Paste #65288: Denizen Debug Logs From A Minecraft Server

Date: 2020/02/14 15:36:53 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_161
Up-time: 9m 45s
CraftBukkit Version: git-Paper-105 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 530), CraftBukkit: 1.1.3-SNAPSHOT (build 4592-DEV)
Active Plugins (1): Denizen: 1.1.3-SNAPSHOT (build 4592-DEV)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): MoreUmph(MoreUmph)
Offline Players: 0
Mode: online

15:36:39 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:39 [INFO]  Starting InstantQueue 'ITEMS_ViolationsMunichForget' with player 'MoreUmph'... 
15:36:39 [INFO] +- Queue 'ITEMS_ViolationsMunichForget' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:39 [INFO] +> Executing 'IF': use_braces='true' 
15:36:39 [INFO]  Filled tag <context.slot_type> with 'CONTAINER'. 
15:36:39 [INFO]  Logic='NEGATIVE', Comparable='Element(CONTAINER)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='true' 
15:36:39 [INFO]  If command passed, running block. 
15:36:39 [INFO] +- Queue 'ITEMS_ViolationsMunichForget' Executing: (line 42) STOP ---------+ 
15:36:39 [INFO] +> Executing 'STOP': Queue='q@ITEMS_ViolationsMunichForget' 
15:36:39 [INFO]  Completing queue 'ITEMS_ViolationsMunichForget' in 0ms. 
15:36:40 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:40 [INFO]  Starting InstantQueue 'ITEMS_SubstantiallyActivationReached' with player 'MoreUmph'... 
15:36:40 [INFO] +- Queue 'ITEMS_SubstantiallyActivationReached' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:40 [INFO] +> Executing 'IF': use_braces='true' 
15:36:40 [INFO]  Filled tag <context.slot_type> with 'CONTAINER'. 
15:36:40 [INFO]  Logic='NEGATIVE', Comparable='Element(CONTAINER)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='true' 
15:36:40 [INFO]  If command passed, running block. 
15:36:40 [INFO] +- Queue 'ITEMS_SubstantiallyActivationReached' Executing: (line 42) STOP ---------+ 
15:36:40 [INFO] +> Executing 'STOP': Queue='q@ITEMS_SubstantiallyActivationReached' 
15:36:40 [INFO]  Completing queue 'ITEMS_SubstantiallyActivationReached' in 0ms. 
15:36:40 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:40 [INFO]  Starting InstantQueue 'ITEMS_GetArthurVol' with player 'MoreUmph'... 
15:36:40 [INFO] +- Queue 'ITEMS_GetArthurVol' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:40 [INFO] +> Executing 'IF': use_braces='true' 
15:36:40 [INFO]  Filled tag <context.slot_type> with 'CONTAINER'. 
15:36:40 [INFO]  Logic='NEGATIVE', Comparable='Element(CONTAINER)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='true' 
15:36:40 [INFO]  If command passed, running block. 
15:36:40 [INFO] +- Queue 'ITEMS_GetArthurVol' Executing: (line 42) STOP ---------+ 
15:36:40 [INFO] +> Executing 'STOP': Queue='q@ITEMS_GetArthurVol' 
15:36:40 [INFO]  Completing queue 'ITEMS_GetArthurVol' in 0ms. 
15:36:41 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:41 [INFO]  Starting InstantQueue 'ITEMS_ArmstrongMineHousewares' with player 'MoreUmph'... 
15:36:41 [INFO] +- Queue 'ITEMS_ArmstrongMineHousewares' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:41 [INFO] +> Executing 'IF': use_braces='true' 
15:36:41 [INFO]  Filled tag <context.slot_type> with 'CRAFTING'. 
15:36:41 [INFO]  Logic='NEGATIVE', Comparable='Element(CRAFTING)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='false' 
15:36:41 [INFO]  No part of the if command passed, no block will run. 
15:36:41 [INFO] +- Queue 'ITEMS_ArmstrongMineHousewares' Executing: (line 43) WAIT "1t" ---------+ 
15:36:41 [INFO] +> Executing 'WAIT': queue='q@ITEMS_ArmstrongMineHousewares'  delay='d@0.05s (0.05s)' 
15:36:41 [INFO]  Forcing queue ITEMS_ArmstrongMineHousewares into a timed queue... 
15:36:41 [INFO]  Completing queue 'ITEMS_ArmstrongMineHousewares' in 0ms. 
15:36:41 [INFO]  Starting TimedQueue 'ITEMS_ArmstrongMineHousewares' with player 'MoreUmph'... 
15:36:41 [INFO] +- Queue 'ITEMS_ArmstrongMineHousewares' Executing: (line 44) DEFINE 
                   "content:<context.clicked_inventory.matrix.parse[material.name]>" ---------+ 
15:36:41 [INFO]  Filled tag <context.clicked_inventory.matrix.parse[material.name]> with 'li@ air | air | air | air | air | air | air | stick 
                   | air'. 
15:36:41 [INFO] +> Executing 'DEFINE': queue='ITEMS_ArmstrongMineHousewares'  
                   action='(content[0]:SET:li@air|air|air|air|air|air|air|stick|air)' 
15:36:41 [INFO] +- Queue 'ITEMS_ArmstrongMineHousewares' Executing: (line 45) IF "<yaml[items].contains[recipes.<[content]>]>" ---------+ 
15:36:41 [INFO] +> Executing 'IF': use_braces='true' 
15:36:41 [INFO]  Filled tag <[content]> with 'li@ air | air | air | air | air | air | air | stick | air'. 
15:36:41 [INFO]  Filled tag <yaml[items].contains[recipes.li@air|air|air|air|air|air|air|stick|air]> with 'false'. 
15:36:41 [INFO]  No part of the if command passed, no block will run. 
15:36:41 [INFO]  Completing queue 'ITEMS_ArmstrongMineHousewares' in 20ms. 
15:36:41 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:41 [INFO]  Starting InstantQueue 'ITEMS_IntendGiftsHawaiian' with player 'MoreUmph'... 
15:36:41 [INFO] +- Queue 'ITEMS_IntendGiftsHawaiian' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:41 [INFO] +> Executing 'IF': use_braces='true' 
15:36:41 [INFO]  Filled tag <context.slot_type> with 'CONTAINER'. 
15:36:41 [INFO]  Logic='NEGATIVE', Comparable='Element(CONTAINER)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='true' 
15:36:41 [INFO]  If command passed, running block. 
15:36:41 [INFO] +- Queue 'ITEMS_IntendGiftsHawaiian' Executing: (line 42) STOP ---------+ 
15:36:41 [INFO] +> Executing 'STOP': Queue='q@ITEMS_IntendGiftsHawaiian' 
15:36:41 [INFO]  Completing queue 'ITEMS_IntendGiftsHawaiian' in 0ms. 
15:36:42 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:42 [INFO]  Starting InstantQueue 'ITEMS_ParticleNortheastPublicity' with player 'MoreUmph'... 
15:36:42 [INFO] +- Queue 'ITEMS_ParticleNortheastPublicity' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:42 [INFO] +> Executing 'IF': use_braces='true' 
15:36:42 [INFO]  Filled tag <context.slot_type> with 'CONTAINER'. 
15:36:42 [INFO]  Logic='NEGATIVE', Comparable='Element(CONTAINER)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='true' 
15:36:42 [INFO]  If command passed, running block. 
15:36:42 [INFO] +- Queue 'ITEMS_ParticleNortheastPublicity' Executing: (line 42) STOP ---------+ 
15:36:42 [INFO] +> Executing 'STOP': Queue='q@ITEMS_ParticleNortheastPublicity' 
15:36:42 [INFO]  Completing queue 'ITEMS_ParticleNortheastPublicity' in 0ms. 
15:36:42 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'ITEMS' 
15:36:42 [INFO]  Starting InstantQueue 'ITEMS_HappenedArguedController' with player 'MoreUmph'... 
15:36:42 [INFO] +- Queue 'ITEMS_HappenedArguedController' Executing: (line 41) IF "<context.slot_type>" "!=" "CRAFTING" ---------+ 
15:36:42 [INFO] +> Executing 'IF': use_braces='true' 
15:36:42 [INFO]  Filled tag <context.slot_type> with 'CRAFTING'. 
15:36:42 [INFO]  Logic='NEGATIVE', Comparable='Element(CRAFTING)', Operator='EQUALS', ComparedTo='Element(CRAFTING)' --> OUTCOME='false' 
15:36:42 [INFO]  No part of the if command passed, no block will run. 
15:36:42 [INFO] +- Queue 'ITEMS_HappenedArguedController' Executing: (line 43) WAIT "1t" ---------+ 
15:36:42 [INFO] +> Executing 'WAIT': queue='q@ITEMS_HappenedArguedController'  delay='d@0.05s (0.05s)' 
15:36:42 [INFO]  Forcing queue ITEMS_HappenedArguedController into a timed queue... 
15:36:42 [INFO]  Completing queue 'ITEMS_HappenedArguedController' in 0ms. 
15:36:42 [INFO]  Starting TimedQueue 'ITEMS_HappenedArguedController' with player 'MoreUmph'... 
15:36:42 [INFO] +- Queue 'ITEMS_HappenedArguedController' Executing: (line 44) DEFINE 
                   "content:<context.clicked_inventory.matrix.parse[material.name]>" ---------+ 
15:36:42 [INFO]  Filled tag <context.clicked_inventory.matrix.parse[material.name]> with 'li@ air | air | air | air | emerald | air | air | 
                   stick | air'. 
15:36:42 [INFO] +> Executing 'DEFINE': queue='ITEMS_HappenedArguedController'  
                   action='(content[0]:SET:li@air|air|air|air|emerald|air|air|stick|air)' 
15:36:42 [INFO] +- Queue 'ITEMS_HappenedArguedController' Executing: (line 45) IF "<yaml[items].contains[recipes.<[content]>]>" ---------+ 
15:36:42 [INFO] +> Executing 'IF': use_braces='true' 
15:36:42 [INFO]  Filled tag <[content]> with 'li@ air | air | air | air | emerald | air | air | stick | air'. 
15:36:42 [INFO]  Filled tag <yaml[items].contains[recipes.li@air|air|air|air|emerald|air|air|stick|air]> with 'true'. 
15:36:42 [INFO]  If command passed, running block. 
15:36:42 [INFO] +- Queue 'ITEMS_HappenedArguedController' Executing: (line 46) DEFINE "item:<yaml[items].read[recipes.<[content]>]>" 
                   ---------+ 
15:36:42 [INFO]  Filled tag <[content]> with 'li@ air | air | air | air | emerald | air | air | stick | air'. 
15:36:42 [INFO]  Filled tag <yaml[items].read[recipes.li@air|air|air|air|emerald|air|air|stick|air]> with 'emerald_dagger'. 
15:36:42 [INFO] +> Executing 'DEFINE': queue='ITEMS_HappenedArguedController'  action='(item[0]:SET:emerald_dagger)' 
15:36:42 [INFO] +- Queue 'ITEMS_HappenedArguedController' Executing: (line 47) INVENTORY "adjust" "result:stone" "origin:stone" 
                   "destination:<context.clicked_inventory>" "slot:1" ---------+ 
15:36:42 [INFO]  Filled tag <context.clicked_inventory> with 'in@workbench[holder=p@99e7ac4d-1ee9-47c9-8e34-47a392ecde4c]'. 
15:36:42 [INFO] +> Executing 'INVENTORY': actions='[adjust]'  Inventory='in@workbench[holder=p@99e7ac4d-1ee9-47c9-8e34-47a392ecde4c]'  
                   Inventory='in@generic[size=54;contents=li@i@stone;title=Chest;uniquifier=1]'  mechanism='result'  mechanism_value='stone'  
                   slot='1' 
15:36:42 [INFO]  Adjust mechanism 'result' on object of type 'Item'... 
15:36:42 [INFO]  ERROR in script 'items' in queue 'ITEMS_HappenedArguedController' while executing command 'INVENTORY' in file 
                   '\scripts\dItems.dsc' on line '47' with player 'p@99e7ac4d-1ee9-47c9-8e34-47a392ecde4c (MoreUmph)'!
     Error Message: Invalid mechanism specified: result 
15:36:42 [INFO]  Completing queue 'ITEMS_HappenedArguedController' in 36ms.