Date: 2019/12/18 16:36:12 UTC-08:00
Type: Denizen Script
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teamkillmanager:
type: world
events:
on player death:
- if <player.has_permission[blue.team].global>:
- if <player.world> == map1:
- define map1blue:+1
- flag player kills:+1
- else:
- if <player.world> == map1:
- define map1red:+1
- flag player kill:+1
- if <[map1blue]> == 50:
- announce "<blue>Blue team has won!"
- if <player.has_permission[blue.team]global>:
- execute as_server "lp user <player.list_name> parent remove red"
- execute as_server "lp user <player.list_name> parent remove blue"
- wait 1
- execute as_server "spawn <player.list_name>"
- if <player.has_permission[red.team]global>:
- money set quantity:0 players:<server.list_online_players>
- execute as_server "lp user <player.list_name> parent remove red"
- execute as_server "lp user <player.list_name> parent remove blue"
- wait 1
- execute as_server "spawn <player.list_name>"
- if <player.world> == map1:
- if <[map1red]> == 50:
- announce "<red> Red team has won!"
- if <player.has_permission[blue.team]global>:
- execute as_server "lp user <player.list_name> parent remove red"
- execute as_server "lp user <player.list_name> parent remove blue"
- wait 1
- execute as_server "spawn <player.list_name>"
- if <player.has_permission[red.team]global>:
- money set quantity:0 players:<server.list_online_players>
- execute as_server "lp user <player.list_name> parent remove red"
- execute as_server "lp user <player.list_name> parent remove blue"
- wait 1
- execute as_server "spawn <player.list_name>"
on player quits:
- if <player.has_flag[joinedgame]>:
- flag player has_left_during_match:+1
- lp user <player.list_nam> clear
- money set quantity:0