on player raises vacuum: - flag server Raises - narrate charging - wait 1s - while : - narrate blocking - if != null: - define mousepos: - playeffect effect:cloud at:<[mousepos].center> quantity:1 offset:0 - modifyblock <[mousepos]> air naturally - define drop:<[mousepos].find.entities[DROPPED_ITEM].within[3].get[1]||null> - if <[drop]> == null: - stop - adjust <[drop]> pickup_delay:0.1s - push <[drop]> o:<[drop].location> destination: ignore_collision speed:0.6 - wait 0.1t #0.1 = fastest #CHANGE THIS TO NERF/BUFF SUCK SPEED on player lowers vacuum: - narrate lowered! - stop