Paste #66242: Denizen Debug Logs From A Minecraft Server

Date: 2020/03/18 12:55:36 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_212
Up-time: 3d 13h
CraftBukkit Version: git-Paper-126 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 558), CraftBukkit: 1.1.3-SNAPSHOT (build 4639-DEV)
Active Plugins (22): LuckPerms: 5.0.78, WorldEdit: 7.1.0;8e55131, VoidGenerator: 1.5.1, VoxelSniper: 5.171.0-SNAPSHOT, 
Vault: 1.7.2-b107, WorldGuard: 7.0.2-SNAPSHOT;bf2593e, CoreProtect: 2.18.2, 
Citizens: 2.0.26-SNAPSHOT (build 1840), Sentinel: 2.0.1-SNAPSHOT (build 339), 
Denizen: 1.1.3-SNAPSHOT (build 4639-DEV), Quests: 3.8.9-b77, Essentials: 2.17.2.3, 
BKCommonLib: 1.15.2-v2-SNAPSHOT, EssentialsChat: 2.17.2.3, PlotSquared: 4.483, 
LiteBans: 2.4.7, Multiverse-Core: 4.1.1-SNAPSHOT-bUNKNOWN, WorldGuardExtraFlags: 4.1.3, 
Depenizen: 2.0.0 (build 608), Train_Carts: 1.15.2-v2-SNAPSHOT, TCHangRail: 1.13.1-v1, 
TCCoasters: 1.15.2-v2-SNAPSHOT
Loaded Worlds (6): Resource, Resource_nether, Resource_the_end, equestrian, HavenEstates, train
Online Players (1): [Founder]FlopsiBunny(FlopsiBunny)
Offline Players: 34
Mode: offline (BungeeCord)

12:55:22 [INFO]  Applying property 'size' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'contents' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'lore' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'size' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'contents' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'lore' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:22 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'NPCDEBUGEVENTS' 
12:55:22 [INFO]  Starting InstantQueue 'NPCDEBUGEVENTS_ResourcePixelFails' with player 'FlopsiBunny'... 
12:55:22 [INFO] +- Queue 'NPCDEBUGEVENTS_ResourcePixelFails' Executing: (line 261) IF <context.inventory> == <context.clicked_inventory> 
                   ---------+ 
12:55:22 [INFO] +> Executing 'IF': use_braces='true' 
12:55:22 [INFO]  Filled tag <context.inventory> with 
                   'in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampampssr&ampampssf&ampampssr&ampampssfBuy &ampampamp 
                   Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampampssr&ampampssfChat&ampampfsTalk With 
                   NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampampssr&ampampssfComplete 
                   Jobs for NPC&sccustom_model_data=26&scflags=li@HIDE_ATTRIBUTES&sclore=&ampampss7View available|&ampampss7jobs &ampampamp 
                   quests&ampampdot&scscript=NPCJOBICON];title=Butcher;uniquifier=2021]'. 
12:55:22 [INFO]  Applying property 'size' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'contents' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'lore' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:22 [INFO]  Filled tag <context.clicked_inventory> with 
                   'in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampampssr&ampampssf&ampampssr&ampampssfBuy &ampampamp 
                   Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampampssr&ampampssfChat&ampampfsTalk With 
                   NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampampssr&ampampssfComplete 
                   Jobs for NPC&sccustom_model_data=26&scflags=li@HIDE_ATTRIBUTES&sclore=&ampampss7View available|&ampampss7jobs &ampampamp 
                   quests&ampampdot&scscript=NPCJOBICON];title=Butcher;uniquifier=2021]'. 
12:55:22 [INFO]  Applying property 'size' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'contents' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'custom_model_data' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'flags' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'lore' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'script' on object of type 'Item'... 
12:55:22 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:22 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:22 [INFO]  Comparable='ListTag(li@in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampampssr&ampampssf&ampampssr&ampampssfBuy 
                   &ampampamp Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampampssr&ampampssfChat&ampampfsTalk 
                   With 
                   NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampampssr&ampampssfComplete 
                   Jobs for NPC&sccustom_model_data=26&scflags=li@HIDE_ATTRIBUTES&sclore=&ampampss7View available|&ampampss7jobs &ampampamp 
                   quests&ampampdot&scscript=NPCJOBICON];title=Butcher;uniquifier=2021])', Operator='EQUALS', 
                   ComparedTo='ListTag(li@in@generic[size=9;contents=li@i@gold_ingot[display_name=&ampampssr&ampampssf&ampampssr&ampampssfBuy 
                   &ampampamp Sell&sccustom_model_data=1&scscript=NPCSHOPICON]|i@glass_pane[display_name=&ampampssr&ampampssfChat&ampampfsTalk 
                   With 
                   NPC&sccustom_model_data=25&scflags=li@HIDE_ATTRIBUTES&scscript=NPCCONVERSATIONICON]|i@glass_pane[display_name=&ampampssr&ampampssfComplete 
                   Jo... * snip! * 
12:55:22 [INFO]  If command passed, running block. 
12:55:22 [INFO] +- Queue 'NPCDEBUGEVENTS_ResourcePixelFails' Executing: (line 262) NARRATE <context.inventory.title> ---------+ 
12:55:22 [INFO]  Filled tag <context.inventory.title> with 'Butcher'. 
12:55:22 [INFO] +> Executing 'NARRATE': Narrating='Butcher'  Targets='[p@2baea7ef-e826-4ad0-ade9-81a647874f09 (FlopsiBunny)]' 
12:55:22 [INFO] +- Queue 'NPCDEBUGEVENTS_ResourcePixelFails' Executing: (line 263) IF <context.inventory.title> == 
                   "<player.flag[currentNPC].as_npc.name><&sq>s Available Jobs" ---------+ 
12:55:22 [INFO] +> Executing 'IF': use_braces='true' 
12:55:22 [INFO]  Filled tag <context.inventory.title> with 'Butcher'. 
12:55:22 [INFO]  Filled tag <player.flag[currentNPC].as_npc.name> with 'Butcher'. 
12:55:22 [INFO]  Filled tag <&sq> with '''. 
12:55:22 [INFO]  Comparable='Element(Butcher)', Operator='EQUALS', ComparedTo='Element(Butcher's Available Jobs)' --> OUTCOME='false' 
12:55:22 [INFO]  No part of the if command passed, no block will run. 
12:55:22 [INFO]  Completing queue 'NPCDEBUGEVENTS_ResourcePixelFails' in 3ms. 
12:55:23 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'NPCDEBUGEVENTS' 
12:55:23 [INFO]  Starting InstantQueue 'NPCDEBUGEVENTS_FoundationResultPerformances' with player 'FlopsiBunny'... 
12:55:23 [INFO] +- Queue 'NPCDEBUGEVENTS_FoundationResultPerformances' Executing: (line 261) IF <context.inventory> == 
                   <context.clicked_inventory> ---------+ 
12:55:23 [INFO] +> Executing 'IF': use_braces='true' 
12:55:23 [INFO]  Filled tag <context.inventory> with 'in@generic[size=36;contents=li@i@barrel[display_name=&ampampssrButcher 
                   Restocking&scinventory=in@generic[holder=BARREL&ampsctitle=Barrel&ampscuniquifier=2040]&sclore=&ampampss7The butcher is 
                   running out|&ampampss7of meat for the store, help|&ampampss7source some more&ampampdot||&ampampss6Rewards&ampampco|&ampampss7- 
                   1 x Porkchop|&ampampss7- 10 x &ampampss6Coins|&ampampss7- 11 x &ampampssaXP|&ampampss7- 12 x &ampampssbNetwork 
                   XP];title=Butcher's Available Jobs;uniquifier=2031]'. 
12:55:23 [INFO]  Applying property 'size' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'contents' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:23 [INFO]  Applying property 'inventory' on object of type 'Item'... 
12:55:23 [INFO]  Applying property 'holder' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'lore' on object of type 'Item'... 
12:55:23 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:23 [INFO]  Filled tag <context.clicked_inventory> with 'in@generic[size=36;contents=li@i@barrel[display_name=&ampampssrButcher 
                   Restocking&scinventory=in@generic[holder=BARREL&ampsctitle=Barrel&ampscuniquifier=2044]&sclore=&ampampss7The butcher is 
                   running out|&ampampss7of meat for the store, help|&ampampss7source some more&ampampdot||&ampampss6Rewards&ampampco|&ampampss7- 
                   1 x Porkchop|&ampampss7- 10 x &ampampss6Coins|&ampampss7- 11 x &ampampssaXP|&ampampss7- 12 x &ampampssbNetwork 
                   XP];title=Butcher's Available Jobs;uniquifier=2031]'. 
12:55:23 [INFO]  Applying property 'size' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'contents' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'display_name' on object of type 'Item'... 
12:55:23 [INFO]  Applying property 'inventory' on object of type 'Item'... 
12:55:23 [INFO]  Applying property 'holder' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'lore' on object of type 'Item'... 
12:55:23 [INFO]  Applying property 'title' on object of type 'Inventory'... 
12:55:23 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
12:55:23 [INFO]  Comparable='ListTag(li@in@generic[size=36;contents=li@i@barrel[display_name=&ampampssrButcher 
                   Restocking&scinventory=in@generic[holder=BARREL&ampsctitle=Barrel&ampscuniquifier=2041]&sclore=&ampampss7The butcher is 
                   running out|&ampampss7of meat for the store, help|&ampampss7source some more&ampampdot||&ampampss6Rewards&ampampco|&ampampss7- 
                   1 x Porkchop|&ampampss7- 10 x &ampampss6Coins|&ampampss7- 11 x &ampampssaXP|&ampampss7- 12 x &ampampssbNetwork 
                   XP];title=Butcher's Available Jobs;uniquifier=2031])', Operator='EQUALS', 
                   ComparedTo='ListTag(li@in@generic[size=36;contents=li@i@barrel[display_name=&ampampssrButcher 
                   Restocking&scinventory=in@generic[holder=BARREL&ampsctitle=Barrel&ampscuniquifier=2045]&sclore=&ampampss7The butcher is 
                   running out|&ampampss7of meat for the store, help|&ampampss7source some more&ampampdot||&ampampss6Rewards&ampampco|&ampampss7- 
                   1 x Porkchop|&ampampss7- 10 x &ampampss6Coins|&ampampss7- 11 x &ampampssaXP|&ampampss7- 12 x &ampampssbNetwork 
                   XP];title=Butcher'... * snip! * 
12:55:23 [INFO]  No part of the if command passed, no block will run. 
12:55:23 [INFO]  Completing queue 'NPCDEBUGEVENTS_FoundationResultPerformances' in 3ms. 
12:55:26 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in inventory' for script 'NPCDEBUGEVENTS' 
12:55:26 [INFO]  Starting InstantQueue 'NPCDEBUGEVENTS_ApplianceCoalAcute' with player 'FlopsiBunny'... 
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 261) IF <context.inventory> == <context.clicked_inventory> 
                   ---------+ 
12:55:26 [INFO] +> Executing 'IF': use_braces='true' 
12:55:26 [INFO]  Filled tag <context.inventory> with 'in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031]'. 
12:55:26 [INFO]  Filled tag <context.clicked_inventory> with 'in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031]'. 
12:55:26 [INFO]  Comparable='Element(in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031])', Operator='EQUALS', 
                   ComparedTo='Element(in@generic[size=36;title=Butcher's Available Jobs;uniquifier=2031])' --> OUTCOME='true' 
12:55:26 [INFO]  If command passed, running block. 
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 262) NARRATE <context.inventory.title> ---------+ 
12:55:26 [INFO]  Filled tag <context.inventory.title> with 'Butcher's Available Jobs'. 
12:55:26 [INFO] +> Executing 'NARRATE': Narrating='Butcher's Available Jobs'  Targets='[p@2baea7ef-e826-4ad0-ade9-81a647874f09 (FlopsiBunny)]' 
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 263) IF <context.inventory.title> == 
                   "<player.flag[currentNPC].as_npc.name><&sq>s Available Jobs" ---------+ 
12:55:26 [INFO] +> Executing 'IF': use_braces='true' 
12:55:26 [INFO]  Filled tag <context.inventory.title> with 'Butcher's Available Jobs'. 
12:55:26 [INFO]  Filled tag <player.flag[currentNPC].as_npc.name> with 'Butcher'. 
12:55:26 [INFO]  Filled tag <&sq> with '''. 
12:55:26 [INFO]  Comparable='Element(Butcher's Available Jobs)', Operator='EQUALS', ComparedTo='Element(Butcher's Available Jobs)' --> 
                   OUTCOME='true' 
12:55:26 [INFO]  If command passed, running block. 
12:55:26 [INFO] +- Queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' Executing: (line 265) NARRATE QuestInitate ---------+ 
12:55:26 [INFO] +> Executing 'NARRATE': Narrating='QuestInitate'  Targets='[p@2baea7ef-e826-4ad0-ade9-81a647874f09 (FlopsiBunny)]' 
12:55:26 [INFO]  Completing queue 'NPCDEBUGEVENTS_ApplianceCoalAcute' in 1ms.