Paste #66019: Denizen Debug Logs From Embrace the new world, claim land, seek glory

Date: 2020/03/08 22:26:00 UTC-07:00
Type: Server Log

View Raw Paste Download This Paste
Copy Link


Java Version: 1.8.0_211
Up-time: 2h 50m
CraftBukkit Version: git-Paper-65 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 553), CraftBukkit: 1.1.3-SNAPSHOT (build 4627-DEV)
Active Plugins (23): LuckPerms: 5.0.78, VGPluginLoader: 1.0.1, WorldEdit: 7.1.0;8e55131, BlockLocker: 1.7.1, 
Vault: 1.7.2-b107, WorldGuard: 7.0.1;f2118aa, CoreProtect: 2.18.2, dynmap: 3.0-beta-10-257, 
Citizens: 2.0.26-SNAPSHOT (build 1836), Denizen: 1.1.3-SNAPSHOT (build 4627-DEV), 
Essentials: 2.17.1.0, EssentialsChat: 2.17.1.0, Jobs: 4.15.0-devBuild, ShopChest: 1.13-SNAPSHOT, 
mcMMO: 2.1.114, DeathChestPro: 3.3.13, ChatManager: 3.5.3, EssentialsSpawn: 2.17.1.0, 
Sentinel: 2.0.1-SNAPSHOT (build 339), Harbor: 1.6.1, Depenizen: 2.0.0 (build 606), 
TradeSystem: 1.1.4, Rankup: 3.5.8
Loaded Worlds (4): Farlands, Farlands_nether, Farlands_the_end, admin
Online Players (1): Furyk(Furyk)
Offline Players: 19
Mode: online

05:25:39 [INFO] +- Queue 'ADMIN_GUI_HsProfitCitizens' Executing: (line 51) INVENTORY close ---------+ 
05:25:39 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@d7588865-bcd7-4890-b21a-390be29d612e]'  slot='1' 
05:25:39 [INFO]  Completing queue 'ADMIN_GUI_HsProfitCitizens' in 0ms. 
05:25:40 [INFO]  Starting InstantQueue 'COMMANDVAULT_EmperorPressureBachelor' with player 'Furyk'... 
05:25:40 [INFO] +- Queue 'COMMANDVAULT_EmperorPressureBachelor' Executing: (line 13) INVENTORY open d:invcommands ---------+ 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&ampsqm in]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <server.flag[Frozen]||Not Frozen> with 'Not Frozen'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[fire_charge].with[display_name=Freeze time=day;lore=Not Frozen]> with 'i@fire_charge[display_name=Freeze 
                   time=day;lore=Not Frozen]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted 
                   Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=945]]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'inventory' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'size' on object of type 'Inventory'... 
05:25:40 [INFO]  Applying property 'title' on object of type 'Inventory'... 
05:25:40 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics 
                   Menu]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <player.flag[nightvision]||potion> with 'potion'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night 
                   Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'. 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'potion_effects' on object of type 'Item'... 
05:25:40 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:40 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_WingEssentialsVip' with player 'Furyk'... 
05:25:40 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_WingEssentialsVip' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> ---------+ 
05:25:40 [INFO]  Filled tag <element[EmptySpot|].repeat[12]> with 
                   'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'. 
05:25:40 [INFO] +> Executing 'DETERMINE': 
                   outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|' 
                    passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_WingEssentialsVip' 
05:25:40 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_WingEssentialsVip' in 0ms. 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:40 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@INVCOMMANDS[uniquifier=948]'  slot='1' 
05:25:40 [INFO]  Completing queue 'COMMANDVAULT_EmperorPressureBachelor' in 2ms. 
05:25:42 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI' 
05:25:42 [INFO]  Starting InstantQueue 'ADMIN_GUI_SeqMrDistances' with player 'Furyk'... 
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+ 
05:25:42 [INFO] +> Executing 'IF': use_braces='true' 
05:25:42 [INFO]  Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'. 
05:25:42 [INFO]  Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true' 
05:25:42 [INFO]  If command passed, running block. 
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 20) DETERMINE passively cancelled ---------+ 
05:25:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@ADMIN_GUI_SeqMrDistances' 
05:25:42 [INFO]  Event cancelled! 
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 21) CHOOSE <context.slot> ---------+ 
05:25:42 [INFO]  Filled tag <context.slot> with '14'. 
05:25:42 [INFO] +> Executing 'CHOOSE': choice='14' 
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 66) INVENTORY open d:schem_gui ---------+ 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Filled tag <&chr[002D]> with '-'. 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Filled tag <&chr[002B]> with '+'. 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ context.item.display'. 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Filled tag <item[globe_banner_pattern].with[display_name=context.item.display;flags=hide_all;lore=Pick a loaded|schematic to 
                   use]> with 
                   'i@globe_banner_pattern[display_name=context&ampdotitem&ampdotdisplay;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick 
                   a loaded|schematic to use]'. 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Filled tag <&co> with ':'. 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:42 [INFO]  Filled tag <player.flag[schem_args].contains[noair]||false> with 'true'. 
05:25:42 [INFO]  Filled tag <player.flag[schem_args].contains[delayed]||false> with 'false'. 
05:25:42 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:42 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:42 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:42 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SCHEM_GUI[uniquifier=950]'  slot='1' 
05:25:42 [INFO]  Completing queue 'ADMIN_GUI_SeqMrDistances' in 2ms. 
05:25:44 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU' 
05:25:44 [INFO]  Starting InstantQueue 'SCHEM_MENU_MedievalPrincetonNewbie' with player 'Furyk'... 
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 10) DETERMINE passively cancelled ---------+ 
05:25:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@SCHEM_MENU_MedievalPrincetonNewbie' 
05:25:44 [INFO]  Event cancelled! 
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 11) CHOOSE <context.slot> ---------+ 
05:25:44 [INFO]  Filled tag <context.slot> with '26'. 
05:25:44 [INFO] +> Executing 'CHOOSE': choice='26' 
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 61) IF <player.flag[schem_args].contains[delayed]||false> 
                   ---------+ 
05:25:44 [INFO] +> Executing 'IF': use_braces='true' 
05:25:44 [INFO]  Filled tag <player.flag[schem_args].contains[delayed]||false> with 'false'. 
05:25:44 [INFO]  No part of the if command passed, running ELSE block. 
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 64) FLAG player schem_args:->:delayed ---------+ 
05:25:44 [INFO] +> Executing 'FLAG': flag_name='SCHEM_ARGS'  Action/Value='INSERT(delayed)'  
                   flag_target='p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)' 
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 65) INVENTORY open d:schem_gui ---------+ 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Filled tag <&chr[002D]> with '-'. 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Filled tag <&chr[002B]> with '+'. 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ context.item.display'. 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Filled tag <item[globe_banner_pattern].with[display_name=context.item.display;flags=hide_all;lore=Pick a loaded|schematic to 
                   use]> with 
                   'i@globe_banner_pattern[display_name=context&ampdotitem&ampdotdisplay;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick 
                   a loaded|schematic to use]'. 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Filled tag <&co> with ':'. 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:44 [INFO]  Filled tag <player.flag[schem_args].contains[noair]||false> with 'true'. 
05:25:44 [INFO]  Filled tag <player.flag[schem_args].contains[delayed]||false> with 'true'. 
05:25:44 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:44 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:44 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:44 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SCHEM_GUI[uniquifier=952]'  slot='1' 
05:25:44 [INFO]  Completing queue 'SCHEM_MENU_MedievalPrincetonNewbie' in 1ms. 
05:25:47 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU' 
05:25:47 [INFO]  Starting InstantQueue 'SCHEM_MENU_CraftNightsPublisher' with player 'Furyk'... 
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 10) DETERMINE passively cancelled ---------+ 
05:25:47 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@SCHEM_MENU_CraftNightsPublisher' 
05:25:47 [INFO]  Event cancelled! 
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 11) CHOOSE <context.slot> ---------+ 
05:25:47 [INFO]  Filled tag <context.slot> with '26'. 
05:25:47 [INFO] +> Executing 'CHOOSE': choice='26' 
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 61) IF <player.flag[schem_args].contains[delayed]||false> 
                   ---------+ 
05:25:47 [INFO] +> Executing 'IF': use_braces='true' 
05:25:47 [INFO]  Filled tag <player.flag[schem_args].contains[delayed]||false> with 'true'. 
05:25:47 [INFO]  If command passed, running block. 
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 62) FLAG player schem_args:<-:delayed ---------+ 
05:25:47 [INFO] +> Executing 'FLAG': flag_name='SCHEM_ARGS'  Action/Value='REMOVE(delayed)'  
                   flag_target='p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)' 
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 65) INVENTORY open d:schem_gui ---------+ 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Filled tag <&chr[002D]> with '-'. 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Filled tag <&chr[002B]> with '+'. 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ context.item.display'. 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Filled tag <item[globe_banner_pattern].with[display_name=context.item.display;flags=hide_all;lore=Pick a loaded|schematic to 
                   use]> with 
                   'i@globe_banner_pattern[display_name=context&ampdotitem&ampdotdisplay;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick 
                   a loaded|schematic to use]'. 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Filled tag <&co> with ':'. 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:47 [INFO]  Filled tag <player.flag[schem_args].contains[noair]||false> with 'true'. 
05:25:47 [INFO]  Filled tag <player.flag[schem_args].contains[delayed]||false> with 'false'. 
05:25:47 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
05:25:47 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:47 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:47 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SCHEM_GUI[uniquifier=954]'  slot='1' 
05:25:47 [INFO]  Completing queue 'SCHEM_MENU_CraftNightsPublisher' in 2ms. 
05:25:58 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU' 
05:25:58 [INFO]  Starting InstantQueue 'SCHEM_MENU_GamblingEncouragesConsolidated' with player 'Furyk'... 
05:25:58 [INFO] +- Queue 'SCHEM_MENU_GamblingEncouragesConsolidated' Executing: (line 10) DETERMINE passively cancelled ---------+ 
05:25:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@SCHEM_MENU_GamblingEncouragesConsolidated' 
05:25:58 [INFO]  Event cancelled! 
05:25:58 [INFO] +- Queue 'SCHEM_MENU_GamblingEncouragesConsolidated' Executing: (line 11) CHOOSE <context.slot> ---------+ 
05:25:58 [INFO]  Filled tag <context.slot> with '19'. 
05:25:58 [INFO] +> Executing 'CHOOSE': choice='19' 
05:25:58 [INFO] +- Queue 'SCHEM_MENU_GamblingEncouragesConsolidated' Executing: (line 43) INVENTORY open d:invcommands ---------+ 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&ampsqm in]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <server.flag[Frozen]||Not Frozen> with 'Not Frozen'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[fire_charge].with[display_name=Freeze time=day;lore=Not Frozen]> with 'i@fire_charge[display_name=Freeze 
                   time=day;lore=Not Frozen]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'lore' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted 
                   Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=956]]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'inventory' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'size' on object of type 'Inventory'... 
05:25:58 [INFO]  Applying property 'title' on object of type 'Inventory'... 
05:25:58 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics 
                   Menu]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <player.flag[nightvision]||potion> with 'potion'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night 
                   Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'. 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'potion_effects' on object of type 'Item'... 
05:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
05:25:58 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' with player 'Furyk'... 
05:25:58 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> 
                   ---------+ 
05:25:58 [INFO]  Filled tag <element[EmptySpot|].repeat[12]> with 
                   'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'. 
05:25:58 [INFO] +> Executing 'DETERMINE': 
                   outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|' 
                    passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' 
05:25:58 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' in 0ms. 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
05:25:58 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@INVCOMMANDS[uniquifier=959]'  slot='1' 
05:25:58 [INFO]  Completing queue 'SCHEM_MENU_GamblingEncouragesConsolidated' in 2ms. 
05:26:00 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI' 
05:26:00 [INFO]  Starting InstantQueue 'ADMIN_GUI_WeightedSwBoat' with player 'Furyk'... 
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+ 
05:26:00 [INFO] +> Executing 'IF': use_braces='true' 
05:26:00 [INFO]  Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'. 
05:26:00 [INFO]  Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true' 
05:26:00 [INFO]  If command passed, running block. 
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 20) DETERMINE passively cancelled ---------+ 
05:26:00 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@ADMIN_GUI_WeightedSwBoat' 
05:26:00 [INFO]  Event cancelled! 
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 21) CHOOSE <context.slot> ---------+ 
05:26:00 [INFO]  Filled tag <context.slot> with '17'. 
05:26:00 [INFO] +> Executing 'CHOOSE': choice='17' 
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 79) EXECUTE as_player "denizen submit" ---------+ 
05:26:00 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER'  command='denizen submit'  silent='false'