use_braces='true' 
17:34:41 [INFO]  Filled tag <context.clicked_inventory.as_element.contains[anvil]> with 'true'. 
17:34:41 [INFO]  If command passed, running block. 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 209) IF "<context.slot.is[==].to[3]>" ---------+ 
17:34:41 [INFO] +> Executing 'IF': use_braces='true' 
17:34:41 [INFO]  Filled tag <context.slot.is[==].to[3]> with 'true'. 
17:34:41 [INFO]  If command passed, running block. 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 210) FLAG "player" 
                   "anvilslot1:<context.clicked_inventory.slot[1]>" ---------+ 
17:34:41 [INFO]  Filled tag <context.clicked_inventory.slot[1]> with 'i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'. 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT1'  Action/Value='SET_VALUE(i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST])' 
                    flag_target='p@bdc3e87b-43ba... * snip! * 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 211) FLAG "player" 
                   "anvilslot2:<context.clicked_inventory.slot[2]>" ---------+ 
17:34:41 [INFO]  Filled tag <context.clicked_inventory.slot[2]> with 'i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued 
                   with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis 
                   stone seems to pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened 
                   steel&dot&dot&dot;script=IMBUEITEM]'. 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT2'  Action/Value='SET_VALUE(i@nether_star[display_name=&ssc&sslImbue 
                   Stone;lore=&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co 
                   &ss6&sqBaileyc889&sq|&ssaThis stone seems to pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened 
                   steel&dot&dot&dot;script=IMBUEITEM])'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 215) INVENTORY "close" ---------+ 
17:34:41 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]'  slot='1' 
17:34:41 [INFO]  Running script event 'PlayerClosesInv', event='player closes anvil' for script 'NOANVILREPAIR' 
17:34:41 [INFO]  Starting InstantQueue 'NOANVILREPAIR_NeededTaMoscow' with player 'Baileyc889'... 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 225) IF "<player.has_flag[anvilslot1]>" ---------+ 
17:34:41 [INFO] +> Executing 'IF': use_braces='true' 
17:34:41 [INFO]  Filled tag <player.has_flag[anvilslot1]> with 'true'. 
17:34:41 [INFO]  If command passed, running block. 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 226) DEFINE "item" "<player.flag[anvilslot1].as_item>" ---------+ 
17:34:41 [INFO]  ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file 
                   '\scripts\imbue_itemV2.yml' on line '226' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
     Error Message: No such color field 'I@IRON_CHESTPLATE[DISPLAY_NAME=&SS1GOD 
                   CHESTPLATE;ENCHANTMENTS=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;FLAGS=LI@HIDE_ATTRIBUTES;LORE=&SSETIER&SS7&CO 
                   &SS610|&SSEIMBUED WITH&SS7&CO &SS6&SQELECTRIC&SQ|&SSEIMBUE POINTS&SS7&CO &SS6&SQ10&SQ|&SSEFORGED BY&SS7&CO 
                   &SS6&SQ&LBITEM&RB&DOTLORE&DOTGET&LB4&RB&DOTAFTER&LB&LT&AMPSQ&GT&RB&DOTBEFORE&LB&LT&AMPSQ&GT&RB&DOTAS_ELEMENT&SQ|&SSEDURABILITY 
                   BONUS&SS7&CO 250&FS250|&SSEDURABILITY BUFFER&SS7&CO 100&FS100|&SSATHE RAREST OF ARMOR&DOT IT|&SSAPROVIDES THE 
                   ULTIMATE|&SSAPROTECTION AGAINST ANY 
                   FOE&DOT;NBT=LI@TIER/10|VERSION/2&DOT02;NBT_ATTRIBUTES=LI@GENERIC&DOTMAXHEALTH/CHEST/0/5.0|GENERIC&DOTKNOCKBACKRESISTANCE/CHEST/0/0.25|GENERIC&DOTARMORTOUGHNESS/CHEST/0/2.2|GENERIC&DOTATTACKSPEED/CHEST/0/0.25|GENERIC&DOTARMOR/CHEST/0/5.0|GENERIC&DOTMOVEMENTSPEED/CHEST/0/0.01;SCRIPT=CUSTOMARMOR_GODCHEST]'! 
17:34:41 [INFO]  ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file 
                   '\scripts\imbue_itemV2.yml' on line '226' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
     Error Message: 'i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]' 
                   is an invalid ItemTag! 
17:34:41 [INFO]  ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file 
                   '\scripts\imbue_itemV2.yml' on line '226' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
     Error Message: Tag <player.flag[anvilslot1].as_item> is invalid! 
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow'  definition='item'  value='player.flag[anvilslot1].as_item' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 227) DEFINE "enchants" "<[item].enchantments.with_levels>" ---------+ 
17:34:41 [INFO]  Unfilled attributes 'enchantments.with_levels' for tag <[item].enchantments.with_levels>! 
17:34:41 [INFO]  ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'DEFINE' in file 
                   '\scripts\imbue_itemV2.yml' on line '227' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
     Error Message: Tag <[item].enchantments.with_levels> is invalid! 
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow'  definition='enchants'  value='[item].enchantments.with_levels' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 228) FLAG "player" "imbueschool:<player.flag[newimbueschool]>" 
                   ---------+ 
17:34:41 [INFO]  Filled tag <player.flag[newimbueschool]> with 'li@ Electric'. 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUESCHOOL'  Action/Value='SET_VALUE(Electric)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 229) FLAG "player" "imbuepoints:<player.flag[newlevel]>" ---------+ 
17:34:41 [INFO]  Filled tag <player.flag[newlevel]> with 'li@ 10'. 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUEPOINTS'  Action/Value='SET_VALUE(10)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 230) FLAG "player" 
                   "forger:<[item].lore.get[4].after[<&sq>].before[<&sq>].as_element>" ---------+ 
17:34:41 [INFO]  Unfilled attributes 'lore.get[4].after[<&sq>].before[<&sq>].as_element' for tag 
                   <[item].lore.get[4].after[<&sq>].before[<&sq>].as_element>! 
17:34:41 [INFO]  ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'FLAG' in file 
                   '\scripts\imbue_itemV2.yml' on line '230' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
     Error Message: Tag <[item].lore.get[4].after[<&sq>].before[<&sq>].as_element> is invalid! 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='FORGER'  Action/Value='SET_VALUE([item].lore.get[4].after[<&sq>].before[<&sq>].as_element)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 231) DEFINE "itemscript" "<player.flag[itemscript]>" ---------+ 
17:34:41 [INFO]  Filled tag <player.flag[itemscript]> with 'li@ CUSTOMARMOR_GODCHEST'. 
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow'  definition='itemscript'  value='li@ CUSTOMARMOR_GODCHEST' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 234) GIVE "<[itemscript]>" ---------+ 
17:34:41 [INFO]  Filled tag <[itemscript]> with 'li@ CUSTOMARMOR_GODCHEST'. 
17:34:41 [INFO]  Adjust mechanism 'nbt' on object of type 'Item'... 
17:34:41 [INFO]  Filled tag <&1> with ''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <player.flag[imbueschool]||<player.flag[chest_imbueschool]||NOTHING>> with 'li@ Electric'. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <player.flag[imbuepoints]||<player.flag[chest_imbuepoints]||0>> with 'li@ 10'. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <player.flag[forger]||<player.flag[chest_forger]||<player.name||null>>> with 'li@ 
                   [item].lore.get[4].after[<&sq>].before[<&sq>].as_element'. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&a> with ''. 
17:34:41 [INFO]  Filled tag <&a> with ''. 
17:34:41 [INFO]  Filled tag <&a> with ''. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2].round_down||0> with '5'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO] +> Executing 'GIVE': Type='ITEM'  inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]'  Quantity='1.0'  
                   engrave='false'  unlimit_stack_size='false'  Items='[i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25... 
                   * snip! * 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 235) DEFINE "slot" "<player.inventory.find[<[itemscript]>]>" 
                   ---------+ 
17:34:41 [INFO]  Filled tag <[itemscript]> with 'li@ CUSTOMARMOR_GODCHEST'. 
17:34:41 [INFO]  Adjust mechanism 'nbt' on object of type 'Item'... 
17:34:41 [INFO]  Filled tag <&1> with ''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <player.flag[imbueschool]||<player.flag[chest_imbueschool]||NOTHING>> with 'li@ Electric'. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <player.flag[imbuepoints]||<player.flag[chest_imbuepoints]||0>> with 'li@ 10'. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&6> with ''. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <player.flag[forger]||<player.flag[chest_forger]||<player.name||null>>> with 'li@ 
                   [item].lore.get[4].after[<&sq>].before[<&sq>].as_element'. 
17:34:41 [INFO]  Filled tag <&sq> with '''. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&e> with ''. 
17:34:41 [INFO]  Filled tag <&7> with ''. 
17:34:41 [INFO]  Filled tag <&co> with ':'. 
17:34:41 [INFO]  Filled tag <&a> with ''. 
17:34:41 [INFO]  Filled tag <&a> with ''. 
17:34:41 [INFO]  Filled tag <&a> with ''. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2].round_down||0> with '5'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.flag[ForgeSkillLevel].div[2.5].round_down||0> with '4'. 
17:34:41 [INFO]  Filled tag <player.inventory.find[CUSTOMARMOR_GODCHEST]> with '1'. 
17:34:41 [INFO] +> Executing 'DEFINE': queue='NOANVILREPAIR_NeededTaMoscow'  definition='slot'  value='1' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 236) WAIT "1t" ---------+ 
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_NeededTaMoscow'  delay='d@0.05s (0.05s)' 
17:34:41 [INFO]  Forcing queue NOANVILREPAIR_NeededTaMoscow into a timed queue... 
17:34:41 [INFO]  Completing queue 'NOANVILREPAIR_NeededTaMoscow' in 85ms. 
17:34:41 [INFO]  Starting TimedQueue 'NOANVILREPAIR_NeededTaMoscow' with player 'Baileyc889'... 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 216) PLAYSOUND "<player.location>" 
                   "sound:block_beacon_power_select" "volume:1" "pitch:0.8" ---------+ 
17:34:41 [INFO]  Filled tag <player.location> with 'l@-117.78426185075566, 77, 228.6461703355573, 33.28749465942383, 16.311552047729492, 
                   world'. 
17:34:41 [INFO] +> Executing 'PLAYSOUND': locations='[l@-117.78426185075566,77,228.6461703355573,33.28749465942383,16.311552047729492,world]'  
                   sound='block_beacon_power_select'  volume='1'  pitch='0.8'  custom='false' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 217) PLAYEFFECT "at:<player.location.add[0,1,0]>" 
                   "effect:crit" "quantity:50" ---------+ 
17:34:41 [INFO]  Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.28749465942383, 
                   16.311552047729492, world'. 
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'  
                   locations='[l@-117.78426185075566,78,228.6461703355573,33.28749465942383,16.311552047729492,world]'  radius='15'  data='0'  
                   qty='50'  offset='l@0.5, 0.5, 0.5' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 218) WAIT "2t" ---------+ 
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_TimelineMoreoverStatutes'  delay='d@0.1s (0.1s)' 
17:34:41 [INFO]  Forcing queue NOANVILREPAIR_TimelineMoreoverStatutes into a timed queue... 
17:34:41 [INFO]  Completing queue 'NOANVILREPAIR_TimelineMoreoverStatutes' in 172ms. 
17:34:41 [INFO]  Starting TimedQueue 'NOANVILREPAIR_TimelineMoreoverStatutes' with player 'Baileyc889'... 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 237) INVENTORY "adjust" "slot:<[slot]>" "enchantments:<[enchants]>" 
                   ---------+ 
17:34:41 [INFO]  Filled tag <[slot]> with '1'. 
17:34:41 [INFO]  Filled tag <[enchants]> with '[item].enchantments.with_levels'. 
17:34:41 [INFO] +> Executing 'INVENTORY': actions='[adjust]'  Inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]'  
                   mechanism='enchantments'  mechanism_value='[item].enchantments.with_levels'  slot='1' 
17:34:41 [INFO]  Adjust mechanism 'enchantments' on object of type 'Item'... 
17:34:41 [INFO]  ERROR in script 'NOANVILREPAIR' in queue 'NOANVILREPAIR_NeededTaMoscow' while executing command 'INVENTORY' in file 
                   '\scripts\imbue_itemV2.yml' on line '237' with player 'p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)'!
     Error Message: Invalid enchantment format, use name,level|... 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 238) TAKE "<player.flag[anvilslot1]>|<player.flag[anvilslot2]>" 
                   ---------+ 
17:34:41 [INFO]  Filled tag <player.flag[anvilslot1]> with 'li@ i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;script=CUSTOMARMOR_GODCHEST]'. 
17:34:41 [INFO]  Filled tag <player.flag[anvilslot2]> with 'li@ i@nether_star[display_name=&ssc&sslImbue Stone;lore=&sseImbued with&ss7&co 
                   &ss6&sqElectric&sq|&sseStone Power&ss7&co &ss6&sqGreater&sq|&sseImbued by&ss7&co &ss6&sqBaileyc889&sq|&ssaThis stone seems to 
                   pulsate|&ssawith magical energy&dot It longs to|&ssabind with cold, and hardened steel&dot&dot&dot;script=IMBUEITEM]'. 
17:34:41 [INFO]  Applying property 'display_name' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'flags' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'lore' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'nbt' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'nbt_attributes' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'script' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'display_name' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'lore' on object of type 'Item'... 
17:34:41 [INFO]  Applying property 'script' on object of type 'Item'... 
17:34:41 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  inventory='in@player[holder=p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34]'  
                   Items='[i@iron_chestplate[display_name=&ss1God 
                   Chestplate;enchantments=PROTECTION_EXPLOSIONS,4|PROTECTION_FALL,4|PROTECTION_FIRE,4|PROTECTION_PROJECTILE,4|PROTECTION_ENVIRONMENTAL,4|DURABILITY,5;flags=li@HIDE_ATTRIBUTES;lore=&sseTier&ss7&co 
                   &ss610|&sseImbued with&ss7&co &ss6&sqElectric&sq|&sseImbue Points&ss7&co &ss6&sq10&sq|&sseForged by&ss7&co 
                   &ss6&sq&lbitem&rb&dotlore&dotget&lb4&rb&dotafter&lb&lt&ampsq&gt&rb&dotbefore&lb&lt&ampsq&gt&rb&dotas_element&sq|&sseDurability 
                   Bonus&ss7&co 250&fs250|&sseDurability Buffer&ss7&co 100&fs100|&ssaThe rarest of armor&dot It|&ssaprovides the 
                   ultimate|&ssaprotection against any 
                   foe&dot;nbt=li@tier/10|version/2&dot02;nbt_attributes=li@generic&dotmaxHealth/chest/0/5.0|generic&dotknockbackResistance/chest/0/0.25|generic&dotarmorToughness/chest/0/2.2|generic&dotattackSpeed/chest/0/0.25|generic&dotarmor/chest/0/5.0|generic&dotmovementSpeed/chest/0/0.01;sc... 
                   * snip! * 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 240) FLAG "player" "anvilslot1:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT1'  Action/Value='DELETE(false)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 241) FLAG "player" "anvilslot2:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ANVILSLOT2'  Action/Value='DELETE(false)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 242) FLAG "player" "newimbueschool:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='NEWIMBUESCHOOL'  Action/Value='DELETE(false)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 243) FLAG "player" "newlevel:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='NEWLEVEL'  Action/Value='DELETE(false)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 244) FLAG "player" "imbueschool:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUESCHOOL'  Action/Value='DELETE(false)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 245) FLAG "player" "imbuepoints:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='IMBUEPOINTS'  Action/Value='DELETE(false)'  
                   flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 246) FLAG "player" "forger:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='FORGER'  Action/Value='DELETE(false)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_NeededTaMoscow' Executing: (line 247) FLAG "player" "itemscript:!" ---------+ 
17:34:41 [INFO] +> Executing 'FLAG': flag_name='ITEMSCRIPT'  Action/Value='DELETE(false)'  flag_target='p@bdc3e87b-43ba-47ed-9eb0-d7b2d7696e34 
                   (Baileyc889)' 
17:34:41 [INFO]  Completing queue 'NOANVILREPAIR_NeededTaMoscow' in 207ms. 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 219) PLAYEFFECT "at:<player.location.add[0,1,0]>" 
                   "effect:crit" "quantity:50" ---------+ 
17:34:41 [INFO]  Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.437496185302734, 
                   16.311552047729492, world'. 
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'  
                   locations='[l@-117.78426185075566,78,228.6461703355573,33.437496185302734,16.311552047729492,world]'  radius='15'  data='0'  
                   qty='50'  offset='l@0.5, 0.5, 0.5' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 220) WAIT "2t" ---------+ 
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_TimelineMoreoverStatutes'  delay='d@0.1s (0.1s)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 221) PLAYEFFECT "at:<player.location.add[0,1,0]>" 
                   "effect:crit" "quantity:50" ---------+ 
17:34:41 [INFO]  Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.58749771118164, 
                   16.311552047729492, world'. 
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'  
                   locations='[l@-117.78426185075566,78,228.6461703355573,33.58749771118164,16.311552047729492,world]'  radius='15'  data='0'  
                   qty='50'  offset='l@0.5, 0.5, 0.5' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 222) WAIT "2t" ---------+ 
17:34:41 [INFO] +> Executing 'WAIT': queue='q@NOANVILREPAIR_TimelineMoreoverStatutes'  delay='d@0.1s (0.1s)' 
17:34:41 [INFO] +- Queue 'NOANVILREPAIR_TimelineMoreoverStatutes' Executing: (line 223) PLAYEFFECT "at:<player.location.add[0,1,0]>" 
                   "effect:crit" "quantity:50" ---------+ 
17:34:41 [INFO]  Filled tag <player.location.add[0,1,0]> with 'l@-117.78426185075566, 78, 228.6461703355573, 33.73749923706055, 
                   16.311552047729492, world'. 
17:34:41 [INFO] +> Executing 'PLAYEFFECT': special effect='CRIT'  
                   locations='[l@-117.78426185075566,78,228.6461703355573,33.73749923706055,16.311552047729492,world]'  radius='15'  data='0'  
                   qty='50'  offset='l@0.5, 0.5, 0.5' 
17:34:41 [INFO]  Completing queue 'NOANVILREPAIR_TimelineMoreoverStatutes' in 305ms.