Java Version: 1.8.0_211
Up-time: 2h 50m
CraftBukkit Version: git-Paper-65 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 553), CraftBukkit: 1.1.3-SNAPSHOT (build 4627-DEV)
Active Plugins (23): LuckPerms: 5.0.78, VGPluginLoader: 1.0.1, WorldEdit: 7.1.0;8e55131, BlockLocker: 1.7.1,
Vault: 1.7.2-b107, WorldGuard: 7.0.1;f2118aa, CoreProtect: 2.18.2, dynmap: 3.0-beta-10-257,
Citizens: 2.0.26-SNAPSHOT (build 1836), Denizen: 1.1.3-SNAPSHOT (build 4627-DEV),
Essentials: 2.17.1.0, EssentialsChat: 2.17.1.0, Jobs: 4.15.0-devBuild, ShopChest: 1.13-SNAPSHOT,
mcMMO: 2.1.114, DeathChestPro: 3.3.13, ChatManager: 3.5.3, EssentialsSpawn: 2.17.1.0,
Sentinel: 2.0.1-SNAPSHOT (build 339), Harbor: 1.6.1, Depenizen: 2.0.0 (build 606),
TradeSystem: 1.1.4, Rankup: 3.5.8
Loaded Worlds (4): Farlands, Farlands_nether, Farlands_the_end, admin
Online Players (1): Furyk(Furyk)
Offline Players: 19
Mode: online
05:25:39 [INFO] +- Queue 'ADMIN_GUI_HsProfitCitizens' Executing: (line 51) INVENTORY close ---------+
05:25:39 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@d7588865-bcd7-4890-b21a-390be29d612e]' slot='1'
05:25:39 [INFO] Completing queue 'ADMIN_GUI_HsProfitCitizens' in 0ms.
05:25:40 [INFO] Starting InstantQueue 'COMMANDVAULT_EmperorPressureBachelor' with player 'Furyk'...
05:25:40 [INFO] +- Queue 'COMMANDVAULT_EmperorPressureBachelor' Executing: (line 13) INVENTORY open d:invcommands ---------+
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&sqm in]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <server.flag[Frozen]||Not Frozen> with 'Not Frozen'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[fire_charge].with[display_name=Freeze time=day;lore=Not Frozen]> with 'i@fire_charge[display_name=Freeze
time=day;lore=Not Frozen]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted
Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=945]]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'inventory' on object of type 'Item'...
05:25:40 [INFO] Applying property 'size' on object of type 'Inventory'...
05:25:40 [INFO] Applying property 'title' on object of type 'Inventory'...
05:25:40 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics
Menu]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Filled tag <player.flag[nightvision]||potion> with 'potion'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:40 [INFO] Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night
Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'.
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:40 [INFO] Applying property 'potion_effects' on object of type 'Item'...
05:25:40 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:40 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_WingEssentialsVip' with player 'Furyk'...
05:25:40 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_WingEssentialsVip' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> ---------+
05:25:40 [INFO] Filled tag <element[EmptySpot|].repeat[12]> with
'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'.
05:25:40 [INFO] +> Executing 'DETERMINE':
outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'
passively='false' Queue='q@INV_SCRIPT_ITEM_PROC_WingEssentialsVip'
05:25:40 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_WingEssentialsVip' in 0ms.
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:40 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@INVCOMMANDS[uniquifier=948]' slot='1'
05:25:40 [INFO] Completing queue 'COMMANDVAULT_EmperorPressureBachelor' in 2ms.
05:25:42 [INFO] Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI'
05:25:42 [INFO] Starting InstantQueue 'ADMIN_GUI_SeqMrDistances' with player 'Furyk'...
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+
05:25:42 [INFO] +> Executing 'IF': use_braces='true'
05:25:42 [INFO] Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'.
05:25:42 [INFO] Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true'
05:25:42 [INFO] If command passed, running block.
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 20) DETERMINE passively cancelled ---------+
05:25:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@ADMIN_GUI_SeqMrDistances'
05:25:42 [INFO] Event cancelled!
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 21) CHOOSE <context.slot> ---------+
05:25:42 [INFO] Filled tag <context.slot> with '14'.
05:25:42 [INFO] +> Executing 'CHOOSE': choice='14'
05:25:42 [INFO] +- Queue 'ADMIN_GUI_SeqMrDistances' Executing: (line 66) INVENTORY open d:schem_gui ---------+
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Filled tag <&chr[002D]> with '-'.
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Filled tag <&chr[002B]> with '+'.
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ context.item.display'.
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Filled tag <item[globe_banner_pattern].with[display_name=context.item.display;flags=hide_all;lore=Pick a loaded|schematic to
use]> with
'i@globe_banner_pattern[display_name=context&dotitem&dotdisplay;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick
a loaded|schematic to use]'.
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Filled tag <&co> with ':'.
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:42 [INFO] Filled tag <player.flag[schem_args].contains[noair]||false> with 'true'.
05:25:42 [INFO] Filled tag <player.flag[schem_args].contains[delayed]||false> with 'false'.
05:25:42 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:42 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:42 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:42 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@SCHEM_GUI[uniquifier=950]' slot='1'
05:25:42 [INFO] Completing queue 'ADMIN_GUI_SeqMrDistances' in 2ms.
05:25:44 [INFO] Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU'
05:25:44 [INFO] Starting InstantQueue 'SCHEM_MENU_MedievalPrincetonNewbie' with player 'Furyk'...
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 10) DETERMINE passively cancelled ---------+
05:25:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@SCHEM_MENU_MedievalPrincetonNewbie'
05:25:44 [INFO] Event cancelled!
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 11) CHOOSE <context.slot> ---------+
05:25:44 [INFO] Filled tag <context.slot> with '26'.
05:25:44 [INFO] +> Executing 'CHOOSE': choice='26'
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 61) IF <player.flag[schem_args].contains[delayed]||false>
---------+
05:25:44 [INFO] +> Executing 'IF': use_braces='true'
05:25:44 [INFO] Filled tag <player.flag[schem_args].contains[delayed]||false> with 'false'.
05:25:44 [INFO] No part of the if command passed, running ELSE block.
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 64) FLAG player schem_args:->:delayed ---------+
05:25:44 [INFO] +> Executing 'FLAG': flag_name='SCHEM_ARGS' Action/Value='INSERT(delayed)'
flag_target='p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'
05:25:44 [INFO] +- Queue 'SCHEM_MENU_MedievalPrincetonNewbie' Executing: (line 65) INVENTORY open d:schem_gui ---------+
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Filled tag <&chr[002D]> with '-'.
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Filled tag <&chr[002B]> with '+'.
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ context.item.display'.
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Filled tag <item[globe_banner_pattern].with[display_name=context.item.display;flags=hide_all;lore=Pick a loaded|schematic to
use]> with
'i@globe_banner_pattern[display_name=context&dotitem&dotdisplay;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick
a loaded|schematic to use]'.
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Filled tag <&co> with ':'.
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:44 [INFO] Filled tag <player.flag[schem_args].contains[noair]||false> with 'true'.
05:25:44 [INFO] Filled tag <player.flag[schem_args].contains[delayed]||false> with 'true'.
05:25:44 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:44 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:44 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:44 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@SCHEM_GUI[uniquifier=952]' slot='1'
05:25:44 [INFO] Completing queue 'SCHEM_MENU_MedievalPrincetonNewbie' in 1ms.
05:25:47 [INFO] Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU'
05:25:47 [INFO] Starting InstantQueue 'SCHEM_MENU_CraftNightsPublisher' with player 'Furyk'...
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 10) DETERMINE passively cancelled ---------+
05:25:47 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@SCHEM_MENU_CraftNightsPublisher'
05:25:47 [INFO] Event cancelled!
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 11) CHOOSE <context.slot> ---------+
05:25:47 [INFO] Filled tag <context.slot> with '26'.
05:25:47 [INFO] +> Executing 'CHOOSE': choice='26'
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 61) IF <player.flag[schem_args].contains[delayed]||false>
---------+
05:25:47 [INFO] +> Executing 'IF': use_braces='true'
05:25:47 [INFO] Filled tag <player.flag[schem_args].contains[delayed]||false> with 'true'.
05:25:47 [INFO] If command passed, running block.
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 62) FLAG player schem_args:<-:delayed ---------+
05:25:47 [INFO] +> Executing 'FLAG': flag_name='SCHEM_ARGS' Action/Value='REMOVE(delayed)'
flag_target='p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'
05:25:47 [INFO] +- Queue 'SCHEM_MENU_CraftNightsPublisher' Executing: (line 65) INVENTORY open d:schem_gui ---------+
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Filled tag <&chr[002D]> with '-'.
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Filled tag <&chr[002B]> with '+'.
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ context.item.display'.
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Filled tag <item[globe_banner_pattern].with[display_name=context.item.display;flags=hide_all;lore=Pick a loaded|schematic to
use]> with
'i@globe_banner_pattern[display_name=context&dotitem&dotdisplay;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick
a loaded|schematic to use]'.
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Filled tag <&co> with ':'.
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:47 [INFO] Filled tag <player.flag[schem_args].contains[noair]||false> with 'true'.
05:25:47 [INFO] Filled tag <player.flag[schem_args].contains[delayed]||false> with 'false'.
05:25:47 [INFO] Adjust mechanism 'patterns' on object of type 'Item'...
05:25:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:47 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:47 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@SCHEM_GUI[uniquifier=954]' slot='1'
05:25:47 [INFO] Completing queue 'SCHEM_MENU_CraftNightsPublisher' in 2ms.
05:25:58 [INFO] Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU'
05:25:58 [INFO] Starting InstantQueue 'SCHEM_MENU_GamblingEncouragesConsolidated' with player 'Furyk'...
05:25:58 [INFO] +- Queue 'SCHEM_MENU_GamblingEncouragesConsolidated' Executing: (line 10) DETERMINE passively cancelled ---------+
05:25:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@SCHEM_MENU_GamblingEncouragesConsolidated'
05:25:58 [INFO] Event cancelled!
05:25:58 [INFO] +- Queue 'SCHEM_MENU_GamblingEncouragesConsolidated' Executing: (line 11) CHOOSE <context.slot> ---------+
05:25:58 [INFO] Filled tag <context.slot> with '19'.
05:25:58 [INFO] +> Executing 'CHOOSE': choice='19'
05:25:58 [INFO] +- Queue 'SCHEM_MENU_GamblingEncouragesConsolidated' Executing: (line 43) INVENTORY open d:invcommands ---------+
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&sqm in]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <server.flag[Frozen]||Not Frozen> with 'Not Frozen'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[fire_charge].with[display_name=Freeze time=day;lore=Not Frozen]> with 'i@fire_charge[display_name=Freeze
time=day;lore=Not Frozen]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'lore' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted
Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=956]]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'inventory' on object of type 'Item'...
05:25:58 [INFO] Applying property 'size' on object of type 'Inventory'...
05:25:58 [INFO] Applying property 'title' on object of type 'Inventory'...
05:25:58 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics
Menu]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Filled tag <player.flag[nightvision]||potion> with 'potion'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:58 [INFO] Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night
Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'.
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Applying property 'flags' on object of type 'Item'...
05:25:58 [INFO] Applying property 'potion_effects' on object of type 'Item'...
05:25:58 [INFO] Applying property 'display_name' on object of type 'Item'...
05:25:58 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' with player 'Furyk'...
05:25:58 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]>
---------+
05:25:58 [INFO] Filled tag <element[EmptySpot|].repeat[12]> with
'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'.
05:25:58 [INFO] +> Executing 'DETERMINE':
outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'
passively='false' Queue='q@INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities'
05:25:58 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_LoanSandwichAbilities' in 0ms.
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
05:25:58 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@INVCOMMANDS[uniquifier=959]' slot='1'
05:25:58 [INFO] Completing queue 'SCHEM_MENU_GamblingEncouragesConsolidated' in 2ms.
05:26:00 [INFO] Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI'
05:26:00 [INFO] Starting InstantQueue 'ADMIN_GUI_WeightedSwBoat' with player 'Furyk'...
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+
05:26:00 [INFO] +> Executing 'IF': use_braces='true'
05:26:00 [INFO] Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'.
05:26:00 [INFO] Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true'
05:26:00 [INFO] If command passed, running block.
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 20) DETERMINE passively cancelled ---------+
05:26:00 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@ADMIN_GUI_WeightedSwBoat'
05:26:00 [INFO] Event cancelled!
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 21) CHOOSE <context.slot> ---------+
05:26:00 [INFO] Filled tag <context.slot> with '17'.
05:26:00 [INFO] +> Executing 'CHOOSE': choice='17'
05:26:00 [INFO] +- Queue 'ADMIN_GUI_WeightedSwBoat' Executing: (line 79) EXECUTE as_player "denizen submit" ---------+
05:26:00 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER' command='denizen submit' silent='false'