Date: 2020/01/16 15:04:14 UTC-08:00
Type: Denizen Script
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layer2:
type: task
script:
- if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool: #green-green
- define randomnumber <util.random.int[1].to[2]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> green_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #green-yellow
- define randomnumber <util.random.int[1].to[3]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> green_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 3:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool: #yellow-green
- define randomnumber <util.random.int[1].to[3]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> green_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 3:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@red_wool: #green-red
- define randomnumber <util.random.int[1].to[3]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <def[randomnumber]> == 3:
- modifyblock <location[-1,3,1,newworld]> black_wool
- if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@green_wool: #red-green
- define randomnumber <util.random.int[1].to[3]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <def[randomnumber]> == 3:
- modifyblock <location[-1,3,1,newworld]> black_wool
- if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #yellow-yellow
- define randomnumber <util.random.int[1].to[2]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@red_wool: #yellow-red
- define randomnumber <util.random.int[1].to[3]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <def[randomnumber]> == 3:
- modifyblock <location[-1,3,1,newworld]> black_wool
- if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #red-yellow
- define randomnumber <util.random.int[1].to[3]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> yellow_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <def[randomnumber]> == 3:
- modifyblock <location[-1,3,1,newworld]> black_wool
- if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@red_wool: #red-red
- define randomnumber <util.random.int[1].to[2]>
- if <def[randomnumber]> == 1:
- modifyblock <location[-1,3,1,newworld]> red_wool
- if <def[randomnumber]> == 2:
- modifyblock <location[-1,3,1,newworld]> black_wool