Date: 2019/11/16 16:23:59 UTC-08:00
Type: Denizen Script
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anvils:
type: inventory
inventory: CHEST
size: 54
title: Anvil
definitions:
1: black_stained_glass_pane
2: white_stained_glass_pane
3: ENDESSENCE_CRYSTAL
4: barrier
5: experience_bottle
slots:
- "[1] [1] [1] [1] [1] [1] [1] [1] [1]"
- "[1] [5] [1] [3] [1] [3] [1] [1] [1]"
- "[1] [2] [1] [2] [2] [2] [1] [1] [1]"
- "[1] [2] [1] [1] [2] [1] [1] [1] [1]"
- "[1] [2] [2] [2] [4] [2] [2] [3] [1]"
- "[1] [1] [1] [1] [1] [1] [1] [1] [1]"
AnvilReloaded_Global:
type: world
events:
on player clicks in anvils:
## SLOT 15 DISPLAY ##
- if <context.inventory.slot[15].material.name> == air:
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:24
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:23
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:32
- wait 1t
- inventory set d:<context.inventory> o:purple_stained_glass_pane slot:15
- inventory update d:<player.inventory>
- queue clear
- if <context.inventory.slot[13].material.name> != <context.inventory.slot[15].material.name> && !<context.inventory.slot[15].material.name.contains[enchanted_book]>:
- inventory set d:<context.inventory> o:red_stained_glass_pane slot:32
- inventory set d:<context.inventory> o:red_stained_glass_pane slot:24
- inventory set d:<context.inventory> o:red_stained_glass_pane slot:23
- wait 1t
- inventory update d:<player.inventory>
- queue clear
- if <context.inventory.slot[15].material.name> == air || <context.inventory.slot[13].material.name> == purple_stained_glass_pane:
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:24
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:23
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:22
- inventory set d:<context.inventory> o:white_stained_glass_pane slot:32
- wait 1t
- inventory set d:<context.inventory> o:purple_stained_glass_pane slot:15
- inventory update d:<player.inventory>
- queue clear
- if <context.inventory.slot[13].material.name.contains[<context.inventory.slot[15].material.name>]> || <context.inventory.slot[15].material.name.contains[enchanted_book]>:
- inventory set d:<context.inventory> o:lime_stained_glass_pane slot:24
- inventory set d:<context.inventory> o:lime_stained_glass_pane slot:23
- inventory set d:<context.inventory> o:lime_stained_glass_pane slot:22
- inventory set d:<context.inventory> o:lime_stained_glass_pane slot:32
- wait 1t
- inventory update d:<player.inventory>