WabbaJackCheck: Type: World Events: On Player damages Player: - if == li@Wabbajack { - if < 4 && == null { - narrate "you've wabbajacked " - flag wabbajacked:true - flag wabbaCount:++ - run script:WabbaDone as: delay:30s def:Jacker - random { - execute as_server "dis chicken" - execute as_server "dis enderman" } } else if > 4 { - narrate "Wabbajack needs to cool down" } else if != null { - narrate targets: " is already Wabbajacked" } else { - narrate targets:NiggerBob "not working" } } WabbaDone: Type: Task Script: - narrate " effect has worn off" - flag wabbajacked:! - flag %1% wabbaCount:-- - execute as_server "ud "