Date: 2019/11/23 12:41:21 UTC-08:00
Type: Denizen Script
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battle_point_shop:
type: inventory
title: Battle Point Shop
size: 54
slots:
- "[] [] [] [] [] [] [] [] []"
- "[] [i@1battlepoint] [i@3battlepoint] [i@5battlepoint] [] [] [i@votepoints] [i@money] []"
- "[] [i@10battlepoint] [i@20battlepoint] [i@30battlepoint] [] [] [] [] []"
- "[] [i@40battlepoint] [i@60battlepoint] [i@100battlepoint] [] [] [] [] []"
- "[] [i@120battlepoint] [i@160battlepoint] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
1battlepoint:
type: item
material: oak_sign
display name: <&5>1 Battle Point
lore:
- "<&7>A basic participation title"
3battlepoint:
type: item
material: oak_sign
display name: <&5>3 Battle Points
lore:
- "<&b>Sokka"
- "<&4>Mako"
- "<&2>Bolin"
- "<&7>Momo"
- "<&6>Mai"
5battlepoint:
type: item
material: oak_sign
display name: <&5>5 Battle Points
lore:
- "<&b>The Tide"
- "<&4>The Inferno"
- "<&2>The Boulder"
- "<&7>The Swift"
- "<&6>The Duelist"
10battlepoint:
type: item
material: spruce_sign
display name: <&5>10 Battle Points
lore:
- "<&b>Katara"
- "<&4>Zuko"
- "<&2>Kuvira"
- "<&7>Tenzin"
- "<&6>Sato"
20battlepoint:
type: item
material: spruce_sign
display name: <&5>20 Battle Points
lore:
- "<&b>Kya"
- "<&4>Azula"
- "<&2>Toph"
- "<&7>Kai"
- "<&6>Ty Lee"
30battlepoint:
type: item
material: spruce_sign
display name: <&5>30 Battle Points
lore:
- "<&b>The Flowing"
- "<&4>The Dragon"
- "<&2>The Gopher"
- "<&7>Twinkle Toes"
- "<&6>The Striker"
40battlepoint:
type: item
material: dark_oak_sign
display name: <&5>40 Battle Points
lore:
- "<&b>Tarrlok"
- "<&4>Iroh"
- "<&2>Kyoshi"
- "<&7>Aang"
- "<&6>Suki"
60battlepoint:
type: item
material: dark_oak_sign
display name: <&5>60 Battle Points
lore:
- "<&b>Hama"
- "<&4>Ozai"
- "<&2>Bumi"
- "<&7>Appa"
- "<&6>Asami"
100battlepoint:
type: item
material: dark_oak_sign
display name: <&5>100 Battle Points
lore:
- "<&b>Puppet Master"
- "<&4>The Spark"
- "<&2>The Pebble"
- "<&7>The Monk"
- "<&6>The Artist"
120battlepoint:
type: item
material: nether_star
display name: <&5>120 Battle Points
lore:
- "<&5>Create a custom title!"
- "<&5>Staff will contact you to set up."
160battlepoint:
type: item
material: nether_star
display name: <&5>160 Battle Points
lore:
- "<&5>Create a second custom title!"
- "<&5>Staff will contact you to set up."
votepoints:
type: item
material: slimeball
display name: <&5>3 Battle Points
lore:
- "<&5>Trade in BP for Vote Points!"
- "<&b>3BP = 1VP"
money:
type: item
material: gold_ingot
display name: <&5>1 Battle Point
lore:
- "<&5>Cash in BP for in game bal!"
- "<&b>1BP = $125"
bpShopkeeper:
type: assignment
actions:
on assignment:
- trigger name: click state:true
on click:
- inventory open d:in@battle_point_shop
interact scripts:
- 10 bpShopkeeper
battle_point_handler:
type: world
events:
on player clicks in battle_point_shop:
- if <context.is_shift_click>:
- determine cancelled
on player drags in battle_point_shop:
- determine cancelled
on player clicks 1battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 1:
- execute as_server "lp user <player.name> permission set tlb.title.Challenger"
- inventory close d:in@battle_point_shop
on player clicks 3battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 3:
- execute as_server "lp user <player.name> permission set tlb.title.Sokka"
- execute as_server "lp user <player.name> permission set tlb.title.Mako"
- execute as_server "lp user <player.name> permission set tlb.title.Bolin"
- execute as_server "lp user <player.name> permission set tlb.title.Momo"
- execute as_server "lp user <player.name> permission set tlb.title.Mai"
- inventory close d:in@battle_point_shop
on player clicks 5battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 5:
- execute as_server "lp user <player.name> permission set tlb.title.Tide"
- execute as_server "lp user <player.name> permission set tlb.title.Inferno"
- execute as_server "lp user <player.name> permission set tlb.title.Boulder"
- execute as_server "lp user <player.name> permission set tlb.title.Swift"
- execute as_server "lp user <player.name> permission set tlb.title.Duelist"
- inventory close d:in@battle_point_shop
on player clicks 10battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 10:
- execute as_server "lp user <player.name> permission set tlb.title.Katara"
- execute as_server "lp user <player.name> permission set tlb.title.Zuko"
- execute as_server "lp user <player.name> permission set tlb.title.Kuvira"
- execute as_server "lp user <player.name> permission set tlb.title.Tenzin"
- execute as_server "lp user <player.name> permission set tlb.title.Sato"
- inventory close d:in@battle_point_shop
on player clicks 20battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 20:
- execute as_server "lp user <player.name> permission set tlb.title.Kya"
- execute as_server "lp user <player.name> permission set tlb.title.Azula"
- execute as_server "lp user <player.name> permission set tlb.title.Toph"
- execute as_server "lp user <player.name> permission set tlb.title.Kai"
- execute as_server "lp user <player.name> permission set tlb.title.TyLee"
- inventory close d:in@battle_point_shop
on player clicks 30battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 30:
- execute as_server "lp user <player.name> permission set tlb.title.Flowing"
- execute as_server "lp user <player.name> permission set tlb.title.Dragon"
- execute as_server "lp user <player.name> permission set tlb.title.Goper"
- execute as_server "lp user <player.name> permission set tlb.title.TwinkleToes"
- execute as_server "lp user <player.name> permission set tlb.title.Striker"
- inventory close d:in@battle_point_shop
on player clicks 40battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 40:
- execute as_server "lp user <player.name> permission set tlb.title.Tarrlok"
- execute as_server "lp user <player.name> permission set tlb.title.Iroh"
- execute as_server "lp user <player.name> permission set tlb.title.Kyoshi"
- execute as_server "lp user <player.name> permission set tlb.title.Aang"
- execute as_server "lp user <player.name> permission set tlb.title.Suki"
- inventory close d:in@battle_point_shop
on player clicks 60battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 60:
- execute as_server "lp user <player.name> permission set tlb.title.Hama"
- execute as_server "lp user <player.name> permission set tlb.title.Ozai"
- execute as_server "lp user <player.name> permission set tlb.title.Bumi"
- execute as_server "lp user <player.name> permission set tlb.title.Appa"
- execute as_server "lp user <player.name> permission set tlb.title.Asami"
- inventory close d:in@battle_point_shop
on player clicks 100battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 100:
- execute as_server "lp user <player.name> permission set tlb.title.PuppetMaster"
- execute as_server "lp user <player.name> permission set tlb.title.Spark"
- execute as_server "lp user <player.name> permission set tlb.title.Pebble"
- execute as_server "lp user <player.name> permission set tlb.title.Monk"
- execute as_server "lp user <player.name> permission set tlb.title.Artist"
- inventory close d:in@battle_point_shop
on player clicks 120battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 120:
- execute as_server "mail send chrismwiggs <player.name> would like a custom title!"
- inventory close d:in@battle_point_shop
on player clicks 160battlepoint in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 160:
- execute as_server "mail send chrismwiggs <player.name> would like a custom title!"
- inventory close d:in@battle_point_shop
on player clicks votepoints in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 3:
- execute as_server "bp take <player.name> 3"
- execute as_server "points give <player.name> 3"
- inventory close d:in@battle_point_shop
on player clicks votepoints in battle_point_shop:
- execute as_server "bp eval <player.name>" save:bpLookUp
- if <entry[bpLookUp].output.get[1]> >= 1:
- execute as_server "bp take <player.name> 1"
- execute as_server "eco give <player.name> 125"
- inventory close d:in@battle_point_shop