Date: 2020/03/07 06:16:31 UTC-08:00
Type: Denizen Script
VaultSelectionGUI:
type: inventory
inventory: CHEST
title: Player Vault
size: 36
definitions:
graypane: i@gray_stained_glass_pane
slots:
- [graypane] [graypane] [graypane] [graypane] [graypane] [graypane] [graypane] [graypane] [graypane]
- [graypane] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [graypane]
- [graypane] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [i@VaultChestItem] [graypane]
- [graypane] [graypane] [graypane] [graypane] [graypane] [graypane] [graypane] [graypane] [graypane]
VaultChestItem:
type: item
material: chest
display name: Vault
VaultSelectionManager:
type: world
events:
on player clicks VaultChestItem in VaultSelectionGUI:
- execute as_op "class"
on player clicks in VaultSelectionGUI:
- determine cancelled
on player drags in VaultSelectionGUI:
- determine cancelled