Paste #65022: Untitled Paste

Date: 2020/02/05 19:40:00 UTC-08:00
Type: Denizen Script

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cchat:
    type: format
    format: "<&b><npc.name><&f><&co> <&a><text>"
my_npc:
    type: assignment
    actions:
        on assignment:
        - trigger name:click state:true
        - trigger name:chat state:true
    interact scripts:
    - 10 my_npc_interact
my_npc_interact:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - narrate format:cchat "Hello"
                - narrate "<&a>Yes<&f> or <&c>No<&f>"
            chat trigger:
                1:
                    trigger: /Yes/ I'd Love to
                    script:
                    - narrate format:cchat "Success"
                    - ^create player MyNPC <npc.location> save:mynpc
                    - ^adjust <player> hide_entity:<npc>
                    - ^adjust <server.list_online_players.exclude[<player>]> hide_entity:<entry[mynpc].created_npc>
                    - ^run my_npc_path npc:<entity[mynpc].created_npc> def:<^npc>
                    - ^run my_npc_talk npc:<entry[mynpc].created_npc>
                    - zap 2

                2:
                    trigger: /No/ Nah Man
                    script:
                    - narrate format:cchat "Success"
my_npc_path:
    type: task
    definitions: masternpc 
    script:
    - ^flag <npc> step:1
    - ~walk <def[masternpc].anchor[spot1]> auto_range
    - ^flag <npc> step:2
    - ~walk <def[masternpc].anchor[spot2]> auto_range
    - wait 1
    - remove <masternpc>
    - adjust <player> show_entity:<def[masternpc]>
    - zap 1 script:my_npc_interact

my_npc_trypause:
    type: task
    script:
    - ^while <npc.location.distance[<player.location].is[OR_MORE].than[5]> {
        - wait 1
        }

my_npc_talk:
    type: task
    script:
    - narrate format:cchat "Yeet"
    - wait 2
    - narrate format:cchat "Yeet"