Java Version: 1.8.0_211
Up-time: 2h 31m
CraftBukkit Version: git-Paper-65 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 553), CraftBukkit: 1.1.3-SNAPSHOT (build 4627-DEV)
Active Plugins (23): LuckPerms: 5.0.78, VGPluginLoader: 1.0.1, WorldEdit: 7.1.0;8e55131, BlockLocker: 1.7.1,
Vault: 1.7.2-b107, WorldGuard: 7.0.1;f2118aa, CoreProtect: 2.18.2, dynmap: 3.0-beta-10-257,
Citizens: 2.0.26-SNAPSHOT (build 1836), Denizen: 1.1.3-SNAPSHOT (build 4627-DEV),
Essentials: 2.17.1.0, EssentialsChat: 2.17.1.0, Jobs: 4.15.0-devBuild, ShopChest: 1.13-SNAPSHOT,
mcMMO: 2.1.114, DeathChestPro: 3.3.13, ChatManager: 3.5.3, EssentialsSpawn: 2.17.1.0,
Sentinel: 2.0.1-SNAPSHOT (build 339), Harbor: 1.6.1, Depenizen: 2.0.0 (build 606),
TradeSystem: 1.1.4, Rankup: 3.5.8
Loaded Worlds (4): Farlands, Farlands_nether, Farlands_the_end, admin
Online Players (2): Furyk(Furyk), potionowl(potionowl)
Offline Players: 20
Mode: online
23:14:28 [INFO] +- Queue 'ADMIN_GUI_UsuallyTentSurrounded' Executing: (line 51) INVENTORY close ---------+
23:14:28 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@d7588865-bcd7-4890-b21a-390be29d612e]' slot='1'
23:14:28 [INFO] Completing queue 'ADMIN_GUI_UsuallyTentSurrounded' in 0ms.
23:14:31 [INFO] Starting InstantQueue 'EXCOMMAND_HdtvCakePrinciple' with player 'Furyk' and NPC '1/merchant guard'...
23:14:31 [INFO] +- Queue 'EXCOMMAND_HdtvCakePrinciple' Executing: (line 1) INVENTORY open d:heads ---------+
23:14:31 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' with player 'Furyk' and NPC '1/merchant guard'...
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 9) DEFINE list <list[]> ---------+
23:14:31 [INFO] Filled tag <list[]> with 'li@'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 10) DEFINE newb
<server.list_online_players.filter[groups.size.is[less].than[2]]> ---------+
23:14:31 [INFO] Filled tag <server.list_online_players.filter[groups.size.is[less].than[2]]> with 'li@'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='newb' value='li@'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 11) DEFINE blanks
<element[9].sub[<server.list_online_players.filter[groups.size.is[less].than[2]].size||0>]> ---------+
23:14:31 [INFO] Filled tag <server.list_online_players.filter[groups.size.is[less].than[2]].size||0> with '0'.
23:14:31 [INFO] Filled tag <element[9].sub[0]> with '9'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='blanks' value='9'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 12) DEFINE classes gold_ingot|shield|anvil|oak_sapling
---------+
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='classes'
value='gold_ingot|shield|anvil|oak_sapling'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 13) FOREACH <[newb]> ---------+
23:14:31 [INFO] Filled tag <[newb]> with 'li@'.
23:14:31 [INFO] +> Executing 'FOREACH': list='li@' as_name='value'
23:14:31 [INFO] Empty list, not looping...
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 16) DEFINE list
<[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+
23:14:31 [INFO] Filled tag <[blanks]> with '9'.
23:14:31 [INFO] Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 17) FOREACH <[classes]> ---------+
23:14:31 [INFO] Filled tag <[classes]> with 'gold_ingot|shield|anvil|oak_sapling'.
23:14:31 [INFO] +> Executing 'FOREACH': list='li@ gold_ingot | shield | anvil | oak_sapling' as_name='value'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+
23:14:31 [INFO] Filled tag <[value]> with 'gold_ingot'.
23:14:31 [INFO] Filled tag <[list].include[gold_ingot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | gold_ingot'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+
23:14:31 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' delay='d@0.05s (0.05s)'
23:14:31 [INFO] Forcing queue INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr into a timed queue...
23:14:31 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' in 1ms.
23:14:31 [INFO] Starting TimedQueue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' with player 'Furyk' and NPC '1/merchant guard'...
23:14:31 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@HEADS[uniquifier=221]' slot='1'
23:14:31 [INFO] Completing queue 'EXCOMMAND_HdtvCakePrinciple' in 1ms.
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list
<[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+
23:14:31 [INFO] Filled tag <[blanks]> with '9'.
23:14:31 [INFO] Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH CALLBACK as:value ---------+
23:14:31 [INFO] +- Foreach loop 2 ---------+
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+
23:14:31 [INFO] Filled tag <[value]> with 'shield'.
23:14:31 [INFO] Filled tag <[list].include[shield]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+
23:14:31 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' delay='d@0.05s (0.05s)'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list
<[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+
23:14:31 [INFO] Filled tag <[blanks]> with '9'.
23:14:31 [INFO] Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH CALLBACK as:value ---------+
23:14:31 [INFO] +- Foreach loop 3 ---------+
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+
23:14:31 [INFO] Filled tag <[value]> with 'anvil'.
23:14:31 [INFO] Filled tag <[list].include[anvil]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil'.
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil'
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+
23:14:31 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' delay='d@0.05s (0.05s)'
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list
<[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+
23:14:32 [INFO] Filled tag <[blanks]> with '9'.
23:14:32 [INFO] Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil'.
23:14:32 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil'
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH CALLBACK as:value ---------+
23:14:32 [INFO] +- Foreach loop 4 ---------+
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+
23:14:32 [INFO] Filled tag <[value]> with 'oak_sapling'.
23:14:32 [INFO] Filled tag <[list].include[oak_sapling]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'.
23:14:32 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+
23:14:32 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' delay='d@0.05s (0.05s)'
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list
<[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+
23:14:32 [INFO] Filled tag <[blanks]> with '9'.
23:14:32 [INFO] Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'.
23:14:32 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' definition='list' value='li@ EmptySpot | EmptySpot |
EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH CALLBACK as:value ---------+
23:14:32 [INFO] +- Foreach loop complete ---------+
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 21) DETERMINE <[list]> ---------+
23:14:32 [INFO] Filled tag <[list]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | gold_ingot | shield | anvil | oak_sapling'.
23:14:32 [INFO] +> Executing 'DETERMINE': outcome='li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot |
EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling' passively='false'
Queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'
23:14:32 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' in 164ms.
23:14:33 [INFO] Starting InstantQueue 'COMMANDVAULT_MdMobileFt' with player 'Furyk' and NPC '1/merchant guard'...
23:14:33 [INFO] +- Queue 'COMMANDVAULT_MdMobileFt' Executing: (line 13) INVENTORY open d:invcommands ---------+
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&sqm in]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <server.flag[Frozen]||Not Frozen> with 'li@ Frozen'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'lore' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[fire_charge].with[display_name=Freeze time=day;lore=Frozen]> with 'i@fire_charge[display_name=Freeze
time=day;lore=Frozen]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'lore' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted
Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=223]]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'inventory' on object of type 'Item'...
23:14:33 [INFO] Applying property 'size' on object of type 'Inventory'...
23:14:33 [INFO] Applying property 'title' on object of type 'Inventory'...
23:14:33 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics
Menu]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Filled tag <player.flag[nightvision]||potion> with 'potion'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'flags' on object of type 'Item'...
23:14:33 [INFO] Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night
Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'.
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Applying property 'flags' on object of type 'Item'...
23:14:33 [INFO] Applying property 'potion_effects' on object of type 'Item'...
23:14:33 [INFO] Applying property 'display_name' on object of type 'Item'...
23:14:33 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' with player 'Furyk' and NPC '1/merchant guard'...
23:14:33 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> ---------+
23:14:33 [INFO] Filled tag <element[EmptySpot|].repeat[12]> with
'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'.
23:14:33 [INFO] +> Executing 'DETERMINE':
outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'
passively='false' Queue='q@INV_SCRIPT_ITEM_PROC_FaqsWcTrusts'
23:14:33 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' in 0ms.
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
23:14:33 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@INVCOMMANDS[uniquifier=226]' slot='1'
23:14:33 [INFO] Completing queue 'COMMANDVAULT_MdMobileFt' in 2ms.
23:14:34 [INFO] Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI'
23:14:34 [INFO] Starting InstantQueue 'ADMIN_GUI_ClarkNorwayFunk' with player 'Furyk'...
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+
23:14:34 [INFO] +> Executing 'IF': use_braces='true'
23:14:34 [INFO] Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'.
23:14:34 [INFO] Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true'
23:14:34 [INFO] If command passed, running block.
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 20) DETERMINE passively cancelled ---------+
23:14:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@ADMIN_GUI_ClarkNorwayFunk'
23:14:34 [INFO] Event cancelled!
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 21) CHOOSE <context.slot> ---------+
23:14:34 [INFO] Filled tag <context.slot> with '17'.
23:14:34 [INFO] +> Executing 'CHOOSE': choice='17'
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 79) EXECUTE as_player "denizen submit" ---------+
23:14:34 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER' command='denizen submit' silent='false'