Date: 2014/07/08 11:32:21 UTC-07:00
Type: Denizen Script
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HershelAss:
type: assignment
interact scripts:
- 10 desatzombie
desatzombie:
type: interact
steps:
1:
click trigger:
script:
- chat "Ahoj <player.name>!"
- wait 1
- chat "Potrebujem zopar veci spravit."
- wait 3
- execute as_op "broadcast &fHrac &c<player.name> &fsa zacal rozpravat s &cHershelom &f(questerom)"
- chat "Ak budes mat zaujem, napis mi do chatu s cim by si mi chcel pomoct (aky quest)"
- zap step:Questy
Questy:
chat trigger:
Torchka:
trigger: Stratena /Regex:torcha|torchka|Torcha|Torchka/
script:
- if <player.flag[TorchkaStatus]> != hotvo {
- chat "Skvele. Dakujem Ti"
- wait 2
- chat "Urcite si si vsimol na pravo tu velku stajnu"
- wait 4
- chat "Ja som tam stratil svoju torchku"
- wait 4
- chat "Poslal som tam Jacka, ale ten sa mal uz vratit pred 2 dnami"
- wait 4
- chat "Nieco tam nieje v poriadku"
- wait 4
- chat "To, o co Ta ziadam, je aby si mi doniesol moju torchku. Velmi ju potrebujem"
- wait 4
- chat "Tak co, pomozes mi?"
- wait 2
- narrate "Odpovedz <red>Ano <white>alebo <red>Nie"
- zap step:qTorchka
}
else {
- narrate "Tento quest si uz dokoncil. Skus iny"
}
qTorchka:
chat trigger:
Ano:
trigger: /Regex:Ano|ano/ rad ti pomozem
script:
- chat "Super, dakujem Ti"
- wait 1
- chat "Jedine co viem je, ze tam je velmi vela chodcov"
- wait 3
- chat "Davaj si pozor, a najdi Jacka"
- wait 3
- narrate "Uspesne si prijal quest <yellow>Torchka.<white> Chod do stajne a najdi Jacka"
- flag TorchkaPrijaty:ano
Nie:
trigger: /Regex:Nie|nie/
script:
- chat "Co uz.. Prid nabuduce"
- zap step:1
JackAss:
type: assignment
interact script:
- 10 JackScript
JackScript:
type: interact
requirements:
mode: ALL
List:
- flagged TorchkaPrijaty:ano
steps:
1:
proximity trigger:
entry:
radius: 10
script:
- random 3
- chat "Hej <player.name>, som tu hore"
- chat "Hej ty! Pomoz mi!"
- chat "<player.name>, ak ma hladas, som tu hore!"
- wait 5
- random 3
- chat "Hej <player.name>, som tu hore"
- chat "Hej ty! Pomoz mi!"
- chat "<player.name>, ak ma hladas, som tu hore!"
- narrate "Quest update: Chod hore za <blue>Jackom"
- zap step:2
2:
proximity trigger:
entry:
radius: 3
script:
- chat "Vdaka bohu! Konecne ma niekto nasiel"
- wait 3
- chat "Som tu uz 2 hodiny a Hershelovi sa neuracilo pre mna prist..."
- wait 4
- chat "Hladal som tu jeho sprostu torchku a preto som takto dopadol"
- wait 4
- chat "Sam nevladzem ani vstat, nie to este ist prec."
- wait 3
- chat "Tu torchku som nasiel ale len tak ti ju nedam"
- wait 3
- chat "Potrebujem aby si zabil 10 chodcov a doniesol mi 2 steaky."
- wait 4
- chat "To bude vsetko a okrem torchky ta odmena neminie"
- wait 4
- chat "Zacni najprv tym, ze zabijes 10"
- wait 3
- chat "Tak chod"
- wait 3
- narrate "Quest update: Zijdi dole a zabi <red>10 <white>zombie. Potom chod za <blue>Jackom"
- listen KILL type:entity name:zombie qty:10 region_id:hfarma_stajna
- flag Zabil10zombie:ano
- narrate "Quest update: Zabil si <red>10 <white>zombie. Chod za <blue>Jackom <white>a pokracuj v queste"
- zap step:3
3:
proximity trigger:
entry:
radius: 3
scipt:
- chat "Tak co, zabil si ich?"
- wait 2
- if <player.flag[Zabil10Zombie]> = ano {
- chat "Super, teraz mi staci len jedlo"
- wait 3
- chat "Prosim ta, dones mi 2 steaky."
- wait 3
- chat "Pockam ta tu hore"
- flag TorchkaStatus:hotovo
} else {
- chat "Prosim ta, pod ich este pozabijat. Dakujem"
}