Java Version: 1.8.0_222
Up-time: 8h 54m
CraftBukkit Version: git-Paper-126 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 554), CraftBukkit: 1.1.3-SNAPSHOT (build 4629-DEV)
Active Plugins (41): dynmap: 3.0-SNAPSHOT-258, PluginConstructorAPI: 1.0.51, WorldEdit: 7.1.0;8e55131,
Builder: 4.0.4, PlaceholderAPI: 2.9.2, SkinnerLibs: 1.0-SNAPSHOT, WorldBorder: 1.9.10 (beta),
SurvivalMechanics: 1.37, Votifier: 2.6.0-SNAPSHOT, Multiverse-Core: 2.5-b719,
WorldGuard: 7.0.0;02b731f, ProtocolLib: 4.5.0, NightVision: 2.0, LibsDisguises: 9.9.8,
VotingPlugin: 5.20.6, VoxelSniper: 5.172.0-SNAPSHOT, PermissionsEx: 1.23.4,
GSit: [2.9.0.0], Vault: 1.7.2-b107, ServerRestorer: 1.0.29, NoLeafDecay: 1.0,
Cannons: 2.5.5, CoreProtect: 2.18.2, Essentials: 2.17.1.0, BKCommonLib: 1.15.1-v1-SNAPSHOT,
UltimateTimber: 1.0.7, EpicRename: 3.5, Movecraft: 7.0.0_beta_2, LightCleaner: 1.14.4-v1,
Dynmap-WorldGuard: 1.2, MCJukebox: 2.6.5, Brewery: 2.0.1, Citizens: 2.0.26-SNAPSHOT (build 1838),
Sentinel: 2.0.1-SNAPSHOT (build 339), DiscordSRV: 1.18.4, MythicMobs: 4.9.0-SNAPSHOT-3204,
Skinner: 4.2.0, EssentialsSpawn: 2.17.1.0, Denizen: 1.1.3-SNAPSHOT (build 4629-DEV),
dDiscordBot: 0.6 (build 72), Depenizen: 2.0.0 (build 606)
Loaded Worlds (13): world, world_the_end, liberte, buildworld, eventworld, celtanis, skyworld_v2, myrbuildworld,
new_buildworld, world_nether, ascendedcity, myraeon, aetheria
Online Players (7): Declan_Thomas(LimeSyrup), Roxinia(Unkn0wn50u1), Edmend(LuckyLight03),
Tora_Novak(JTS03), Alisha(HubeyDoo), Malcolm(_NicoNicoNii_), Ambient(Insilvon),
Offline Players: 49
Mode: online
00:45:33 [INFO] Starting InstantQueue 'EXCOMMAND_WebsiteTpRequiring' with player 'Insilvon'...
00:45:33 [INFO] +- Queue 'EXCOMMAND_WebsiteTpRequiring' Executing: (line 1) RUN TownResourceLoop2 ---------+
00:45:33 [INFO] +> Executing 'RUN': script='s@townresourceloop2 (TASK)'
00:45:33 [INFO] Starting InstantQueue 'TOWNRESOURCELOOP2_StartingRefinedScientist' with player 'Insilvon'...
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 863) FOREACH <server.flag[Town_List]> as:town
---------+
00:45:33 [INFO] Filled tag <server.flag[Town_List]> with 'li@ Testonny | Centrecrest | Test | MysticTown | Testonny4 | Crimson Sun'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Testonny | Centrecrest | Test | MysticTown | Testonny4 | Crimson Sun' as_name='town'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 864) DEFINE
type:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist ---------+
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist'
action='(type[0]:SET:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 865) FOREACH <[type]> as:npcType ---------+
00:45:33 [INFO] Filled tag <[type]> with 'li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist' as_name='npcType'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_FARMER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_FARMER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_BLACKSMITH_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_BLACKSMITH_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_TRAINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_TRAINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_BUILDER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_BUILDER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_MINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_MINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_WOODCUTTER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_WOODCUTTER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 7 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_ALCHEMIST_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY_ALCHEMIST_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:town ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 864) DEFINE
type:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist ---------+
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist'
action='(type[0]:SET:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 865) FOREACH <[type]> as:npcType ---------+
00:45:33 [INFO] Filled tag <[type]> with 'li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist' as_name='npcType'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_FARMER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_FARMER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_BLACKSMITH_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_BLACKSMITH_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_TRAINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_TRAINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_BUILDER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_BUILDER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_MINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_MINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_WOODCUTTER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_WOODCUTTER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 7 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_ALCHEMIST_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CENTRECREST_ALCHEMIST_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:town ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 864) DEFINE
type:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist ---------+
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist'
action='(type[0]:SET:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 865) FOREACH <[type]> as:npcType ---------+
00:45:33 [INFO] Filled tag <[type]> with 'li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist' as_name='npcType'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_FARMER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_FARMER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_BLACKSMITH_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_BLACKSMITH_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_TRAINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_TRAINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_BUILDER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_BUILDER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_MINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_MINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_WOODCUTTER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_WOODCUTTER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 7 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_ALCHEMIST_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TEST_ALCHEMIST_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:town ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 864) DEFINE
type:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist ---------+
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist'
action='(type[0]:SET:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 865) FOREACH <[type]> as:npcType ---------+
00:45:33 [INFO] Filled tag <[type]> with 'li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist' as_name='npcType'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_FARMER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_FARMER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_BLACKSMITH_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_BLACKSMITH_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_TRAINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_TRAINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_BUILDER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_BUILDER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_MINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_MINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_WOODCUTTER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_WOODCUTTER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 7 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_ALCHEMIST_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='MYSTICTOWN_ALCHEMIST_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:town ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 864) DEFINE
type:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist ---------+
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist'
action='(type[0]:SET:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 865) FOREACH <[type]> as:npcType ---------+
00:45:33 [INFO] Filled tag <[type]> with 'li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist' as_name='npcType'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_FARMER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_FARMER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_BLACKSMITH_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_BLACKSMITH_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_TRAINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_TRAINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_BUILDER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_BUILDER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_MINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_MINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_WOODCUTTER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_WOODCUTTER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 7 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_ALCHEMIST_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='TESTONNY4_ALCHEMIST_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:town ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 864) DEFINE
type:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist ---------+
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist'
action='(type[0]:SET:li@Farmer|Blacksmith|Trainer|Builder|Miner|Woodcutter|Alchemist)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 865) FOREACH <[type]> as:npcType ---------+
00:45:33 [INFO] Filled tag <[type]> with 'li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Farmer | Blacksmith | Trainer | Builder | Miner | Woodcutter | Alchemist' as_name='npcType'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_FARMER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Farmer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_FARMER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_BLACKSMITH_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Blacksmith'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_BLACKSMITH_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_TRAINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Trainer'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_TRAINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_BUILDER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Builder'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_BUILDER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_MINER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Miner'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_MINER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_WOODCUTTER_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Woodcutter'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_WOODCUTTER_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop 7 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 866) FLAG server <[town]>_<[npcType]>_Resources:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_ALCHEMIST_RESOURCES' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 867) FLAG server <[town]>_<[npcType]>_Bonus:0
---------+
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[npcType]> with 'Alchemist'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_ALCHEMIST_BONUS' Action/Value='SET_VALUE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:npcType ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:town ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 869) FOREACH <server.flag[Node_List]> as:node
---------+
00:45:33 [INFO] Filled tag <server.flag[Node_List]> with 'li@ DeltaFarm1'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ DeltaFarm1' as_name='node'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 871) DEFINE
theNPC:<proc[GetNodeYAML].context[<[node]>|Node.Manager]> ---------+
00:45:33 [INFO] Filled tag <[node]> with 'DeltaFarm1'.
00:45:33 [INFO] Adding definition 'node' as DeltaFarm1
00:45:33 [INFO] Adding definition 'key' as Node.Manager
00:45:33 [INFO] Starting InstantQueue 'GETNODEYAML_IdentifierDenizenWants' with player 'Insilvon'...
00:45:33 [INFO] +- Queue 'GETNODEYAML_IdentifierDenizenWants' Executing: (line 151) DEFINE node:<[node]> ---------+
00:45:33 [INFO] Filled tag <[node]> with 'DeltaFarm1'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='GETNODEYAML_IdentifierDenizenWants' action='(node[0]:SET:DeltaFarm1)'
00:45:33 [INFO] +- Queue 'GETNODEYAML_IdentifierDenizenWants' Executing: (line 152) YAML load:/CustomData/Nodes/<[node]>.yml id:<[node]>
---------+
00:45:33 [INFO] Filled tag <[node]> with 'DeltaFarm1'.
00:45:33 [INFO] Filled tag <[node]> with 'DeltaFarm1'.
00:45:33 [INFO] +> Executing 'YAML': id='DeltaFarm1' action='LOAD' filename='/CustomData/Nodes/DeltaFarm1.yml' value=''
00:45:33 [INFO] +- Queue 'GETNODEYAML_IdentifierDenizenWants' Executing: (line 153) DEFINE result:<yaml[<[node]>].read[<[key]>]> ---------+
00:45:33 [INFO] Filled tag <[node]> with 'DeltaFarm1'.
00:45:33 [INFO] Filled tag <[key]> with 'Node.Manager'.
00:45:33 [INFO] Filled tag <yaml[DeltaFarm1].read[Node.Manager]> with 'n@1144'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='GETNODEYAML_IdentifierDenizenWants' action='(result[0]:SET:n@1144)'
00:45:33 [INFO] +- Queue 'GETNODEYAML_IdentifierDenizenWants' Executing: (line 154) DETERMINE <[result]> ---------+
00:45:33 [INFO] Filled tag <[result]> with 'n@1144 (Domeniga Marguerite)'.
00:45:33 [INFO] +> Executing 'DETERMINE': npc='n@1144 (Domeniga Marguerite)' passively='false' Queue='q@GETNODEYAML_IdentifierDenizenWants'
00:45:33 [INFO] Completing queue 'GETNODEYAML_IdentifierDenizenWants' in 0ms.
00:45:33 [INFO] Filled tag <proc[GetNodeYAML].context[DeltaFarm1|Node.Manager]> with 'n@1144 (Domeniga Marguerite)'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist' action='(theNPC[0]:SET:n@1144)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 872) IF <[theNPC]> != none ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[theNPC]> with 'n@1144 (Domeniga Marguerite)'.
00:45:33 [INFO] Logic='NEGATIVE', Comparable='Element(n@1144)', Operator='EQUALS', ComparedTo='Element(none)' --> OUTCOME='true'
00:45:33 [INFO] If command passed, running block.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 874) DEFINE npcTown:<[theNPC].flag[Town]> ---------+
00:45:33 [INFO] Filled tag <[theNPC].flag[Town]> with 'li@ Crimson Sun'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist' action='(npcTown[0]:SET:Crimson Sun)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 875) DEFINE type:<[theNPC].flag[Type]> ---------+
00:45:33 [INFO] Filled tag <[theNPC].flag[Type]> with 'li@ Farmer'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist' action='(type[0]:SET:Farmer)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 879) DEFINE resources:<[theNPC].flag[Resources]>
---------+
00:45:33 [INFO] Filled tag <[theNPC].flag[Resources]> with 'li@ 10'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist' action='(resources[0]:SET:10)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 881) DEFINE bonus:<[theNPC].flag[Bonus]||0> ---------+
00:45:33 [INFO] Filled tag <[theNPC].flag[Bonus]||0> with 'li@ 0'.
00:45:33 [INFO] +> Executing 'DEFINE': queue='TOWNRESOURCELOOP2_StartingRefinedScientist' action='(bonus[0]:SET:0)'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 883) FLAG server
<[npcTown]>_<[type]>_Resources:+:<[resources]> ---------+
00:45:33 [INFO] Filled tag <[npcTown]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[type]> with 'Farmer'.
00:45:33 [INFO] Filled tag <[resources]> with '10'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_FARMER_RESOURCES' Action/Value='INCREASE(10)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 884) FLAG server <[npcTown]>_<[type]>_Bonus:+:<[bonus]>
---------+
00:45:33 [INFO] Filled tag <[npcTown]> with 'Crimson Sun'.
00:45:33 [INFO] Filled tag <[type]> with 'Farmer'.
00:45:33 [INFO] Filled tag <[bonus]> with '0'.
00:45:33 [INFO] +> Executing 'FLAG': flag_name='CRIMSON SUN_FARMER_BONUS' Action/Value='INCREASE(0)' flag_target='server'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:node ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 887) FOREACH <server.flag[Town_List]> as:Town
---------+
00:45:33 [INFO] Filled tag <server.flag[Town_List]> with 'li@ Testonny | Centrecrest | Test | MysticTown | Testonny4 | Crimson Sun'.
00:45:33 [INFO] +> Executing 'FOREACH': list='li@ Testonny | Centrecrest | Test | MysticTown | Testonny4 | Crimson Sun' as_name='Town'
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 888) IF <[town]> == SilTown5 ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[town]> with 'Testonny'.
00:45:33 [INFO] Comparable='Element(Testonny)', Operator='EQUALS', ComparedTo='Element(SilTown5)' --> OUTCOME='false'
00:45:33 [INFO] No part of the if command passed, no block will run.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:Town ---------+
00:45:33 [INFO] +- Foreach loop 2 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 888) IF <[town]> == SilTown5 ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[town]> with 'Centrecrest'.
00:45:33 [INFO] Comparable='Element(Centrecrest)', Operator='EQUALS', ComparedTo='Element(SilTown5)' --> OUTCOME='false'
00:45:33 [INFO] No part of the if command passed, no block will run.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:Town ---------+
00:45:33 [INFO] +- Foreach loop 3 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 888) IF <[town]> == SilTown5 ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[town]> with 'Test'.
00:45:33 [INFO] Comparable='Element(Test)', Operator='EQUALS', ComparedTo='Element(SilTown5)' --> OUTCOME='false'
00:45:33 [INFO] No part of the if command passed, no block will run.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:Town ---------+
00:45:33 [INFO] +- Foreach loop 4 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 888) IF <[town]> == SilTown5 ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[town]> with 'MysticTown'.
00:45:33 [INFO] Comparable='Element(MysticTown)', Operator='EQUALS', ComparedTo='Element(SilTown5)' --> OUTCOME='false'
00:45:33 [INFO] No part of the if command passed, no block will run.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:Town ---------+
00:45:33 [INFO] +- Foreach loop 5 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 888) IF <[town]> == SilTown5 ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[town]> with 'Testonny4'.
00:45:33 [INFO] Comparable='Element(Testonny4)', Operator='EQUALS', ComparedTo='Element(SilTown5)' --> OUTCOME='false'
00:45:33 [INFO] No part of the if command passed, no block will run.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:Town ---------+
00:45:33 [INFO] +- Foreach loop 6 ---------+
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 888) IF <[town]> == SilTown5 ---------+
00:45:33 [INFO] +> Executing 'IF': use_braces='true'
00:45:33 [INFO] Filled tag <[town]> with 'Crimson Sun'.
00:45:33 [INFO] Comparable='Element(Crimson Sun)', Operator='EQUALS', ComparedTo='Element(SilTown5)' --> OUTCOME='false'
00:45:33 [INFO] No part of the if command passed, no block will run.
00:45:33 [INFO] +- Queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' Executing: (line 0) FOREACH CALLBACK as:Town ---------+
00:45:33 [INFO] +- Foreach loop complete ---------+
00:45:33 [INFO] Completing queue 'TOWNRESOURCELOOP2_StartingRefinedScientist' in 11ms.
00:45:33 [INFO] Completing queue 'EXCOMMAND_WebsiteTpRequiring' in 11ms.