Java Version: 1.8.0_212
Up-time: 3d 13h
CraftBukkit Version: git-Paper-126 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 558), CraftBukkit: 1.1.3-SNAPSHOT (build 4639-DEV)
Active Plugins (22): LuckPerms: 5.0.78, WorldEdit: 7.1.0;8e55131, VoidGenerator: 1.5.1, VoxelSniper: 5.171.0-SNAPSHOT,
Vault: 1.7.2-b107, WorldGuard: 7.0.2-SNAPSHOT;bf2593e, CoreProtect: 2.18.2,
Citizens: 2.0.26-SNAPSHOT (build 1840), Sentinel: 2.0.1-SNAPSHOT (build 339),
Denizen: 1.1.3-SNAPSHOT (build 4639-DEV), Quests: 3.8.9-b77, Essentials: 2.17.2.3,
BKCommonLib: 1.15.2-v2-SNAPSHOT, EssentialsChat: 2.17.2.3, PlotSquared: 4.483,
LiteBans: 2.4.7, Multiverse-Core: 4.1.1-SNAPSHOT-bUNKNOWN, WorldGuardExtraFlags: 4.1.3,
Depenizen: 2.0.0 (build 608), Train_Carts: 1.15.2-v2-SNAPSHOT, TCHangRail: 1.13.1-v1,
TCCoasters: 1.15.2-v2-SNAPSHOT
Loaded Worlds (6): Resource, Resource_nether, Resource_the_end, equestrian, HavenEstates, train
Online Players (1): [Founder]FlopsiBunny(FlopsiBunny)
Offline Players: 34
Mode: offline (BungeeCord)
12:55:22 [INFO] Applying property 'size' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'contents' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'lore' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'size' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'contents' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'lore' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:22 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'NPCDEBUGEVENTS'
12:55:22 [INFO] Starting InstantQueue 'NPCDEBUGEVENTS_ResourcePixelFails' with player 'FlopsiBunny'...
12:55:22 [INFO] +- Queue 'NPCDEBUGEVENTS_ResourcePixelFails' Executing: (line 261) IF <context.inventory> == <context.clicked_inventory>
---------+
12:55:22 [INFO] +> Executing 'IF': use_braces='true'
12:55:22 [INFO] Filled tag <context.inventory> with
'in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampssr&ampssf&ampssr&ampssfBuy &ampamp
Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampssr&ampssfChat&ampfsTalk With
NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampssr&ampssfComplete
Jobs for NPC&sccustom_model_data=26&scflags=li@HIDE_ATTRIBUTES&sclore=&ampss7View available|&ampss7jobs &ampamp
quests&ampdot&scscript=NPCJOBICON];title=Butcher;uniquifier=2021]'.
12:55:22 [INFO] Applying property 'size' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'contents' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'lore' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:22 [INFO] Filled tag <context.clicked_inventory> with
'in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampssr&ampssf&ampssr&ampssfBuy &ampamp
Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampssr&ampssfChat&ampfsTalk With
NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampssr&ampssfComplete
Jobs for NPC&sccustom_model_data=26&scflags=li@HIDE_ATTRIBUTES&sclore=&ampss7View available|&ampss7jobs &ampamp
quests&ampdot&scscript=NPCJOBICON];title=Butcher;uniquifier=2021]'.
12:55:22 [INFO] Applying property 'size' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'contents' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:22 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
12:55:22 [INFO] Applying property 'flags' on object of type 'Item'...
12:55:22 [INFO] Applying property 'lore' on object of type 'Item'...
12:55:22 [INFO] Applying property 'script' on object of type 'Item'...
12:55:22 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:22 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:22 [INFO] Comparable='ListTag(li@in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampssr&ampssf&ampssr&ampssfBuy
&ampamp Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampssr&ampssfChat&ampfsTalk
With
NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampssr&ampssfComplete
Jobs for NPC&sccustom_model_data=26&scflags=li@HIDE_ATTRIBUTES&sclore=&ampss7View available|&ampss7jobs &ampamp
quests&ampdot&scscript=NPCJOBICON];title=Butcher;uniquifier=2021])', Operator='EQUALS',
ComparedTo='ListTag(li@in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampssr&ampssf&ampssr&ampssfBuy
&ampamp Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampssr&ampssfChat&ampfsTalk
With
NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampssr&ampssfComplete
Jo... * snip! *
12:55:22 [INFO] If command passed, running block.
12:55:22 [INFO] +- Queue 'NPCDEBUGEVENTS_ResourcePixelFails' Executing: (line 262) NARRATE <context.inventory.title> ---------+
12:55:22 [INFO] Filled tag <context.inventory.title> with 'Butcher'.
12:55:22 [INFO] +> Executing 'NARRATE': Narrating='Butcher' Targets='[p@2baea7ef-e826-4ad0-ade9-81a647874f09 (FlopsiBunny)]'
12:55:22 [INFO] +- Queue 'NPCDEBUGEVENTS_ResourcePixelFails' Executing: (line 263) IF <context.inventory.title> ==
"<player.flag[currentNPC].as_npc.name><&sq>s Available Jobs" ---------+
12:55:22 [INFO] +> Executing 'IF': use_braces='true'
12:55:22 [INFO] Filled tag <context.inventory.title> with 'Butcher'.
12:55:22 [INFO] Filled tag <player.flag[currentNPC].as_npc.name> with 'Butcher'.
12:55:22 [INFO] Filled tag <&sq> with '''.
12:55:22 [INFO] Comparable='Element(Butcher)', Operator='EQUALS', ComparedTo='Element(Butcher's Available Jobs)' --> OUTCOME='false'
12:55:22 [INFO] No part of the if command passed, no block will run.
12:55:22 [INFO] Completing queue 'NPCDEBUGEVENTS_ResourcePixelFails' in 3ms.
12:55:23 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'NPCDEBUGEVENTS'
12:55:23 [INFO] Starting InstantQueue 'NPCDEBUGEVENTS_FoundationResultPerformances' with player 'FlopsiBunny'...
12:55:23 [INFO] +- Queue 'NPCDEBUGEVENTS_FoundationResultPerformances' Executing: (line 261) IF <context.inventory> ==
<context.clicked_inventory> ---------+
12:55:23 [INFO] +> Executing 'IF': use_braces='true'
12:55:23 [INFO] Filled tag <context.inventory> with 'in@generic[size=36;contents=li@i@barrel[display_name=&ampssrButcher
Restocking&scinventory=in@generic[holder=BARREL&sctitle=Barrel&scuniquifier=2040]&sclore=&ampss7The butcher is
running out|&ampss7of meat for the store, help|&ampss7source some more&ampdot||&ampss6Rewards&ampco|&ampss7-
1 x Porkchop|&ampss7- 10 x &ampss6Coins|&ampss7- 11 x &ampssaXP|&ampss7- 12 x &ampssbNetwork
XP];title=Butcher's Available Jobs;uniquifier=2031]'.
12:55:23 [INFO] Applying property 'size' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'contents' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:23 [INFO] Applying property 'inventory' on object of type 'Item'...
12:55:23 [INFO] Applying property 'holder' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'lore' on object of type 'Item'...
12:55:23 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:23 [INFO] Filled tag <context.clicked_inventory> with 'in@generic[size=36;contents=li@i@barrel[display_name=&ampssrButcher
Restocking&scinventory=in@generic[holder=BARREL&sctitle=Barrel&scuniquifier=2044]&sclore=&ampss7The butcher is
running out|&ampss7of meat for the store, help|&ampss7source some more&ampdot||&ampss6Rewards&ampco|&ampss7-
1 x Porkchop|&ampss7- 10 x &ampss6Coins|&ampss7- 11 x &ampssaXP|&ampss7- 12 x &ampssbNetwork
XP];title=Butcher's Available Jobs;uniquifier=2031]'.
12:55:23 [INFO] Applying property 'size' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'contents' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'display_name' on object of type 'Item'...
12:55:23 [INFO] Applying property 'inventory' on object of type 'Item'...
12:55:23 [INFO] Applying property 'holder' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'lore' on object of type 'Item'...
12:55:23 [INFO] Applying property 'title' on object of type 'Inventory'...
12:55:23 [INFO] Applying property 'uniquifier' on object of type 'Inventory'...
12:55:23 [INFO] Comparable='ListTag(li@in@generic[size=36;contents=li@i@barrel[display_name=&ampssrButcher
Restocking&scinventory=in@generic[holder=BARREL&sctitle=Barrel&scuniquifier=2041]&sclore=&ampss7The butcher is
running out|&ampss7of meat for the store, help|&ampss7source some more&ampdot||&ampss6Rewards&ampco|&ampss7-
1 x Porkchop|&ampss7- 10 x &ampss6Coins|&ampss7- 11 x &ampssaXP|&ampss7- 12 x &ampssbNetwork
XP];title=Butcher's Available Jobs;uniquifier=2031])', Operator='EQUALS',
ComparedTo='ListTag(li@in@generic[size=36;contents=li@i@barrel[display_name=&ampssrButcher
Restocking&scinventory=in@generic[holder=BARREL&sctitle=Barrel&scuniquifier=2045]&sclore=&ampss7The butcher is
running out|&ampss7of meat for the store, help|&ampss7source some more&ampdot||&ampss6Rewards&ampco|&ampss7-
1 x Porkchop|&ampss7- 10 x &ampss6Coins|&ampss7- 11 x &ampssaXP|&ampss7- 12 x &ampssbNetwork
XP];title=Butcher'... * snip! *
12:55:23 [INFO] No part of the if command passed, no block will run.
12:55:23 [INFO] Completing queue 'NPCDEBUGEVENTS_FoundationResultPerformances' in 3ms.
12:55:26 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'NPCDEBUGEVENTS'
12:55:26 [INFO] Starting InstantQueue 'NPCDEBUGEVENTS_ApplianceCoalAcute' with player 'FlopsiBunny'...
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 261) IF <context.inventory> == <context.clicked_inventory>
---------+
12:55:26 [INFO] +> Executing 'IF': use_braces='true'
12:55:26 [INFO] Filled tag <context.inventory> with 'in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031]'.
12:55:26 [INFO] Filled tag <context.clicked_inventory> with 'in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031]'.
12:55:26 [INFO] Comparable='Element(in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031])', Operator='EQUALS',
ComparedTo='Element(in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031])' --> OUTCOME='true'
12:55:26 [INFO] If command passed, running block.
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 262) NARRATE <context.inventory.title> ---------+
12:55:26 [INFO] Filled tag <context.inventory.title> with 'Butcher's Available Jobs'.
12:55:26 [INFO] +> Executing 'NARRATE': Narrating='Butcher's Available Jobs' Targets='[p@2baea7ef-e826-4ad0-ade9-81a647874f09 (FlopsiBunny)]'
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 263) IF <context.inventory.title> ==
"<player.flag[currentNPC].as_npc.name><&sq>s Available Jobs" ---------+
12:55:26 [INFO] +> Executing 'IF': use_braces='true'
12:55:26 [INFO] Filled tag <context.inventory.title> with 'Butcher's Available Jobs'.
12:55:26 [INFO] Filled tag <player.flag[currentNPC].as_npc.name> with 'Butcher'.
12:55:26 [INFO] Filled tag <&sq> with '''.
12:55:26 [INFO] Comparable='Element(Butcher's Available Jobs)', Operator='EQUALS', ComparedTo='Element(Butcher's Available Jobs)' -->
OUTCOME='true'
12:55:26 [INFO] If command passed, running block.
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 265) NARRATE QuestInitate ---------+
12:55:26 [INFO] +> Executing 'NARRATE': Narrating='QuestInitate' Targets='[p@2baea7ef-e826-4ad0-ade9-81a647874f09 (FlopsiBunny)]'
12:55:26 [INFO] Completing queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' in 1ms.