Paste #64249: Untitled Paste

Date: 2020/01/16 15:04:14 UTC-08:00
Type: Denizen Script

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layer2:
    type: task 
    script:

        - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool: #green-green
            - define randomnumber <util.random.int[1].to[2]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> green_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
        - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #green-yellow
            - define randomnumber <util.random.int[1].to[3]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> green_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 3:
                - modifyblock <location[-1,3,1,newworld]> red_wool
        - if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool: #yellow-green
            - define randomnumber <util.random.int[1].to[3]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> green_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 3:
                - modifyblock <location[-1,3,1,newworld]> red_wool
        - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@red_wool: #green-red
            - define randomnumber <util.random.int[1].to[3]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> red_wool
            - if <def[randomnumber]> == 3:
                - modifyblock <location[-1,3,1,newworld]> black_wool
        - if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@green_wool: #red-green
            - define randomnumber <util.random.int[1].to[3]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> red_wool
            - if <def[randomnumber]> == 3:
                - modifyblock <location[-1,3,1,newworld]> black_wool
        - if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #yellow-yellow
            - define randomnumber <util.random.int[1].to[2]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> red_wool
        - if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@red_wool: #yellow-red
            - define randomnumber <util.random.int[1].to[3]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> red_wool
            - if <def[randomnumber]> == 3:
                - modifyblock <location[-1,3,1,newworld]> black_wool
        - if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #red-yellow
            - define randomnumber <util.random.int[1].to[3]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> yellow_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> red_wool
            - if <def[randomnumber]> == 3:
                - modifyblock <location[-1,3,1,newworld]> black_wool
        - if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@red_wool: #red-red
            - define randomnumber <util.random.int[1].to[2]>
            - if <def[randomnumber]> == 1:
                - modifyblock <location[-1,3,1,newworld]> red_wool
            - if <def[randomnumber]> == 2:
                - modifyblock <location[-1,3,1,newworld]> black_wool