Paste #65727: Denizen Debug Logs From Embrace the new world, claim land, seek glory

Date: 2020/02/28 19:56:50 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_211
Up-time: 4h 25m
CraftBukkit Version: git-Paper-65 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 544), CraftBukkit: 1.1.3-SNAPSHOT (build 4611-DEV)
Active Plugins (23): LuckPerms: 5.0.78, VGPluginLoader: 1.0.1, WorldEdit: 7.1.0;8e55131, BlockLocker: 1.7.1, 
Vault: 1.7.2-b107, WorldGuard: 7.0.1;f2118aa, CoreProtect: 2.18.2, dynmap: 3.0-beta-10-257, 
Citizens: 2.0.26-SNAPSHOT (build 1822), Denizen: 1.1.3-SNAPSHOT (build 4611-DEV), 
Essentials: 2.17.1.0, EssentialsChat: 2.17.1.0, Jobs: 4.15.0-devBuild, ShopChest: 1.13-SNAPSHOT, 
mcMMO: 2.1.114, DeathChestPro: 3.3.13, ChatManager: 3.5.3, EssentialsSpawn: 2.17.1.0, 
Sentinel: 2.0.1-SNAPSHOT (build 339), Harbor: 1.6.1, Depenizen: 2.0.0 (build 604), 
TradeSystem: 1.1.4, Rankup: 3.5.8
Loaded Worlds (4): Farlands, Farlands_nether, Farlands_the_end, admin
Online Players (1): [CG] Furyk(Furyk)
Offline Players: 15
Mode: online

20:56:47 [INFO] +- Queue 'ADMIN_GUI_BoomProcessorUndefined' Executing: (line 185) INVENTORY close ---------+ 
20:56:47 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@d7588865-bcd7-4890-b21a-390be29d612e]'  slot='1' 
20:56:47 [INFO]  Completing queue 'ADMIN_GUI_BoomProcessorUndefined' in 1ms. 
20:56:47 [INFO]  Event cancelled! 
20:56:48 [INFO]  Running script event 'PlayerClicksBlock', event='player right clicks dirt|grass_block|cobbleston with *builder' for script 
                   'BASICBUILDS' 
20:56:48 [INFO]  Starting InstantQueue 'BASICBUILDS_ToiletChemicalsFell' with player 'Furyk'... 
20:56:48 [INFO] +- Queue 'BASICBUILDS_ToiletChemicalsFell' Executing: (line 23) DETERMINE passively cancelled ---------+ 
20:56:48 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@BASICBUILDS_ToiletChemicalsFell' 
20:56:48 [INFO] +- Queue 'BASICBUILDS_ToiletChemicalsFell' Executing: (line 24) DEFINE loc <context.location.above> ---------+ 
20:56:48 [INFO]  Filled tag <context.location.above> with 'l@22, 4, -4, admin'. 
20:56:48 [INFO] +> Executing 'DEFINE': queue='BASICBUILDS_ToiletChemicalsFell'  definition='loc'  value='l@22, 4, -4, admin' 
20:56:48 [INFO] +- Queue 'BASICBUILDS_ToiletChemicalsFell' Executing: (line 25) WAIT 1t ---------+ 
20:56:48 [INFO] +> Executing 'WAIT': queue='q@BASICBUILDS_ToiletChemicalsFell'  delay='d@0.05s (0.05s)' 
20:56:48 [INFO]  Forcing queue BASICBUILDS_ToiletChemicalsFell into a timed queue... 
20:56:48 [INFO]  Completing queue 'BASICBUILDS_ToiletChemicalsFell' in 0ms. 
20:56:48 [INFO]  Starting TimedQueue 'BASICBUILDS_ToiletChemicalsFell' with player 'Furyk'... 
20:56:48 [INFO]  Event cancelled! 
20:56:48 [INFO] +- Queue 'BASICBUILDS_ToiletChemicalsFell' Executing: (line 26) MODIFYBLOCK <[loc]> 
                   <item[NAchest].material.with[direction=<player.location.rotate_yaw[180].yaw.simple>]> ---------+ 
20:56:48 [INFO]  Filled tag <[loc]> with 'l@22, 4, -4, admin'. 
20:56:48 [INFO]  Filled tag <player.location.rotate_yaw[180].yaw.simple> with 'South'. 
20:56:48 [INFO]  Applying property 'direction' on object of type 'Material'... 
20:56:48 [INFO]  Filled tag <item[NAchest].material.with[direction=South]> with 'm@chest[direction=SOUTH;waterlogged=false]'. 
20:56:48 [INFO]  Applying property 'direction' on object of type 'Material'... 
20:56:48 [INFO]  Applying property 'waterlogged' on object of type 'Material'... 
20:56:48 [INFO]  Applying property 'direction' on object of type 'Material'... 
20:56:48 [INFO]  Applying property 'waterlogged' on object of type 'Material'... 
20:56:48 [INFO]  Applying property 'direction' on object of type 'Material'... 
20:56:48 [INFO]  Applying property 'waterlogged' on object of type 'Material'... 
20:56:48 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@22, 4, -4, admin'  materials='li@ m@chest[direction=SOUTH;waterlogged=false]' 
                    physics='true'  radius='0'  height='0'  depth='0'  natural='false'  delayed='false' 
20:56:48 [INFO] +- Queue 'BASICBUILDS_ToiletChemicalsFell' Executing: (line 28) SCHEMATIC load name:basic_NA <[loc]> ---------+ 
20:56:48 [INFO]  Filled tag <[loc]> with 'l@22, 4, -4, admin'. 
20:56:48 [INFO] +> Executing 'SCHEMATIC': type='LOAD'  name='basic_NA'  location='l@22, 4, -4, admin' 
20:56:48 [INFO]  ERROR in script 'basicbuilds' in queue 'BASICBUILDS_ToiletChemicalsFell' while executing command 'SCHEMATIC' in file 
                   'scripts/StarterBuilds.dsc' on line '28' with player 'p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'!
     Error Message: Schematic file basic_NA is already loaded. 
20:56:48 [INFO] +- Queue 'BASICBUILDS_ToiletChemicalsFell' Executing: (line 29) SHOWFAKE red_stained_glass 
                   <schematic[basic_NA].cuboid[<[loc]>].outline.blocks> ---------+ 
20:56:48 [INFO]  Filled tag <[loc]> with 'l@22, 4, -4, admin'. 
20:56:48 [INFO]  Unfilled attributes 'blocks' for tag <schematic[basic_NA].cuboid[<[loc]>].outline.blocks>! 
20:56:48 [INFO]  ERROR in script 'basicbuilds' in queue 'BASICBUILDS_ToiletChemicalsFell' while executing command 'SHOWFAKE' in file 
                   'scripts/StarterBuilds.dsc' on line '29' with player 'p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'!
     Error Message: Tag <schematic[basic_NA].cuboid[l@22,4,-4,admin].outline.blocks> is invalid! 
20:56:48 [INFO]  ERROR in script 'basicbuilds' in queue 'BASICBUILDS_ToiletChemicalsFell' while executing command 'SHOWFAKE' in file 
                   'scripts/StarterBuilds.dsc' on line '29' with player 'p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'!
     Error Message: 'schematic[basic_NA].cuboid[<[loc]>].outline.blocks' is an unknown argument! 
20:56:48 [INFO]  ERROR in script 'basicbuilds' in queue 'BASICBUILDS_ToiletChemicalsFell' while executing command 'SHOWFAKE' in file 
                   'scripts/StarterBuilds.dsc' on line '29' with player 'p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'!
     Error Message: Woah! Invalid arguments were specified! 
20:56:48 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Must specify at least one valid location!' 
20:56:48 [INFO] +> [CommandExecutor] Usage: showfake [<material>|.../cancel] [<location>|...] (players:<player>|...) (d:<duration>{10s}) 
20:56:48 [INFO] +> [CommandExecutor] (Attempted: SHOWFAKE red_stained_glass <schematic[basic_NA].cuboid[<[loc]>].outline.blocks>) 
20:56:48 [INFO] +---------------------+ 
20:56:48 [INFO]  Completing queue 'BASICBUILDS_ToiletChemicalsFell' in 46ms. 
20:56:49 [INFO]  Starting InstantQueue 'COMMANDVAULT_AluminumSellersShelter' with player 'Furyk'... 
20:56:49 [INFO] +- Queue 'COMMANDVAULT_AluminumSellersShelter' Executing: (line 158) INVENTORY open d:invcommands ---------+ 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[crossbow].with[display_name=Admin Crossbow]> with 'i@crossbow[display_name=Admin Crossbow]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&ampsqm in]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[fire_charge].with[display_name=Freeze time=day]> with 'i@fire_charge[display_name=Freeze time=day]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[bone].with[display_name=EntityBone]> with 'i@bone[display_name=EntityBone]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[brick].with[display_name=bricked]> with 'i@brick[display_name=bricked]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[book].with[display_name=wellkey]> with 'i@book[display_name=wellkey]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[diamond_sword].with[display_name=Admin Sword]> with 'i@diamond_sword[display_name=Admin Sword]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[bow].with[display_name=Admin Bow]> with 'i@bow[display_name=Admin Bow]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[stick].with[display_name=PistonHead]> with 'i@stick[display_name=PistonHead]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[stick].with[display_name=sit stick]> with 'i@stick[display_name=sit stick]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[book].with[display_name=Dictionary]> with 'i@book[display_name=Dictionary]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[yellow_wool].with[display_name=Submit]> with 'i@yellow_wool[display_name=Submit]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO]  Filled tag <item[grass_block].with[display_name=Admin World]> with 'i@grass_block[display_name=Admin World]'. 
20:56:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:56:49 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@INVCOMMANDS[uniquifier=197]'  slot='1' 
20:56:49 [INFO]  Completing queue 'COMMANDVAULT_AluminumSellersShelter' in 2ms. 
20:56:50 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI' 
20:56:50 [INFO]  Starting InstantQueue 'ADMIN_GUI_PrecedingNextelNeedle' with player 'Furyk'... 
20:56:50 [INFO] +- Queue 'ADMIN_GUI_PrecedingNextelNeedle' Executing: (line 164) IF <context.clicked_inventory.inventory_type> == CHEST 
                   ---------+ 
20:56:50 [INFO] +> Executing 'IF': use_braces='true' 
20:56:50 [INFO]  Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'. 
20:56:50 [INFO]  Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true' 
20:56:50 [INFO]  If command passed, running block. 
20:56:50 [INFO] +- Queue 'ADMIN_GUI_PrecedingNextelNeedle' Executing: (line 165) DETERMINE passively cancelled ---------+ 
20:56:50 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@ADMIN_GUI_PrecedingNextelNeedle' 
20:56:50 [INFO] +- Queue 'ADMIN_GUI_PrecedingNextelNeedle' Executing: (line 166) CHOOSE <context.slot> ---------+ 
20:56:50 [INFO]  Filled tag <context.slot> with '17'. 
20:56:50 [INFO] +> Executing 'CHOOSE': choice='17' 
20:56:50 [INFO] +- Queue 'ADMIN_GUI_PrecedingNextelNeedle' Executing: (line 204) EXECUTE as_player "denizen submit" ---------+ 
20:56:50 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER'  command='denizen submit'  silent='false'