Paste #66091: Denizen Debug Logs From Embrace the new world, claim land, seek glory

Date: 2020/03/11 16:14:35 UTC-07:00
Type: Server Log

View Raw Paste Download This Paste
Copy Link


Java Version: 1.8.0_211
Up-time: 2h 31m
CraftBukkit Version: git-Paper-65 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 553), CraftBukkit: 1.1.3-SNAPSHOT (build 4627-DEV)
Active Plugins (23): LuckPerms: 5.0.78, VGPluginLoader: 1.0.1, WorldEdit: 7.1.0;8e55131, BlockLocker: 1.7.1, 
Vault: 1.7.2-b107, WorldGuard: 7.0.1;f2118aa, CoreProtect: 2.18.2, dynmap: 3.0-beta-10-257, 
Citizens: 2.0.26-SNAPSHOT (build 1836), Denizen: 1.1.3-SNAPSHOT (build 4627-DEV), 
Essentials: 2.17.1.0, EssentialsChat: 2.17.1.0, Jobs: 4.15.0-devBuild, ShopChest: 1.13-SNAPSHOT, 
mcMMO: 2.1.114, DeathChestPro: 3.3.13, ChatManager: 3.5.3, EssentialsSpawn: 2.17.1.0, 
Sentinel: 2.0.1-SNAPSHOT (build 339), Harbor: 1.6.1, Depenizen: 2.0.0 (build 606), 
TradeSystem: 1.1.4, Rankup: 3.5.8
Loaded Worlds (4): Farlands, Farlands_nether, Farlands_the_end, admin
Online Players (2): Furyk(Furyk), potionowl(potionowl)
Offline Players: 20
Mode: online

23:14:28 [INFO] +- Queue 'ADMIN_GUI_UsuallyTentSurrounded' Executing: (line 51) INVENTORY close ---------+ 
23:14:28 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@d7588865-bcd7-4890-b21a-390be29d612e]'  slot='1' 
23:14:28 [INFO]  Completing queue 'ADMIN_GUI_UsuallyTentSurrounded' in 0ms. 
23:14:31 [INFO]  Starting InstantQueue 'EXCOMMAND_HdtvCakePrinciple' with player 'Furyk' and NPC '1/merchant guard'... 
23:14:31 [INFO] +- Queue 'EXCOMMAND_HdtvCakePrinciple' Executing: (line 1) INVENTORY open d:heads ---------+ 
23:14:31 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' with player 'Furyk' and NPC '1/merchant guard'... 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 9) DEFINE list <list[]> ---------+ 
23:14:31 [INFO]  Filled tag <list[]> with 'li@'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 10) DEFINE newb 
                   <server.list_online_players.filter[groups.size.is[less].than[2]]> ---------+ 
23:14:31 [INFO]  Filled tag <server.list_online_players.filter[groups.size.is[less].than[2]]> with 'li@'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='newb'  value='li@' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 11) DEFINE blanks 
                   <element[9].sub[<server.list_online_players.filter[groups.size.is[less].than[2]].size||0>]> ---------+ 
23:14:31 [INFO]  Filled tag <server.list_online_players.filter[groups.size.is[less].than[2]].size||0> with '0'. 
23:14:31 [INFO]  Filled tag <element[9].sub[0]> with '9'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='blanks'  value='9' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 12) DEFINE classes gold_ingot|shield|anvil|oak_sapling 
                   ---------+ 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='classes'  
                   value='gold_ingot|shield|anvil|oak_sapling' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 13) FOREACH <[newb]> ---------+ 
23:14:31 [INFO]  Filled tag <[newb]> with 'li@'. 
23:14:31 [INFO] +> Executing 'FOREACH': list='li@'  as_name='value' 
23:14:31 [INFO]  Empty list, not looping... 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 16) DEFINE list 
                   <[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+ 
23:14:31 [INFO]  Filled tag <[blanks]> with '9'. 
23:14:31 [INFO]  Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 17) FOREACH <[classes]> ---------+ 
23:14:31 [INFO]  Filled tag <[classes]> with 'gold_ingot|shield|anvil|oak_sapling'. 
23:14:31 [INFO] +> Executing 'FOREACH': list='li@ gold_ingot | shield | anvil | oak_sapling'  as_name='value' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+ 
23:14:31 [INFO]  Filled tag <[value]> with 'gold_ingot'. 
23:14:31 [INFO]  Filled tag <[list].include[gold_ingot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | gold_ingot'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+ 
23:14:31 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  delay='d@0.05s (0.05s)' 
23:14:31 [INFO]  Forcing queue INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr into a timed queue... 
23:14:31 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' in 1ms. 
23:14:31 [INFO]  Starting TimedQueue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' with player 'Furyk' and NPC '1/merchant guard'... 
23:14:31 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@HEADS[uniquifier=221]'  slot='1' 
23:14:31 [INFO]  Completing queue 'EXCOMMAND_HdtvCakePrinciple' in 1ms. 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list 
                   <[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+ 
23:14:31 [INFO]  Filled tag <[blanks]> with '9'. 
23:14:31 [INFO]  Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH  CALLBACK as:value ---------+ 
23:14:31 [INFO] +- Foreach loop 2 ---------+ 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+ 
23:14:31 [INFO]  Filled tag <[value]> with 'shield'. 
23:14:31 [INFO]  Filled tag <[list].include[shield]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+ 
23:14:31 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  delay='d@0.05s (0.05s)' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list 
                   <[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+ 
23:14:31 [INFO]  Filled tag <[blanks]> with '9'. 
23:14:31 [INFO]  Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH  CALLBACK as:value ---------+ 
23:14:31 [INFO] +- Foreach loop 3 ---------+ 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+ 
23:14:31 [INFO]  Filled tag <[value]> with 'anvil'. 
23:14:31 [INFO]  Filled tag <[list].include[anvil]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil'. 
23:14:31 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil' 
23:14:31 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+ 
23:14:31 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  delay='d@0.05s (0.05s)' 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list 
                   <[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+ 
23:14:32 [INFO]  Filled tag <[blanks]> with '9'. 
23:14:32 [INFO]  Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil'. 
23:14:32 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil' 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH  CALLBACK as:value ---------+ 
23:14:32 [INFO] +- Foreach loop 4 ---------+ 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 18) DEFINE list <[list].include[<[value]>]> ---------+ 
23:14:32 [INFO]  Filled tag <[value]> with 'oak_sapling'. 
23:14:32 [INFO]  Filled tag <[list].include[oak_sapling]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'. 
23:14:32 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling' 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 19) WAIT 1t ---------+ 
23:14:32 [INFO] +> Executing 'WAIT': queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  delay='d@0.05s (0.05s)' 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 20) DEFINE list 
                   <[list].pad_right[<[blanks]>].with[EmptySpot]> ---------+ 
23:14:32 [INFO]  Filled tag <[blanks]> with '9'. 
23:14:32 [INFO]  Filled tag <[list].pad_right[9].with[EmptySpot]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'. 
23:14:32 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr'  definition='list'  value='li@ EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling' 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 0) FOREACH  CALLBACK as:value ---------+ 
23:14:32 [INFO] +- Foreach loop complete ---------+ 
23:14:32 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' Executing: (line 21) DETERMINE <[list]> ---------+ 
23:14:32 [INFO]  Filled tag <[list]> with 'li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | gold_ingot | shield | anvil | oak_sapling'. 
23:14:32 [INFO] +> Executing 'DETERMINE': outcome='li@ EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | EmptySpot | 
                   EmptySpot | EmptySpot | gold_ingot | shield | anvil | oak_sapling'  passively='false'  
                   Queue='q@INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' 
23:14:32 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_ThoroughTrainsDr' in 164ms. 
23:14:33 [INFO]  Starting InstantQueue 'COMMANDVAULT_MdMobileFt' with player 'Furyk' and NPC '1/merchant guard'... 
23:14:33 [INFO] +- Queue 'COMMANDVAULT_MdMobileFt' Executing: (line 13) INVENTORY open d:invcommands ---------+ 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&ampsqm in]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <server.flag[Frozen]||Not Frozen> with 'li@ Frozen'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'lore' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[fire_charge].with[display_name=Freeze time=day;lore=Frozen]> with 'i@fire_charge[display_name=Freeze 
                   time=day;lore=Frozen]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'lore' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted 
                   Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=223]]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'inventory' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'size' on object of type 'Inventory'... 
23:14:33 [INFO]  Applying property 'title' on object of type 'Inventory'... 
23:14:33 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics 
                   Menu]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <player.flag[nightvision]||potion> with 'potion'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night 
                   Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'. 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'potion_effects' on object of type 'Item'... 
23:14:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
23:14:33 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' with player 'Furyk' and NPC '1/merchant guard'... 
23:14:33 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> ---------+ 
23:14:33 [INFO]  Filled tag <element[EmptySpot|].repeat[12]> with 
                   'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'. 
23:14:33 [INFO] +> Executing 'DETERMINE': 
                   outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|' 
                    passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' 
23:14:33 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_FaqsWcTrusts' in 0ms. 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
23:14:33 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@INVCOMMANDS[uniquifier=226]'  slot='1' 
23:14:33 [INFO]  Completing queue 'COMMANDVAULT_MdMobileFt' in 2ms. 
23:14:34 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI' 
23:14:34 [INFO]  Starting InstantQueue 'ADMIN_GUI_ClarkNorwayFunk' with player 'Furyk'... 
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+ 
23:14:34 [INFO] +> Executing 'IF': use_braces='true' 
23:14:34 [INFO]  Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'. 
23:14:34 [INFO]  Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true' 
23:14:34 [INFO]  If command passed, running block. 
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 20) DETERMINE passively cancelled ---------+ 
23:14:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@ADMIN_GUI_ClarkNorwayFunk' 
23:14:34 [INFO]  Event cancelled! 
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 21) CHOOSE <context.slot> ---------+ 
23:14:34 [INFO]  Filled tag <context.slot> with '17'. 
23:14:34 [INFO] +> Executing 'CHOOSE': choice='17' 
23:14:34 [INFO] +- Queue 'ADMIN_GUI_ClarkNorwayFunk' Executing: (line 79) EXECUTE as_player "denizen submit" ---------+ 
23:14:34 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER'  command='denizen submit'  silent='false'