Date: 2020/01/05 11:51:35 UTC-08:00
Type: Denizen Script
- if <context.location.material> == <material[wheat[age=7]]>:
- if <server.has_flag[breakqueue]>:
- flag server breakqueue:->:<context.location>/<npc[<server.flag[cuboids].map_find_key[<context.location.cuboids.get[2].notable_name>]>]>
#send the npc who the area belongs to to break the block
- else:
- flag server breakqueue:->:<context.location>/<npc[<server.flag[cuboids].map_find_key[<context.location.cuboids.get[2].notable_name>]>]>
- while <server.has_flag[breakqueue]>:
- ~break <server.flag[breakqueue].get[1].split[/].get[1]> <server.flag[breakqueue].get[1].split[/].get[2]>
- flag server breakqueue[1]:<-