Date: 2019/11/13 18:36:19 UTC-08:00
Type: Denizen Script
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Openinv:
type: task
script:
- inventory open d:myinventory
myinventory:
type: inventory
inventory: chest
title: bruh
size: 9
definitions:
yyy: yesitem
nnn: noitem
slots:
- "[] [] [] [yyy] [] [nnn] [] [] []"
inv_yeet:
type: world
events:
on player clicks in myinventory priority:100:
- determine cancelled
on player drags in myinventory priority:100:
- determine cancelled
on player clicks yesitem in myinventory:
- narrate "success!"
on player clicks noitem in myinventory:
- note myinventory as:myinv
#for updating or whatever
- inventory clear d:<inventory[myinv]>
#intended to clear all items
- inventory set o:<item[yesitem]> d:<inventory[myinv]> slot:1
#intended to set what used to be no, to yes, as a test.
yesitem:
type: item
material: lime_stained_glass_pane
display name: "<&l><&a>Yes!"
noitem:
type: item
material: red_stained_glass_pane
display name: "<&l><&4>No!"