Paste #64158: Denizen Debug Logs From blAetheriar 3oPre Alpha

Date: 2020/01/14 09:29:43 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_222
Up-time: 1h 20m
CraftBukkit Version: git-Paper-48 (MC: 1.15.1)
Denizen Version: Core: 1.60-SNAPSHOT (Build 502), CraftBukkit: 1.1.2-SNAPSHOT (build 4544-DEV)
Active Plugins (38): CoreProtect: 2.17.5, dynmap: 3.0-beta-9-250, PluginConstructorAPI: 1.0.51, 
WorldEdit: 7.1.0-SNAPSHOT;4787-aeb8935, Builder: 4.0.4, PlaceholderAPI: 2.9.2, 
SkinnerLibs: 1.0-SNAPSHOT, WorldBorder: 1.9.10 (beta), SurvivalMechanics: 1.37, 
Multiverse-Core: 2.5-b719, ProtocolLib: 4.5.0, WorldGuard: 7.0.0;02b731f, NightVision: 2.0, 
LibsDisguises: 9.8.9, VoxelSniper: 5.172.0-SNAPSHOT, PermissionsEx: 1.23.4, 
GSit: [2.9.0.0], Vault: 1.7.2-b107, ServerRestorer: 1.0.23, NoLeafDecay: 1.0, 
Cannons: 2.5.5, Essentials: 2.17.1.0, BKCommonLib: 1.15.1-v1-SNAPSHOT, Herochat: 6.0.1-SNAPSHOT-bb34, 
UltimateTimber: 1.0.7, EpicRename: 3.5, LightCleaner: 1.14.4-v1, Movecraft: 7.0.0_beta_2, 
MCJukebox: 2.6.5, Brewery: 2.0.1, Citizens: 2.0.26-SNAPSHOT (build 1808), Sentinel: 1.9.9-SNAPSHOT (build 305), 
DiscordSRV: 1.18.4, Skinner: 4.2.0, EssentialsSpawn: 2.17.1.0, Denizen: 1.1.2-SNAPSHOT (build 4544-DEV), 
Depenizen: 2.0.0 (build 590), dDiscordBot: 0.6 (build 63)
Loaded Worlds (12): world, world_the_end, liberte, buildworld, eventworld, skyworld_v2, myrbuildworld, 
new_buildworld, world_nether, ascendedcity, myraeon, aetheria
Online Players (1): Insilvon(Insilvon)
Offline Players: 40
Mode: online

17:29:34 [INFO]  Running script event 'PlayerRightClicksEntity', event='player right clicks entity' for script 'PLAYERCONTROLLER' 
17:29:34 [INFO]  Starting InstantQueue 'PLAYERCONTROLLER_PitBelongsToll' with player 'Insilvon' and NPC '930/Jinny Ania'... 
17:29:34 [INFO] +- Queue 'PLAYERCONTROLLER_PitBelongsToll' Executing: (line 48) IF "<context.entity.is_player>" "&&" "<player.is_sneaking>" 
                   "&&" "!<player.has_flag[Reading]>" ---------+ 
17:29:34 [INFO] +> Executing 'IF': use_braces='true' 
17:29:34 [INFO]  Filled tag <context.entity.is_player> with 'false'. 
17:29:34 [INFO]  No part of the if command passed, no block will run. 
17:29:34 [INFO]  Completing queue 'PLAYERCONTROLLER_PitBelongsToll' in 0ms. 
17:29:34 [INFO]  Running script event 'PlayerRightClicksEntity', event='player right clicks entity' for script 'PLAYERCONTROLLER' 
17:29:34 [INFO]  Starting InstantQueue 'PLAYERCONTROLLER_IsleHangGba' with player 'Insilvon' and NPC '930/Jinny Ania'... 
17:29:34 [INFO] +- Queue 'PLAYERCONTROLLER_IsleHangGba' Executing: (line 48) IF "<context.entity.is_player>" "&&" "<player.is_sneaking>" "&&" 
                   "!<player.has_flag[Reading]>" ---------+ 
17:29:34 [INFO] +> Executing 'IF': use_braces='true' 
17:29:34 [INFO]  Filled tag <context.entity.is_player> with 'false'. 
17:29:34 [INFO]  No part of the if command passed, no block will run. 
17:29:34 [INFO]  Completing queue 'PLAYERCONTROLLER_IsleHangGba' in 0ms. 
17:29:34 [INFO] +> Executing 'Action': Type='On CLICK'  NPC='n@930'  Container='s@BLACKSMITHMANAGERASSIGNMENT (ASSIGNMENT)'  Player='Insilvon' 
17:29:34 [INFO] +- Building action 'On CLICK' for n@930 ---------+ 
17:29:34 [INFO]  Starting InstantQueue 'BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation' with player 'Insilvon' and NPC '930/Jinny 
                   Ania'... 
17:29:34 [INFO] +- Queue 'BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation' Executing: (line 45) DEFINE "npcType:Blacksmith" ---------+ 
17:29:34 [INFO] +> Executing 'DEFINE': queue='BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation'  action='(npcType[0]:SET:Blacksmith)' 
17:29:34 [INFO] +- Queue 'BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation' Executing: (line 46) INJECT "ManagerClickEvent" ---------+ 
17:29:34 [INFO] +> Executing 'INJECT': script='s@MANAGERCLICKEVENT (TASK)' 
17:29:34 [INFO] +- Queue 'BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation' Executing: (line 112) IF 
                   "<player.item_in_hand.script.name||null>" "==" "BlacksmithWorkerVoucher" ---------+ 
17:29:34 [INFO] +> Executing 'IF': use_braces='true' 
17:29:34 [INFO]  Filled tag <player.item_in_hand.script.name||null> with 'null'. 
17:29:34 [INFO]  Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(BlacksmithWorkerVoucher)' --> OUTCOME='false' 
17:29:34 [INFO]  No part of the if command passed, no block will run. 
17:29:34 [INFO] +- Queue 'BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation' Executing: (line 133) INVENTORY "open" 
                   "d:<npc.flag[Inventory]>" ---------+ 
17:29:34 [INFO]  Filled tag <npc.flag[Inventory]> with 'li@ SilVille_Blacksmith_Manager'. 
17:29:34 [INFO] +> Executing 'INVENTORY': actions='[open]'  inventory='in@silville_blacksmith_manager'  slot='1' 
17:29:34 [INFO]  Completing queue 'BLACKSMITHMANAGERASSIGNMENT_CollectiveSeeksElevation' in 1ms. 
17:29:36 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in TownManagerInventory' for script 
                   'TOWNMANAGERCONTROLLER' 
17:29:36 [INFO]  Starting InstantQueue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 6) DEFINE "npcType:unknown" ---------+ 
17:29:36 [INFO] +> Executing 'DEFINE': queue='TOWNMANAGERCONTROLLER_TopIndianapolisAging'  action='(npcType[0]:SET:unknown)' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 7) FOREACH "li@Farmer|Blacksmith|Trainer|Builder" 
                   "as:Trade" ---------+ 
17:29:36 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder'  as_name='Trade' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 8) IF 
                   "<context.inventory.notable_name.contains_text[<[trade]>]>" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[trade]> with 'Farmer'. 
17:29:36 [INFO]  Filled tag <context.inventory.notable_name.contains_text[Farmer]> with 'false'. 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 0) FOREACH " CALLBACK" "as:Trade" ---------+ 
17:29:36 [INFO] +- Foreach loop 2 ---------+ 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 8) IF 
                   "<context.inventory.notable_name.contains_text[<[trade]>]>" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[trade]> with 'Blacksmith'. 
17:29:36 [INFO]  Filled tag <context.inventory.notable_name.contains_text[Blacksmith]> with 'true'. 
17:29:36 [INFO]  If command passed, running block. 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 9) DEFINE "npcType:<[trade]>" ---------+ 
17:29:36 [INFO]  Filled tag <[trade]> with 'Blacksmith'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='TOWNMANAGERCONTROLLER_TopIndianapolisAging'  action='(npcType[0]:SET:Blacksmith)' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 10) FOREACH "stop" ---------+ 
17:29:36 [INFO] +> Executing 'FOREACH': stop='true' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 11) DEFINE 
                   "Town:<player.flag[<proc[GetCharacterName].context[<player>]>_Town]>" ---------+ 
17:29:36 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERNAME_SatinSaudiCluster' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_SatinSaudiCluster' Executing: (line 256) DEFINE 
                   "name:<proc[GetCharacterYAML].context[<[player]>|Info.Character_Name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Adding definition 'key' as Info.Character_Name 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERYAML_AutomationBpStationery' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_AutomationBpStationery' Executing: (line 283) DEFINE "character:<[player].flag[CurrentCharacter]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <[player].flag[CurrentCharacter]> with 'li@ 5'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_AutomationBpStationery'  action='(character[0]:SET:5)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_AutomationBpStationery' Executing: (line 284) YAML 
                   "load:/CharacterSheets/<[player].uuid>/<[character]>.yml" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player].uuid> with '1ab1ee9b-873a-4545-bb5b-254e7b23b0e0'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='LOAD'  filename='/CharacterSheets/1ab1ee9b-873a-4545-bb5b-254e7b23b0e0/5.yml'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_AutomationBpStationery' Executing: (line 285) DEFINE "result:<yaml[<[character]>].read[<[key]>]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[key]> with 'Info.Character_Name'. 
17:29:36 [INFO]  Filled tag <yaml[5].read[Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_AutomationBpStationery'  action='(result[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_AutomationBpStationery' Executing: (line 286) YAML "unload" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='UNLOAD'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_AutomationBpStationery' Executing: (line 287) DETERMINE "<[result]>" ---------+ 
17:29:36 [INFO]  Filled tag <[result]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERYAML_AutomationBpStationery' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERYAML_AutomationBpStationery' in 1ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERNAME_SatinSaudiCluster'  action='(name[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_SatinSaudiCluster' Executing: (line 257) IF "<[name]>" "==" 
                   "yaml[<&lt>[character]<&gt>].read[<&lt>[key]<&gt>]" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(yaml[<[character]>].read[<[key]>])' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, running ELSE block. 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_SatinSaudiCluster' Executing: (line 260) DETERMINE "<[name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERNAME_SatinSaudiCluster' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERNAME_SatinSaudiCluster' in 1ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
17:29:36 [INFO]  Filled tag <player.flag[Insilvon_Town]> with 'li@ SilVille'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='TOWNMANAGERCONTROLLER_TopIndianapolisAging'  action='(Town[0]:SET:SilVille)' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 12) IF "<context.item.material.name||null>" "==" 
                   "player_head" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.item.material.name||null> with 'player_head'. 
17:29:36 [INFO]  Comparable='Element(player_head)', Operator='EQUALS', ComparedTo='Element(player_head)' --> OUTCOME='true' 
17:29:36 [INFO]  If command passed, running block. 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 13) CHOOSE "<context.click>" ---------+ 
17:29:36 [INFO]  Filled tag <context.click> with 'LEFT'. 
17:29:36 [INFO] +> Executing 'CHOOSE': choice='LEFT' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 23) DEFINE "name:<context.item.display>" ---------+ 
17:29:36 [INFO]  Filled tag <context.item.display> with 'Jessalin Myrtia'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='TOWNMANAGERCONTROLLER_TopIndianapolisAging'  action='(name[0]:SET:Jessalin Myrtia)' 
17:29:36 [INFO] +- Queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' Executing: (line 24) IF 
                   "<server.has_flag[Town_<[Town]>_Worker_<[npcType]>_Name]>" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[Town]> with 'SilVille'. 
17:29:36 [INFO]  Filled tag <[npcType]> with 'Blacksmith'. 
17:29:36 [INFO]  Filled tag <server.has_flag[Town_SilVille_Worker_Blacksmith_Name]> with 'false'. 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO]  Completing queue 'TOWNMANAGERCONTROLLER_TopIndianapolisAging' in 3ms. 
17:29:36 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks player_head in inventory' for script 'PLAYERCONTROLLER' 
17:29:36 [INFO]  Starting InstantQueue 'PLAYERCONTROLLER_AssurancePsychologyPleased' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'PLAYERCONTROLLER_AssurancePsychologyPleased' Executing: (line 57) IF "<context.inventory>" "==" "<player.inventory>" 
                   ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory> with 'in@silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <player.inventory> with 'in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'. 
17:29:36 [INFO]  Comparable='Element(in@silville_blacksmith_manager)', Operator='EQUALS', 
                   ComparedTo='Element(in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0])' --> OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'PLAYERCONTROLLER_AssurancePsychologyPleased' Executing: (line 59) IF "<context.inventory.notable_name>" "==" 
                   "<player.uuid>_GUI" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory.notable_name> with 'silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <player.uuid> with '1ab1ee9b-873a-4545-bb5b-254e7b23b0e0'. 
17:29:36 [INFO]  Comparable='Element(silville_blacksmith_manager)', Operator='EQUALS', 
                   ComparedTo='Element(1ab1ee9b-873a-4545-bb5b-254e7b23b0e0_GUI)' --> OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO]  Completing queue 'PLAYERCONTROLLER_AssurancePsychologyPleased' in 0ms. 
17:29:36 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks item in inventory priority:1' for script 'KERNEL' 
17:29:36 [INFO]  Starting InstantQueue 'KERNEL_MartinKnownAdverse' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 37) IF "<context.inventory>" "==" "<player.inventory>" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory> with 'in@silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <player.inventory> with 'in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'. 
17:29:36 [INFO]  Comparable='Element(in@silville_blacksmith_manager)', Operator='EQUALS', 
                   ComparedTo='Element(in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0])' --> OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 39) DEFINE "character:<proc[GetCharacterName].context[<player>]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERNAME_MetropolitanBottleBrad' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_MetropolitanBottleBrad' Executing: (line 256) DEFINE 
                   "name:<proc[GetCharacterYAML].context[<[player]>|Info.Character_Name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Adding definition 'key' as Info.Character_Name 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' Executing: (line 283) DEFINE 
                   "character:<[player].flag[CurrentCharacter]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player].flag[CurrentCharacter]> with 'li@ 5'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_TelevisionsInstrumentationPlus'  action='(character[0]:SET:5)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' Executing: (line 284) YAML 
                   "load:/CharacterSheets/<[player].uuid>/<[character]>.yml" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player].uuid> with '1ab1ee9b-873a-4545-bb5b-254e7b23b0e0'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='LOAD'  filename='/CharacterSheets/1ab1ee9b-873a-4545-bb5b-254e7b23b0e0/5.yml'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' Executing: (line 285) DEFINE 
                   "result:<yaml[<[character]>].read[<[key]>]>" ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[key]> with 'Info.Character_Name'. 
17:29:36 [INFO]  Filled tag <yaml[5].read[Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_TelevisionsInstrumentationPlus'  action='(result[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' Executing: (line 286) YAML "unload" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='UNLOAD'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' Executing: (line 287) DETERMINE "<[result]>" ---------+ 
17:29:36 [INFO]  Filled tag <[result]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERYAML_TelevisionsInstrumentationPlus' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERYAML_TelevisionsInstrumentationPlus' in 1ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERNAME_MetropolitanBottleBrad'  action='(name[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_MetropolitanBottleBrad' Executing: (line 257) IF "<[name]>" "==" 
                   "yaml[<&lt>[character]<&gt>].read[<&lt>[key]<&gt>]" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(yaml[<[character]>].read[<[key]>])' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, running ELSE block. 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_MetropolitanBottleBrad' Executing: (line 260) DETERMINE "<[name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERNAME_MetropolitanBottleBrad' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERNAME_MetropolitanBottleBrad' in 1ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='KERNEL_MartinKnownAdverse'  action='(character[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 41) IF "<context.inventory.notable_name||null>" "==" 
                   "<[character]>_Mailbox" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory.notable_name||null> with 'silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <[character]> with 'Insilvon'. 
17:29:36 [INFO]  Comparable='Element(silville_blacksmith_manager)', Operator='EQUALS', ComparedTo='Element(Insilvon_Mailbox)' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 45) IF "<context.inventory.notable_name||null>" "==" 
                   "<[character]>_ProfessionMenu" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory.notable_name||null> with 'silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <[character]> with 'Insilvon'. 
17:29:36 [INFO]  Comparable='Element(silville_blacksmith_manager)', Operator='EQUALS', ComparedTo='Element(Insilvon_ProfessionMenu)' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 49) CHOOSE "<context.item.script.name||null>" ---------+ 
17:29:36 [INFO]  Filled tag <context.item.script.name||null> with 'null'. 
17:29:36 [INFO] +> Executing 'CHOOSE': choice='null' 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 67) INJECT "QuestOnPlayerClicksInInventory" ---------+ 
17:29:36 [INFO] +> Executing 'INJECT': script='s@QUESTONPLAYERCLICKSININVENTORY (TASK)' 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 28) DEFINE "character:<proc[GetCharacterName].context[<player>]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERNAME_SageDenizenGarmin' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_SageDenizenGarmin' Executing: (line 256) DEFINE 
                   "name:<proc[GetCharacterYAML].context[<[player]>|Info.Character_Name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Adding definition 'key' as Info.Character_Name 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERYAML_LegendaryQldDon' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_LegendaryQldDon' Executing: (line 283) DEFINE "character:<[player].flag[CurrentCharacter]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <[player].flag[CurrentCharacter]> with 'li@ 5'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_LegendaryQldDon'  action='(character[0]:SET:5)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_LegendaryQldDon' Executing: (line 284) YAML 
                   "load:/CharacterSheets/<[player].uuid>/<[character]>.yml" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player].uuid> with '1ab1ee9b-873a-4545-bb5b-254e7b23b0e0'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='LOAD'  filename='/CharacterSheets/1ab1ee9b-873a-4545-bb5b-254e7b23b0e0/5.yml'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_LegendaryQldDon' Executing: (line 285) DEFINE "result:<yaml[<[character]>].read[<[key]>]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[key]> with 'Info.Character_Name'. 
17:29:36 [INFO]  Filled tag <yaml[5].read[Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_LegendaryQldDon'  action='(result[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_LegendaryQldDon' Executing: (line 286) YAML "unload" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='UNLOAD'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_LegendaryQldDon' Executing: (line 287) DETERMINE "<[result]>" ---------+ 
17:29:36 [INFO]  Filled tag <[result]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERYAML_LegendaryQldDon' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERYAML_LegendaryQldDon' in 1ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERNAME_SageDenizenGarmin'  action='(name[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_SageDenizenGarmin' Executing: (line 257) IF "<[name]>" "==" 
                   "yaml[<&lt>[character]<&gt>].read[<&lt>[key]<&gt>]" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(yaml[<[character]>].read[<[key]>])' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, running ELSE block. 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_SageDenizenGarmin' Executing: (line 260) DETERMINE "<[name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERNAME_SageDenizenGarmin' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERNAME_SageDenizenGarmin' in 1ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='KERNEL_MartinKnownAdverse'  action='(character[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 29) IF "<context.inventory>" "==" "in@<[character]>_CompletedQuestMenu" 
                   ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory> with 'in@silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <[character]> with 'Insilvon'. 
17:29:36 [INFO]  Comparable='Element(in@silville_blacksmith_manager)', Operator='EQUALS', ComparedTo='Element(in@Insilvon_CompletedQuestMenu)' 
                   --> OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 41) IF "<context.inventory>" "==" "in@<[character]>_ActiveQuestMenu" 
                   ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory> with 'in@silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <[character]> with 'Insilvon'. 
17:29:36 [INFO]  Comparable='Element(in@silville_blacksmith_manager)', Operator='EQUALS', ComparedTo='Element(in@Insilvon_ActiveQuestMenu)' 
                   --> OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 68) INJECT "SkillOnPlayerClicksInInventory" ---------+ 
17:29:36 [INFO] +> Executing 'INJECT': script='s@SKILLONPLAYERCLICKSININVENTORY (TASK)' 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 50) DEFINE "character:<proc[GetCharacterName].context[<player>]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERNAME_MjCraftZope' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_MjCraftZope' Executing: (line 256) DEFINE 
                   "name:<proc[GetCharacterYAML].context[<[player]>|Info.Character_Name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
17:29:36 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
17:29:36 [INFO]  Adding definition 'key' as Info.Character_Name 
17:29:36 [INFO]  Starting InstantQueue 'GETCHARACTERYAML_ScriptBusDenizen' with player 'Insilvon'... 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_ScriptBusDenizen' Executing: (line 283) DEFINE "character:<[player].flag[CurrentCharacter]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <[player].flag[CurrentCharacter]> with 'li@ 5'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_ScriptBusDenizen'  action='(character[0]:SET:5)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_ScriptBusDenizen' Executing: (line 284) YAML 
                   "load:/CharacterSheets/<[player].uuid>/<[character]>.yml" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[player].uuid> with '1ab1ee9b-873a-4545-bb5b-254e7b23b0e0'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='LOAD'  filename='/CharacterSheets/1ab1ee9b-873a-4545-bb5b-254e7b23b0e0/5.yml'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_ScriptBusDenizen' Executing: (line 285) DEFINE "result:<yaml[<[character]>].read[<[key]>]>" 
                   ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO]  Filled tag <[key]> with 'Info.Character_Name'. 
17:29:36 [INFO]  Filled tag <yaml[5].read[Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERYAML_ScriptBusDenizen'  action='(result[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_ScriptBusDenizen' Executing: (line 286) YAML "unload" "id:<[character]>" ---------+ 
17:29:36 [INFO]  Filled tag <[character]> with '5'. 
17:29:36 [INFO] +> Executing 'YAML': id='5'  action='UNLOAD'  value='' 
17:29:36 [INFO] +- Queue 'GETCHARACTERYAML_ScriptBusDenizen' Executing: (line 287) DETERMINE "<[result]>" ---------+ 
17:29:36 [INFO]  Filled tag <[result]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERYAML_ScriptBusDenizen' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERYAML_ScriptBusDenizen' in 18ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Info.Character_Name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='GETCHARACTERNAME_MjCraftZope'  action='(name[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_MjCraftZope' Executing: (line 257) IF "<[name]>" "==" 
                   "yaml[<&lt>[character]<&gt>].read[<&lt>[key]<&gt>]" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Filled tag <&lt> with '<'. 
17:29:36 [INFO]  Filled tag <&gt> with '>'. 
17:29:36 [INFO]  Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(yaml[<[character]>].read[<[key]>])' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, running ELSE block. 
17:29:36 [INFO] +- Queue 'GETCHARACTERNAME_MjCraftZope' Executing: (line 260) DETERMINE "<[name]>" ---------+ 
17:29:36 [INFO]  Filled tag <[name]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DETERMINE': outcome='Insilvon'  passively='false'  Queue='q@GETCHARACTERNAME_MjCraftZope' 
17:29:36 [INFO]  Completing queue 'GETCHARACTERNAME_MjCraftZope' in 18ms. 
17:29:36 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
17:29:36 [INFO] +> Executing 'DEFINE': queue='KERNEL_MartinKnownAdverse'  action='(character[0]:SET:Insilvon)' 
17:29:36 [INFO] +- Queue 'KERNEL_MartinKnownAdverse' Executing: (line 51) IF "<context.inventory>" "==" "in@<[character]>_Skills" ---------+ 
17:29:36 [INFO] +> Executing 'IF': use_braces='true' 
17:29:36 [INFO]  Filled tag <context.inventory> with 'in@silville_blacksmith_manager'. 
17:29:36 [INFO]  Filled tag <[character]> with 'Insilvon'. 
17:29:36 [INFO]  Comparable='Element(in@silville_blacksmith_manager)', Operator='EQUALS', ComparedTo='Element(in@Insilvon_Skills)' --> 
                   OUTCOME='false' 
17:29:36 [INFO]  No part of the if command passed, no block will run. 
17:29:36 [INFO]  Completing queue 'KERNEL_MartinKnownAdverse' in 29ms.