anvils: type: inventory inventory: CHEST size: 54 title: Anvil definitions: 1: black_stained_glass_pane 2: white_stained_glass_pane 3: ENDESSENCE_CRYSTAL 4: barrier 5: experience_bottle slots: - "[1] [1] [1] [1] [1] [1] [1] [1] [1]" - "[1] [5] [1] [3] [1] [3] [1] [1] [1]" - "[1] [2] [1] [2] [2] [2] [1] [1] [1]" - "[1] [2] [1] [1] [2] [1] [1] [1] [1]" - "[1] [2] [2] [2] [4] [2] [2] [3] [1]" - "[1] [1] [1] [1] [1] [1] [1] [1] [1]" AnvilReloaded_Global: type: world events: on player clicks in anvils: ## SLOT 15 DISPLAY ## - if == air: - inventory set d: o:white_stained_glass_pane slot:24 - inventory set d: o:white_stained_glass_pane slot:23 - inventory set d: o:white_stained_glass_pane slot:32 - wait 1t - inventory set d: o:purple_stained_glass_pane slot:15 - inventory update d: - queue clear - if != && !: - inventory set d: o:red_stained_glass_pane slot:32 - inventory set d: o:red_stained_glass_pane slot:24 - inventory set d: o:red_stained_glass_pane slot:23 - wait 1t - inventory update d: - queue clear - if == air || == purple_stained_glass_pane: - inventory set d: o:white_stained_glass_pane slot:24 - inventory set d: o:white_stained_glass_pane slot:23 - inventory set d: o:white_stained_glass_pane slot:22 - inventory set d: o:white_stained_glass_pane slot:32 - wait 1t - inventory set d: o:purple_stained_glass_pane slot:15 - inventory update d: - queue clear - if ]> || : - inventory set d: o:lime_stained_glass_pane slot:24 - inventory set d: o:lime_stained_glass_pane slot:23 - inventory set d: o:lime_stained_glass_pane slot:22 - inventory set d: o:lime_stained_glass_pane slot:32 - wait 1t - inventory update d: