Paste #64481: Untitled Paste

Date: 2020/01/23 20:08:19 UTC-08:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510


# Example Inv Script

brew_menu:
    type: inventory
    inventory: CHEST
    title: Advanced Brewing
    size: 27
    slots:
    - "[<item[brew_null]>] [<item[brew_null]>] [<item[brew_guide1]>] [<item[brew_null]>] [<item[brew_ingredient]>] [<item[brew_null]>] [<item[brew_null]>] [<item[brew_null]>] [<item[brew_null]>]"
    - "[<item[brew_null]>] [<item[brew_null]>] [<item[brew_guide2]>] [<item[brew_fuellevel]>] [<item[brew_valve]>] [<item[brew_fuelslot]>] [<item[brew_null]>] [<item[brew_null]>] [<item[brew_null]>]"
    - "[<item[brew_step]>] [<item[brew_null]>] [<item[brew_guide3]>] [<item[brew_pot]>] [<item[brew_pot]>] [<item[brew_pot]>] [<item[brew_impurity]>] [<item[brew_null]>] [<item[brew_null]>]"

brew_guide1:
    type: item
    material: PAPER
    display name: Brewing Instructions
    lore:
    - "Step 1: Put water bottles in bottle slots."
    - "Step 2: Add Blaze Powder as fuel"
    - "Step 3: Add Nether Wart as the first ingredient"
    - "Step 4: Open valve to distill Nether Wart into potion"
    - "Step 5: Add catalyst to determine primary effect (Listed at end)"
    - "Step 6: Add any modifier effects (Listed at end), Refilling fuel as needed"
    - "Step 7: Add Nether Wart at the end to finalize the process"
    - "Note: Impurity determines the likelihood for an unintended side effect"

brew_impurity:
    type: item
    material: WITHER_SKELETON_SKULL
    display name: Impurity Level
    lore:
    - "Impurity: ERROR"

brew_guide2:
    type: item
    material: PAPER
    display name: Brewing Catalysts
    lore:
    - "Catalysts: Effect/Corruption"
    - "Sugar: Speed/Slowness"
    - "Rabbit's Foot: Jump Boost/Slowness"
    - "Glistering Melon: Health/Harm"
    - "Spider Eye: Poison/Wither"
    - "Pufferfish: Water Breathing"
    - "Magma Cream: Fire Resistance"
    - "Golden Carrot: Night Vision/Invisibility"
    - "Blaze Powder: Strength/Weakness"
    - "Ghast Tear: Regeneration/Weakness"
    - "T******: Resistance"
    - "Phantom Membrane: Slow Fall"
    - "*************Sea: Conduit Power"
    - "*******: Haste"
    - "E******: Ab******/**ck"
    - "**a****: Hea******/Blindness"

brew_guide3:
    type: item
    material: PAPER
    display name: Brewing Modifiers
    lore:
    - "Modifier: Effect"
    - "Nether Wart: Complete"
    - "Redstone Dust: Duration"
    - "Glowstone Dust: Amplify"
    - "Gunpowder: Splash"
    - "***********ath: Lingering"
    - "Fe*******de****ye: Corrupt"
    - "M***: Purify"

brew_fuellevel:
    type: item
    material: COAL_BLOCK
    display name: Fuel Level
    lore:
    - "Fuel Level: ERROR"

brew_null:
    type: item
    material: GRAY_STAINED_GLASS_PANE
    display name: 'null'

brew_fuelslot:
    type: item
    material: COAL
    display name: Input Blaze Powder, 1 powder = 2 distillations

brew_pot:
    type: item
    material: GLASS_BOTTLE
    display name: Put filled potion bottles here
    lore:
    - "Once removed they cannot be distilled further"

brew_valve:
    type: item
    material: LEVER
    display name: Click here to distill ingredient

brew_ingredient:
    type: item
    material: EGG
    display name: Ingredients

brew_step:
    type: item
    material: BLAZE_ROD
    display name: Brewing Step
    lore:
    - "Next Step: ERROR"



brew_handler:
    type: world
    events:
        on player opens brew_menu:
        - flag <player> brew_step:0
        - flag <player> brew_fuel:0
        - flag <player> brew_dur:1
        - flag <player> brew_str:0
        - flag <player> brew_side:0
        - flag <player> brew_state:0
        - flag <player> brew_pure:0
        - flag <player> brew_inversion:true
        - flag <player> brew_type:POTION
        - wait 1t
                            # 0 for norm, 1 for splash, 2 for linger
        - inventory adjust d:<context.inventory> slot:19 "lore:Next Step: <proc[brew_getStep].context[<player.flag[brew_step]>]>"
        - inventory adjust d:<context.inventory> slot:13 "lore:Fuel Level: <player.flag[brew_fuel]>"
        - inventory adjust d:<context.inventory> slot:25 "lore:Impurity: <player.flag[brew_side]>"
        on player clicks in brew_menu priority:100:
        #Check for if the player is clicking in an invalid slot/item, should run last
        - if <context.clicked_inventory> == <context.inventory> && <list[5|14|15|22|23|24].find[<context.slot>]> == -1:
            - determine cancelled
        - else if <context.clicked_inventory> == <context.inventory>:
            - wait 1t
            - inventory set d:<context.inventory> o:<proc[brew_getBaseSlot].context[<context.slot>]> slot:<context.slot>
        - else:
            - determine cancelled
        on player left clicks brew_ingredient in brew_menu:
        - if <context.cursor_item.material.name> == air:
            - determine cancelled
        - else:
            - determine <item[air]>
            - inventory set d:<context.inventory> o:<context.cursor_item> slot:<context.slot>
        on player right clicks brew_ingredient in brew_menu:
        - if <context.cursor_item.material.name> == air:
            - determine cancelled
        - else:
            - inventory set d:<context.inventory> o:<context.cursor_item.with[quantity=1]> slot:<context.slot>
            - determine <context.cursor_item.with[quantity=<context.cursor_item.quantity.sub[1]>]>
        on player left clicks brew_fuelslot in brew_menu:
        - if <context.cursor_item.material.name> == blaze_powder:
            - inventory set d:<context.inventory> o:<context.cursor_item> slot:<context.slot>
            - determine <item[air]>
        - else:
            - narrate Please insert Blaze Powder as fuel
            - determine cancelled
        on player right clicks brew_fuelslot in brew_menu:
        - if <context.cursor_item.material.name> == blaze_powder:
            - inventory set d:<context.inventory> o:<context.cursor_item.with[quantity=1]> slot:<context.slot>
            - determine <context.cursor_item.with[quantity=<context.cursor_item.quantity.sub[1]>]>
        - else:
            - narrate Please insert Blaze Powder as fuel
            - determine cancelled
        on player clicks brew_valve in brew_menu:
        - determine passively cancelled
        - if <context.inventory.slot[15].material.name> == blaze_powder:
            - flag <player> brew_fuel:+:2
            - wait 1t
            - if <context.inventory.slot[15].quantity.sub[1]> != 0:
                - inventory set d:<context.inventory> o:<context.inventory.slot[15].with[quantity=<context.inventory.slot[15].quantity.sub[1]>]> slot:15
            - else:
                - inventory set d:<context.inventory> o:<item[brew_fuelslot]> slot:15
            - inventory adjust d:<context.inventory> slot:13 "lore:Fuel Level: <player.flag[brew_fuel]>"
        - if <player.flag[brew_fuel]> > 0:
            - choose <player.flag[brew_step]>:
                - case 0:
                    - if <context.inventory.slot[5]> == <item[nether_wart]>:
                        - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                        - flag <player> brew_step:1
                        - wait 1t
                        - inventory adjust d:<context.inventory> slot:19 "lore:Next Step: <proc[brew_getStep].context[<player.flag[brew_step]>]>"
                        - foreach <list[22|23|24]>:
                            - if <context.inventory.slot[<[value]>].material.name> == potion:
                                - inventory adjust d:<context.inventory> slot:<[value]> potion_effects:AWKWARD,false,false
                    - else:
                        - stop
                - case 1:
                    - define catalyst:<proc[brew_getEffect_flag].context[<context.inventory.slot[5]>|<player>]>
                    - if <[catalyst]> == NULL:
                        - stop
                    - else:
                        - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                        - flag <player> brew_step:2
                        - wait 1t
                        - inventory adjust d:<context.inventory> slot:19 "lore:Next Step: <proc[brew_getStep].context[<player.flag[brew_step]>]>"
                        - foreach <list[22|23|24]>:
                            - if <context.inventory.slot[<[value]>].material.name> == potion:
                                - inventory adjust d:<context.inventory> slot:<[value]> potion_effects:THICK,false,false
                        - flag <player> brew_effect:<[catalyst]>
                - case 2:
                    - define effect:<proc[brew_getMod].context[<context.inventory.slot[5].material.name>]>
                    - choose <[effect]>:
                        - case CORRUPT:
                            - define tempEff:<player.flag[brew_effect]>
                            - if <player.flag[brew_inversion]>:
                                - flag <player> brew_effect:<proc[brew_getInv].context[<player>]>
                                - if <player.flag[brew_effect]> != NULL:
                                    - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                    - flag <player> brew_inversion:false
                                    - flag <player> brew_side:+:20
                                - else:
                                    - flag <player> brew_effect:<[tempEff]>
                        - case PURIFY:
                            - if <player.flag[brew_pure]> < 4:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - flag <player> brew_pure:+:1
                                - flag <player> brew_side:-:10
                                - give <item[bucket]>
                        - case DUR:
                            - if <player.flag[brew_effect]> != HEAL && <player.flag[brew_effect]> != HARM:
                                - if <player.flag[brew_dur]> < 5:
                                    - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                    - flag <player> brew_dur:+:1
                                    - flag <player> brew_side:+:10
                        - case AMP:
                            - if <player.flag[brew_str]> < 4:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - flag <player> brew_str:+:1
                                - flag <player> brew_side:+:15
                        - case SPLASH:
                            - if <player.flag[brew_type]> == POTION:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - flag <player> brew_type:SPLASH_POTION
                                - flag <player> brew_side:+:5
                        - case LINGER:
                            - if <player.flag[brew_type]> == LINGERING_POTION:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - flag <player> brew_type:LINGERING_POTION
                                - flag <player> brew_side:+:15
                        - case COMPLETE:
                            - flag <player> brew_step:0
                            - inventory adjust d:<context.inventory> slot:19 "lore:Next Step: <proc[brew_getStep].context[<player.flag[brew_step]>]>"
                            - if <player.flag[brew_side]> > <util.random.int[101].to[200]>:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - foreach <list[22|23|24]>:
                                    - if <context.inventory.slot[<[value]>].material.name> == potion:
                                        - inventory set d:<context.inventory> o:<item[<player.flag[brew_type]>].with[potion_effects=THICK,false,false,<util.random.int[0].to[255]>&comma<util.random.int[0].to[255]>&comma<util.random.int[0].to[255]>|<player.flag[brew_effect]>,<player.flag[brew_str]>,<proc[brew_getDur].context[<player>]>,true,true|<proc[brew_getSide].context[<player>]>,<player.flag[brew_str].add[1].div_int[2]>,<proc[brew_getSecDur].context[<player>]>,true,true|<proc[brew_getSide].context[<player>]>,<player.flag[brew_str].div[3].add_int[1]>,<proc[brew_getSecDur].context[<player>].mul_int[2].div_int[3]>,true,true]> slot:<[value]>
                            - else if <player.flag[brew_side]> > <util.random.int[1].to[100]>:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - foreach <list[22|23|24]>:
                                    - if <context.inventory.slot[<[value]>].material.name> == potion:
                                        - inventory set d:<context.inventory> o:<item[<player.flag[brew_type]>].with[potion_effects=THICK,false,false,<util.random.int[0].to[255]>&comma<util.random.int[0].to[255]>&comma<util.random.int[0].to[255]>|<player.flag[brew_effect]>,<player.flag[brew_str]>,<proc[brew_getDur].context[<player>]>,true,true|<proc[brew_getSide].context[<player>]>,<player.flag[brew_str].add[1].div_int[2]>,<proc[brew_getSecDur].context[<player>]>,true,true]> slot:<[value]>
                            - else:
                                - inventory set d:<context.inventory> o:<item[brew_ingredient]> slot:5
                                - foreach <list[22|23|24]>:
                                    - if <context.inventory.slot[<[value]>].material.name> == potion:
                                        - inventory set d:<context.inventory> o:<item[<player.flag[brew_type]>].with[potion_effects=THICK,false,false,<util.random.int[0].to[255]>&comma<util.random.int[0].to[255]>&comma<util.random.int[0].to[255]>|<player.flag[brew_effect]>,<player.flag[brew_str]>,<proc[brew_getDur].context[<player>]>,true,true]> slot:<[value]>
                            - flag <player> brew_dur:1
                            - flag <player> brew_str:0
                            - flag <player> brew_side:0
                            - flag <player> brew_state:0
                            - flag <player> brew_pure:0
                            - flag <player> brew_inversion:true
                            - flag <player> brew_type:POTION
                            - flag <player> brew_effect:!
                        - default:
                            - stop
            - flag <player> brew_fuel:-:1
            - inventory adjust d:<context.inventory> slot:13 "lore:Fuel Level: <player.flag[brew_fuel]>"
            - inventory adjust d:<context.inventory> slot:25 "lore:Impurity: <player.flag[brew_side]>"
        on player drags in brew_menu priority:100:
        - determine cancelled
        on player clicks brew_pot in brew_menu:
        - if <context.cursor_item> == <item[potion].with[potion_effects=Water,false,false]>:
            - inventory set d:<context.inventory> o:<context.cursor_item.with[quantity=1]> slot:<context.slot>
            - determine <item[air]>
        - else:
            - narrate "Please insert water bottles"
            - determine cancelled
        on player closes brew_menu:
        - flag <player> brew_fuel:!
        - flag <player> brew_pure:!
        - flag <player> brew_inversion:!
        - flag <player> brew_type:!
        - flag <player> brew_step:!
        - flag <player> brew_dur:!
        - flag <player> brew_str:!
        - flag <player> brew_side:!
        - flag <player> brew_state:!
        - flag <player> brew_effect:!
        - foreach <list[5|15|22|23|24]>:
            - if <context.inventory.slot[<[value]>]> != <item[brew_ingredient]> && <context.inventory.slot[<[value]>]> != <item[brew_pot]> && <context.inventory.slot[<[value]>]> != <item[brew_fuelslot]>:
                - give <context.inventory.slot[<[value]>]>

brew_getSide:
    type: procedure
    definitions: brewer
    script:
    - choose <[brewer].flag[brew_state]>:
        - case 1:
            - determine <proc[brew_getSideNeg]>
        - case 2:
            - determine <proc[brew_getSidePos]>

brew_open:
    type: world
    events:
        on player right clicks brewing_stand:
        - determine passively cancelled
        - inventory open d:<inventory[brew_menu]>

brew_getStep:
    type: procedure
    definitions: stepNum
    script:
    - choose <[stepNum]>:
        - case 0:
            - determine "Place water bottles and distill nether wart"
        - case 1:
            - determine "Determine primary type with catalyst"
        - case 2:
            - determine "Add extra effects or complete with nether wart"

brew_getSideNeg:
    type: procedure
    script:
    - random:
        - determine SLOW
        - determine SLOW_DIGGING
        - determine HARM
        - determine BLINDNESS
        - determine HUNGER
        - determine WEAKNESS
        - determine POISON
        - determine WITHER
        - determine UNLUCK

brew_getSidePos:
    type: procedure
    script:
    - random:
        - determine SPEED
        - determine INCREASE_DAMAGE
        - determine JUMP
        - determine REGENERATION
        - determine DAMAGE_RESISTANCE
        - determine INVISIBILITY
        - determine HEALTH_BOOST
        - determine ABSORPTION



                # CALL THIS ONLY ONCE, USED TO GET EFFECT AND SET A BIT OF THE INITIAL SIDE MODIFIERS
brew_getEffect_flag:
    type: procedure
    definitions: ingredient|brewer
    script:
    - choose <[ingredient].material.name>:
        - case sugar:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:10
            - determine SPEED
        - case rabbit_foot:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:10
            - determine JUMP
        - case glistering_melon_slice:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:20
            - determine HEAL
        - case spider_eye:
            - flag <[brewer]> brew_state:2
            - flag <[brewer]> brew_side:+:15
            - determine POISON
        - case pufferfish:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:20
            - determine WATER_BREATHING
        - case magma_cream:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:35
            - determine FIRE_RESISTANCE
        - case golden_carrot:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:20
            - determine NIGHT_VISION
        - case blaze_powder:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:35
            - determine INCREASE_DAMAGE
        - case ghast_tear:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:20
            - determine REGENERATION
        - case turtle_shell:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:70
            - determine DAMAGE_RESISTANCE
        - case phantom_membrane:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:5
            - determine SLOW_FALLING
        - case heart_of_the_sea:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:25
            - determine CONDUIT_POWER
        - case feather:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:40
            - determine FAST_DIGGING
        - case emerald:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:50
            - determine ABSORPTION
        - case diamond:
            - flag <[brewer]> brew_state:1
            - flag <[brewer]> brew_side:+:50
            - determine HEALTH_BOOST
        - default:
            - determine NULL

brew_getDur:
    type: procedure
    definitions: brewer
    script:
    - if <[brewer].flag[brew_effect]> != HEAL && <[brewer].flag[brew_effect]> != HARM:
        - determine <[brewer].flag[brew_dur].mul[30].add[30].mul[20]>
    - else:
        - determine 1

brew_getSecDur:
    type: procedure
    definitions: brewer
    script:
    - determine <[brewer].flag[brew_dur].mul[10].add[15].mul[20]>

brew_getMod:
    type: procedure
    definitions: ingredient
    script:
    - choose <[ingredient]>:
        - case fermented_spider_eye:
            - determine CORRUPT
        - case redstone:
            - determine DUR
        - case glowstone_dust:
            - determine AMP
        - case gunpowder:
            - determine SPLASH
        - case dragon_breath:
            - determine LINGER
        - case nether_wart:
            - determine COMPLETE
        - case milk_bucket:
            - determine PURIFY
        - default:
            - determine NULL

brew_getInv:
    type: procedure
    definitions: brewer
    script:
    - choose <[brewer].flag[brew_effect]>:
        - case SPEED:
            - flag <[brewer]> brew_state:2
            - determine SLOW
        - case JUMP:
            - flag <[brewer]> brew_state:2
            - determine SLOW
        - case HEAL:
            - flag <[brewer]> brew_state:2
            - determine HARM
        - case POISON:
            - flag <[brewer]> brew_state:2
            - determine WITHER
        - case NIGHT_VISION:
            - flag <[brewer]> brew_state:1
            - determine INVISIBILITY
        - case INCREASE_DAMAGE:
            - flag <[brewer]> brew_state:2
            - determine WEAKNESS
        - case REGENERATION:
            - flag <[brewer]> brew_state:2
            - determine WEAKNESS
        - case HEALTH_BOOST:
            - flag <[brewer]> brew_state:2
            - determine BLINDNESS
        - case ABSORPTION:
            - flag <[brewer]> brew_state:1
            - determine LUCK
        - default:
            - determine NULL

brew_getBaseSlot:
    type: procedure
    definitions: slotNum
    script:
    - choose <[slotNum]>:
        - case 5:
            - determine <item[brew_ingredient]>
        - case 15:
            - determine <item[brew_fuelslot]>
        - case 22:
            - determine <item[brew_pot]>
        - case 23:
            - determine <item[brew_pot]>
        - case 24:
            - determine <item[brew_pot]>