Date: 2019/11/26 11:40:43 UTC-08:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
simple_backpack:
type: item
debug: false
material: chest
display name: <&7>Simple Backpack
lore:
- "<&a>9 Slot Backpack"
- "<&e>A simple backpack for extra storage"
- "<&e>Right click while holding to open it."
backpack_size: 9
medium_backpack:
type: item
debug: false
material: chest
display name: <&a>Medium Backpack
lore:
- "<&a>18 Slot Backpack"
- "<&e>A medium backpack for extra storage"
- "<&e>Right click while holding to open it."
backpack_size: 18
large_backpack:
type: item
debug: false
material: chest
display name: <&a>Large Backpack
lore:
- "<&a>27 Slot Backpack"
- "<&e>A large backpack for extra storage"
- "<&e>Right click while holding to open it."
backpack_size: 27
giant_backpack:
type: item
debug: false
material: chest
display name: <&a>Giant Backpack
lore:
- "<&a>36 Slot Backpack"
- "<&e>A giant backpack for extra storage"
- "<&e>Right click while holding to open it."
backpack_size: 36
enourmous_backpack:
type: item
debug: false
material: chest
display name: <&a>Enourmous Backpack
lore:
- "<&a>45 Slot Backpack"
- "<&e>A enourmous backpack for extra storage"
- "<&e>Right click while holding to open it."
backpack_size: 45
blackhole_backpack:
type: item
debug: false
material: black_concrete
display name: <&6>Portable Black Hole
lore:
- "<&a>54 Slot Backpack"
- "<&e>A portal black hole for extra storage"
- "<&e>Because why not?"
- "<&e>Right click while holding to open it."
backpack_size: 54
backpack_inventory:
type: inventory
debug: false
title: <&7>Bork
size: 9
backpack_task_open:
type: task
debug: false
script:
- note <inventory[backpack_inventory]> as:<player.uuid>.opened_backpack
- adjust <inventory[<player.uuid>.opened_backpack]> size:<context.item.script.yaml_key[backpack_size]>
- adjust <inventory[<player.uuid>.opened_backpack]> title:<context.item.display||<context.material>>
- inventory add d:<inventory[<player.uuid>.opened_backpack]> o:<context.item.nbt[backpack.contents].unescaped||<list[]>>
- inventory open d:<inventory[<player.uuid>.opened_backpack]>
backpack_events:
type: world
debug: false
events:
on player right clicks with simple_backpack:
- determine passively cancelled
- inject backpack_task_open
on player right clicks with medium_backpack:
- determine passively cancelled
- inject backpack_task_open
on player right clicks with large_backpack:
- determine passively cancelled
- inject backpack_task_open
on player right clicks with giant_backpack:
- determine passively cancelled
- inject backpack_task_open
on player right clicks with enourmous_backpack:
- determine passively cancelled
- inject backpack_task_open
on player right clicks with blackhole_backpack:
- determine passively cancelled
- inject backpack_task_open
on player clicks item in backpack_inventory:
- if <context.item.script.yaml_key[backpack_size]||null> != null:
- determine cancelled
on player closes backpack_inventory:
- inventory adjust <player.held_item_slot> nbt:backpack.contents/<context.inventory.list_contents.escaped>
- note remove as:<context.inventory.notable_name>